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Towards a Taxonomy of Social VR Application Design

https://doi.org/10.1145/3341215.3356271
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1038/s41598-018-21765-4openalex-snapshot
Synchrony and social connection in immersive Virtual Reality
inferredcites →https://doi.org/10.1109/3dui.2017.7893357openalex-snapshot
Influence of avatar appearance on presence in social VR
inferredcites →https://doi.org/10.1109/mspec.2016.7367470openalex-snapshot
Virtual reality goes social
inferredcites →https://doi.org/10.1109/vr.2017.7892258openalex-snapshot
All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual reality
inferredcites →https://doi.org/10.1145/1556262.1556322openalex-snapshot
Working together - a VR based approach for cooperative digital design review
inferredcites →https://doi.org/10.1145/3084289.3089914openalex-snapshot
Social VR Platform
inferredcites →https://doi.org/10.1145/3089269.3089270openalex-snapshot
HOLO-DOODLE
inferredcites →https://doi.org/10.1145/3139131.3139156openalex-snapshot
The effect of avatar realism in immersive social virtual realities
inferredcites →https://doi.org/10.1145/3139468.3148451openalex-snapshot
Collaborative VR painting in web browsers
inferredcites →https://doi.org/10.1145/3170427.3188525openalex-snapshot
Social MatchUP -
inferredcites →https://doi.org/10.1145/3172944.3172991openalex-snapshot
Bio-adaptive Social VR to Evoke Affective Interdependence
inferredcites →https://doi.org/10.1145/3173574.3173863openalex-snapshot
Communication Behavior in Embodied Virtual Reality
inferredcites →https://doi.org/10.1145/3180308.3180355openalex-snapshot
Trusting Strangers in Immersive Virtual Reality
inferredcites →https://doi.org/10.1145/3196709.3196788openalex-snapshot
Your Place and Mine
inferredcites →https://doi.org/10.1145/3197391.3205451openalex-snapshot
What's It Mean to "Be Social" in VR?
inferredcites →https://doi.org/10.1145/3202918.3203091openalex-snapshot
Holojam in wonderland
inferredcites →https://doi.org/10.1145/3210825.3213566openalex-snapshot
Experiencing Virtual Reality Together
inferredcites →https://doi.org/10.1145/3272973.3274048openalex-snapshot
Screen-viewing Practices in Social Virtual Reality
inferredcites →https://doi.org/10.1145/3281505.3281527openalex-snapshot
A longitudinal study of small group interaction in social virtual reality
inferredcites →https://doi.org/10.1145/3281505.3281543openalex-snapshot
Training in IVR
inferredcites →https://doi.org/10.1145/3290605.3300794openalex-snapshot
Shaping Pro-Social Interaction in VR
inferredcites →https://doi.org/10.1145/3290605.3300897openalex-snapshot
Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality
inferredcites →https://doi.org/10.1145/3290607.3312861openalex-snapshot
Embodying Historical Learners' Messages as Learning Companions in a VR Classroom

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Comparison of Visitor Experiences of Virtual Reality Exhibitions by Spatial Environment
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Social VR : A Promising Platform for Enhancing Mental Wellness among College Students
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Reflection: A Mirror Therapy VR Rehabilitation Prototype
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Artificially Intelligent and Interactive 3D Hologram
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Ghostlee: A Location-Based Social Augmented Reality Application
inferred← citeshttps://doi.org/10.1007/978-3-031-61691-4_8openalex-snapshot
Exploring UX: Instructional Designs for Groups in Mozilla Hubs
inferred← citeshttps://doi.org/10.1007/978-3-658-45088-5_9openalex-snapshot
Social Virtual Reality für Inter- und Transkulturelles Lernen und Lehren im Englischunterricht
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Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey
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Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world
inferred← citeshttps://doi.org/10.1007/s10055-024-00941-0openalex-snapshot
Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations
inferred← citeshttps://doi.org/10.1007/s10606-024-09498-7openalex-snapshot
“People are Way too Obsessed with Rank”: Trust System in Social Virtual Reality
inferred← citeshttps://doi.org/10.1007/s11042-023-17488-yopenalex-snapshot
Definition of guidelines for virtual reality application design based on visual attention
inferred← citeshttps://doi.org/10.1016/j.chbr.2026.101294openalex-snapshot
Different worlds, different users? Comparing user attributes across three Japanese VRChat worlds via in-world questionnaires
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2024.103291openalex-snapshot
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore
inferred← citeshttps://doi.org/10.1017/9781107165250.020openalex-snapshot
Activities in Cyber Behavior
inferred← citeshttps://doi.org/10.1017/9781107165250.026openalex-snapshot
Social Virtual Environments for Neuroscience and Mental Health
inferred← citeshttps://doi.org/10.1017/pds.2021.510openalex-snapshot
PROTOTYPING IN SOCIAL VR: ANTICIPATE THE UNANTICIPATED OUTCOMES OF INTERACTIONS BETWEEN AI-POWERED SOLUTIONS AND USERS
inferred← citeshttps://doi.org/10.1080/21650349.2026.2642069openalex-snapshot
Collaborative design in social virtual reality with photogrammetric scans: a case of co-design with childcare workers
inferred← citeshttps://doi.org/10.1093/geroni/igad031openalex-snapshot
Using Immersive Virtual Reality to Enhance Social Interaction Among Older Adults: A Cross-Site Investigation
inferred← citeshttps://doi.org/10.1109/gecon58119.2023.10295104openalex-snapshot
Exploring the Use of Social Virtual Reality Conferences in Higher Education
inferred← citeshttps://doi.org/10.1109/icict52872.2021.00043openalex-snapshot
The Rise of the ‘Quarantine Bar Simulator’: The Uses and Gratifications of Social VR During the COVID-19 Pandemic
inferred← citeshttps://doi.org/10.1109/tcss.2024.3416208openalex-snapshot
User Experience of Different Groups in Social VR Applications: An Empirical Study Based on User Reviews
inferred← citeshttps://doi.org/10.1109/tg.2021.3119521openalex-snapshot
Beyond Genre: Classifying Virtual Reality Experiences
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3203092openalex-snapshot
Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual Environments
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3247065openalex-snapshot
The Dating Metaverse: Why We Need to Design for Consent in Social VR
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3549844openalex-snapshot
Don't They Really Hear Us? A Design Space for Private Conversations in Social Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616864openalex-snapshot
The Impact of AI-Based Real-Time Gesture Generation and Immersion on the Perception of Others and Interaction Quality in Social XR
inferred← citeshttps://doi.org/10.1109/vr50410.2021.00079openalex-snapshot
The Most Social Platform Ever? A Survey about Activities & Motives of Social VR Users
inferred← citeshttps://doi.org/10.1109/vr58804.2024.00080openalex-snapshot
Understanding Online Education in Metaverse: Systems and User Experience Perspectives
inferred← citeshttps://doi.org/10.1109/vrw52623.2021.00056openalex-snapshot
Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space
inferred← citeshttps://doi.org/10.1109/vrw55335.2022.00025openalex-snapshot
Integrating Rocketbox Avatars with the Ubiq Social VR platform
inferred← citeshttps://doi.org/10.1109/vrw55335.2022.00040openalex-snapshot
Reality Check of Metaverse: A First Look at Commercial Social Virtual Reality Platforms
inferred← citeshttps://doi.org/10.1109/vrw70859.2026.00028openalex-snapshot
SoundSphere: Multimodal Captioning for Equitable and Collaborative VR Offices
inferred← citeshttps://doi.org/10.1145/3334480.3382923openalex-snapshot
My Body, My Avatar: How People Perceive Their Avatars in Social Virtual Reality
inferred← citeshttps://doi.org/10.1145/3383668.3419881openalex-snapshot
Virtual Reality Genres
inferred← citeshttps://doi.org/10.1145/3385956.3418944openalex-snapshot
The Experience of Social Touch in Multi-User Virtual Reality
inferred← citeshttps://doi.org/10.1145/3405755.3406144openalex-snapshot
Finally a Case for Collaborative VR?
inferred← citeshttps://doi.org/10.1145/3410404.3414266openalex-snapshot
Falling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to Users
inferred← citeshttps://doi.org/10.1145/3415246openalex-snapshot
"Talking without a Voice"
inferred← citeshttps://doi.org/10.1145/3432938openalex-snapshot
Body, Avatar, and Me
inferred← citeshttps://doi.org/10.1145/3441000.3441076openalex-snapshot
Exploring the Effects of User Control on Social Engagement in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3452918.3458805openalex-snapshot
Hugging from A Distance: Building Interpersonal Relationships in Social Virtual Reality
inferred← citeshttps://doi.org/10.1145/3489849.3489871openalex-snapshot
Ubiq: A System to Build Flexible Social Virtual Reality Experiences
inferred← citeshttps://doi.org/10.1145/3491102.3501828openalex-snapshot
Vibing Together: Dance Experiences in Social Virtual Reality
inferred← citeshttps://doi.org/10.1145/3491102.3502008openalex-snapshot
Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR
inferred← citeshttps://doi.org/10.1145/3492836openalex-snapshot
Working Together Apart through Embodiment
inferred← citeshttps://doi.org/10.1145/3512932openalex-snapshot
Disturbing the Peace: Experiencing and Mitigating Emerging Harassment in Social Virtual Reality
inferred← citeshttps://doi.org/10.1145/3517745.3561417openalex-snapshot
Are we ready for metaverse?
inferred← citeshttps://doi.org/10.1145/3544548.3580707openalex-snapshot
Let’s Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality
inferred← citeshttps://doi.org/10.1145/3544548.3581262openalex-snapshot
Designing Virtual Environments for Social Engagement in Older Adults: A Qualitative Multi-site Study
inferred← citeshttps://doi.org/10.1145/3544548.3581464openalex-snapshot
"I Am a Mirror Dweller": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality
inferred← citeshttps://doi.org/10.1145/3544549.3585685openalex-snapshot
An Exploration of Theatre Rehearsals in Social Virtual Reality
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Towards Understanding Sense of Inclusion in Social VR Onboarding
inferred← citeshttps://doi.org/10.1145/3544549.3585843openalex-snapshot
Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics
inferred← citeshttps://doi.org/10.1145/3552483.3556457openalex-snapshot
Engagement and Quality of Experience in Remote Business Meetings
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Being Social in VR Meetings: A Landscape Analysis of Current Tools
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Evaluation of Media-Based Social Interactions in Virtual Environments
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Understanding Safety Risks and Safety Design in Social VR Environments
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Manifesting Creativity in Virtual World Building: A Case Study in Gather
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My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players’ Heartbeats in VR Games
inferred← citeshttps://doi.org/10.1145/3626473openalex-snapshot
Interactions across Displays and Space: A Study of Virtual Reality Streaming Practices on Twitch
inferred← citeshttps://doi.org/10.1145/3637418openalex-snapshot
Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality Platforms
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Enhancing Script Work and Memorization for Amateur Actors Using Virtual Reality
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Kinetic Connections: Exploring the Impact of Realistic Body Movements on Social Presence in Collaborative Virtual Reality
inferred← citeshttps://doi.org/10.1145/3707640.3731914openalex-snapshot
Towards the Design of a VR-Based Rehearsal Tool: Exploring Amateur Actors’ Individual and Collective Needs
inferred← citeshttps://doi.org/10.1145/3711078openalex-snapshot
Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community
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“Let's Jump into More Creative Avatars and Take this Brainstorm to the Flying Platform:” Playful Prototypes of VR Meeting Support Tools
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First Contact with Dark Patterns and Deceptive Designs in Chinese and Japanese Free-to-Play Mobile Games
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Dissecting User Experience of Social Virtual Reality: A Tale of Five Platforms
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Understanding Amateur Actors’ VR Rehearsal Needs: Priorities and Rationales
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Virtually Enhancing Public Engagement During the Pandemic: Measuring the Impact of Virtual Reality Powered Immersive Videos on Corporate Social Responsibility Communication
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Your money or your data: Avatar embodiment options in the identity economy
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A Comparison of Behaviours and Responses towards Different Social VR Environments in Initial Social Interaction
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Workshop—Participatory Cultures Beyond Limits? Criteria for Creative Potential of SocialVR in Art Educational Contexts
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The Role of High-fiving for Sustaining Engagement in Social VR Experiences
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Ontologies in human–computer interaction: A systematic literature review
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Emerging Immersive Communication Systems: Overview, Taxonomy, and Good Practices for QoE Assessment
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Social Virtual Reality Platform Comparison and Evaluation Using a Guided Group Walkthrough Method
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Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments
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The impact of first-person avatar customization on embodiment in immersive virtual reality
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ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage
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Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience
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Extended Reality for the Clinical, Affective, and Social Neurosciences
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