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Rethinking Technologies for Behavior Change
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Outgoing claims: the papers this work cites, builds on, or argues with.
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From on “ Time and Being ”
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The Basic Problems of Phenomenology
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International Handbook of Metacognition and Learning Technologies
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Open Learner Models as Drivers for Metacognitive Processes
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Improvisational Computational Storytelling in Open Worlds
inferredcites →https://doi.org/10.1007/bf00143964openalex-snapshot
Methods and techniques of adaptive hypermedia
inferredcites →https://doi.org/10.1007/s00779-008-0202-7openalex-snapshot
Experiencing the Affective Diary
inferredcites →https://doi.org/10.1007/s00779-012-0590-6openalex-snapshot
LunchTime: a slow-casual game for long-term dietary behavior change
inferredcites →https://doi.org/10.1007/s00779-014-0757-4openalex-snapshot
Managing obesity through mobile phone applications: a state-of-the-art review from a user-centred design perspective
inferredcites →https://doi.org/10.1007/s10796-017-9818-3openalex-snapshot
Real World User Model: Evolution of User Modeling Triggered by Advances in Wearable and Ubiquitous Computing
inferredcites →https://doi.org/10.1007/s11257-014-9151-1openalex-snapshot
Preface to the special issue on personalization and behavior change
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On understanding computers and cognition: A new foundation for design
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The theory of planned behavior
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Social cognitive theory of self-regulation
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Designing interactive systems through a game lens: An ethnographic approach
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Using feedback through digital technology to disrupt and change habitual behavior: A critical review of current literature
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Does the way we read others' mind change over the lifespan? Insights from a massive web poll of cognitive skills from childhood to late adulthood
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How emotion is made and measured
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Designing technology for spatial needs: Routines, control and social competences of people with autism
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Smart environment architecture for emotion detection and regulation
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Introduction to Phenomenology
inferredcites →https://doi.org/10.1017/s0140525x00001771openalex-snapshot
Methodological solipsism considered as a research strategy in cognitive psychology
inferredcites →https://doi.org/10.1017/s0140525x10001354openalex-snapshot
The evolution and psychology of self-deception
inferredcites →https://doi.org/10.1017/s0140525x10003018openalex-snapshot
Reflections on self-deception
inferredcites →https://doi.org/10.1037//0022-3514.66.5.911openalex-snapshot
Ego development and personality change in adulthood.
inferredcites →https://doi.org/10.1037//0882-7974.10.3.404openalex-snapshot
Representations of self across the life span.
inferredcites →https://doi.org/10.1037//1089-2680.5.2.100openalex-snapshot
The Psychology of Life Stories
inferredcites →https://doi.org/10.1037/a0028601openalex-snapshot
Social network changes and life events across the life span: A meta-analysis.
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Beyond the ABC: Climate Change Policy and Theories of Social Change
inferredcites →https://doi.org/10.1075/aicr.26.04tiropenalex-snapshot
A Theoretical Framework for the Study of Spatial Cognition
inferredcites →https://doi.org/10.1080/0144929x.2017.1365170openalex-snapshot
An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practices
inferredcites →https://doi.org/10.1080/0144929x.2018.1526970openalex-snapshot
Design fictions for behaviour change: exploring the long-term impacts of technology through the creation of fictional future prototypes
inferredcites →https://doi.org/10.1080/07370024.2015.1093422openalex-snapshot
A Quantified Past: Toward Design for Remembering With Personal Informatics
inferredcites →https://doi.org/10.1080/07370024.2017.1283227openalex-snapshot
Persuading to Reflect: Role of Reflection and Insight in Persuasive Systems Design for Physical Health
inferredcites →https://doi.org/10.1080/07370024.2017.1285704openalex-snapshot
Know Thyself: A Theory of the Self for Personal Informatics
inferredcites →https://doi.org/10.1080/08874417.2013.11645667openalex-snapshot
Does Sample Size Matter in Qualitative Research?: A Review of Qualitative Interviews in is Research
inferredcites →https://doi.org/10.1080/10002001058538709openalex-snapshot
Rationality in Action: A Symposium
inferredcites →https://doi.org/10.1080/19397038.2015.1011729openalex-snapshot
Of chalk and cheese: behaviour change and practice theory in sustainable design
inferredcites →https://doi.org/10.1093/iwc/iwx001openalex-snapshot
Drawing Inspiration from World of Warcraft: Gamification Design Elements for Behavior Change Technologies
inferredcites →https://doi.org/10.1108/ir.1999.04926fae.001openalex-snapshot
Lecture Notes in Computer Science 1205
inferredcites →https://doi.org/10.1111/1467-8721.ep10770914openalex-snapshot
The Search for a Psychology of Wisdom
inferredcites →https://doi.org/10.1111/1467-9566.ep11339939openalex-snapshot
Chronic illness as biographical disruption
inferredcites →https://doi.org/10.1111/sode.12152openalex-snapshot
Reciprocal Relations across Time between Basic Values and Value‐expressive Behaviors: A Longitudinal Study among Children
inferredcites →https://doi.org/10.1145/1054972.1055098openalex-snapshot
When participants do the capturing
inferredcites →https://doi.org/10.1145/1124772.1124946openalex-snapshot
The sensual evaluation instrument
inferredcites →https://doi.org/10.1145/1182475.1182476openalex-snapshot
When second wave HCI meets third wave challenges
inferredcites →https://doi.org/10.1145/1357054.1357125openalex-snapshot
A diary study of mobile information needs
inferredcites →https://doi.org/10.1145/1357054.1357182openalex-snapshot
Keeping in touch by technology
inferredcites →https://doi.org/10.1145/1753326.1753625openalex-snapshot
Mapping the landscape of sustainable HCI
inferredcites →https://doi.org/10.1145/1900441.1900474openalex-snapshot
Phenomenology, a framework for participatory design
inferredcites →https://doi.org/10.1145/192844openalex-snapshot
Proceedings of the 1994 ACM conference on Computer supported cooperative work - CSCW '94
inferredcites →https://doi.org/10.1145/1978942.1979275openalex-snapshot
When the implication is not to design (technology)
inferredcites →https://doi.org/10.1145/1978942.1979293openalex-snapshot
A phenomenology of human-electricity relations
inferredcites →https://doi.org/10.1145/1978942.1979396openalex-snapshot
How to evaluate technologies for health behavior change in HCI research
inferredcites →https://doi.org/10.1145/2207676.2208538openalex-snapshot
What should we expect from research through design?
inferredcites →https://doi.org/10.1145/2317956.2318001openalex-snapshot
Critical design and critical theory
inferredcites →https://doi.org/10.1145/2370216.2370228openalex-snapshot
"Honey=sugar" means unhealthy
inferredcites →https://doi.org/10.1145/2442106.2442114openalex-snapshot
Interaction design for and with the lived body
inferredcites →https://doi.org/10.1145/2463579.2463583openalex-snapshot
Uncovering practices of making energy consumption accountable
inferredcites →https://doi.org/10.1145/2470654.2466246openalex-snapshot
Benevolent deception in human computer interaction
inferredcites →https://doi.org/10.1145/2470654.2466451openalex-snapshot
What is "critical" about critical design?
inferredcites →https://doi.org/10.1145/2513506.2513522openalex-snapshot
Designing interactive systems for the experience of time
inferredcites →https://doi.org/10.1145/2638728.2638800openalex-snapshot
Motivational affordances and personality types in personal informatics
inferredcites →https://doi.org/10.1145/2702123.2702238openalex-snapshot
Medium, Access, and Obsolescence
inferredcites →https://doi.org/10.1145/2702613.2732924openalex-snapshot
Designing a Motivational Agent for Behavior Change in Physical Activity
inferredcites →https://doi.org/10.1145/2750858.2804288openalex-snapshot
Why we use and abandon smart devices
inferredcites →https://doi.org/10.1145/2800835.2800959openalex-snapshot
Narrating the quantified self
inferredcites →https://doi.org/10.1145/2802083.2802090openalex-snapshot
Affordances for self-tracking wearable devices
inferredcites →https://doi.org/10.1145/2839462.2839466openalex-snapshot
Technologies for Everyday Life Reflection
inferredcites →https://doi.org/10.1145/2858036.2858050openalex-snapshot
Designing Smart Objects with Autistic Children
inferredcites →https://doi.org/10.1145/2858036.2858060openalex-snapshot
Computationally Mediated Pro-Social Deception
inferredcites →https://doi.org/10.1145/2858036.2858069openalex-snapshot
Designing for Domestic Memorialization and Remembrance
inferredcites →https://doi.org/10.1145/2858036.2858136openalex-snapshot
Digital Footprints and Changing Networks During Online Identity Transitions
inferredcites →https://doi.org/10.1145/2858036.2858290openalex-snapshot
Understanding the Mechanics of Persuasive System Design
inferredcites →https://doi.org/10.1145/2858036.2858554openalex-snapshot
Evaluation of a Food Portion Size Estimation Interface for a Varying Literacy Population
inferredcites →https://doi.org/10.1145/2858036.2858591openalex-snapshot
Designing for Future Behaviors
inferredcites →https://doi.org/10.1145/2901790.2901831openalex-snapshot
Designing for Exploratory Play with a Hackable Digital Musical Instrument
inferredcites →https://doi.org/10.1145/2968219.2968314openalex-snapshot
No effects but useful? long term use of smart health devices
inferredcites →https://doi.org/10.1145/2971485.2971507openalex-snapshot
Eco-feedback Visualization for Closing the Gap of Organic Food Consumption
inferredcites →https://doi.org/10.1145/2971485.2971537openalex-snapshot
Towards a Design Space for Liquid User Interfaces
inferredcites →https://doi.org/10.1145/2971648.2971656openalex-snapshot
Reconsidering the device in the drawer
inferredcites →https://doi.org/10.1145/3025453.3025522openalex-snapshot
A Critical Lens on Dementia and Design in HCI
inferredcites →https://doi.org/10.1145/3025453.3026038openalex-snapshot
Self-Experimentation for Behavior Change
inferredcites →https://doi.org/10.1145/3064663.3064739openalex-snapshot
Aesthetic, Functional and Conceptual Provocation in Research Through Design
inferredcites →https://doi.org/10.1145/3064663.3064747openalex-snapshot
Critical Design Research and Information Technology
inferredcites →https://doi.org/10.1145/3064940openalex-snapshot
Responsible research and innovation in the digital age
inferredcites →https://doi.org/10.1145/3079628.3079682openalex-snapshot
Fine-Grained Open Learner Models
inferredcites →https://doi.org/10.1145/3173574.3173589openalex-snapshot
Designing and Evaluating mHealth Interventions for Vulnerable Populations
inferredcites →https://doi.org/10.1145/3173574.3173651openalex-snapshot
Attending to Slowness and Temporality with Olly and Slow Game
inferredcites →https://doi.org/10.1145/3173574.3173654openalex-snapshot
Gamification for Self-Tracking
inferredcites →https://doi.org/10.1145/3173574.3173775openalex-snapshot
Deployments of the table-non-table
inferredcites →https://doi.org/10.1145/3173574.3173844openalex-snapshot
Technology and the Givens of Existence
inferredcites →https://doi.org/10.1145/3196830openalex-snapshot
Digital Behaviour Change Interventions to Break and Form Habits
inferredcites →https://doi.org/10.1145/3213586.3225248openalex-snapshot
Towards a Conceptual Model for Holistic Recommendations
inferredcites →https://doi.org/10.1145/800045openalex-snapshot
Proceedings of the SIGCHI conference on Human Factors in Computing Systems - CHI '83
inferredcites →https://doi.org/10.1176/ajp.141.2.305-aopenalex-snapshot
Cognitive Processes and Emotional Disorders: A Structural Approach to Psychotherapy
inferredcites →https://doi.org/10.1177/0013916595275005openalex-snapshot
Influences on Attitude-Behavior Relationships
inferredcites →https://doi.org/10.1177/109019819502200207openalex-snapshot
Goal Setting as a Strategy for Health Behavior Change
inferredcites →https://doi.org/10.1177/1460458216650979openalex-snapshot
Persuasive technology for health and wellness: State-of-the-art and emerging trends
inferredcites →https://doi.org/10.1177/1461444815609081openalex-snapshot
Beyond the Quantified Self: Thematic exploration of a dataistic paradigm
inferredcites →https://doi.org/10.1177/1468794107085301openalex-snapshot
Naturalistic inquiry and the saturation concept: a research note
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Work‐Oriented Design of Computer Artifacts
inferredcites →https://doi.org/10.17011/ht/urn.201011173094openalex-snapshot
Capturing User Experiences of Mobile Information Technology With the Repertory Grid Technique
inferredcites →https://doi.org/10.2190/f5tw-3e23-ctre-h7xeopenalex-snapshot
Toward a Social Phenomenology of Aging: Studying the Self Process in Biographical Work
inferredcites →https://doi.org/10.2196/mhealth.7410openalex-snapshot
Controlling Your “App”etite: How Diet and Nutrition-Related Mobile Apps Lead to Behavior Change
inferredcites →https://doi.org/10.2307/2023045openalex-snapshot
Robots: Machines or Artificially Created Life?
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The Discovery of Grounded Theory: Strategies for Qualitative Research.
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Life Course Dynamics: Trajectories and Transitions, 1968-1980.
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The Evolving Self: Problem and Process in Human Development
inferredcites →https://doi.org/10.24338/abs-2008.300openalex-snapshot
Précis: The Phenomenological Mind
inferredcites →https://doi.org/10.3389/fpsyg.2016.00041openalex-snapshot
Biological Agency: Its Subjective Foundations and a Large-Scale Taxonomy
inferredcites →https://doi.org/10.4135/9781446212165openalex-snapshot
Promoting Emotional and Social Development in Schools: A Practical Guide
inferredcites →https://doi.org/10.4135/9781446212165.n12openalex-snapshot
Re-Conceptualizing Generalization: Old Issues in a New Frame
inferredcites →https://doi.org/10.4135/9781446221129.n6openalex-snapshot
Social Foundations of Thought and Action
inferredcites →https://doi.org/10.4278/0890-1171-12.1.38openalex-snapshot
The Transtheoretical Model of Health Behavior Change
inferredcites →https://doi.org/10.4324/9780203405321_chapter_1openalex-snapshot
THE PSYCHOLOGY OF PERSONAL CONSTRUCTS
inferredcites →https://doi.org/10.4324/9781315807584openalex-snapshot
Life-Span Development and Behavior
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Computational Narrative Intelligence: A Human-Centered Goal for Artificial Intelligence
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Interpretative Phenomenological Analysis: Theory, Method and Research
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Brands are calling your AVATAR in Metaverse–A study to explore XR ‐based gamification marketing activities & consumer‐based brand equity in virtual world
inferred← citeshttps://doi.org/10.1007/978-3-030-77015-0_10openalex-snapshot
Towards a Semantic Classification of Possible Human-to-Environment Interactions in IoT
inferred← citeshttps://doi.org/10.1007/978-3-030-77414-1_1openalex-snapshot
Mindful Gaming: User Experiences with Headspace and Walden, a Game
inferred← citeshttps://doi.org/10.1007/978-3-030-79460-6_20openalex-snapshot
Users Want Diverse, Multiple, and Personalized Behavior Change Support: Need-Finding Survey
inferred← citeshttps://doi.org/10.1007/978-3-030-85623-6_39openalex-snapshot
Me-to-We Design: How Can a Makerspace Nurture the Building of a Collaborative Community?
inferred← citeshttps://doi.org/10.1007/978-3-031-60428-7_8openalex-snapshot
Open Issues in Persuasive Technologies: Six HCI Challenges for the Design of Behavior Change Systems
inferred← citeshttps://doi.org/10.1007/978-3-031-93508-4_21openalex-snapshot
Designing for Healthy Food Practices: Challenges and Opportunities for Changing People’s Eating Behavior Using Persuasive Technology
inferred← citeshttps://doi.org/10.1007/978-3-032-16848-1_17openalex-snapshot
Ethical Algorithms, Human Decisions: Challenges of Social Sciences in the Design of Computer Applications
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“Tell Me Why”: using natural language justifications in a recipe recommender system to support healthier food choices
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Exploring older adults’ perception and use of smart speaker-based voice assistants: A longitudinal study
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Apps That Motivate: a Taxonomy of App Features Based on Self-Determination Theory
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How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI
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Adaptive persuasive games: A systematic literature review
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Prosodic alignment toward emotionally expressive speech: Comparing human and Alexa model talkers
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Online safety awareness and human factors: An application of the theory of human ecology
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Gamification and sensory stimuli in eco-driving research: A field experiment to reduce energy consumption in electric vehicles
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SUSTAINING BEHAVIOUR CHANGE THROUGH IMMERSIVE TECHNOLOGIES: TRENDS, PERSPECTIVES, AND APPROACHES
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‘It meant something about who I am’: what the lived experience of failure teaches us about designing for goal setting
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Data Sensemaking in Self-Tracking: Towards a New Generation of Self-Tracking Tools
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Designing for Autonomy: A Process-Oriented Approach Based on Organismic Integration Theory
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Evaluation framework for BIM-based VR applications in design phase
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Tracking Diverse Feelings and Activities Encourages Self-guided Holistic Behavior Change
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Reflection in Theory and Reflection in Practice: An Exploration of the Gaps in Reflection Support among Personal Informatics Apps
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Sleep Planning with Awari: Uncovering the Materiality of Body Rhythms using Research through Design
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Between Egoism and Altruism: A Mixed-Methods Study of Reflections about Energy Use in the Life Cycle of High Preference Grocery Products
inferred← citeshttps://doi.org/10.1145/3546155.3546703openalex-snapshot
Because Fathers Matter: How Tools and Materials Mediate the Collaboration between Father and Child in Maker Activities
inferred← citeshttps://doi.org/10.1145/3563657.3596050openalex-snapshot
Designing for Integration: Promoting Self-Congruence to Sustain Behavior Change
inferred← citeshttps://doi.org/10.1145/3603497openalex-snapshot
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI
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BehavRec: Workshop on Recommendations for Behavior Change
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Understanding the Effect of Reflective Iteration on Individuals’ Physical Activity Planning
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Predicting early user churn in a public digital weight loss intervention
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PHaSE Project - Promoting Healthy and Sustainable Eating through Interactive and Explainable AI Methods
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Experiences of user-centred design with agile development for clinically supported self-management of Long Covid
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The Loops: An Interactive Artwork on Reclaiming Agency in Involuntary Repetition
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Experiencing Change: A Scoping Review of Behavior Change with Extended Reality
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Constructing Everyday Well-Being: Insights from God-Saeng (God生) for Personal Informatics
inferred← citeshttps://doi.org/10.1145/3831637openalex-snapshot
Socially-appropriate Use of Noise-making Everyday Appliances in High-density Urban Housing
inferred← citeshttps://doi.org/10.2196/37851openalex-snapshot
Digital Interventions to Enhance Readiness for Psychological Therapy: Scoping Review
inferred← citeshttps://doi.org/10.2196/preprints.37851openalex-snapshot
Digital interventions to enhance readiness for psychological therapy: A scoping review (Preprint)
inferred← citeshttps://doi.org/10.31098/ijmesh.v4i1.501openalex-snapshot
Impact of Work From Home Policy on Behavior and Productivity of Lecturers and Education Staff
inferred← citeshttps://doi.org/10.31289/jab.v7i2.5665openalex-snapshot
Model Perilaku Konsumsi Lintas Generasi dalam Bertransaksi Digital
inferred← citeshttps://doi.org/10.3389/fcomm.2020.600361openalex-snapshot
Age- and Gender-Related Differences in Speech Alignment Toward Humans and Voice-AI
inferred← citeshttps://doi.org/10.3389/fcomm.2021.671429openalex-snapshot
Speech Rate Adjustments in Conversations With an Amazon Alexa Socialbot
inferred← citeshttps://doi.org/10.3389/fcomm.2021.675704openalex-snapshot
Prosodic Differences in Human- and Alexa-Directed Speech, but Similar Local Intelligibility Adjustments
inferred← citeshttps://doi.org/10.3389/fdgth.2026.1750973openalex-snapshot
Persuasive technologies for modifying food habits: a review of mindless, reflective, and social approaches to eating behavior change
inferred← citeshttps://doi.org/10.3389/fdgth.2026.1754399openalex-snapshot
Behavior change beyond intervention: an activity-theoretical perspective on human-centered design of personal health technology
inferred← citeshttps://doi.org/10.3389/fdgth.2026.1869793openalex-snapshot
Large language models for promoting physical activity: a review of experiential and behavioral outcomes, social roles, and human-likeness in persuasive LLMs
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