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Real-Time Stochastic Lightcuts

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-642-57963-9openalex-snapshot
Photorealistic Rendering in Computer Graphics
inferredcites →https://doi.org/10.1080/2151237x.2011.621761openalex-snapshot
Tiled Shading
inferredcites →https://doi.org/10.1109/rt.2008.4634626openalex-snapshot
Fast agglomerative clustering for rendering
inferredcites →https://doi.org/10.1111/(issn)1467-8659openalex-snapshot
Computer Graphics Forum
inferredcites →https://doi.org/10.1111/1467-8659.00254openalex-snapshot
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
inferredcites →https://doi.org/10.1111/cgf.12256openalex-snapshot
Scalable Realistic Rendering with Many‐Light Methods
inferredcites →https://doi.org/10.1145/1186822.1073318openalex-snapshot
Lightcuts
inferredcites →https://doi.org/10.1145/1276377.1276410openalex-snapshot
Matrix row-column sampling for the many-light problem
inferredcites →https://doi.org/10.1145/1468075.1468121openalex-snapshot
Sorting networks and their applications
inferredcites →https://doi.org/10.1145/2070781.2024213openalex-snapshot
LightSlice
inferredcites →https://doi.org/10.1145/2185520.2185555openalex-snapshot
Bidirectional lightcuts
inferredcites →https://doi.org/10.1145/226150.226151openalex-snapshot
Monte Carlo techniques for direct lighting calculations
inferredcites →https://doi.org/10.1145/2343045.2343047openalex-snapshot
Progressive Lightcuts for GPU
inferredcites →https://doi.org/10.1145/258734.258769openalex-snapshot
Instant radiosity
inferredcites →https://doi.org/10.1145/2816795.2818120openalex-snapshot
A matrix sampling-and-recovery approach for many-lights rendering
inferredcites →https://doi.org/10.1145/3005274.3005283openalex-snapshot
Adaptive direct illumination sampling
inferredcites →https://doi.org/10.1145/3072959.3073604openalex-snapshot
Lighting grid hierarchy for self-illuminating explosions
inferredcites →https://doi.org/10.1145/3084363.3085050openalex-snapshot
The iray light transport simulation and rendering system
inferredcites →https://doi.org/10.1145/3105762.3105770openalex-snapshot
Spatiotemporal variance-guided filtering
inferredcites →https://doi.org/10.1145/3197517.3201340openalex-snapshot
Bayesian online regression for adaptive direct illumination sampling
inferredcites →https://doi.org/10.1145/3233305openalex-snapshot
Importance Sampling of Many Lights with Adaptive Tree Splitting
inferredcites →https://doi.org/10.1145/3321361openalex-snapshot
Real-Time Rendering with Lighting Grid Hierarchy
inferredcites →https://doi.org/10.2312/eggh/hpg12/087-096openalex-snapshot
Clustered Deferred and Forward Shading
inferredcites →https://doi.org/10.2312/hpg.20161196openalex-snapshot
Lightcut Interpolation

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1016/j.cag.2021.04.022openalex-snapshot
Real-time indirect illumination by virtual planar area lights
inferred← citeshttps://doi.org/10.1109/access.2022.3214516openalex-snapshot
Online Illumination Learning for Interactive Global Illumination in Augmented Reality
inferred← citeshttps://doi.org/10.1109/tvcg.2022.3203089openalex-snapshot
Foveated Stochastic Lightcuts
inferred← citeshttps://doi.org/10.1111/cgf.142616openalex-snapshot
Temporally Reliable Motion Vectors for Real‐time Ray Tracing
inferred← citeshttps://doi.org/10.1111/cgf.142662openalex-snapshot
A Survey on Bounding Volume Hierarchies for Ray Tracing
inferred← citeshttps://doi.org/10.1111/cgf.70059openalex-snapshot
Many‐Light Rendering Using ReSTIR‐Sampled Shadow Maps
inferred← citeshttps://doi.org/10.1145/3386569.3392481openalex-snapshot
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
inferred← citeshttps://doi.org/10.1145/3406176openalex-snapshot
Generalized Light Portals
inferred← citeshttps://doi.org/10.1145/3478513.3480561openalex-snapshot
Learning to cluster for rendering with many lights
inferred← citeshttps://doi.org/10.1145/3543872openalex-snapshot
Virtual Blue Noise Lighting
inferred← citeshttps://doi.org/10.1145/3592400openalex-snapshot
Boundary Value Caching for Walk on Spheres
inferred← citeshttps://doi.org/10.1145/3658203openalex-snapshot
Real-Time Path Guiding Using Bounding Voxel Sampling
inferred← citeshttps://doi.org/10.1145/3680528.3687647openalex-snapshot
Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting
inferred← citeshttps://doi.org/10.1145/3721238.3730593openalex-snapshot
Guiding-Based Importance Sampling for Walk on Stars
inferred← citeshttps://doi.org/10.1145/3721238.3730754openalex-snapshot
Neural Importance Sampling of Many Lights
inferred← citeshttps://doi.org/10.1145/3722564.3728375openalex-snapshot
Stochastic Lightcuts for Reflective Shadow Maps
inferred← citeshttps://doi.org/10.1145/3731175openalex-snapshot
Vector-Valued Monte Carlo Integration Using Ratio Control Variates
inferred← citeshttps://doi.org/10.1145/3799902.3811072openalex-snapshot
LightOpt: Lights Optimization for Real-time Rendering
inferred← citeshttps://doi.org/10.3724/sp.j.1089.2023.19490openalex-snapshot
Spatiotemporal Resampling-Based Real-Time Stochastic Lightcuts
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