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Mobile Learning via Educational Apps

https://doi.org/10.1145/3337682.3337687
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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-319-05834-4openalex-snapshot
Serious Games Analytics
inferredcites →https://doi.org/10.1007/978-3-319-05834-4_1openalex-snapshot
Serious Games Analytics: Theoretical Framework
inferredcites →https://doi.org/10.1007/978-3-319-39298-1openalex-snapshot
Instructional Techniques to Facilitate Learning and Motivation of Serious Games
inferredcites →https://doi.org/10.1007/s10758-016-9287-7openalex-snapshot
Digital Learning Resources and Ubiquitous Technologies in Education
inferredcites →https://doi.org/10.1007/s10964-010-9610-xopenalex-snapshot
Video Games and Youth Violence: A Prospective Analysis in Adolescents
inferredcites →https://doi.org/10.1007/s11042-016-3865-5openalex-snapshot
Serious storytelling – a first definition and review
inferredcites →https://doi.org/10.1007/s11423-007-9076-zopenalex-snapshot
Gender differences in game activity preferences of middle school children: implications for educational game design
inferredcites →https://doi.org/10.1016/0140-1971(91)90045-sopenalex-snapshot
Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines
inferredcites →https://doi.org/10.1016/j.chb.2010.03.025openalex-snapshot
Applying the self-explanation principle to multimedia learning in a computer-based game-like environment
inferredcites →https://doi.org/10.1016/j.compedu.2005.11.026openalex-snapshot
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
inferredcites →https://doi.org/10.1016/j.compedu.2008.06.004openalex-snapshot
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
inferredcites →https://doi.org/10.1016/j.compedu.2010.02.018openalex-snapshot
Using game theory and Competition-based Learning to stimulate student motivation and performance
inferredcites →https://doi.org/10.1016/j.compedu.2010.03.011openalex-snapshot
Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing
inferredcites →https://doi.org/10.1016/j.compedu.2011.11.022openalex-snapshot
Video gameplay, personality and academic performance
inferredcites →https://doi.org/10.1016/j.compedu.2012.03.004openalex-snapshot
A systematic literature review of empirical evidence on computer games and serious games
inferredcites →https://doi.org/10.1016/j.compedu.2013.02.019openalex-snapshot
Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness
inferredcites →https://doi.org/10.1016/j.compedu.2015.03.023openalex-snapshot
An activity theory-based model for serious games analysis and conceptual design
inferredcites →https://doi.org/10.1016/j.iheduc.2004.12.001openalex-snapshot
Digital game-based learning: Towards an experiential gaming model
inferredcites →https://doi.org/10.1023/a:1022193728205openalex-snapshot
Cognitive Architecture and Instructional Design
inferredcites →https://doi.org/10.1037/a0025595openalex-snapshot
Narrative games for learning: Testing the discovery and narrative hypotheses.
inferredcites →https://doi.org/10.1037/a0031311openalex-snapshot
A meta-analysis of the cognitive and motivational effects of serious games.
inferredcites →https://doi.org/10.1037/a0034857openalex-snapshot
The benefits of playing video games.
inferredcites →https://doi.org/10.1080/1369118x.2013.808365openalex-snapshot
Beyond gamification: reconceptualizing game-based learning in early childhood environments
inferredcites →https://doi.org/10.1080/15391523.2009.10782536openalex-snapshot
Teachers’ Technological Pedagogical Content Knowledge and Learning Activity Types
inferredcites →https://doi.org/10.1089/cpb.2006.9.772openalex-snapshot
Motivations for Play in Online Games
inferredcites →https://doi.org/10.1111/j.1099-0860.2008.00180.xopenalex-snapshot
The Technologisation of Childhood? Young Children and Technology in the Home
inferredcites →https://doi.org/10.1111/j.1365-2729.2012.00489.xopenalex-snapshot
Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies
inferredcites →https://doi.org/10.1111/j.1467-8535.2009.01032.xopenalex-snapshot
Murder on Grimm Isle: The impact of game narrative design in an educational game‐based learning environment
inferredcites →https://doi.org/10.1111/j.1467-8535.2011.01242.xopenalex-snapshot
Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010
inferredcites →https://doi.org/10.1111/j.1559-1816.2001.tb00163.xopenalex-snapshot
Effects of Violent Versus Nonviolent Video Games on Children's Arousal, Aggressive Mood, and Positive Mood
inferredcites →https://doi.org/10.1111/jcal.12036openalex-snapshot
Learning in a mobile age: an investigation of student motivation
inferredcites →https://doi.org/10.1145/2207270.2211316openalex-snapshot
Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp
inferredcites →https://doi.org/10.1177/1046878110390784openalex-snapshot
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
inferredcites →https://doi.org/10.17763/haer.57.1.j463w79r56455411openalex-snapshot
Knowledge and Teaching:Foundations of the New Reform
inferredcites →https://doi.org/10.2190/flhv-k4wa-wpvq-h0ymopenalex-snapshot
Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis
inferredcites →https://doi.org/10.4018/978-1-5225-0513-6.ch012openalex-snapshot
Designing Engaging Educational Games and Assessing Engagement in Game-Based Learning
inferredcites →https://doi.org/10.4324/9780203891650-16openalex-snapshot
Deep Learning and Emotion in Serious Games
inferredcites →https://doi.org/10.5334/2004-8-oblingeropenalex-snapshot
The Next Generation of Educational Engagement
inferredcites →https://doi.org/10.5539/elt.v12n5p40openalex-snapshot
Book Review Creswell, J. W. (2014). Research Design: Qualitative, Quantitative and Mixed Methods Approaches (4th ed.). Thousand Oaks, CA: Sage
inferredcites →https://doi.org/10.5555/2753875.2753961openalex-snapshot
Digital game-based learning

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4108053openalex-extracted
Learning from Anywhere, Anytime: Utilitarian Motivations and Facilitating Conditions to Use Mobile Learning Applications
inferred← citeshttps://doi.org/10.1007/978-3-031-18552-6_11openalex-snapshot
Discovering the Role of M-Learning Among Finance Students: The Future of Online Education
inferred← citeshttps://doi.org/10.1007/978-3-031-92578-8_22openalex-snapshot
Exploring Gamified Design in Children's Storybook Apps through Human-Computer Interaction
inferred← citeshttps://doi.org/10.1007/s10639-021-10671-4openalex-snapshot
Drivers of teachers’ intentions to use mobile applications to teach science
inferred← citeshttps://doi.org/10.1007/s10639-024-13240-7openalex-snapshot
How can we help children adopt healthy sun protection habits? A quasi-experiment using Internet of Things (IoT), gamification, and a social mission
inferred← citeshttps://doi.org/10.1007/s10758-022-09608-8openalex-snapshot
Learning from anywhere, anytime: Utilitarian motivations and facilitating conditions for mobile learning
inferred← citeshttps://doi.org/10.1007/s40692-024-00342-xopenalex-snapshot
Advantages and challenges associated with mobile learning in education: a systematic literature review
inferred← citeshttps://doi.org/10.1016/j.techsoc.2022.101881openalex-snapshot
Remote learning via video conferencing technologies: Implications for research and practice
inferred← citeshttps://doi.org/10.1063/5.0149488openalex-snapshot
The adoption of high contrast graphics and primary colours in developing of educational mobile application (Kiriosity) for preschool children in literacy subject
inferred← citeshttps://doi.org/10.1063/5.0182791openalex-snapshot
Developing a learning number application based on Android
inferred← citeshttps://doi.org/10.1108/jrit-12-2022-0094openalex-snapshot
The implementation of learning apps in biological education: a quantitative study of the current situation in Austria
inferred← citeshttps://doi.org/10.1109/access.2024.3434673openalex-snapshot
Escaping the Boredom Trap: Enhancing Usability With 3D Games in Monotonous Subjects
inferred← citeshttps://doi.org/10.1109/icdcece53908.2022.9793307openalex-snapshot
Mobile Application in Teaching and Learning Process
inferred← citeshttps://doi.org/10.1109/iceta57911.2022.9974699openalex-snapshot
Mobile technology as a tool to support the enhancement of students' communicative competence
inferred← citeshttps://doi.org/10.1111/bjet.13213openalex-snapshot
Why this app? How parents choose good educational apps from app stores
inferred← citeshttps://doi.org/10.1145/3371647.3372205openalex-snapshot
The Acceptance and Use of Mobile Learning Applications in Higher Education
inferred← citeshttps://doi.org/10.1145/3463531.3463548openalex-snapshot
Learning progress in university students associated with disruptive innovation of metacognitive strategies in times of COVID-19
inferred← citeshttps://doi.org/10.1145/3472301.3484349openalex-snapshot
Mobile game-based learning with Opi app
inferred← citeshttps://doi.org/10.1145/3545922.3545935openalex-snapshot
Utilitarian and intrinsic motivations to use mobile learning technologies: An extended technology acceptance model
inferred← citeshttps://doi.org/10.1145/3549843.3549848openalex-snapshot
A cost-benefit analysis on the use of remote learning technologies: A systematic review and a synthesis of the literature
inferred← citeshttps://doi.org/10.1145/3572549.3572592openalex-snapshot
The Importance of a Quality Assessment for Educational Applications
inferred← citeshttps://doi.org/10.12975/rastmd.20221032openalex-snapshot
Music as an inclusion tool: can primary school teachers use it effectively?
inferred← citeshttps://doi.org/10.12975/rastmd.20241214openalex-snapshot
Primary school teachers opinions on effective use of music in language and speech development of autistic children
inferred← citeshttps://doi.org/10.18260/1-2--44103openalex-snapshot
WIP: Toward a Free-Body Diagram Mobile Application
inferred← citeshttps://doi.org/10.21834/e-bpj.v9isi21.6077openalex-snapshot
Exploring Issues in Teaching Using Video Conferencing Platforms: A design thinking approach
inferred← citeshttps://doi.org/10.22364/htqe.2020openalex-snapshot
Human, Technologies and Quality of Education, 2020
inferred← citeshttps://doi.org/10.22364/htqe.2020.13openalex-snapshot
Mobile Learning Games for Dyslexic Young Adults
inferred← citeshttps://doi.org/10.23887/gm.v6i2.113968openalex-snapshot
Development of the “SI KIMUL” Application (Oral and Dental Health System) for Elementary School Students
inferred← citeshttps://doi.org/10.24018/ejedu.2021.2.5.157openalex-snapshot
Investigating Lecturer and Students’ Perception on Mobile Learning Application (MLA) for Accounting Subjects in Indonesian Higher Education
inferred← citeshttps://doi.org/10.32628/shisrrj236525openalex-snapshot
Music and Visual Arts as Catalysts of Socio-Economic Development
inferred← citeshttps://doi.org/10.3346/jkms.2022.37.e143openalex-snapshot
The Association Between Temperament and Characteristics, Smartphone App Use Patterns and Academic Performance of University Students
inferred← citeshttps://doi.org/10.3991/ijet.v15i17.13561openalex-snapshot
Enhancing Classification Skills Using i-Bird Apps in Zoology Vertebrata Course
inferred← citeshttps://doi.org/10.4018/978-1-7998-3250-8.ch013openalex-snapshot
The Use of Mobile Learning Technologies in Primary Education
inferred← citeshttps://doi.org/10.46632/jdaai/2/2/17openalex-snapshot
Evaluation of Mobile Devices and Learning Motivations in the Classroom using SPSS
inferred← citeshttps://doi.org/10.5121/ijite.2022.11105openalex-snapshot
Technopreneurship Mobile Application (TMA): A Support Mechanism for Flexible Learning Delivery System
inferred← citeshttps://doi.org/10.56741/pbpsp.v3i01.483openalex-snapshot
EFL Higher Students’ Experiences in Apps-based Learning for Virtual Presentation
inferred← citeshttps://doi.org/10.59176/kjhss.v1i0.1307openalex-snapshot
Investigation of the Impact of Learning Apps on the Academic and Overall Well-Being of Young Learners
inferred← citeshttps://doi.org/10.5937/norma2001019sopenalex-snapshot
Student`s mobile learning in formal and informal environment: Some dilemmas and obstacles
inferred← citeshttps://doi.org/10.6007/ijarbss/v9-i10/6477openalex-snapshot
Mobile App for Learning Economics Terminologies
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