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Effect-based Multi-viewer Caching for Cloud-native Rendering

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/s00371-018-1577-8openalex-snapshot
An asynchronous method for cloud-based rendering
inferredcites →https://doi.org/10.1109/access.2016.2590500openalex-snapshot
A Survey on Cloud Gaming: Future of Computer Games
inferredcites →https://doi.org/10.1109/mcg.2020.3002474openalex-snapshot
Cloud-Based Dynamic GI for Shared VR Experiences
inferredcites →https://doi.org/10.1109/rt.2007.4342602openalex-snapshot
Adaptive Spatial Sample Caching
inferredcites →https://doi.org/10.1109/sibgrapi.2008.41openalex-snapshot
A Parallel Multi-view Rendering Architecture
inferredcites →https://doi.org/10.1109/tip.2003.819861openalex-snapshot
Image quality assessment: from error visibility to structural similarity
inferredcites →https://doi.org/10.1111/cgf.12303openalex-snapshot
Adaptive texture space shading for stochastic rendering
inferredcites →https://doi.org/10.1111/cgf.13780openalex-snapshot
Tessellated Shading Streaming
inferredcites →https://doi.org/10.1111/cgf.14018openalex-snapshot
A Survey of Temporal Antialiasing Techniques
inferredcites →https://doi.org/10.1111/cgf.142648openalex-snapshot
SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
inferredcites →https://doi.org/10.1111/cgf.14474openalex-snapshot
Meshlets and How to Shade Them: A Study on Texture‐Space Shading
inferredcites →https://doi.org/10.1145/3064911.3064933openalex-snapshot
Lightweight WebSIM Rendering Framework Based on Cloud-Baking
inferredcites →https://doi.org/10.1145/3105762.3105770openalex-snapshot
Spatiotemporal variance-guided filtering
inferredcites →https://doi.org/10.1145/3206431openalex-snapshot
Cloud Baking
inferredcites →https://doi.org/10.1145/3231578openalex-snapshot
Proceedings of the Conference on High-Performance Graphics
inferredcites →https://doi.org/10.1145/3272127.3275087openalex-snapshot
Shading atlas streaming
inferredcites →https://doi.org/10.1145/3386569.3392481openalex-snapshot
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting
inferredcites →https://doi.org/10.1145/3406183openalex-snapshot
FLIP
inferredcites →https://doi.org/10.1145/3446790openalex-snapshot
Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual Reality
inferredcites →https://doi.org/10.1145/3458305.3463379openalex-snapshot
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients
inferredcites →https://doi.org/10.1145/3550454.3555524openalex-snapshot
QuadStream
inferredcites →https://doi.org/10.1145/37402.37414openalex-snapshot
The Reyes image rendering architecture
inferredcites →https://doi.org/10.1145/508357.508360openalex-snapshot
Meshed atlases for real-time procedural solid texturing
inferredcites →https://doi.org/10.2312/sr.20221163openalex-snapshot
Generalized Decoupled and Object Space Shading System
inferredcites →https://doi.org/10.48550/arxiv.2009.10796openalex-snapshot
Scaling Probe-Based Real-Time Dynamic Global Illumination for Production

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/s00371-024-03501-4openalex-snapshot
DHR+S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications
inferred← citeshttps://doi.org/10.1109/iscait69154.2026.11477254openalex-snapshot
AM-DeRT: An Analytical Model for Hybrid Deferred Ray Tracing Rendering Pipeline on GPUs
inferred← citeshttps://doi.org/10.1111/cgf.15014openalex-snapshot
Real‐time Neural Rendering of Dynamic Light Fields
inferred← citeshttps://doi.org/10.1111/cgf.70051openalex-snapshot
Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media
inferred← citeshttps://doi.org/10.1145/3658210openalex-snapshot
Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing
inferred← citeshttps://doi.org/10.1145/3675382openalex-snapshot
Radiance Caching with On-Surface Caches for Real-Time Global Illumination
inferred← citeshttps://doi.org/10.1145/3721250.3742988openalex-snapshot
Capsule: Efficient Player Isolation for Datacenters
inferred← citeshttps://doi.org/10.1145/3730879openalex-snapshot
Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration
inferred← citeshttps://doi.org/10.1145/3757377.3763813openalex-snapshot
ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
inferred← citeshttps://doi.org/10.1145/3757377.3763968openalex-snapshot
Sparse Cache Updates for Scalable Distributed Effect-Based Rendering
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