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HeadCross

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/0471691852openalex-snapshot
Nonlinear Signal Processing: A Statistical Approach
inferredcites →https://doi.org/10.1007/978-1-4471-3754-2_11openalex-snapshot
Improving the Acquisition of Small Targets
inferredcites →https://doi.org/10.1007/978-3-319-20916-6_5openalex-snapshot
AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devices
inferredcites →https://doi.org/10.1007/978-3-319-54526-4_19openalex-snapshot
HeadPager: Page Turning with Computer Vision Based Head Interaction
inferredcites →https://doi.org/10.1007/978-3-540-70585-7_33openalex-snapshot
Double-Crossing: A New Interaction Technique for Hand Gesture Interfaces
inferredcites →https://doi.org/10.1007/978-3-642-23771-3_19openalex-snapshot
Comparing Free Hand Menu Techniques for Distant Displays Using Linear, Marking and Finger-Count Menus
inferredcites →https://doi.org/10.1016/j.imavis.2004.03.021openalex-snapshot
Nouse ‘use your nose as a mouse’ perceptual vision technology for hands-free games and interfaces
inferredcites →https://doi.org/10.1016/j.jnca.2008.03.003openalex-snapshot
Hands-free vision-based interface for computer accessibility
inferredcites →https://doi.org/10.1016/j.pmcj.2014.02.005openalex-snapshot
RegionalSliding: Facilitating small target selection with marking menu for one-handed thumb use on touchscreen-based mobile devices
inferredcites →https://doi.org/10.1108/01439910710718469openalex-snapshot
Head gesture recognition for hands‐free control of an intelligent wheelchair
inferredcites →https://doi.org/10.1109/3dui.2011.5759235openalex-snapshot
Silver Surfer: A system to compare isometric and elastic board interfaces for locomotion in VR
inferredcites →https://doi.org/10.1109/3dui.2012.6184185openalex-snapshot
3D Marking menu selection with freehand gestures
inferredcites →https://doi.org/10.1109/bsn.workshops.2014.14openalex-snapshot
Head and Eye Movement as Pointing Modalities for Eyewear Computers
inferredcites →https://doi.org/10.1109/iembs.2005.1616529openalex-snapshot
Wireless Real-Time Head Movement System Using a Personal Digital Assistant (PDA) for Control of a Power Wheelchair
inferredcites →https://doi.org/10.1109/mspct.2011.6150485openalex-snapshot
Interaction with virtual game through hand gesture recognition
inferredcites →https://doi.org/10.1109/tenconspring.2016.7519387openalex-snapshot
Interaction techniques using head gaze for virtual reality
inferredcites →https://doi.org/10.1109/vr.2019.8797988openalex-snapshot
EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments
inferredcites →https://doi.org/10.1109/vrais.1996.490527openalex-snapshot
Inertial head-tracker sensor fusion by a complementary separate-bias Kalman filter
inferredcites →https://doi.org/10.1145/1029632.1029635openalex-snapshot
CrossY
inferredcites →https://doi.org/10.1145/1029632.1029667openalex-snapshot
Combining crossing-based and paper-based interaction paradigms for dragging and dropping between overlapping windows
inferredcites →https://doi.org/10.1145/1035575.1035576openalex-snapshot
Using confidence scores to improve hands-free speech based navigation in continuous dictation systems
inferredcites →https://doi.org/10.1145/1111360openalex-snapshot
Proceedings of the 2005 Latin American conference on Human-computer interaction - CLIHC '05
inferredcites →https://doi.org/10.1145/1111360.1111370openalex-snapshot
On the usability of gesture interfaces in virtual reality environments
inferredcites →https://doi.org/10.1145/1111449.1111464openalex-snapshot
Head gesture recognition in intelligent interfaces
inferredcites →https://doi.org/10.1145/1409240.1409307openalex-snapshot
Wrist rotation for interaction in mobile contexts
inferredcites →https://doi.org/10.1145/1450579.1450657openalex-snapshot
Using the Wii Balance Board™ as a low-cost VR interaction device
inferredcites →https://doi.org/10.1145/1520340.1520563openalex-snapshot
Exploring the design of accessible goal crossing desktop widgets
inferredcites →https://doi.org/10.1145/1570433.1570469openalex-snapshot
The tradeoff between spatial jitter and latency in pointing tasks
inferredcites →https://doi.org/10.1145/2168556.2168578openalex-snapshot
Eye-based head gestures
inferredcites →https://doi.org/10.1145/223904.223938openalex-snapshot
Virtual reality on a WIM
inferredcites →https://doi.org/10.1145/2370216.2370369openalex-snapshot
Enhanced gaze interaction using simple head gestures
inferredcites →https://doi.org/10.1145/2393347.2396403openalex-snapshot
AttachedShock
inferredcites →https://doi.org/10.1145/2393347.2396445openalex-snapshot
Eyeke
inferredcites →https://doi.org/10.1145/2516540.2516560openalex-snapshot
Texting while driving
inferredcites →https://doi.org/10.1145/2525194.2525288openalex-snapshot
EyeK
inferredcites →https://doi.org/10.1145/2556288.2557051openalex-snapshot
A chair as ubiquitous input device
inferredcites →https://doi.org/10.1145/2556288.2557397openalex-snapshot
Crossing-based selection with direct touch input
inferredcites →https://doi.org/10.1145/2802083.2802094openalex-snapshot
MAGIC pointing for eyewear computers
inferredcites →https://doi.org/10.1145/2807442.2807444openalex-snapshot
Pin-and-Cross
inferredcites →https://doi.org/10.1145/2851581.2890374openalex-snapshot
VR-Drop
inferredcites →https://doi.org/10.1145/2858036.2858084openalex-snapshot
VR-STEP
inferredcites →https://doi.org/10.1145/2967934.2968105openalex-snapshot
Point & Teleport Locomotion Technique for Virtual Reality
inferredcites →https://doi.org/10.1145/2971485.2971490openalex-snapshot
Evaluation of HeadTurn
inferredcites →https://doi.org/10.1145/3025453.3025964openalex-snapshot
Tap, Dwell or Gesture?
inferredcites →https://doi.org/10.1145/3173574.3173616openalex-snapshot
Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality
inferredcites →https://doi.org/10.1145/3173574.3173655openalex-snapshot
Pinpointing
inferredcites →https://doi.org/10.1145/3173574.3174227openalex-snapshot
The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments
inferredcites →https://doi.org/10.1145/3206343.3206349openalex-snapshot
Advantages of eye-gaze over head-gaze-based selection in virtual and augmented reality under varying field of views
inferredcites →https://doi.org/10.1145/3229434.3229449openalex-snapshot
Hand range interface
inferredcites →https://doi.org/10.1145/3287076openalex-snapshot
HeadGesture
inferredcites →https://doi.org/10.1145/3290605.3300505openalex-snapshot
Clench Interface
inferredcites →https://doi.org/10.1145/3304181openalex-snapshot
Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST '96
inferredcites →https://doi.org/10.1145/3332165.3347921openalex-snapshot
Eye&Head
inferredcites →https://doi.org/10.1145/3340764.3344897openalex-snapshot
EyePointing
inferredcites →https://doi.org/10.1145/3381011openalex-snapshot
Recognizing Unintentional Touch on Interactive Tabletop
inferredcites →https://doi.org/10.1145/3411814openalex-snapshot
Virtual Paving
inferredcites →https://doi.org/10.1145/354324.354352openalex-snapshot
Neck range of motion and use of computer head controls
inferredcites →https://doi.org/10.1145/503376.503390openalex-snapshot
More than dotting the i's --- foundations for crossing-based interfaces
inferredcites →https://doi.org/10.1145/765891.765971openalex-snapshot
Phrase sets for evaluating text entry techniques
inferredcites →https://doi.org/10.1177/2041669517708205openalex-snapshot
The Accuracy and Precision of Position and Orientation Tracking in the HTC Vive Virtual Reality System for Scientific Research

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-031-61060-8_23openalex-snapshot
Exploration of User Experience in Virtual Reality Environment. A Systematic Review
inferred← citeshttps://doi.org/10.1007/978-3-031-71707-9_11openalex-snapshot
Phygital Paper Crafting
inferred← citeshttps://doi.org/10.1007/978-981-95-5585-7_8openalex-snapshot
Multimodal Interaction of Wearable Computing Devices
inferred← citeshttps://doi.org/10.1007/s00521-023-08705-8openalex-snapshot
Modeling the gaze point distribution to assist eye-based target selection in head-mounted displays
inferred← citeshttps://doi.org/10.1007/s00530-023-01204-9openalex-snapshot
A real-time camera-based gaze-tracking system involving dual interactive modes and its application in gaming
inferred← citeshttps://doi.org/10.1016/j.cag.2023.10.005openalex-snapshot
Exploring the user experience of hands-free VR interaction methods during a Fitts’ task
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2022.102835openalex-snapshot
Designing successive target selection in virtual reality via penetrating the intangible interface with handheld controllers
inferred← citeshttps://doi.org/10.1016/j.visinf.2023.06.001openalex-snapshot
MEinVR: Multimodal interaction techniques in immersive exploration
inferred← citeshttps://doi.org/10.1080/10447318.2022.2098907openalex-snapshot
GearWheels: A Software Tool to Support User Experiments on Gesture Input with Wearable Devices
inferred← citeshttps://doi.org/10.1080/10447318.2024.2323858openalex-snapshot
HCI Research and Innovation in China: A 10-Year Perspective
inferred← citeshttps://doi.org/10.1080/10447318.2025.2537784openalex-snapshot
A Tone-Assisted Chinese Silent Speech Input Method for Virtual Reality
inferred← citeshttps://doi.org/10.1080/10447318.2025.2553776openalex-snapshot
Beyond the Hands: Evaluating the Usability of Hands-Free Methods and Controllers for Menu Selection During an Immersive VR Experience
inferred← citeshttps://doi.org/10.1080/10447318.2026.2670532openalex-snapshot
PointerHalo: Hands-Free XR App Navigation Using Subtle Head Movements
inferred← citeshttps://doi.org/10.1109/access.2023.3293057openalex-snapshot
Evaluation of Hands-Free VR Interaction Methods During a Fitts’ Task: Efficiency and Effectiveness
inferred← citeshttps://doi.org/10.1109/access.2026.3663213openalex-snapshot
Usability Evaluation of Interaction Modalities for 3-D Object Manipulation in Immersive Virtual Reality Systems
inferred← citeshttps://doi.org/10.1109/cog60054.2024.10645616openalex-snapshot
Voice-Augmented Virtual Reality Interface for Serious Games
inferred← citeshttps://doi.org/10.1109/ismar-adjunct57072.2022.00026openalex-snapshot
MEinVR: Multimodal Interaction Paradigms in Immersive Exploration
inferred← citeshttps://doi.org/10.1109/ismar52148.2021.00026openalex-snapshot
Exploring Head-based Mode-Switching in Virtual Reality
inferred← citeshttps://doi.org/10.1109/ismar67309.2025.00134openalex-snapshot
Headzoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion
inferred← citeshttps://doi.org/10.1109/tvcg.2021.3067687openalex-snapshot
Hands-free interaction in immersive virtual reality: A systematic review
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3372115openalex-snapshot
Task and Environment-Aware Virtual Scene Rearrangement for Enhanced Safety in Virtual Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3531378openalex-snapshot
AmplitudeArrow: On-the-Go AR Menu Selection Using Consecutive Simple Head Gestures and Amplitude Visualization
inferred← citeshttps://doi.org/10.1109/vr55154.2023.00028openalex-snapshot
Tell Me Where To Go: Voice-Controlled Hands-Free Locomotion for Virtual Reality Systems
inferred← citeshttps://doi.org/10.1145/3411764.3445340openalex-snapshot
Distractor Effects on Crossing-Based Interaction
inferred← citeshttps://doi.org/10.1145/3411764.3445697openalex-snapshot
Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing
inferred← citeshttps://doi.org/10.1145/3457950openalex-snapshot
Emerging ExG-based NUI Inputs in Extended Realities: A Bottom-up Survey
inferred← citeshttps://doi.org/10.1145/3460418.3479269openalex-snapshot
The First Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
inferred← citeshttps://doi.org/10.1145/3491102.3517698openalex-snapshot
FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones
inferred← citeshttps://doi.org/10.1145/3532205openalex-snapshot
Software Engineering for Augmented Reality - A Research Agenda
inferred← citeshttps://doi.org/10.1145/3544548.3580696openalex-snapshot
Selecting Real-World Objects via User-Perspective Phone Occlusion
inferred← citeshttps://doi.org/10.1145/3544793.3560372openalex-snapshot
The Second Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
inferred← citeshttps://doi.org/10.1145/3569482openalex-snapshot
BLEselect
inferred← citeshttps://doi.org/10.1145/3574131.3574459openalex-snapshot
Exploring Text Selection in Augmented Reality Systems
inferred← citeshttps://doi.org/10.1145/3594739.3605105openalex-snapshot
The Third Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
inferred← citeshttps://doi.org/10.1145/3611314.3615912openalex-snapshot
MazeVR: Immersion and Interaction Using Google Cardboard and Continuous Gesture Recognition on Smartwatches
inferred← citeshttps://doi.org/10.1145/3643834.3660691openalex-snapshot
Body Language for VUIs: Exploring Gestures to Enhance Interactions with Voice User Interfaces
inferred← citeshttps://doi.org/10.1145/3675094.3677570openalex-snapshot
The Fourth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
inferred← citeshttps://doi.org/10.1145/3706598.3713382openalex-snapshot
Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR
inferred← citeshttps://doi.org/10.1145/3706598.3713496openalex-snapshot
DanmuA11y: Making Time-Synced On-Screen Video Comments (Danmu) Accessible to Blind and Low Vision Users via Multi-Viewer Audio Discussions
inferred← citeshttps://doi.org/10.1145/3714394.3750580openalex-snapshot
The Fifth Workshop on Multiple Input Modalities and Sensations for VR/AR Interactions (MIMSVAI)
inferred← citeshttps://doi.org/10.1145/3749513openalex-snapshot
Vinci: A Real-time Smart Assistant Based on Egocentric Vision-language Model for Portable Devices
inferred← citeshttps://doi.org/10.1145/3772318.3790403openalex-snapshot
Privacy & Safety Challenges of On-Body Interaction Techniques
inferred← citeshttps://doi.org/10.1145/3804492openalex-snapshot
CoVR: Bridging Heterogeneous Physical Spaces for Collaborative VR via Personalized Scene Layouts
inferred← citeshttps://doi.org/10.1145/3806020openalex-snapshot
Eye2Head Gesture: Integrating Saccade Gestures with Eye-Head Coordination for Target Selection in Virtual Reality ETRA006
inferred← citeshttps://doi.org/10.1145/3806030openalex-snapshot
Aligner, Nodder, and Winker: Creating Complete, Hands-Free Interaction Techniques that Unify Precise, UI-Independent Selection and Dragging ETRA016
inferred← citeshttps://doi.org/10.1177/00187208251386219openalex-snapshot
A Comparative Evaluation of Pointing and Crossing in Moving Target Selection
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