On the public citation graph

Shared Realities: Avatar Identification and Privacy Concerns in Reconstructed Experiences

0 signed · 76 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/9781118540190.wbeic132openalex-snapshot
Communication Privacy Management Theory
inferredcites →https://doi.org/10.1002/cav.1579openalex-snapshot
Rapid avatar capture and simulation using commodity depth sensors
inferredcites →https://doi.org/10.1007/978-3-030-01240-3_41openalex-snapshot
Learning 3D Human Pose from Structure and Motion
inferredcites →https://doi.org/10.1007/978-3-030-01249-6_37openalex-snapshot
Recovering Accurate 3D Human Pose in the Wild Using IMUs and a Moving Camera
inferredcites →https://doi.org/10.1007/978-3-319-25903-1_24openalex-snapshot
ROS-Based SLAM for a Gazebo-Simulated Mobile Robot in Image-Based 3D Model of Indoor Environment
inferredcites →https://doi.org/10.1007/978-3-319-46454-1_34openalex-snapshot
Keep It SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image
inferredcites →https://doi.org/10.1007/s11263-016-0979-1openalex-snapshot
Multi-view Performance Capture of Surface Details
inferredcites →https://doi.org/10.1007/s11263-021-01470-yopenalex-snapshot
Quo Vadis, Skeleton Action Recognition?
inferredcites →https://doi.org/10.1016/j.chb.2012.09.002openalex-snapshot
Player–Avatar Identification in video gaming: Concept and measurement
inferredcites →https://doi.org/10.1016/j.chb.2015.07.030openalex-snapshot
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)
inferredcites →https://doi.org/10.1027/1864-1105/a000022openalex-snapshot
Avatar Creation and Video Game Enjoyment
inferredcites →https://doi.org/10.1073/pnas.1202129109openalex-snapshot
Disclosing information about the self is intrinsically rewarding
inferredcites →https://doi.org/10.1080/08838151.2016.1234478openalex-snapshot
Social and Technological Motivations for Online Photo Sharing
inferredcites →https://doi.org/10.1080/15213260802669474openalex-snapshot
Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors
inferredcites →https://doi.org/10.1080/15213269.2012.674917openalex-snapshot
Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMOGs
inferredcites →https://doi.org/10.1089/cpb.2007.9994openalex-snapshot
The Ideal Elf: Identity Exploration in World of Warcraft
inferredcites →https://doi.org/10.1109/3dv.2018.00022openalex-snapshot
Detailed Human Avatars from Monocular Video
inferredcites →https://doi.org/10.1109/cvpr.2015.7298631openalex-snapshot
DynamicFusion: Reconstruction and tracking of non-rigid scenes in real-time
inferredcites →https://doi.org/10.1109/cvpr.2017.143openalex-snapshot
Realtime Multi-person 2D Pose Estimation Using Part Affinity Fields
inferredcites →https://doi.org/10.1109/cvpr.2017.610openalex-snapshot
3D Human Pose Estimation = 2D Pose Estimation + Matching
inferredcites →https://doi.org/10.1109/cvpr.2019.00127openalex-snapshot
Learning to Reconstruct People in Clothing From a Single RGB Camera
inferredcites →https://doi.org/10.1109/cvpr.2019.00576openalex-snapshot
Learning 3D Human Dynamics From Video
inferredcites →https://doi.org/10.1109/cvpr.2019.00794openalex-snapshot
3D Human Pose Estimation in Video With Temporal Convolutions and Semi-Supervised Training
inferredcites →https://doi.org/10.1109/cvpr42600.2020.00016openalex-snapshot
PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization
inferredcites →https://doi.org/10.1109/cvpr42600.2020.00316openalex-snapshot
ARCH: Animatable Reconstruction of Clothed Humans
inferredcites →https://doi.org/10.1109/cvpr42600.2020.00530openalex-snapshot
VIBE: Video Inference for Human Body Pose and Shape Estimation
inferredcites →https://doi.org/10.1109/iccv.2015.265openalex-snapshot
Detailed Full-Body Reconstructions of Moving People from Monocular RGB-D Sequences
inferredcites →https://doi.org/10.1109/iccv.2017.256openalex-snapshot
RMPE: Regional Multi-person Pose Estimation
inferredcites →https://doi.org/10.1109/iccv.2017.288openalex-snapshot
A Simple Yet Effective Baseline for 3d Human Pose Estimation
inferredcites →https://doi.org/10.1109/iccv.2019.00239openalex-snapshot
PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization
inferredcites →https://doi.org/10.1109/iccv.2019.00785openalex-snapshot
DenseRaC: Joint 3D Pose and Shape Estimation by Dense Render-and-Compare
inferredcites →https://doi.org/10.1109/ismar.2011.6092378openalex-snapshot
KinectFusion: Real-time dense surface mapping and tracking
inferredcites →https://doi.org/10.1109/tpami.2019.2929257openalex-snapshot
OpenPose: Realtime Multi-Person 2D Pose Estimation Using Part Affinity Fields
inferredcites →https://doi.org/10.1109/tvcg.2020.2973075openalex-snapshot
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification
inferredcites →https://doi.org/10.1109/vr.2016.7504696openalex-snapshot
Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students
inferredcites →https://doi.org/10.1111/j.1460-2466.2011.01551.xopenalex-snapshot
Identification With Characters and Discussion of Taboo Topics After Exposure to an Entertainment Narrative About Sexual Health
inferredcites →https://doi.org/10.1145/1518701.1518877openalex-snapshot
Body and mind
inferredcites →https://doi.org/10.1145/1979742.1979933openalex-snapshot
PMRI
inferredcites →https://doi.org/10.1145/2068816.2068823openalex-snapshot
Analyzing facebook privacy settings
inferredcites →https://doi.org/10.1145/2389176.2389181openalex-snapshot
To see or not to see
inferredcites →https://doi.org/10.1145/240080.240295openalex-snapshot
Techniques for addressing fundamental privacy and disruption tradeoffs in awareness support systems
inferredcites →https://doi.org/10.1145/2816795.2818013openalex-snapshot
SMPL
inferredcites →https://doi.org/10.1145/2858036.2858451openalex-snapshot
Snap Decisions?
inferredcites →https://doi.org/10.1145/3072959.3073596openalex-snapshot
VNect
inferredcites →https://doi.org/10.1145/3072959.3073711openalex-snapshot
ClothCap
inferredcites →https://doi.org/10.1145/3134702openalex-snapshot
Effectiveness and Users' Experience of Obfuscation as a Privacy-Enhancing Technology for Sharing Photos
inferredcites →https://doi.org/10.1145/3173574.3174059openalex-snapshot
Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game
inferredcites →https://doi.org/10.1145/3290605.3300590openalex-snapshot
Using Presence Questionnaires in Virtual Reality
inferredcites →https://doi.org/10.1145/3290605.3300597openalex-snapshot
Can Privacy Be Satisfying?
inferredcites →https://doi.org/10.1145/3313831.3376498openalex-snapshot
Towards A Taxonomy of Content Sensitivity and Sharing Preferences for Photos
inferredcites →https://doi.org/10.1145/3313831.3376642openalex-snapshot
Again, Together: Socially Reliving Virtual Reality Experiences When Separated
inferredcites →https://doi.org/10.1145/3313831.3376661openalex-snapshot
Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame
inferredcites →https://doi.org/10.1145/3386569.3392410openalex-snapshot
XNect
inferredcites →https://doi.org/10.1145/3432938openalex-snapshot
Body, Avatar, and Me
inferredcites →https://doi.org/10.1145/358916.358935openalex-snapshot
The effects of filtered video on awareness and privacy
inferredcites →https://doi.org/10.1162/105474601300343603openalex-snapshot
The Experience of Presence: Factor Analytic Insights
inferredcites →https://doi.org/10.1162/105474602760204318openalex-snapshot
Real and Illusory Interactions Enhance Presence in Virtual Environments
inferredcites →https://doi.org/10.1162/1054746041944803openalex-snapshot
Transformed Social Interaction: Decoupling Representation from Behavior and Form in Collaborative Virtual Environments
inferredcites →https://doi.org/10.1201/9780585399102-51openalex-snapshot
Presence in Virtual Environments
inferredcites →https://doi.org/10.3389/fnhum.2014.00944openalex-snapshot
The Relationship between Virtual Self Similarity and Social Anxiety
inferredcites →https://doi.org/10.3390/ijgi9050330openalex-snapshot
A Review of Techniques for 3D Reconstruction of Indoor Environments
inferredcites →https://doi.org/10.3390/rs6043284openalex-snapshot
Segmentation of Sloped Roofs from Airborne LiDAR Point Clouds Using Ridge-Based Hierarchical Decomposition
inferredcites →https://doi.org/10.46743/2160-3715/1995.2069openalex-snapshot
A Pragmatic View of Thematic Analysis

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/s00371-024-03552-7openalex-snapshot
A deep dive into enhancing sharing of naturalistic driving data through face deidentification
inferred← citeshttps://doi.org/10.1007/s11245-025-10216-1openalex-snapshot
The Transformative Power of Virtual Reality: Redefining Interactions in Virtual Platforms, Education, Healthcare, and Workplaces
inferred← citeshttps://doi.org/10.1080/10447318.2024.2374091openalex-snapshot
Avatar Privacy Challenges in the Metaverse: A Comprehensive Review and Future Directions
inferred← citeshttps://doi.org/10.1080/10494820.2023.2277746openalex-snapshot
Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype
inferred← citeshttps://doi.org/10.1109/imeta66706.2025.11306715openalex-snapshot
Privacy-Aware 3D Reconstruction and Obfuscation in the Metaverse
inferred← citeshttps://doi.org/10.1145/3544548.3581243openalex-snapshot
Understanding Context to Capture when Reconstructing Meaningful Spaces for Remote Instruction and Connecting in XR
inferred← citeshttps://doi.org/10.1145/3579603openalex-snapshot
Do Streamers Care about Bystanders' Privacy? An Examination of Live Streamers' Considerations and Strategies for Bystanders' Privacy Management
inferred← citeshttps://doi.org/10.1145/3706598.3713213openalex-snapshot
Self-Disclosure in Social Virtual Reality: The Influence of Information Management Dynamics, Social Presence, and Privacy Concerns
inferred← citeshttps://doi.org/10.1145/3706598.3713469openalex-snapshot
CollabJam: Studying Collaborative Haptic Experience Design for On-Body Vibrotactile Patterns
inferred← citeshttps://doi.org/10.1145/3711078openalex-snapshot
Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community
inferred← citeshttps://doi.org/10.1145/3757428openalex-snapshot
Students' Privacy and Ethical Concerns of Using Social Virtual Worlds for Online Learning
inferred← citeshttps://doi.org/10.1145/3757612openalex-snapshot
Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
inferred← citeshttps://doi.org/10.3389/frvir.2022.974652openalex-snapshot
Digital body, identity and privacy in social virtual reality: A systematic review
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.