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Second-order Stencil Descent for Interior-point Hyperelasticity
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Outgoing claims: the papers this work cites, builds on, or argues with.
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Variational integrators and the Newmark algorithm for conservative and dissipative mechanical systems
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The finite element method. Linear static and dynamic finite element analysis
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Modal warping: real-time simulation of large rotational deformation and manipulation
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Dynamic simulation of articulated rigid bodies with contact and collision
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A Fast and Stable Penalty Method for Rigid Body Simulation
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Physics-Based Character Skinning Using Multidomain Subspace Deformations
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Boundary-Aware Multidomain Subspace Deformation
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Adaptive Block Coordinate Descent for Distortion Optimization
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Collision Detection for Deformable Objects
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AMGCL: An Efficient, Flexible, and Extensible Algebraic Multigrid Implementation
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Descent methods for elastic body simulation on the GPU
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Quasi-Newton Methods for Real-Time Simulation of Hyperelastic Materials
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Decomposed optimization time integrator for large-step elastodynamics
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Intersection-free rigid body dynamics
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Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects
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Incoming claims: where this work appears in other papers’ reference lists and arguments.
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