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Puzzles Unpuzzled

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-030-34350-7_33openalex-snapshot
‘Museum Escape’: A Game to Increase Museum Visibility
inferredcites →https://doi.org/10.1007/978-3-319-92037-5_36openalex-snapshot
Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing
inferredcites →https://doi.org/10.1007/978-3-319-92052-8_8openalex-snapshot
Effectiveness of Virtual Reality Survival Horror Games for the Emotional Elicitation: Preliminary Insights Using Resident Evil 7: Biohazard
inferredcites →https://doi.org/10.1007/bf00209548openalex-snapshot
Classification, typology, taxonomy
inferredcites →https://doi.org/10.1016/j.edurev.2020.100364openalex-snapshot
Escape education: A systematic review on escape rooms in education
inferredcites →https://doi.org/10.1021/acs.jchemed.0c00612openalex-snapshot
Physical and Digital Educational Escape Room for Teaching Chemical Bonding
inferredcites →https://doi.org/10.1109/3dui.2015.7131717openalex-snapshot
Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality
inferredcites →https://doi.org/10.1109/access.2019.2902976openalex-snapshot
Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting
inferredcites →https://doi.org/10.1109/educon45650.2020.9125333openalex-snapshot
Learning from Escape Rooms? A Study Design Concept Measuring the Effect of a Cryptography Educational Escape Room
inferredcites →https://doi.org/10.1109/ickii46306.2019.9042694openalex-snapshot
Research on the Design of Puzzle Games Based on Unity 3D
inferredcites →https://doi.org/10.1109/incit.2017.8257884openalex-snapshot
Virtual reality escape room: The last breakout
inferredcites →https://doi.org/10.1109/itime.2012.6291487openalex-snapshot
The study of principles of Puzzle game design
inferredcites →https://doi.org/10.1109/mc.2010.113openalex-snapshot
Puzzle-Based Learning for Engineering and Computer Science
inferredcites →https://doi.org/10.1145/2658537.2658695openalex-snapshot
Learning curves
inferredcites →https://doi.org/10.1145/3027063.3053209openalex-snapshot
Challenge in Digital Games
inferredcites →https://doi.org/10.1145/3064663.3064767openalex-snapshot
Collaboration, Awareness, and Communication in Real-Life Escape Rooms
inferredcites →https://doi.org/10.1145/3116595.3116601openalex-snapshot
Escaping Together
inferredcites →https://doi.org/10.1145/3116595.3116628openalex-snapshot
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games
inferredcites →https://doi.org/10.1145/3130859.3131436openalex-snapshot
AMELIO
inferredcites →https://doi.org/10.1145/3173574.3173615openalex-snapshot
“An Odd Kind of Pleasure”
inferredcites →https://doi.org/10.1145/3308561.3354602openalex-snapshot
Unlocking Accessible Escape Rooms
inferredcites →https://doi.org/10.1145/3311350.3347172openalex-snapshot
Beyond Human
inferredcites →https://doi.org/10.1145/3341215.3356987openalex-snapshot
the Quest
inferredcites →https://doi.org/10.1145/351006.351035openalex-snapshot
The collaborative cube puzzle
inferredcites →https://doi.org/10.1201/9780429274596openalex-snapshot
The Digital Gaming Handbook
inferredcites →https://doi.org/10.15323/techart.2018.11.5.4.24openalex-snapshot
Interaction Design for Room Escape Virtual Reality Games
inferredcites →https://doi.org/10.17083/ijsg.v4i3.180openalex-snapshot
EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.
inferredcites →https://doi.org/10.24251/hicss.2019.000openalex-snapshot
Proceedings of the 52nd Hawaii International Conference on System Sciences
inferredcites →https://doi.org/10.70725/371678ljnmvlopenalex-snapshot
A COVID-19 Intervention: Using Digital Escape Rooms to Provide Professional Development to Alternative Certification Educators

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-031-48050-8_9openalex-snapshot
A Virtual Reality Object Interaction System with Complex Hand Interactions
inferred← citeshttps://doi.org/10.1007/978-3-031-51452-4_6openalex-snapshot
Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Game
inferred← citeshttps://doi.org/10.1007/978-3-031-64576-1_5openalex-snapshot
Prototyping Cross-Reality Escape Rooms
inferred← citeshttps://doi.org/10.1007/978-3-032-30816-0_37openalex-snapshot
Insights on Design Requirements and Development of a Game Master Control System Supporting Educational Escape Rooms for SMEs
inferred← citeshttps://doi.org/10.1080/0142159x.2024.2322151openalex-snapshot
A scoping review of international allied health professions escape room practices and scholarship
inferred← citeshttps://doi.org/10.1080/14626268.2026.2656147openalex-snapshot
Editorial – digital creativity special issue on ‘Creative digital escape rooms'
inferred← citeshttps://doi.org/10.1145/3505270.3558319openalex-snapshot
Save the Yummy Candyland: An Asymmetric Virtual Reality Game
inferred← citeshttps://doi.org/10.1145/3611057openalex-snapshot
My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players’ Heartbeats in VR Games
inferred← citeshttps://doi.org/10.1145/3723498.3723800openalex-snapshot
Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding
inferred← citeshttps://doi.org/10.1145/3771882.3771887openalex-snapshot
Augmenting or Immersing? The Impact of Technology Choice on Cognitive Load and Enjoyment in Escape Rooms
inferred← citeshttps://doi.org/10.1145/3772318.3790324openalex-snapshot
Exploring Communication and Collaboration in Distributed AR Escape Rooms: Design Opportunities to Support Social Play
inferred← citeshttps://doi.org/10.1145/3772318.3791607openalex-snapshot
Capturing Team Cognition: A Multimodal Dataset for Adaptive Collaborative Interfaces
inferred← citeshttps://doi.org/10.1145/3797993.3798017openalex-snapshot
The Museum as a Playground: Escape Room in a Submarine Setting
inferred← citeshttps://doi.org/10.1177/10468781261433214openalex-snapshot
Modelling Team Dynamics in a Mixed-Reality Escape Room Game
inferred← citeshttps://doi.org/10.34190/ejel.21.7.3156openalex-snapshot
Low-Threshold Digital Educational Escape Rooms Based on 360VR and Web-Based Forms
inferred← citeshttps://doi.org/10.4018/979-8-3693-4219-0.ch001openalex-snapshot
Foundations of Digital Escape Rooms
inferred← citeshttps://doi.org/10.4018/979-8-3693-4219-0.ch002openalex-snapshot
Educational Theories and Digital Games
inferred← citeshttps://doi.org/10.5753/sbgames.2024.241285openalex-snapshot
O Jogo Cyber Gen: Desenvolvimento de um Escape Room de Cartas para o Ensino de Genética
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