On the public citation graph
Emotion Regulation in eSports Gaming
0 signed · 160 inferred · view as graph
Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
Is this your work? Sign in with ORCID and put your name on the
claims that are yours.
Reference health. See whether every reference in this work resolves to a
known work and none has been retracted — and get a dated CiteStamped
badge you can embed.
What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/job.1834openalex-snapshot
Emotion regulation as a boundary condition of the relationship between team conflict and performance: A multi‐level examination
inferredcites →https://doi.org/10.1007/978-1-4419-1005-9_215openalex-snapshot
Stress: Appraisal and Coping
inferredcites →https://doi.org/10.1007/978-3-319-90633-1_11openalex-snapshot
Emotional Intelligence in Sports and Physical Activity: An Intervention Focus
inferredcites →https://doi.org/10.1007/s10606-017-9299-4openalex-snapshot
Understanding eSports Team Formation and Coordination
inferredcites →https://doi.org/10.1016/0378-8733(78)90021-7openalex-snapshot
Centrality in social networks conceptual clarification
inferredcites →https://doi.org/10.1016/j.copsyc.2014.12.027openalex-snapshot
Implicit emotion regulation: feeling better without knowing why
inferredcites →https://doi.org/10.1016/j.psychsport.2013.05.002openalex-snapshot
“I control my own emotions for the sake of the team”: Emotional self-regulation and interpersonal emotion regulation among female high-performance curlers
inferredcites →https://doi.org/10.1016/s0005-7894(05)80370-3openalex-snapshot
Behavioral research and intervention in youth sports
inferredcites →https://doi.org/10.1037/0021-9010.85.6.848openalex-snapshot
Catching moods and hitting runs: Mood linkage and subjective performance in professional sport teams.
inferredcites →https://doi.org/10.1037/0033-295x.94.3.319openalex-snapshot
Self-discrepancy: A theory relating self and affect.
inferredcites →https://doi.org/10.1037/1089-2680.2.3.271openalex-snapshot
The Emerging Field of Emotion Regulation: An Integrative Review
inferredcites →https://doi.org/10.1037/ocp0000067openalex-snapshot
The state of the heart: Emotional labor as emotion regulation reviewed and revised.
inferredcites →https://doi.org/10.1037/spy0000037openalex-snapshot
Athletes’ regulation of emotions experienced during competition: A naturalistic video-assisted study.
inferredcites →https://doi.org/10.1080/0144929x.2018.1492631openalex-snapshot
Exploring player experience in ranked League of Legends
inferredcites →https://doi.org/10.1080/02640410903081845openalex-snapshot
Psychological preparation for the Olympic Games
inferredcites →https://doi.org/10.1080/02699938808412701openalex-snapshot
Knowledge and Appraisal in the Cognition—Emotion Relationship
inferredcites →https://doi.org/10.1080/026999399379186openalex-snapshot
Emotion Regulation: Past, Present, Future
inferredcites →https://doi.org/10.1080/02701367.1993.10608782openalex-snapshot
Coping Strategies Used by U.S. Olympic Wrestlers
inferredcites →https://doi.org/10.1080/08995600701804772openalex-snapshot
Emotions, Coping Strategies, and Performance: A Conceptual Framework for Defining Affect-Related Performance Zones
inferredcites →https://doi.org/10.1080/10413200008404213openalex-snapshot
The profile of mood states and athletic performance: Two meta-analyses
inferredcites →https://doi.org/10.1080/10615800802020643openalex-snapshot
Competitive anxiety in young athletes: Differentiating somatic anxiety, worry, and concentration disruption
inferredcites →https://doi.org/10.1080/1750984x.2011.560955openalex-snapshot
Positive emotion in sport performance: current status and future directions
inferredcites →https://doi.org/10.1080/1750984x.2012.742921openalex-snapshot
Emotion in sport: considering interpersonal regulation strategies
inferredcites →https://doi.org/10.1080/2159676x.2016.1254109openalex-snapshot
No emotion is an island: an overview of theoretical perspectives and narrative research on emotions in sport and physical activity
inferredcites →https://doi.org/10.1089/cpb.2006.9.772openalex-snapshot
Motivations for Play in Online Games
inferredcites →https://doi.org/10.1093/oxfordhb/9780199731763.013.0008openalex-snapshot
Emotion Regulation and Performance
inferredcites →https://doi.org/10.1108/intr-04-2016-0085openalex-snapshot
What Is eSports and Why Do People Watch It?
inferredcites →https://doi.org/10.1109/cig.2019.8848004openalex-snapshot
Towards Multi-modal Stress Response Modelling in Competitive League of Legends
inferredcites →https://doi.org/10.1111/1467-8624.00160openalex-snapshot
School Extracurricular Activity Participation as a Moderator in the Development of Antisocial Patterns
inferredcites →https://doi.org/10.1111/j.1467-8721.2009.01617.xopenalex-snapshot
What Do People Want to Feel and Why?
inferredcites →https://doi.org/10.1111/j.1600-0838.2011.01364.xopenalex-snapshot
Instrumental emotion regulation in sport: relationships between beliefs about emotion and emotion regulation strategies used by athletes
inferredcites →https://doi.org/10.1111/jopy.12451openalex-snapshot
Keep your cool and win the game: Emotion regulation and performance in table tennis
inferredcites →https://doi.org/10.1123/pes.5.3.275openalex-snapshot
Sources of Enjoyment for Youth Sport Athletes
inferredcites →https://doi.org/10.1145/142750openalex-snapshot
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '92
inferredcites →https://doi.org/10.1145/1978942.1979050openalex-snapshot
Emotion regulation for frustrating driving contexts
inferredcites →https://doi.org/10.1145/2317956.2318001openalex-snapshot
Critical design and critical theory
inferredcites →https://doi.org/10.1145/2380116.2380156openalex-snapshot
High-performance pen + touch modality interactions
inferredcites →https://doi.org/10.1145/2531602.2531724openalex-snapshot
The identification of deviance and its impact on retention in a multiplayer game
inferredcites →https://doi.org/10.1145/2702123.2702529openalex-snapshot
Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games
inferredcites →https://doi.org/10.1145/2851581.2892521openalex-snapshot
Designing and Utilizing Biofeedback Games for Emotion Regulation
inferredcites →https://doi.org/10.1145/2858036.2858227openalex-snapshot
Negative Emotion, Positive Experience?
inferredcites →https://doi.org/10.1145/2967934.2968078openalex-snapshot
Ranking Practices and Distinction in League of Legends
inferredcites →https://doi.org/10.1145/3027063.3053158openalex-snapshot
eSports as An Emerging Research Context at CHI
inferredcites →https://doi.org/10.1145/3173574.3174152openalex-snapshot
Playing with Streakiness in Online Games
inferredcites →https://doi.org/10.1145/3173574.3174205openalex-snapshot
Regulating Feelings During Interpersonal Conflicts by Changing Voice Self-perception
inferredcites →https://doi.org/10.1145/3290607.3311742openalex-snapshot
SIGCHI Research Ethics Town Hall
inferredcites →https://doi.org/10.1145/3359254openalex-snapshot
'I'm going to hell for laughing at this'
inferredcites →https://doi.org/10.1145/3361108openalex-snapshot
The Language of LGBTQ+ Minority Stress Experiences on Social Media
inferredcites →https://doi.org/10.1145/3370271openalex-snapshot
Ethical Considerations for Research Involving (Speculative) Public Data
inferredcites →https://doi.org/10.1177/1468794107085301openalex-snapshot
Naturalistic inquiry and the saturation concept: a research note
inferredcites →https://doi.org/10.1177/2056305115604853openalex-snapshot
The Conservatism of Emoji: Work, Affect, and Communication
inferredcites →https://doi.org/10.1191/1478088706qp063oaopenalex-snapshot
Using thematic analysis in psychology
inferredcites →https://doi.org/10.2307/257090openalex-snapshot
CHANNEL EXPANSION THEORY AND THE EXPERIENTIAL NATURE OF MEDIA RICHNESS PERCEPTIONS.
inferredcites →https://doi.org/10.4018/ijgcms.2017040101openalex-snapshot
An Exploration of Mental Skills Among Competitive League of Legend Players
inferredcites →https://doi.org/10.4018/ijgcms.2019040102openalex-snapshot
Identifying Stressors and Coping Strategies of Elite Esports Competitors
inferredcites →https://doi.org/10.4135/9781446219850.n4openalex-snapshot
Relational Experiences and Emotion at Work
inferredcites →https://doi.org/10.48550/arxiv.1507.01287openalex-snapshot
"Narco" Emotions: Affect and Desensitization in Social Media during the Mexican Drug War
inferredcites →https://doi.org/10.5860/choice.50-3912openalex-snapshot
The Oxford handbook of sport and performance psychology
inferredcites →https://doi.org/10.9776/13289openalex-snapshot
Regulating anti-social behavior on the Internet: The example of League of Legends
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-030-89394-1_27openalex-snapshot
Optimization of First-Person Shooter Game Control Using Heart Rate Sensor
inferred← citeshttps://doi.org/10.1007/978-3-031-49215-0_55openalex-snapshot
Toxic Behavior and Tilt as Predictors of Mental Toughness in League of Legends Players of Argentina
inferred← citeshttps://doi.org/10.1007/978-3-031-71385-9_20openalex-snapshot
Emotion, Gaming, and Well-Being: Integrating Neurophysiological Data with Self-Reports
inferred← citeshttps://doi.org/10.1007/978-3-031-93236-6_14openalex-snapshot
Systems Intelligence and Mediated Team Touch via Smart Sleeves in Esports
inferred← citeshttps://doi.org/10.1007/978-981-99-8248-6_6openalex-snapshot
Method for Training Player Emotion in a Custom FPS Game Using Heart Rate
inferred← citeshttps://doi.org/10.1007/s10606-025-09519-zopenalex-snapshot
The State of Video Game Research in Computer-Supported Cooperative Work – A Systematic Literature Review
inferred← citeshttps://doi.org/10.1007/s10758-025-09951-6openalex-snapshot
Mapping the Landscape: A Bibliometric Analysis of Research on Emotion Regulation and Serious Games
inferred← citeshttps://doi.org/10.1016/j.chb.2023.107828openalex-snapshot
The psychology of esports players’ ELO Hell: Motivated bias in League of Legends and its impact on players’ overestimation of skill
inferred← citeshttps://doi.org/10.1016/j.chb.2025.108850openalex-snapshot
Task context and player expertise modulate arm EMG linked to win-loss outcomes in esports
inferred← citeshttps://doi.org/10.1016/j.chbr.2022.100192openalex-snapshot
Impact of the global pandemic upon young people's use of technology for emotion regulation
inferred← citeshttps://doi.org/10.1016/j.chbr.2024.100425openalex-snapshot
Tilt in esports: Understanding the phenomenon in new digital contexts
inferred← citeshttps://doi.org/10.1016/j.chbr.2026.101207openalex-snapshot
The role of self-regulation and need satisfaction and frustration for predicting toxic behaviour in League of Legends
inferred← citeshttps://doi.org/10.1016/j.entcom.2020.100397openalex-snapshot
What makes male gamers angry, sad, amused, and enthusiastic while playing violent video games?
inferred← citeshttps://doi.org/10.1016/j.entcom.2026.101244openalex-snapshot
Dynamic prioritization of player demands in MOBA mobile games based on online reviews
inferred← citeshttps://doi.org/10.1027/1866-5888/a000376openalex-snapshot
Game Over or Game Changer? The Impact of Applicants’ Gaming Skills on Their Hirability
inferred← citeshttps://doi.org/10.1038/s41598-025-17968-1openalex-snapshot
Interpersonal capitalization in esports enhances players’ psychological resources and well-being
inferred← citeshttps://doi.org/10.1080/10447318.2024.2423343openalex-snapshot
Stress in Esports: A Qualitative Study on The Interplay of Player Experiences and Organizational Systems
inferred← citeshttps://doi.org/10.1080/10447318.2025.2483863openalex-snapshot
Exploring Persuasive Games for Emotion Regulation: A State-of-the-Art Scoping Review
inferred← citeshttps://doi.org/10.1080/13678868.2024.2337964openalex-snapshot
Using generative AI in human resource development: an applied research study
inferred← citeshttps://doi.org/10.1080/14729679.2025.2608938openalex-snapshot
An exploratory mixed methods study of emotion regulation in boulderers: implications for climbers and their coaches
inferred← citeshttps://doi.org/10.1080/23311908.2023.2225845openalex-snapshot
Effect of short-term abdominal breathing on heart rate variability as an indicator of emotional regulation in college student with internet gaming disorder
inferred← citeshttps://doi.org/10.1108/intr-09-2023-0832openalex-snapshot
Unveiling factors and contingencies influencing exhaustion in professional esports players: evidence from China
inferred← citeshttps://doi.org/10.1108/sbm-06-2025-0149openalex-snapshot
Cultural and skill diversity: drivers of success in global esports teams
inferred← citeshttps://doi.org/10.1109/fcsit57414.2022.00058openalex-snapshot
Look at me Playing? – The eSports importance on consumers emotions
inferred← citeshttps://doi.org/10.1109/isie51358.2023.10228159openalex-snapshot
Analysis of Latent Factors Affecting Video Game Performance Using Machine Learning Methods
inferred← citeshttps://doi.org/10.1123/jege.2022-0022openalex-snapshot
Narcissism, Big Five Personality Traits, and Performance in Temporary Teams: An Investigation of League of Legends
inferred← citeshttps://doi.org/10.1123/jege.2024-0036openalex-snapshot
Talking to Win: The Impact of Communication on Performance in Esports
inferred← citeshttps://doi.org/10.1145/3410404.3414243openalex-snapshot
Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends
inferred← citeshttps://doi.org/10.1145/3411764.3445143openalex-snapshot
Understanding Tilt in Esports: A Study on Young League of Legends Players
inferred← citeshttps://doi.org/10.1145/3411764.3445248openalex-snapshot
“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in Esports
inferred← citeshttps://doi.org/10.1145/3411764.3445279openalex-snapshot
Flag and Flaggability in Automated Moderation
inferred← citeshttps://doi.org/10.1145/3491102.3517573openalex-snapshot
Digital Emotion Regulation in Everyday Life
inferred← citeshttps://doi.org/10.1145/3491102.3517654openalex-snapshot
Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
inferred← citeshttps://doi.org/10.1145/3549490openalex-snapshot
Definitions of Esports: A Systematic Review and Thematic Analysis
inferred← citeshttps://doi.org/10.1145/3549494openalex-snapshot
Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming
inferred← citeshttps://doi.org/10.1145/3573382.3616072openalex-snapshot
Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied Play
inferred← citeshttps://doi.org/10.1145/3611041openalex-snapshot
Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance
inferred← citeshttps://doi.org/10.1145/3613904.3642249openalex-snapshot
``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community
inferred← citeshttps://doi.org/10.1145/3613904.3642488openalex-snapshot
Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions
inferred← citeshttps://doi.org/10.1145/3613904.3642675openalex-snapshot
Community Begins Where Moderation Ends: Peer Support and Its Implications for Community-Based Rehabilitation
inferred← citeshttps://doi.org/10.1145/3677077openalex-snapshot
Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon
inferred← citeshttps://doi.org/10.1145/3677111openalex-snapshot
"Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of Legends
inferred← citeshttps://doi.org/10.1145/3677116openalex-snapshot
You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports
inferred← citeshttps://doi.org/10.1145/3686936openalex-snapshot
"Actually I Can Count My Blessings": User-Centered Design of an Application to Promote Gratitude Among Young Adults
inferred← citeshttps://doi.org/10.1145/3686978openalex-snapshot
CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking System
inferred← citeshttps://doi.org/10.1145/3686992openalex-snapshot
Casual Competition by Design: A Study of the All Random All Mid (ARAM) Mode in League of Legends
inferred← citeshttps://doi.org/10.1145/3706598.3713141openalex-snapshot
Crafting Champions: An Observation Study of Esports Coaching Processes
inferred← citeshttps://doi.org/10.1145/3706599.3720095openalex-snapshot
Influence of Demographics and Personality Traits on Physiological Responses to Improve Continuous Emotion Annotation in Video Applications
inferred← citeshttps://doi.org/10.1145/3711033openalex-snapshot
Mirror Dwellers in Social VR: Investigating Reasons and Perception of Mirror Watching
inferred← citeshttps://doi.org/10.1145/3748628openalex-snapshot
A Qualitative Exploration on the Role of Videogames during Difficult Times: An Emotion Regulation Perspective
inferred← citeshttps://doi.org/10.1145/3764687.3764702openalex-snapshot
Systems Intelligence Design Opportunities for Esports Teams
inferred← citeshttps://doi.org/10.1145/3772318.3790272openalex-snapshot
Exploring Aggressors’ In‑Match Cognitive and Emotional Formation and Toxic Behavior Trajectories in MOBA Games
inferred← citeshttps://doi.org/10.1145/3772318.3791010openalex-snapshot
Don’t Hit The Wall, Just Squeeze The Ball: How Tangible Interactive Devices Can Help Manage Frustration In Online Games
inferred← citeshttps://doi.org/10.1145/3772318.3791938openalex-snapshot
Becoming a Healthy Player: Exploring Teen Esports Players’ Perspectives on Mental Well-Being through Participatory Design
inferred← citeshttps://doi.org/10.1145/3772363.3778727openalex-snapshot
Towards Proactive Approaches to Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Collaborative Theory-Building Workshop
inferred← citeshttps://doi.org/10.1145/3800645.3812960openalex-snapshot
Designing for Emotion Regulation in Popular Music Apps: Evaluation of MoodDJ , a Novel Spotify Plugin
inferred← citeshttps://doi.org/10.1145/3815598.3815652openalex-snapshot
'What’s the point?': How Players Use And Perceive Commendation Systems in Online Multiplayer Games
inferred← citeshttps://doi.org/10.1155/cad/3177434openalex-snapshot
Emotion Regulation and Tilt: An Intervention Case Study With Adolescent Esports Players
inferred← citeshttps://doi.org/10.1177/1071181321651311openalex-snapshot
Beat the Bots: Exploring the Effects of Placebo Manipulation on Performance During Video Gameplay
inferred← citeshttps://doi.org/10.1177/14614448241270446openalex-snapshot
Structures that tilt: Understanding “toxic” behaviors in online gaming
inferred← citeshttps://doi.org/10.1177/14614448251357270openalex-snapshot
Isomorphism and assemblage: Developing legitimacy in the esports podcast ecosystem
inferred← citeshttps://doi.org/10.1177/21522715261417553openalex-snapshot
Social and Organizational Dynamics in Multiplayer Gaming: A Comparative Communication Analysis of Casual and Esports Players’ Interactions in “ Call of Duty: Warzone ”
inferred← citeshttps://doi.org/10.1186/s13102-025-01388-9openalex-snapshot
E-Sports players: emotional intelligence and decision making levels
inferred← citeshttps://doi.org/10.1186/s40359-026-05058-4openalex-snapshot
Reconceptualizing online gaming in emerging adulthood: a phenomenological study
inferred← citeshttps://doi.org/10.14801/jkiit.2026.24.4.183openalex-snapshot
League of Legends Win-Loss Prediction Model using Relative Achievement and Psychological Behavioral Patterns
inferred← citeshttps://doi.org/10.1515/jirspa-2023-0005openalex-snapshot
An imagery-based intervention for managing anxiety in esports
inferred← citeshttps://doi.org/10.17759/jmfp.2024130410openalex-snapshot
The Impact of Video Games with Aggressive Content on Emotional State: Review of Current Research
inferred← citeshttps://doi.org/10.2139/ssrn.5349965openalex-snapshot
Optimal Pricing with Dynamic In-Consumption Social Interactions
inferred← citeshttps://doi.org/10.21833/ijaas.2024.05.014openalex-snapshot
Exploring emotions and sentiments in the Philippine esports industry: A mixed methods approach
inferred← citeshttps://doi.org/10.23919/e-textiles63767.2024.10914049openalex-snapshot
Spiritus Ludi: Smart Wearable Textiles that Foster and Elevate Connections in Esports Teams
inferred← citeshttps://doi.org/10.24016/2022.v8.261openalex-snapshot
Prediction of mental strength from the satisfaction of basic needs in CABA and GBA esports players
inferred← citeshttps://doi.org/10.24147/2410-6364.2025.2.6-15openalex-snapshot
Psychological Predictors of Success in the Gaming Activities of Esports Players in “DOTA 2”
inferred← citeshttps://doi.org/10.28925/2664-2069.2025.213openalex-snapshot
DETERMINING THE SIGNIFICANCE OF AREAS FOR COUNTERACTING TILT IN ESPORTS
inferred← citeshttps://doi.org/10.3389/fpsyg.2026.1912932openalex-snapshot
From play to profession: understanding the professionalization of e-sports athletes from a civilizing process perspective
inferred← citeshttps://doi.org/10.3389/fspor.2023.1309918openalex-snapshot
The impact of videogames on the mood of amateur youth players during consecutive games
inferred← citeshttps://doi.org/10.3390/electronics14071445openalex-snapshot
Development of Machine Learning-Based Indicators for Predicting Comeback Victories Using the Bounty Mechanism in MOBA Games
inferred← citeshttps://doi.org/10.3390/ijerph182211767openalex-snapshot
Influence of Imagery Training on Adjusting the Pressure of Fin Swimmers, Improving Sports Performance and Stabilizing Psychological Quality
inferred← citeshttps://doi.org/10.4013/ctc.2022.153.07openalex-snapshot
Relação entre os sintomas do Transtorno do Jogo pela Internet e as dificuldades na regulação emocional de jogadores de jogos online
inferred← citeshttps://doi.org/10.4236/jilsa.2022.144008openalex-snapshot
Intelligent Gaming Input Device for Tilt Recognition
inferred← citeshttps://doi.org/10.48139/aybukulliye.1831234openalex-snapshot
İletişimin Disipline Edilmesi: PvP ve PvE Dijital Oyun Topluluklarında Norm ve Moderasyon Söylemleri
inferred← citeshttps://doi.org/10.51668/bp.8324210nopenalex-snapshot
Gaming, executive functioning and mindfulness: a comparative exploratory study between League of Legends gamers and non-gamers
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.