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Did We Just Travel to the Past? Building and Evaluating With Cultural Presence Different Modes of VR-Mediated Experiences in Virtual Archaeology
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-319-01784-6openalex-snapshot
Good Practice in Archaeological Diagnostics
inferredcites →https://doi.org/10.1007/978-3-319-01784-6_16openalex-snapshot
International Guidelines for Virtual Archaeology: The Seville Principles
inferredcites →https://doi.org/10.1007/978-3-319-48496-9_65openalex-snapshot
Immersivity and Playability Evaluation of a Game Experience in Cultural Heritage
inferredcites →https://doi.org/10.1007/s10055-011-0191-0openalex-snapshot
The Palenque project: evaluating interaction in an online virtual archaeology site
inferredcites →https://doi.org/10.1007/s11759-009-9113-0openalex-snapshot
(Re)Building Çatalhöyük: Changing Virtual Reality in Archaeology
inferredcites →https://doi.org/10.1016/j.emj.2007.08.005openalex-snapshot
How to Sustain the Customer Experience:
inferredcites →https://doi.org/10.1016/j.ijhcs.2018.01.003openalex-snapshot
Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites
inferredcites →https://doi.org/10.1016/j.intcom.2012.04.008openalex-snapshot
May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview
inferredcites →https://doi.org/10.1016/s1071-5819(03)00120-4openalex-snapshot
An ethnographic, action-based approach to human experience in virtual environments
inferredcites →https://doi.org/10.1017/cbo9781139024655openalex-snapshot
Archaeology and the Senses: Human Experience, Memory, and Affect
inferredcites →https://doi.org/10.1080/00293652.2014.960890openalex-snapshot
Archaeology and the Senses: Human Experience, Memory, and Affect
inferredcites →https://doi.org/10.1080/08839514.2010.492172openalex-snapshot
AUTHENTIC INTERACTIVE REENACTMENT OF CULTURAL HERITAGE WITH 3D VIRTUAL WORLDS AND ARTIFICIAL INTELLIGENCE
inferredcites →https://doi.org/10.1080/10494820.2016.1225099openalex-snapshot
Virtual worlds vs books and videos in history education
inferredcites →https://doi.org/10.1080/13527258.2011.577796openalex-snapshot
Evaluating presence in cultural heritage projects
inferredcites →https://doi.org/10.1080/15710880701311502openalex-snapshot
Interconnecting: museum visiting and exhibition design
inferredcites →https://doi.org/10.1089/1094931042403109openalex-snapshot
Factors That Influence Presence in Educational Virtual Environments
inferredcites →https://doi.org/10.1109/digitalheritage.2013.6744832openalex-snapshot
The Etruscanning project: Gesture-based interaction and user experience in the virtual reconstruction of the Regolini-Galassi tomb
inferredcites →https://doi.org/10.1109/digitalheritage.2015.7419583openalex-snapshot
Interface design for serious game visual strategies the case study of “Imago Bononiae”
inferredcites →https://doi.org/10.1109/vsmm.2014.7136665openalex-snapshot
Go your own way: User preference in a time-based virtual heritage world
inferredcites →https://doi.org/10.1111/j.1083-6101.1997.tb00072.xopenalex-snapshot
At the Heart of It All: The Concept of Presence
inferredcites →https://doi.org/10.1111/j.1460-2466.1992.tb00812.xopenalex-snapshot
Defining Virtual Reality: Dimensions Determining Telepresence
inferredcites →https://doi.org/10.1145/1013115.1013152openalex-snapshot
Understanding experience in interactive systems
inferredcites →https://doi.org/10.1145/1125451.1125675openalex-snapshot
Designing an immersive tour experience system for cultural tour sites
inferredcites →https://doi.org/10.1145/1125451.1125764openalex-snapshot
Theory and method for experience centered design
inferredcites →https://doi.org/10.1145/223355.223477openalex-snapshot
What you see, some of what's in the future, and how we go about doing it
inferredcites →https://doi.org/10.1145/2532630.2532632openalex-snapshot
Experimental archaeology and games
inferredcites →https://doi.org/10.1145/2637485openalex-snapshot
A Holistic User-Centered Approach to Immersive Digital Cultural Heritage Installations
inferredcites →https://doi.org/10.1145/2660776openalex-snapshot
Factors Facilitating Cultural Learning in Virtual Architectural Heritage Environments
inferredcites →https://doi.org/10.1145/2822899openalex-snapshot
Handheld Visual Representation of a Castle Chapel Ruin
inferredcites →https://doi.org/10.1162/105474601300343603openalex-snapshot
The Experience of Presence: Factor Analytic Insights
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/pres.1992.1.2.262openalex-snapshot
Being There: The Subjective Experience of Presence
inferredcites →https://doi.org/10.1162/pres.1997.6.6.603openalex-snapshot
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
inferredcites →https://doi.org/10.1162/pres.2006.15.2.235openalex-snapshot
The Borderline of Science: On the Value of Factor Analysis for Understanding Presence
inferredcites →https://doi.org/10.1162/pres_a_00296openalex-snapshot
Cultural Presence in Virtual Archaeology: An Exploratory Analysis of Factors
inferredcites →https://doi.org/10.1260/1478-0771.9.1.99openalex-snapshot
Interpreting Digital Heritage: A Conceptual Model with End-Users' Perspective
inferredcites →https://doi.org/10.1260/147807709788549367openalex-snapshot
Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings
inferredcites →https://doi.org/10.1504/ijdcet.2008.021402openalex-snapshot
Building virtual cultural heritage environments: the embodied mind at the core of the learning processes
inferredcites →https://doi.org/10.15184/aqy.2015.53openalex-snapshot
Light in a Neolithic dwelling: Building 1 at Koutroulou Magoula (Greece)
inferredcites →https://doi.org/10.15496/publikation-2267openalex-snapshot
Mapping the Senses: Perceptual and Social Aspects of Late Antique Liturgy in San Vitale, Ravenna
inferredcites →https://doi.org/10.21125/iceri.2016.1083openalex-snapshot
LIVIA'S VILLA RELOADED VIRTUAL MUSEUM: USER EXPERIENCE EVALUATION
inferredcites →https://doi.org/10.29173/istl2058openalex-snapshot
The Encyclopedia of Human Computer Interaction
inferredcites →https://doi.org/10.30861/9781841710471openalex-snapshot
Virtual Reality in Archaeology
inferredcites →https://doi.org/10.3389/fdigh.2017.00016openalex-snapshot
“3D·CoD”: A New Methodology for the Design of Virtual Reality-Mediated Experiences in Digital Archeology
inferredcites →https://doi.org/10.4018/ijcmhs.2017010107openalex-snapshot
Empirical Evaluations of Interactive Systems in Cultural Heritage
inferredcites →https://doi.org/10.4324/9781315417851openalex-snapshot
The Museum Experience Revisited
inferredcites →https://doi.org/10.4324/9781315599366openalex-snapshot
Paradata and Transparency in Virtual Heritage
inferredcites →https://doi.org/10.5555/2346881.2346884openalex-snapshot
The Palenque project: evaluating interaction in an online virtual archaeology site
inferredcites →https://doi.org/10.5555/46756.46757openalex-snapshot
Fidelity in the design of instructional simulations
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-030-60858-3_1openalex-snapshot
Archaeology, Architecture, and the Postcolonial Critique
inferred← citeshttps://doi.org/10.1007/978-3-031-15553-6_25openalex-snapshot
Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience
inferred← citeshttps://doi.org/10.1007/978-3-031-71276-0_3openalex-snapshot
Ullastret 3D: Communicating an Archaeological Site to the Wider Public Through Storytelling, Immersion, and Virtual Reality
inferred← citeshttps://doi.org/10.1016/j.culher.2020.12.003openalex-snapshot
Survey and literature study to provide insights on the application of 3D technologies in objects conservation and restoration
inferred← citeshttps://doi.org/10.1016/j.daach.2023.e00283openalex-snapshot
Virtual Reality applications for visualization of 6000-year-old Neolithic graves from Lenzburg (Switzerland)
inferred← citeshttps://doi.org/10.1016/j.daach.2025.e00474openalex-snapshot
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inferred← citeshttps://doi.org/10.1016/j.egyr.2022.02.043openalex-snapshot
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inferred← citeshttps://doi.org/10.1016/j.entcom.2025.100982openalex-snapshot
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inferred← citeshttps://doi.org/10.1080/09647775.2024.2357066openalex-snapshot
The edutainment scan: immersive media and its deployment in museums
inferred← citeshttps://doi.org/10.1080/13527258.2021.1977373openalex-snapshot
Digital surrogacy: politics and aesthetics in visualising the historical past of a city
inferred← citeshttps://doi.org/10.1080/2159032x.2022.2098653openalex-snapshot
Communicating and Disseminating Rock Art Research on Facebook: The ERC Artsoundscapes Project Goes Public
inferred← citeshttps://doi.org/10.1093/oxfordhb/9780198847526.013.18openalex-snapshot
Representing field practices in display
inferred← citeshttps://doi.org/10.1108/978-1-83662-342-720251009openalex-snapshot
Immersive Phygital Technologies to Interpret a Counterfactual World War II Invasion
inferred← citeshttps://doi.org/10.1108/jhtt-01-2021-0036openalex-snapshot
Impact of multisensory extended reality on tourism experience journey
inferred← citeshttps://doi.org/10.1145/3594725openalex-snapshot
Digital Cultural Items in Space: The Impact of Contextual Information on Presenting Digital Cultural Items
inferred← citeshttps://doi.org/10.1145/3803784.3809283openalex-snapshot
In Search of Lost Times: Reimagining Mixed Reality for an Ancient Site
inferred← citeshttps://doi.org/10.1145/3846001openalex-snapshot
From Collage Elicitation to Immersive Interpretation: A Community-Participatory Approach for Interpreting Chinese Calligraphy Heritage
inferred← citeshttps://doi.org/10.1145/3847115openalex-snapshot
Pull the Trigger, Explore the Past: A Mixed Reality Gamification Case Study in Matchlock Gun Heritage Interpretation
inferred← citeshttps://doi.org/10.11606/9786599306273openalex-snapshot
10 anos de LARP: trajetórias e perspectivas
inferred← citeshttps://doi.org/10.1186/s40494-021-00643-9openalex-snapshot
Cultural heritage preservation by using blockchain technologies
inferred← citeshttps://doi.org/10.1515/opar-2020-0142openalex-snapshot
3D Reconstructions as Research Hubs: Geospatial Interfaces for Real-Time Data Exploration of Seventeenth-Century Amsterdam Domestic Interiors
inferred← citeshttps://doi.org/10.1515/opar-2020-0148openalex-snapshot
A Theoretical Framework for Informal 3D Rendered Analysis of the RomanLarariumfrom Apollonia-Arsuf
inferred← citeshttps://doi.org/10.1515/opar-2022-0340openalex-snapshot
Presenting Archaeoacoustics Results Using Multimedia and VR Technologies
inferred← citeshttps://doi.org/10.17771/pucrio.acad.57468openalex-snapshot
INTERDISCIPLINARIDADE, PARTICIPAÇÃO, COLABORAÇÃO E IMERSÃO: DESIGN E NARRATIVAS MUSEAIS NA CONTEMPORANEIDADE
inferred← citeshttps://doi.org/10.2478/amns-2024-0838openalex-snapshot
Interactive design and promotion of virtual experience of non-heritage culture
inferred← citeshttps://doi.org/10.2478/aut-2022-0001openalex-snapshot
Archaeology and Virtual Simulation Restoration of Costumes in the Han Xizai Banquet Painting
inferred← citeshttps://doi.org/10.26754/ojs_historiografias/hrht.2021226356openalex-snapshot
La imagen digital y virtual: un reto para el historiador y el discurso historiográfico contemporáneo
inferred← citeshttps://doi.org/10.3389/feduc.2026.1930148openalex-snapshot
The impact of metaverse use on media college students’ understanding and recalling of cultural content: a quasi-experimental study
inferred← citeshttps://doi.org/10.3390/electronics10121430openalex-snapshot
Virtual Reality Usability and Accessibility for Cultural Heritage Practices: Challenges Mapping and Recommendations
inferred← citeshttps://doi.org/10.3390/heritage5030104openalex-snapshot
Impact of Location, Gender and Previous Experience on User Evaluation of Augmented Reality in Cultural Heritage: The Mjällby Crucifix Case Study
inferred← citeshttps://doi.org/10.3390/su16041439openalex-snapshot
Enhancing Cultural Sustainability: Making Rescue Excavations Accessible through Educational Applications and Virtual Reality
inferred← citeshttps://doi.org/10.4018/978-1-6684-6513-4.ch010openalex-snapshot
Design and Development Process of History Teaching in 3D Virtual Environments
inferred← citeshttps://doi.org/10.4018/978-1-7998-2871-6.ch009openalex-snapshot
Methods and Practices for Assessing the User Experience of Interactive Systems for Cultural Heritage
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Üç Boyutlu Sanal Ortamlarda Tarih Öğretimi: Sistematik Derleme Çalışması
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"Innovation in Heritage Education: Exploring ImmersiveTechnologies Across European Museum and Heritage Sites"
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