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Factors Influencing Engagement in Hybrid Virtual and Augmented Reality

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/asi.21229openalex-snapshot
The development and evaluation of a survey to measure user engagement
inferredcites →https://doi.org/10.1006/ijhc.2001.0475openalex-snapshot
Theme-based content analysis: a flexible method for virtual environment evaluation
inferredcites →https://doi.org/10.1007/978-3-030-05819-7_13openalex-snapshot
Appropriate Control Methods for Mobile Virtual Exhibitions
inferredcites →https://doi.org/10.1007/978-3-319-20898-5_41openalex-snapshot
User Study on 3D Multitouch Interaction (3DMi) and Gaze on Surface Computing
inferredcites →https://doi.org/10.1007/978-3-319-27446-1_8openalex-snapshot
User Engagement with Interactive Media: A Communication Perspective
inferredcites →https://doi.org/10.1007/978-3-319-58628-1_5openalex-snapshot
Using Portable EEG to Assess Human Visual Attention
inferredcites →https://doi.org/10.1007/s00146-009-0188-3openalex-snapshot
Game feature and expertise effects on experienced richness, control and engagement in game play
inferredcites →https://doi.org/10.1007/s10956-016-9676-7openalex-snapshot
The Particular Aspects of Science Museum Exhibits That Encourage Students’ Engagement
inferredcites →https://doi.org/10.1007/s12671-020-01497-1openalex-snapshot
Measuring Meditation Progress with a Consumer-Grade EEG Device: Caution from a Randomized Controlled Trial
inferredcites →https://doi.org/10.1016/0301-0511(95)05116-3openalex-snapshot
Biocybernetic system evaluates indices of operator engagement in automated task
inferredcites →https://doi.org/10.1016/j.chb.2015.07.016openalex-snapshot
Adolescents’ comments in social media: Why do adolescents receive negative feedback and who is most at risk?
inferredcites →https://doi.org/10.1016/j.ebr.2020.100362openalex-snapshot
Failure to recognize muscular artifacts on the EEG may cause a wrong diagnosis of myoclonic status epilepticus
inferredcites →https://doi.org/10.1016/j.ijhcs.2009.11.002openalex-snapshot
Exploring the relationship between presence and enjoyment in a virtual museum
inferredcites →https://doi.org/10.1016/j.ijhcs.2017.01.004openalex-snapshot
Being there again – Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task
inferredcites →https://doi.org/10.1016/j.ijhcs.2018.01.004openalex-snapshot
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form
inferredcites →https://doi.org/10.1016/j.jesp.2009.02.016openalex-snapshot
The development of the Game Engagement Questionnaire: A measure of engagement in video game-playing
inferredcites →https://doi.org/10.1016/j.promfg.2015.07.376openalex-snapshot
Evaluating Player Task Engagement and Arousal Using Electroencephalography
inferredcites →https://doi.org/10.1016/s0301-0511(99)00002-2openalex-snapshot
Evaluation of an adaptive automation system using three EEG indices with a visual tracking task
inferredcites →https://doi.org/10.1038/s41598-020-75379-wopenalex-snapshot
Predicting stroke severity with a 3-min recording from the Muse portable EEG system for rapid diagnosis of stroke
inferredcites →https://doi.org/10.1080/07370024.2012.688468openalex-snapshot
Understanding the Role of Body Movement in Player Engagement
inferredcites →https://doi.org/10.1080/15213269.2015.1015740openalex-snapshot
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
inferredcites →https://doi.org/10.1089/109493101300117884openalex-snapshot
Research on Presence in Virtual Reality: A Survey
inferredcites →https://doi.org/10.1098/rstb.2009.0138openalex-snapshot
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
inferredcites →https://doi.org/10.1109/aivr.2018.00015openalex-snapshot
Evaluating Engagement of Virtual Reality Games Based on First and Third Person Perspective Using EEG and Subjective Metrics
inferredcites →https://doi.org/10.1109/digitalheritage.2018.8810126openalex-snapshot
Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects
inferredcites →https://doi.org/10.1109/mc.2007.257openalex-snapshot
Virtual Reality: How Much Immersion Is Enough?
inferredcites →https://doi.org/10.1109/mprv.2012.15openalex-snapshot
Informing the Design of Proxemic Interactions
inferredcites →https://doi.org/10.1109/tvcg.2012.43openalex-snapshot
Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game
inferredcites →https://doi.org/10.1111/j.1460-2466.1992.tb00812.xopenalex-snapshot
Defining Virtual Reality: Dimensions Determining Telepresence
inferredcites →https://doi.org/10.1145/1029632.1029656openalex-snapshot
Interactive public ambient displays
inferredcites →https://doi.org/10.1145/1254960.1255016openalex-snapshot
User engagement in physically embodied narrative experiences
inferredcites →https://doi.org/10.1145/2639189.2639224openalex-snapshot
Being there for real
inferredcites →https://doi.org/10.1145/3025453.3025669openalex-snapshot
EngageMeter
inferredcites →https://doi.org/10.1145/3134301openalex-snapshot
A Survey of Presence and Related Concepts
inferredcites →https://doi.org/10.1145/3145534openalex-snapshot
A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage
inferredcites →https://doi.org/10.1145/3234149openalex-snapshot
Engagement in HCI
inferredcites →https://doi.org/10.1145/3290605openalex-snapshot
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
inferredcites →https://doi.org/10.1145/3352933openalex-snapshot
The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning
inferredcites →https://doi.org/10.1145/566570.566630openalex-snapshot
Physiological measures of presence in stressful virtual environments
inferredcites →https://doi.org/10.1162/105474601300343603openalex-snapshot
The Experience of Presence: Factor Analytic Insights
inferredcites →https://doi.org/10.1162/105474601300343612openalex-snapshot
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
inferredcites →https://doi.org/10.1162/105474605323384654openalex-snapshot
The Factor Structure of the Presence Questionnaire
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/pres.15.5.553openalex-snapshot
Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment
inferredcites →https://doi.org/10.1162/pres.1992.1.1.109openalex-snapshot
Telepresence
inferredcites →https://doi.org/10.1162/pres.1992.1.1.113openalex-snapshot
Distal Attribution and Presence
inferredcites →https://doi.org/10.1162/pres.1992.1.1.120openalex-snapshot
Musings on Telepresence and Virtual Presence
inferredcites →https://doi.org/10.1162/pres.1992.1.2.262openalex-snapshot
Being There: The Subjective Experience of Presence
inferredcites →https://doi.org/10.1162/pres.1994.3.2.130openalex-snapshot
Depth of Presence in Virtual Environments
inferredcites →https://doi.org/10.1162/pres.1997.6.6.603openalex-snapshot
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
inferredcites →https://doi.org/10.1162/pres_a_00166openalex-snapshot
Under Pressure: Avatar Appearance and Cognitive Load Effects on Attitudes, Trustworthiness, Bidding, and Interpersonal Distance in a Virtual Store
inferredcites →https://doi.org/10.1162/pres_a_00340openalex-snapshot
Presence and Communication in Hybrid Virtual and Augmented Reality Environments
inferredcites →https://doi.org/10.1207/s15327108ijap1004_6openalex-snapshot
A Closed-Loop System for Examining Psychophysiological Measures for Adaptive Task Allocation
inferredcites →https://doi.org/10.14236/ewic/eva2010.13openalex-snapshot
The constructivist museum and the web
inferredcites →https://doi.org/10.17645/mac.v5i4.1041openalex-snapshot
The Semiotics of Emoji: The Rise of Visual Language in the Age of the Internet
inferredcites →https://doi.org/10.2307/1572461openalex-snapshot
The Hidden Dimension
inferredcites →https://doi.org/10.3217/978-3-85125-260-6-68openalex-snapshot
Brain-Activity-Driven Real-Time Music Emotive Control
inferredcites →https://doi.org/10.3389/fnhum.2021.745135openalex-snapshot
Electroencephalography Correlates of Well-Being Using a Low-Cost Wearable System
inferredcites →https://doi.org/10.3389/fnins.2010.00198openalex-snapshot
The Berlin Brain–Computer Interface: Non-Medical Uses of BCI Technology
inferredcites →https://doi.org/10.3389/fnins.2021.634147openalex-snapshot
Using Muse: Rapid Mobile Assessment of Brain Performance
inferredcites →https://doi.org/10.4135/9781446282229.n17openalex-snapshot
Behavioral Trace Data for Analyzing Online Communities
inferredcites →https://doi.org/10.48550/arxiv.2103.02831openalex-snapshot
Measuring Presence in Augmented Reality Environments: Design and a First Test of a Questionnaire

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-032-09058-4_18openalex-snapshot
Immersive Worlds, Situated Knowledge: The Transformative Impact of Extended Reality on Experiential and Situated Learning in Museum Education. A Systematic Literature Review
inferred← citeshttps://doi.org/10.1007/s10055-024-01072-2openalex-snapshot
Understanding user experience, task performance, and task interdependence in symmetric and asymmetric VR collaborations
inferred← citeshttps://doi.org/10.1007/s44163-025-00399-2openalex-snapshot
Design of public space guide system based on augmented reality technology
inferred← citeshttps://doi.org/10.1080/10447318.2024.2408861openalex-snapshot
Human-Centric Virtual Museum: Redefining the Museum Experience Through Immersive and Interactive Environments
inferred← citeshttps://doi.org/10.1080/10447318.2025.2494072openalex-snapshot
The Effects of LLM-Empowered Chatbots and Avatar Guides on the Engagement, Experience, and Learning in Virtual Museums
inferred← citeshttps://doi.org/10.1080/10447318.2025.2504185openalex-snapshot
Exploring the Effects of Narrative Augmented Reality in Cultural Heritage: A Study on Emotional Arousal, Intrinsic Motivation, Cognitive Load, and Learning
inferred← citeshttps://doi.org/10.1088/1741-2552/addae7openalex-snapshot
Neurophysiological correlates of user engagement in mixed reality exergames
inferred← citeshttps://doi.org/10.1109/agers61027.2023.10490774openalex-snapshot
Early Aesthetics Integration in Digital Twin Dashboards in Isolated Agriculture: Data Modelling and Remote Networks
inferred← citeshttps://doi.org/10.1109/ismar59233.2023.00091openalex-snapshot
Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience
inferred← citeshttps://doi.org/10.1109/svr67689.2025.00043openalex-snapshot
Reviewing the Role of Physiological Data in Immersive Environments: A Rapid Systematic Review
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3538509openalex-snapshot
Can People's Brains Synchronize during Remote AR Collaboration?
inferred← citeshttps://doi.org/10.1109/tvcg.2025.3616763openalex-snapshot
Measurement of Visitor Behavioral Engagement in Heritage Informal Learning Environments Using Head-Mounted Displays
inferred← citeshttps://doi.org/10.1109/vr67842.2026.00063openalex-snapshot
Differential Effects of Virtual and Augmented Reality on Social Presence and Engagement in Collaborative Gaming for Unfamiliar Users
inferred← citeshttps://doi.org/10.1145/3613904.3642519openalex-snapshot
Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary Metaverse
inferred← citeshttps://doi.org/10.1145/3629606.3629614openalex-snapshot
Avatar Type, Self-Congruence, and Presence in Virtual Reality
inferred← citeshttps://doi.org/10.1145/3652920.3652945openalex-snapshot
Exploring the Kuroko Paradigm: The Effect of Enhancing Virtual Humans with Reality Actuators in Augmented Reality
inferred← citeshttps://doi.org/10.1145/3700881openalex-snapshot
HeritageSite AR: Design and Evaluation of a Mobile Augmented Reality Exploration Game for a Chinese Heritage Site
inferred← citeshttps://doi.org/10.1145/3706370.3731708openalex-snapshot
Transitional Portals for Participatory Co-Located Cross-Reality Experiences
inferred← citeshttps://doi.org/10.1145/3706598.3713674openalex-snapshot
Quantifying Social Connection With Verbal and Non-Verbal Behaviors in Virtual Reality Conversations
inferred← citeshttps://doi.org/10.1145/3706598.3713879openalex-snapshot
AReading with Smartphones: Understanding the Trade-offs between Enhanced Legibility and Display Switching Costs in Hybrid AR Interfaces
inferred← citeshttps://doi.org/10.1145/3714394.3756288openalex-snapshot
$XR Exhibit+$: An AI-Enhanced XR Museum Guide based on Constructivism and Connectivism Theories
inferred← citeshttps://doi.org/10.1145/3723498.3723810openalex-snapshot
Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications
inferred← citeshttps://doi.org/10.1145/3758871.3758916openalex-snapshot
Exploring emotional and cognitive engagement during playing a serious game: using EEG and interview data
inferred← citeshttps://doi.org/10.1145/3772363.3798691openalex-snapshot
Read and Reflect: Exploring How the Display of User-Generated Content Shapes In-Situ Museum Expression
inferred← citeshttps://doi.org/10.1145/3821409.3821475openalex-snapshot
Interaction Over Appearance: A Psychophysical Investigation of Presence Factors in Augmented Reality
inferred← citeshttps://doi.org/10.1145/3842672openalex-snapshot
Designing for Nature, Time and History: Novel Locative Technologies for Multilayered Heritage
inferred← citeshttps://doi.org/10.1371/journal.pone.0348632openalex-snapshot
How metaverse music platform cues shape content creation behavior: Evidence from social and flow pathways
inferred← citeshttps://doi.org/10.3390/brainsci15050500openalex-snapshot
Exploring Virtual Reality-Based Reminiscence Therapy on Cognitive and Emotional Well-Being in People with Cognitive Impairments: A Scoping Review
inferred← citeshttps://doi.org/10.4018/978-1-6684-9823-1.ch003openalex-snapshot
Metaverse
inferred← citeshttps://doi.org/10.4018/979-8-3693-6407-9.ch004openalex-snapshot
Designing Effective VR Learning Environments
inferred← citeshttps://doi.org/10.4995/var.2024.22628openalex-snapshot
Unlocking the interactive potential of digital models with game engines and visual programming for inclusive Vr and web-based museums
inferred← citeshttps://doi.org/10.52783/jes.2380openalex-snapshot
The Effect of Augmented Reality Interactivity on Consumer Brand Engagement — A Chain Mediating Model
inferred← citeshttps://doi.org/10.58830/ozgur.pub1238.c5018openalex-snapshot
Digital Transformation in Mechanical Engineering: Internet of Things, Machine Learning, and Autonomous Systems
inferred← citeshttps://doi.org/10.59571/mpi.v2i1.3openalex-snapshot
New Social Connect: Engaging With The Virtual And Augmented World
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