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The impact of avatar-owner visual similarity on body ownership in immersive virtual reality

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/cav.1769openalex-snapshot
Just‐in‐time, viable, 3‐D avatars from scans
inferredcites →https://doi.org/10.1109/tvcg.2014.19openalex-snapshot
Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences
inferredcites →https://doi.org/10.1109/vr.1999.756955openalex-snapshot
Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments
inferredcites →https://doi.org/10.1109/vr.2016.7504689openalex-snapshot
The impact of a self-avatar on cognitive load in immersive virtual reality
inferredcites →https://doi.org/10.1145/3084363.3085045openalex-snapshot
Just-in-time, viable, 3d avatars from scans
inferredcites →https://doi.org/10.2312/egve.20151303openalex-snapshot
Anthropomorphism and Illusion of Virtual Body Ownership

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Eye fixations and electrodermal activity during low‐budget virtual reality embodiment
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A Study of Virtual Skills Training on Students’ Perceptions of Sense of Ownership and Sense of Agency
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Perception of head shape, texture fidelity and head orientation of the instructor’s look-alike avatar
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Presence vs. Anonymity tradeoff: Contextual influences of avatar visual fidelity on physiological and psychological responses
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Making it Real: A Study of Augmented Virtuality on Presence and Enhanced Benefits of Study Stress Reduction Sessions
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Actor–Observer Asymmetry in Virtual Reality
inferred← citeshttps://doi.org/10.1038/s41598-022-15932-xopenalex-snapshot
Knowing the intention behind limb movements of a partner increases embodiment towards the limb of joint avatar
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A Two-Wave Study of Avatar Customization and Psychological Benefits in Social Virtual Reality: The Role of Identification
inferred← citeshttps://doi.org/10.1080/10447318.2024.2351711openalex-snapshot
Characterizing UX Assessment in the Context of Immersive Experiences: A Systematic Mapping Study
inferred← citeshttps://doi.org/10.1080/10447318.2024.2351713openalex-snapshot
Effects of Visual Realism on Avatar Perception in Immersive and Non-Immersive Virtual Environments
inferred← citeshttps://doi.org/10.1080/10447318.2024.2381923openalex-snapshot
Enhancing Collaborative Shopping Experience Through Interactive Personalized Avatars and Shared Gaze in a Multi-User Augmented Reality Environment
inferred← citeshttps://doi.org/10.1080/10447318.2024.2400405openalex-snapshot
Exploring the Field of Virtual Avatar: A Bibliometric and Content Analysis
inferred← citeshttps://doi.org/10.1080/10447318.2026.2699368openalex-snapshot
Avatar Gender and Skin-Color Incongruence in Young Chinese Male Users: A Dimension-Specific Study of Embodiment in a VR Rhythm Boxing Exergame
inferred← citeshttps://doi.org/10.1089/cyber.2023.0210openalex-snapshot
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality
inferred← citeshttps://doi.org/10.1109/access.2022.3176369openalex-snapshot
Quality of Experience in Telemeetings and Videoconferencing: A Comprehensive Survey
inferred← citeshttps://doi.org/10.1109/access.2022.3222804openalex-snapshot
Mouth-in-the-Door: The Effect of a Sound Image of an Avatar Intruding on Personal Space That Deviates in Position From the Visual Image
inferred← citeshttps://doi.org/10.1109/aixvr63409.2025.00044openalex-snapshot
Impact of 3D Cartesian Positions and Occlusion on Self-Avatar Full-Body Animation in Virtual Reality
inferred← citeshttps://doi.org/10.1109/cig.2019.8848005openalex-snapshot
The Illusion of Animal Body Ownership and Its Potential for Virtual Reality Games
inferred← citeshttps://doi.org/10.1109/contel58387.2023.10199061openalex-snapshot
Assessment of Varied User Representations and XR Environments in Consumer-Grade XR Telemeetings
inferred← citeshttps://doi.org/10.1109/ismar50242.2020.00025openalex-snapshot
The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants
inferred← citeshttps://doi.org/10.1109/ismar55827.2022.00084openalex-snapshot
Investigating User Embodiment of Inverse-Kinematic Avatars in Smartphone Augmented Reality
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00063openalex-snapshot
“If It’s Not Me It Doesn’t Make a Difference” - The Impact of Avatar Personalization on user Experience and Body Awareness in Virtual Reality
inferred← citeshttps://doi.org/10.1109/itc-cscc62988.2024.10628399openalex-snapshot
Designing Avatar System and Integrate to the Metaverse
inferred← citeshttps://doi.org/10.1109/ro-man57019.2023.10309431openalex-snapshot
Exploring the Influence of Self-Avatar Similarity on Human-Robot Trust
inferred← citeshttps://doi.org/10.1109/smc53992.2023.10394288openalex-snapshot
Effects of Different Levels of Self-Representation on Spatial Awareness, Self-Presence and Spatial Presence During Virtual Locomotion
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247072openalex-snapshot
A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted Displays
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3320209openalex-snapshot
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3320240openalex-snapshot
“To be or Not to be Me?”: Exploration of Self-Similar Effects of Avatars on Social Virtual Reality Experiences
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3372067openalex-snapshot
Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3456196openalex-snapshot
Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549532openalex-snapshot
Effective VR Intervention to Reduce Implicit Bias Towards People with Physical Disabilities: The Interplay Between Experience Design and Individual Characteristics
inferred← citeshttps://doi.org/10.1109/tvcg.2026.3679092openalex-snapshot
Influence of Avatar Appearance and Target Distance on Locomotion Method Selection in Virtual Reality
inferred← citeshttps://doi.org/10.1109/vr.2019.8797719openalex-snapshot
The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
inferred← citeshttps://doi.org/10.1109/vr46266.2020.00017openalex-snapshot
Effects of Locomotion Style and Body Visibility of a Telepresence Avatar
inferred← citeshttps://doi.org/10.1109/vr59515.2025.00053openalex-snapshot
Observations on Virtual Reality Avatar Alignment with Research Participants’ Skin Tone and Gender
inferred← citeshttps://doi.org/10.1109/vrw55335.2022.00008openalex-snapshot
A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing
inferred← citeshttps://doi.org/10.1145/3206505.3206525openalex-snapshot
From robot to virtual doppelganger
inferred← citeshttps://doi.org/10.1145/3311350.3347172openalex-snapshot
Beyond Human
inferred← citeshttps://doi.org/10.1145/3359996.3364270openalex-snapshot
Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality
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Can I help you? Preferences of young adults for the age, gender and ethnicity of a Virtual Support Person based on individual differences including personality and psychological state
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Measuring Presence in Virtual Environments: A Survey
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Impact on the Quality of Interpersonal Relationships by Proximity using the Ventriloquism Effect in a Virtual Environment
inferred← citeshttps://doi.org/10.1145/3534590openalex-snapshot
Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership Intervention
inferred← citeshttps://doi.org/10.1145/3570945.3607329openalex-snapshot
Visual Similarity for Socially Interactive Agents that Support Self-Awareness
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Rapport Building via a Digital Avatar with a “Voice” Entering into a Customer’s Personal Space
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A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality
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Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality
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The Alt-Self: Investigating the Inclusivity of Self-Avatar Representations in Social VR
inferred← citeshttps://doi.org/10.1145/3672539.3686355openalex-snapshot
Exploring the Effects of Fantasy Level of Avatars on User Perception and Behavior
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Evaluating Autonomous Vehicle External Communication Using a Multi-Pedestrian VR Simulator
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Confronting The Dark Side of the Metaverse: A Vision of Criminal Punishment for Safeguarding Metaverse Users
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HapticWings: Enhancing the Experience of Extra Wing Motions in Virtual Reality through Dynamic 2D Weight Shifting
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Out of Control: Effects of Multimodal Self-similarity on Embodiment During Autonomous Avatar Demonstrations in Virtual Reality
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Aggregált avatárok szerepe a VR biztonságban
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[Paper] Effects of First- and Third-Person Perspective Switching on Sense of Embodiment and Task Efficiency in Object-Carrying Tasks with Walking in VR
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Supernumerary Embodiment in Multimodal Augmented Reality Games
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Embodiment and Performance in the Supernumerary Hand Illusion in Augmented Reality
inferred← citeshttps://doi.org/10.3389/fpsyg.2021.628298openalex-snapshot
How to Get There When You Are There Already? Defining Presence in Virtual Reality and the Importance of Perceived Realism
inferred← citeshttps://doi.org/10.3389/fpsyg.2023.1195059openalex-snapshot
Effects of appearance and gender on pre-touch proxemics in virtual reality
inferred← citeshttps://doi.org/10.3389/frvir.2021.647896openalex-snapshot
A Preliminary Embodiment Short Questionnaire
inferred← citeshttps://doi.org/10.3389/frvir.2023.1248915openalex-snapshot
VALID: a perceptually validated Virtual Avatar Library for Inclusion and Diversity
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The influence of avatar generation and appearance on embodiment and user experience in virtual reality
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Virtual Reality for Neurorehabilitation and Cognitive Enhancement
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Blind Direct Walking Distance Judgment Research: A Best Practices Guide
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Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
inferred← citeshttps://doi.org/10.70675/058fdcdaza319z4294z8c0dzbee4ac97934fopenalex-snapshot
Expérience utilisateur en immersion virtuelle : étude de facteurs d’échelle pour une perception similaire dans un CAVE et un casque immersif.
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Reshaping the virtual body's appearance and movements : A contribution to the study of avatar "alteration" in virtual reality
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Impact du point de vue et de la fidélité des avatars sur les sentiments de présence et d'incarnation en environnement virtuel immersif.
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