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An improved illumination model for shaded display

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1016/0010-4485(78)90110-0openalex-snapshot
Recursively generated B-spline surfaces on arbitrary topological meshes
inferredcites →https://doi.org/10.1016/s0146-664x(76)80003-2openalex-snapshot
A survey of techniques for the display of continuous tone pictures on bilevel displays
inferredcites →https://doi.org/10.1145/1468075.1468082openalex-snapshot
Some techniques for shading machine renderings of solids
inferredcites →https://doi.org/10.1145/1476936.1476938openalex-snapshot
An algorithm for producing half-tone computer graphics presentations with shadows and movable light sources
inferredcites →https://doi.org/10.1145/359863.359869openalex-snapshot
The aliasing problem in computer-generated shaded images
inferredcites →https://doi.org/10.1145/360349.360353openalex-snapshot
Texture and reflection in computer generated images
inferredcites →https://doi.org/10.1145/360349.360354openalex-snapshot
Hierarchical geometric models for visible surface algorithms
inferredcites →https://doi.org/10.1145/360825.360839openalex-snapshot
Illumination for computer generated pictures
inferredcites →https://doi.org/10.1145/563858.563893openalex-snapshot
Models of light reflection for computer synthesized pictures
inferredcites →https://doi.org/10.1145/563858.563901openalex-snapshot
Shadow algorithms for computer graphics
inferredcites →https://doi.org/10.1145/800179.810236openalex-snapshot
The progression of realism in computer generated images
inferredcites →https://doi.org/10.1145/800193.569954openalex-snapshot
A solution to the hidden surface problem
inferredcites →https://doi.org/10.1145/800248.507101openalex-snapshot
Simulation of wrinkled surfaces
inferredcites →https://doi.org/10.1145/800248.807402openalex-snapshot
Casting curved shadows on curved surfaces
inferredcites →https://doi.org/10.1145/800248.807403openalex-snapshot
Polygon shadow generation
inferredcites →https://doi.org/10.1145/800249.807438openalex-snapshot
Transparency for computer synthesized images
inferredcites →https://doi.org/10.1145/965103.807438openalex-snapshot
Transparency for computer synthesized images
inferredcites →https://doi.org/10.1177/003754977101600104openalex-snapshot
3-D Visual simulation

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Virtual Reality Applied to Interior Design Reviews in Shipbuilding
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A Fast Display Method of Sky Colour Using Basis Functions
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Computational Visualization
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Image Manipulation
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Global Illumination
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An improved rendering technique for ray tracing B�zier and B-spline surfaces
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Holographic Stereograms and Printing
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3D Graphics and Rendering
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Rendering and Computer Graphics
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Bibliography
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HDR and the World of Computer Graphics
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References
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Contour‐based polygonal ambient occlusion using a single‐depth texture
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Efficient construction of bounding volume hierarchies into a complete octree for ray tracing
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Photorealistic real‐time rendering of spherical raindrops with hierarchical reflective and refractive maps
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Ray tracing with a space‐filling finite element mesh
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Raster computer graphics in molecular physics
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A tree‐structured parallel processing system for image generation by ray tracing
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Pixel‐selected ray‐tracing
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Theories and error analysis of pencil tracing
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Improved pixel selected ray tracing
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Performance analysis of the CG processor SIGHT
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Computer simulation and animation of muscle cross‐bridge motion
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Multidimensional illumination functions for visualization of complex 3D environments
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Commercial animation using a solid modeller
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Infinite reflection models for the visual arts
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Visualization of polymer systems
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Interactive-Rate Animation Generation by Parallel Progressive Ray-Tracing on Distributed-Memory Machines
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Image Space Silhouette Extraction Using Graphics Hardware
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Parallel Simulation of the Propagation of Powdery Mildew in a Vineyard
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Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering
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Trajectory-Based Grasp Interaction for Virtual Environments
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Simultaneous Precise Solutions to the Visibility Problem of Sculptured Models
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CPU-GPU Multithreaded Programming Model: Application to the Path Tracing with Next Event Estimation Algorithm
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A Fast Trapeziums-Based Method for Soft Shadow Volumes
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Searching connected components in very large grid graphs
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A computer graphics rendering algorithm for use on a SIMD machine
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An Algorithm for Progressive Raytracing
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Distributed Object-Oriented Parallel Programming Environment on Grid
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DOVE: A Virtual Programming Environment for High Performance Parallel Computing
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Realistic Rendering in Real-Time
inferred← citeshttps://doi.org/10.1007/3-540-45706-2_56openalex-snapshot
Perfect Load Balancing for Demand- Driven Parallel Ray Tracing
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Computer Graphics Techniques for Realistic Modeling, Rendering and Animation of Water. Part I: 1980–88
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Light Meshes—Original Approach to Produce Soft Shadows in Ray Tracing
inferred← citeshttps://doi.org/10.1007/3-540-49126-0_32openalex-snapshot
The Discrete Tube: A Spatial Acceleration Technique for Efficient Diffraction Computation
inferred← citeshttps://doi.org/10.1007/3-540-50335-8_35openalex-snapshot
Time coherence in computer animation by ray tracing
inferred← citeshttps://doi.org/10.1007/3-540-55426-2_64openalex-snapshot
Computing exact aspect graphs of curved objects: Algebraic surfaces
inferred← citeshttps://doi.org/10.1007/3-540-60697-1_116openalex-snapshot
Ray tracing stereoscopic images
inferred← citeshttps://doi.org/10.1007/3-540-61142-8_562openalex-snapshot
Ray Tracing for natural scenes in parallel processors
inferred← citeshttps://doi.org/10.1007/3-540-62828-2_135openalex-snapshot
A scalable implementation of an interactive increasing realism ray-tracing algorithm
inferred← citeshttps://doi.org/10.1007/3-540-63508-4_135openalex-snapshot
A fast approach for determining of visibility of 3D object's surfaces
inferred← citeshttps://doi.org/10.1007/3-540-63697-8_121openalex-snapshot
Message handling in parallel radiance
inferred← citeshttps://doi.org/10.1007/978-0-387-89024-1_23openalex-snapshot
Computer Graphics Using Raytracing
inferred← citeshttps://doi.org/10.1007/978-1-4419-0312-9_24openalex-snapshot
Multi-core Parallel of Photon Mapping
inferred← citeshttps://doi.org/10.1007/978-1-4419-8530-9_24openalex-snapshot
JaTrac — an exercise in designing educational raytracer
inferred← citeshttps://doi.org/10.1007/978-1-4419-8756-3_5openalex-snapshot
Adaptive Capture Of Existing Cityscapes Using Multiple Panoramic Images
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An Overview of 3D-TV System Using Depth-Image-Based Rendering
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Visibility maps. A topological
inferred← citeshttps://doi.org/10.1007/978-1-4471-0103-1_30openalex-snapshot
Realtime Shading of Folded Surfaces
inferred← citeshttps://doi.org/10.1007/978-1-4471-1011-8_11openalex-snapshot
Parallel Processing for Photo-Realistic Emergency Lighting Visualisation
inferred← citeshttps://doi.org/10.1007/978-1-4471-1011-8_6openalex-snapshot
Hybrid Scheduling for Efficient Ray Tracing of Complex Images
inferred← citeshttps://doi.org/10.1007/978-1-4471-2386-6_194openalex-snapshot
Parallelized Monte Carlo Illumination Implementation in Ray Tracing by Using CUDA
inferred← citeshttps://doi.org/10.1007/978-1-4471-4011-5_3openalex-snapshot
Visual Aspects
inferred← citeshttps://doi.org/10.1007/978-1-4471-4847-0_21openalex-snapshot
Real-Time Ray Tracing Dynamic Scenes Based on WebGL
inferred← citeshttps://doi.org/10.1007/978-1-4471-4902-6_8openalex-snapshot
Visualization
inferred← citeshttps://doi.org/10.1007/978-1-4471-4932-3_3openalex-snapshot
Developing the 3D Software
inferred← citeshttps://doi.org/10.1007/978-1-4612-3338-1_7openalex-snapshot
Cellular Array Processor CAP and Visualization
inferred← citeshttps://doi.org/10.1007/978-1-4612-4306-9_10openalex-snapshot
Architectures for 3D Graphics Display Hardware
inferred← citeshttps://doi.org/10.1007/978-1-4612-4448-6_2openalex-snapshot
Graphics Algorithms for Parallel Machines
inferred← citeshttps://doi.org/10.1007/978-1-4612-4448-6_4openalex-snapshot
Radiosity
inferred← citeshttps://doi.org/10.1007/978-1-4612-4472-1_12openalex-snapshot
Workstations, Networking, Distributed Graphics, and Parallel Processing
inferred← citeshttps://doi.org/10.1007/978-1-4612-4472-1_5openalex-snapshot
Antialiasing
inferred← citeshttps://doi.org/10.1007/978-1-4612-4472-1_7openalex-snapshot
Algorithms for Realistic Image Synthesis
inferred← citeshttps://doi.org/10.1007/978-1-4612-4538-4_2openalex-snapshot
Realism and Computer-Integrated Manufacture
inferred← citeshttps://doi.org/10.1007/978-1-4613-8713-8_10openalex-snapshot
Color Reproduction and Illumination Models
inferred← citeshttps://doi.org/10.1007/978-1-4613-8713-8_8openalex-snapshot
Understanding the Preparation and Analysis of Solid Models
inferred← citeshttps://doi.org/10.1007/978-1-4613-8713-8_9openalex-snapshot
The Use of Spatial Coherence in Ray Tracing
inferred← citeshttps://doi.org/10.1007/978-1-4615-2958-3_58openalex-snapshot
Three-Dimensional (3D) Acquisition and Display of Beating Heart Echo Images
inferred← citeshttps://doi.org/10.1007/978-1-4684-1490-5_6openalex-snapshot
Hidden Lines and Hidden Surfaces
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Computer Synthesized Pictures for the Architect and in Scenography
inferred← citeshttps://doi.org/10.1007/978-1-4757-2163-8_10openalex-snapshot
Computer Visualization of Volume Data in Electron Tomography
inferred← citeshttps://doi.org/10.1007/978-1-4842-4427-2_22openalex-snapshot
Improving Temporal Antialiasing with Adaptive Ray Tracing
inferred← citeshttps://doi.org/10.1007/978-1-84457-904-4_6openalex-snapshot
Photorealism, Nostalgia and Style
inferred← citeshttps://doi.org/10.1007/978-1-84628-292-8_10openalex-snapshot
Physically Based Lighting and Shading Models and Rendering Algorithms
inferred← citeshttps://doi.org/10.1007/978-3-030-17490-3_2openalex-snapshot
Introduction
inferred← citeshttps://doi.org/10.1007/978-3-031-13581-1_3openalex-snapshot
The Major GPU Eras
inferred← citeshttps://doi.org/10.1007/978-3-031-36487-7_2openalex-snapshot
Computer Graphics
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Fast Measurement of Complex Geometries Using Inverse Fringe Projection
inferred← citeshttps://doi.org/10.1007/978-3-031-63945-6_13openalex-snapshot
Color Graphics!
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Information Theory Tools for Computer Graphics
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An Application of Complex Bifurcation to a Problem in Computer Graphics
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A Brief Overview of Collision Detection
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Visibility
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The Early History of Ray Tracing in Acoustics
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Computer Image Generation
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Does a Finer Level of Detail of a 3D City Model Bring an Improvement for Estimating Shadows?
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Range Sensors Simulation Using GPU Ray Tracing
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Presenting Two Tumor’ Edge Analyzing Strategies to Assert Lobularity Quantification on Digital Breast Tomosythesis Images
inferred← citeshttps://doi.org/10.1007/978-3-319-70658-0_154-1openalex-snapshot
Ray Tracing: Simulating Light and Sound in Architectural Design
inferred← citeshttps://doi.org/10.1007/978-3-319-73543-6_2openalex-snapshot
Monte Carlo Methods for Image Synthesis
inferred← citeshttps://doi.org/10.1007/978-3-319-94607-8_3openalex-snapshot
Evolution of Imaging of Black Hole Accretion-Outflow System over Half a Century
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High Quality Visualization of CAD Data
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Image Coherence Based Adaptive Sampling for Image Synthesis
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Arbitrary 3D Resolution Discrete Ray Tracing of Implicit Surfaces
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DOVE-G: Design and Implementation of Distributed Object-Oriented Virtual Environment on Grid
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Efficient Ray Tracing Using Interval Analysis
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Three-dimensional Scene Representations: Modeling, Animation, and Rendering Techniques
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Guaranteed Adaptive Antialiasing Using Interval Arithmetic
inferred← citeshttps://doi.org/10.1007/978-3-540-74477-1_56openalex-snapshot
AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination
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A Progressive Refinement Approach for the Visualisation of Implicit Surfaces
inferred← citeshttps://doi.org/10.1007/978-3-540-75759-7_97openalex-snapshot
Analysis of Deformation of the Human Ear and Canal Caused by Mandibular Movement
inferred← citeshttps://doi.org/10.1007/978-3-540-76390-1_18openalex-snapshot
Microscopic Surface Shape Estimation of a Transparent Plate Using a Complex Image
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Using GPU-Based Ray Tracing for Real-Time Composition in the Real Scene
inferred← citeshttps://doi.org/10.1007/978-3-642-03095-6_32openalex-snapshot
Real-Time Ray Tracing with CUDA
inferred← citeshttps://doi.org/10.1007/978-3-642-10331-5_96openalex-snapshot
Ray Traced Virtual Reality
inferred← citeshttps://doi.org/10.1007/978-3-642-12297-2_38openalex-snapshot
Disparity Estimation in a Layered Image for Reflection Stereo
inferred← citeshttps://doi.org/10.1007/978-3-642-15690-8_2openalex-snapshot
A Cutaway Visualization Technique for Understanding Scenes with Embedded Objects
inferred← citeshttps://doi.org/10.1007/978-3-642-20636-8_3openalex-snapshot
Technologien
inferred← citeshttps://doi.org/10.1007/978-3-642-24669-2_2openalex-snapshot
Massively Parallel Identification of Intersection Points for GPGPU Ray Tracing
inferred← citeshttps://doi.org/10.1007/978-3-642-24870-2_7openalex-snapshot
Compressive Rendering of Multidimensional Scenes
inferred← citeshttps://doi.org/10.1007/978-3-642-28738-1_4openalex-snapshot
Predicting the Appearance of Materials Using Lorenz–Mie Theory
inferred← citeshttps://doi.org/10.1007/978-3-642-31745-3_9openalex-snapshot
Ray Tracing Based on Interpolation of Visibility of Point Light Sources
inferred← citeshttps://doi.org/10.1007/978-3-642-33542-6_25openalex-snapshot
A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects
inferred← citeshttps://doi.org/10.1007/978-3-642-34387-2_22openalex-snapshot
Successive Visualization of High Frequency Electromagnetic Wave Propagation Using Multi-thread on CAVE System
inferred← citeshttps://doi.org/10.1007/978-3-642-35947-7_171-1openalex-snapshot
Computer Image Generation
inferred← citeshttps://doi.org/10.1007/978-3-642-35947-7_171-2openalex-snapshot
Computer Image Generation
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Global Illumination in Computer Graphics
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Introduction à l’Informatique Graphique
inferred← citeshttps://doi.org/10.1007/978-3-642-46514-7_20openalex-snapshot
Advanced Image Synthesis — Surfaces
inferred← citeshttps://doi.org/10.1007/978-3-642-57963-9_16openalex-snapshot
Two Parallel Approaches for a Progressive Radiosity
inferred← citeshttps://doi.org/10.1007/978-3-642-57963-9_17openalex-snapshot
An Extended Radiosity Using Parallel Ray-Traced Specular Transfers
inferred← citeshttps://doi.org/10.1007/978-3-642-57963-9_2openalex-snapshot
Adaptive Shadow Testing for Ray Tracing
inferred← citeshttps://doi.org/10.1007/978-3-642-57963-9_25openalex-snapshot
A Rendering Pipeline for Street Lighting Simulation
inferred← citeshttps://doi.org/10.1007/978-3-642-57963-9_5openalex-snapshot
Unbiased Variance Reduction for Global Illumination
inferred← citeshttps://doi.org/10.1007/978-3-642-57963-9_6openalex-snapshot
Direct Lighting Calculation by Monte Carlo Integration
inferred← citeshttps://doi.org/10.1007/978-3-642-58066-6_16openalex-snapshot
High Quality Image Synthesis on Distributed Memory Multiprocessors
inferred← citeshttps://doi.org/10.1007/978-3-642-61020-2_17openalex-snapshot
Ray-Tracing for Stereoscopic Images
inferred← citeshttps://doi.org/10.1007/978-3-642-61062-2_2openalex-snapshot
Extensible Image Synthesis
inferred← citeshttps://doi.org/10.1007/978-3-642-61542-9_17openalex-snapshot
Ray Tracing of Boundary Models with Implicit Blend Surfaces
inferred← citeshttps://doi.org/10.1007/978-3-642-61542-9_18openalex-snapshot
Ray Tracing Parametric Surfaces by Subdivision in Viewing Plane
inferred← citeshttps://doi.org/10.1007/978-3-642-61558-0_6openalex-snapshot
Geometric Modelling
inferred← citeshttps://doi.org/10.1007/978-3-642-69906-1_1openalex-snapshot
Introduction to Computer Graphics (Part I)
inferred← citeshttps://doi.org/10.1007/978-3-642-69906-1_2openalex-snapshot
Introduction to Computer Graphics (Part II)
inferred← citeshttps://doi.org/10.1007/978-3-642-70639-4_36openalex-snapshot
Eine Neue Methode in der Graphischen Datenverarbeitung: Stochastisches Sampling
inferred← citeshttps://doi.org/10.1007/978-3-642-71071-1_4openalex-snapshot
Data structures for ray tracing
inferred← citeshttps://doi.org/10.1007/978-3-642-74081-7_5openalex-snapshot
Beschleunigung des Ray-Tracing Algorithmus: Drei Vorschläge zum verbesserten Einsatz der Octree-Raumteilung
inferred← citeshttps://doi.org/10.1007/978-3-642-74106-7_21openalex-snapshot
Ray-Tracing von Bäumen mit GRIS-RAY
inferred← citeshttps://doi.org/10.1007/978-3-642-74106-7_8openalex-snapshot
RISS — Ein Entwicklungs-System zur Generierung Realistischer Bilder
inferred← citeshttps://doi.org/10.1007/978-3-642-74844-8_2openalex-snapshot
Distributed Supercomputing for Graphics Applications: A Case Study on an Implementation of the Radiosity Approach
inferred← citeshttps://doi.org/10.1007/978-3-642-75177-6_31openalex-snapshot
Beleuchtungsplanung am Graphikbildschirm - Simulation der Lichtwirkung im Raum
inferred← citeshttps://doi.org/10.1007/978-3-642-76286-4_1openalex-snapshot
Design and Display of Solid Models
inferred← citeshttps://doi.org/10.1007/978-3-642-76286-4_2openalex-snapshot
State of the Art in Image Synthesis
inferred← citeshttps://doi.org/10.1007/978-3-642-76286-4_3openalex-snapshot
Parallel Computing for Graphics
inferred← citeshttps://doi.org/10.1007/978-3-642-76298-7_3openalex-snapshot
The HERO Algorithm for Ray-Tracing Octrees
inferred← citeshttps://doi.org/10.1007/978-3-642-76298-7_8openalex-snapshot
A Dedicated Graphics Processor SIGHT-2
inferred← citeshttps://doi.org/10.1007/978-3-642-76777-7_4openalex-snapshot
A Multipurpose Hardware Shader
inferred← citeshttps://doi.org/10.1007/978-3-642-76777-7_6openalex-snapshot
MARTI—A Multiprocessor Architecture for Ray Tracing Images
inferred← citeshttps://doi.org/10.1007/978-3-642-77165-1_12openalex-snapshot
The Volume Priority Z-Buffer
inferred← citeshttps://doi.org/10.1007/978-3-642-77165-1_13openalex-snapshot
A Fourier Technique for Volume Rendering
inferred← citeshttps://doi.org/10.1007/978-3-642-77811-7_17openalex-snapshot
Cooperative Street-Lighting Simulation by Multi-Disciplinary Users
inferred← citeshttps://doi.org/10.1007/978-3-642-77811-7_2openalex-snapshot
Strategies and Implementation of Ray-Tracing with Increasing Realism
inferred← citeshttps://doi.org/10.1007/978-3-642-77902-2_11openalex-snapshot
Rendering Lines on Curved Surfaces
inferred← citeshttps://doi.org/10.1007/978-3-642-79192-5_12openalex-snapshot
An Object-Oriented Testbed for Global Illumination
inferred← citeshttps://doi.org/10.1007/978-3-642-83492-9_11openalex-snapshot
Synthetic Image Generation for Highly Defocused Scenes
inferred← citeshttps://doi.org/10.1007/978-3-642-83492-9_13openalex-snapshot
VOXAR: A Tridimensional Architecture for Fast Realistic Image Synthesis
inferred← citeshttps://doi.org/10.1007/978-3-642-83492-9_15openalex-snapshot
A Strategy for Mapping Parallel Ray-Tracing into a Hypercube Multiprocessor System
inferred← citeshttps://doi.org/10.1007/978-3-642-83492-9_16openalex-snapshot
Parallel Space Tracing: An Experience on an iPSC Hypercube
inferred← citeshttps://doi.org/10.1007/978-3-642-83492-9_17openalex-snapshot
Ray-Traced View and Visual Transparent Quality of Double Transparent Objects
inferred← citeshttps://doi.org/10.1007/978-3-642-83492-9_18openalex-snapshot
Antialiasing for Ray Tracing Using CSG Modeling
inferred← citeshttps://doi.org/10.1007/978-3-642-83492-9_22openalex-snapshot
Volume and Surface Properties in CSG
inferred← citeshttps://doi.org/10.1007/978-3-642-83492-9_5openalex-snapshot
Toward General Animation Control
inferred← citeshttps://doi.org/10.1007/978-3-642-83539-1_27openalex-snapshot
Distributed Ray Tracing Using an SIMD Processor Array
inferred← citeshttps://doi.org/10.1007/978-3-642-83539-1_28openalex-snapshot
Fine Grain Parallel Architectures and the Creation of High-Quality Images
inferred← citeshttps://doi.org/10.1007/978-3-642-83539-1_32openalex-snapshot
A Simple, General Method for Ray Tracing Bicubic Surfaces
inferred← citeshttps://doi.org/10.1007/978-3-642-83539-1_42openalex-snapshot
Ray Tracing Algorithms — Theory and Practice
inferred← citeshttps://doi.org/10.1007/978-3-642-83539-1_44openalex-snapshot
An Introduction to Ray Tracing
inferred← citeshttps://doi.org/10.1007/978-3-642-84060-9_5openalex-snapshot
Developments in Ray-Tracing
inferred← citeshttps://doi.org/10.1007/978-3-642-84060-9_6openalex-snapshot
Rendering Techniques
inferred← citeshttps://doi.org/10.1007/978-3-642-84211-5_17openalex-snapshot
Echocardiographic Three-Dimensional Visualization of the Heart
inferred← citeshttps://doi.org/10.1007/978-3-642-84514-7_6openalex-snapshot
Computer Graphics and its expansion to image industry
inferred← citeshttps://doi.org/10.1007/978-3-642-84574-1_27openalex-snapshot
Hardware Enhancements for Raster Graphics
inferred← citeshttps://doi.org/10.1007/978-3-642-85962-5_10openalex-snapshot
Computer Graphics in Mechanical Engineering
inferred← citeshttps://doi.org/10.1007/978-3-642-87825-1_12openalex-snapshot
The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing
inferred← citeshttps://doi.org/10.1007/978-3-642-87825-1_9openalex-snapshot
Adaptive Splatting for Specular to Diffuse Light Transport
inferred← citeshttps://doi.org/10.1007/978-3-642-93208-3_13openalex-snapshot
Surface Fitting and Surface Displaying
inferred← citeshttps://doi.org/10.1007/978-3-642-93208-3_17openalex-snapshot
Creating Three-Dimensional Graphic Displays
inferred← citeshttps://doi.org/10.1007/978-3-642-95530-3_90openalex-snapshot
An Image Coherence Technique for Ray Traced Three-Dimensional Presentations in Clinical Radiology
inferred← citeshttps://doi.org/10.1007/978-3-642-95530-3_91openalex-snapshot
An Efficient Ray Tracing Method for 3-D Image Generation in Clinical Radiology
inferred← citeshttps://doi.org/10.1007/978-3-642-95732-1_16openalex-snapshot
Four Lectures on Computer Graphics and Data Visualization
inferred← citeshttps://doi.org/10.1007/978-3-658-19752-0_9openalex-snapshot
…especially the „ambient term,“ was a terrible thing
inferred← citeshttps://doi.org/10.1007/978-3-662-01110-2_46openalex-snapshot
Konditionierung von bildverarbeitenden Qualitätsprüfsystemen mittels computergenerierter Referenzbilder
inferred← citeshttps://doi.org/10.1007/978-3-662-09287-3_12openalex-snapshot
Fast Radiosity by Parallelization
inferred← citeshttps://doi.org/10.1007/978-3-662-09287-3_14openalex-snapshot
Light Sources in a Ray Tracing Environment
inferred← citeshttps://doi.org/10.1007/978-3-662-09287-3_5openalex-snapshot
Physically Based Lighting Calculations for Computer Graphics: A Modern Perspective
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