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Online Video Game Therapy for Mental Health Concerns: A Review

https://doi.org/10.1177/0020764008091659
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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

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Improving computer-based problem solving training: The role of the teacher as mediator
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Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents
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Computers in talk-based mental health interventions
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Evaluations of emotional noninterpersonal situations by patients with borderline personality disorder
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Computer-aided vicarious exposure versus live graded exposure for spider phobia in children
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Virtual reality treatment versus exposure in vivo: a comparative evaluation in acrophobia
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The acceptance of virtual reality devices for cognitive rehabilitation: a report of positive results with schizophrenia
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Violent video games and aggression
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A Comparison of Video Modeling with In Vivo Modeling for Teaching Children with Autism
inferredcites →https://doi.org/10.1023/a:1019812829706openalex-snapshot
ADHD Outside the Laboratory: Boys' Executive Function Performance on Tasks in Videogame Play and on a Visit to the Zoo
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The Use and Understanding of Virtual Environments by Adolescents with Autistic Spectrum Disorders
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A controlled study of virtual reality exposure therapy for the fear of flying.
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Behavioral improvements associated with computer-assisted instruction for children with developmental disabilities.
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An Investigation of Prospective Memory in Children With ADHD
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Exploring the Use of Computer Games and Virtual Reality in Exposure Therapy for Fear of Driving Following a Motor Vehicle Accident
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Anxiety and Presence during VR Immersion: A Comparative Study of the Reactions of Phobic and Non-phobic Participants in Therapeutic Virtual Environments Derived from Computer Games
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Effects of Group Experiential Cognitive Therapy for the Treatment of Panic Disorder with Agoraphobia
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Computers in the human services
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Computer-based Cognitive Training for Mild Cognitive Impairment
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A virtual-reality-based telerehabilitation system with force feedback
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Unobtrusive Monitoring of Computer Interactions to Detect Cognitive Status in Elders
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Reliability of the Dominic‐R: A Young Child Mental Health Questionnaire Combining Visual and Auditory Stimuli
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Annotation: Neurofeedback – train your brain to train behaviour
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Emotional response patterns and sense of presence during video games
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Identity construction environments
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Computer-assisted telephone administration of a structured interview for obsessive-compulsive disorder
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Computers in Psychiatry Today
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Electronic Technology and Rehabilitation
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Microcomputers in Occupational Therapy Departments: The Therapeutic Application
inferredcites →https://doi.org/10.1177/070674379904400602openalex-snapshot
Computer Aids to Mental Health Care
inferredcites →https://doi.org/10.1177/1087054705278771openalex-snapshot
Inhibition, ADHD, and Computer Games: The Inhibitory Performance of Children with ADHD on Computerized Tasks and Games
inferredcites →https://doi.org/10.1177/13591045030084012openalex-snapshot
The Therapeutic Use of Videogames in Childhood and Adolescence
inferredcites →https://doi.org/10.1177/1359105304042344openalex-snapshot
Can Videogames be Good for Your Health?
inferredcites →https://doi.org/10.1177/1362361305049032openalex-snapshot
Do adolescents with autistic spectrum disorders adhere to social conventions in virtual environments?
inferredcites →https://doi.org/10.1192/bjp.172.5.406openalex-snapshot
Home self-assessment of obsessive-compulsive disorder
inferredcites →https://doi.org/10.1207/s1532480xads1004_4openalex-snapshot
The Role of New Technologies to Foster Positive Youth Development
inferredcites →https://doi.org/10.1207/s15326888chc3101_1openalex-snapshot
An Introduction to Program and Research Initiatives of the STARBRIGHT Foundation
inferredcites →https://doi.org/10.1207/s15326888chc3101_4openalex-snapshot
STARBRIGHT World: Effects of an Electronic Network on the Social Environment of Children With Life-Threatening Illnesses
inferredcites →https://doi.org/10.1207/s15326942dn2401_03openalex-snapshot
An Investigation Into Age and Gender Differences in Human Kamin Blocking, Using a Computerized Task
inferredcites →https://doi.org/10.1207/s15327809jls1004new_1openalex-snapshot
Identity Construction Environments: Developing Personal and Moral Values Through the Design of a Virtual City
inferredcites →https://doi.org/10.1207/s15374424jccp3502_4openalex-snapshot
Road-Crossing Safety in Virtual Reality: A Comparison of Adolescents With and Without ADHD
inferredcites →https://doi.org/10.1207/s15516709cog0504_2openalex-snapshot
Toward a Theory of Intrinsically Motivating Instruction*
inferredcites →https://doi.org/10.1300/j017v20n01_05openalex-snapshot
“Funny Face”: Shareware for Child Counseling and Play Therapy
inferredcites →https://doi.org/10.1300/j087v23n03_13openalex-snapshot
Computer Intervention for Adolescent Children of Divorce
inferredcites →https://doi.org/10.1300/j407v11n01_06openalex-snapshot
Electronic Technology and Rehabilitation
inferredcites →https://doi.org/10.1300/j407v11n01_08openalex-snapshot
The Effect of Computerized Simulation Games on the Moral Development of Youth in Distress
inferredcites →https://doi.org/10.1300/j407v11n01_19openalex-snapshot
Memory for Goblins: A Computer Game for Assessing and Training Working Memory Skill
inferredcites →https://doi.org/10.17011/ht/urn.2005123openalex-snapshot
The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents
inferredcites →https://doi.org/10.2165/00115677-200007030-00004openalex-snapshot
The Health Hero?? Online Service
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PSYCHOLOGY OF COMPUTERS: XIV. COGNITIVE REHABILITATION THROUGH COMPUTER GAMES
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DEPENDENCE ON COMPUTER GAMES BY ADOLESCENTS
inferredcites →https://doi.org/10.3233/thc-2006-14103openalex-snapshot
Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games
inferredcites →https://doi.org/10.5993/ajhb.24.4.3openalex-snapshot
Preliminary Evaluation of a Multimedia Violence Prevention Program for Adolescents

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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CatHill: Emotion-Based Interactive Storytelling Game as a Digital Mental Health Intervention
inferred← citeshttps://doi.org/10.1145/3678884.3681858openalex-snapshot
Towards Culturally Adaptive Large Language Models in Mental Health: Using ChatGPT as a Case Study
inferred← citeshttps://doi.org/10.1145/3706598.3714275openalex-snapshot
SandTouch: Empowering Virtual Sand Art in VR with AI Guidance and Emotional Relief
inferred← citeshttps://doi.org/10.1161/cir.0b013e318219661dopenalex-snapshot
The Power of Play: Innovations in Getting Active Summit 2011
inferred← citeshttps://doi.org/10.1177/0253717620952160openalex-snapshot
Telepsychiatry and the Role of Artificial Intelligence in Mental Health in Post-COVID-19 India: A Scoping Review on Opportunities
inferred← citeshttps://doi.org/10.1177/10398562211022751openalex-snapshot
A narrative literature review: the application of video games as therapeutic tools for psychological therapy
inferred← citeshttps://doi.org/10.1177/1066480716679809openalex-snapshot
Gamers and Video Game Culture
inferred← citeshttps://doi.org/10.1177/1075547016648151openalex-snapshot
Communication Strategies and New Media Platforms
inferred← citeshttps://doi.org/10.1177/1362361313499827openalex-snapshot
The uses of cognitive training technologies in the treatment of autism spectrum disorders
inferred← citeshttps://doi.org/10.1186/1471-2431-14-222openalex-snapshot
Promoting effective child development practices in the first year of life: does timing make a difference?
inferred← citeshttps://doi.org/10.1186/1745-6215-14-69openalex-snapshot
Task-oriented training with computer gaming in people with rheumatoid arthritis or osteoarthritis of the hand: study protocol of a randomized controlled pilot trial
inferred← citeshttps://doi.org/10.1186/s13063-019-3859-5openalex-snapshot
Cognitive-behavioral intervention via interactive multimedia online video game for active aging: study protocol for a randomized controlled trial
inferred← citeshttps://doi.org/10.1192/bjb.2019.66openalex-snapshot
Online psychotherapy: trailblazing digital healthcare
inferred← citeshttps://doi.org/10.1201/9781315317083-7openalex-snapshot
Chapter 6 Biometrics in Gaming and Entertainment Technologies
inferred← citeshttps://doi.org/10.12688/f1000research.5689.1openalex-snapshot
Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients
inferred← citeshttps://doi.org/10.12688/f1000research.5689.2openalex-snapshot
Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients
inferred← citeshttps://doi.org/10.12688/f1000research.5689.3openalex-snapshot
Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients
inferred← citeshttps://doi.org/10.12688/f1000research.5689.4openalex-snapshot
Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients
inferred← citeshttps://doi.org/10.12688/f1000research.5689.5openalex-snapshot
Case Report: "ADHD Trainer": the mobile application that enhances cognitive skills in ADHD patients [version 5; referees: 2 approved, 1 approved with reservations]
inferred← citeshttps://doi.org/10.12691/ajnr-3-2-2openalex-snapshot
The Relationship between Healthy Lifestyle Behaviors and Health Locus of Control among Nursing and Midwifery Students
inferred← citeshttps://doi.org/10.13092/lo.87.4178openalex-snapshot
Mental health and Islamic religion online: An intertextual analysis
inferred← citeshttps://doi.org/10.13186/group.41.4.0281openalex-snapshot
Technological Development Creates Social Opportunity: Online Group Counseling for Postpartum Women
inferred← citeshttps://doi.org/10.14201/eks.19522openalex-snapshot
Enfoque desde una perspectiva bibliométrica de la aplicación educativa de la realidad virtual en personas con Trastorno del Espectro Autista
inferred← citeshttps://doi.org/10.14201/eks.22553openalex-snapshot
Enfoque desde una perspectiva bibliométrica de la aplicación educativa de la realidad virtual en personas con Trastorno del Espectro Autista
inferred← citeshttps://doi.org/10.14257/ijbsbt.2014.6.1.15openalex-snapshot
User Interface of Interactive Media Art Works using Five senses as Play Therapy
inferred← citeshttps://doi.org/10.14288/1.0135566openalex-snapshot
Online therapy : client and counsellor experiences
inferred← citeshttps://doi.org/10.14704/web/v16i1openalex-snapshot
inferred← citeshttps://doi.org/10.1515/bams-2013-0012openalex-snapshot
Serious games in medicine
inferred← citeshttps://doi.org/10.15285/maruaebd.745490openalex-snapshot
DEHB’li Çocuklara Uygulanan Oyun Programının Öncesi ve Sonrasında Semptom Düzeylerinin Kontrol Grubuyla Karşılaştırılması
inferred← citeshttps://doi.org/10.1556/2006.6.2017.002openalex-snapshot
Video gaming and gaming addiction in transgender people: An exploratory study
inferred← citeshttps://doi.org/10.17083/ijsg.v2i3.75openalex-snapshot
Validation of Serious Games
inferred← citeshttps://doi.org/10.17918/etd-6890openalex-snapshot
Game-based learning and children with ADHD
inferred← citeshttps://doi.org/10.18517/ijaseit.8.4-2.6793openalex-snapshot
Interactive Games Using Hand-Eye Coordination Method for Autistic Children Therapy
inferred← citeshttps://doi.org/10.18682/cdc.vi110.4066openalex-snapshot
Los efectos positivos de jugar videojuegos y su aplicación en entornos no lúdicos
inferred← citeshttps://doi.org/10.2147/ndt.s94669openalex-snapshot
A prosocial online game for social cognition training in adolescents with high-functioning autism: an fMRI study
inferred← citeshttps://doi.org/10.2196/13242openalex-snapshot
An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study
inferred← citeshttps://doi.org/10.2196/42025openalex-snapshot
An Exposure-Based Video Game (Dr. Zoo) to Reduce Needle Phobia in Children Aged 3 to 6 Years: Development and Mixed Methods Pilot Study
inferred← citeshttps://doi.org/10.2196/47504openalex-snapshot
Learnings From Implementation of Technology-Enabled Mental Health Interventions in India: Implementation Report
inferred← citeshttps://doi.org/10.2196/games.3274openalex-snapshot
Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study
inferred← citeshttps://doi.org/10.22377/ijpba.v14i04.2101openalex-snapshot
inferred← citeshttps://doi.org/10.26686/wgtn.12331268openalex-snapshot
Serious games for mental health: Are they accessible, feasible, and effective? A systematic review and meta-analysis
inferred← citeshttps://doi.org/10.26686/wgtn.12331268.v2openalex-snapshot
Serious games for mental health: Are they accessible, feasible, and effective? A systematic review and meta-analysis
inferred← citeshttps://doi.org/10.30574/ijsra.2023.9.2.0555openalex-snapshot
Digital technologies for students with ADHD
inferred← citeshttps://doi.org/10.3109/01612840.2014.978961openalex-snapshot
Video Games as Nursing Interventions
inferred← citeshttps://doi.org/10.3109/09638237.2012.664302openalex-snapshot
Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study
inferred← citeshttps://doi.org/10.31219/osf.io/gef6hopenalex-snapshot
Mobile Game vs. Digital Text: Gameplay Boosts Situational Interest, Satisfaction and Emotional Engagement
inferred← citeshttps://doi.org/10.31586/ojer.2023.617openalex-snapshot
Videogame Education as an Anxiety Treatment between Middle-Year Students Post-Covid 19
inferred← citeshttps://doi.org/10.32657/10356/53394openalex-snapshot
Learning efficacy and user acceptance of a game-based social skills learning environment
inferred← citeshttps://doi.org/10.32920/25164632openalex-snapshot
Encouraging Student Agency Using Gamification & Game-Based Learning to Support Student Mental Health
inferred← citeshttps://doi.org/10.32920/25164632.v1openalex-snapshot
Encouraging Student Agency Using Gamification & Game-Based Learning to Support Student Mental Health
inferred← citeshttps://doi.org/10.3389/fpsyg.2018.01837openalex-snapshot
Explicit Mental Health Messaging Promotes Serious Video Game Selection in Youth With Elevated Mental Health Symptoms
inferred← citeshttps://doi.org/10.3389/fpsyt.2016.00209openalex-snapshot
Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis
inferred← citeshttps://doi.org/10.3389/fpsyt.2022.798480openalex-snapshot
Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review
inferred← citeshttps://doi.org/10.3389/fpubh.2023.1289545openalex-snapshot
Arts therapies for mental disorders in COVID-19 patients: a comprehensive review
inferred← citeshttps://doi.org/10.3390/children9101528openalex-snapshot
ADHD-Gaming Disorder Comorbidity in Children and Adolescents: A Narrative Review
inferred← citeshttps://doi.org/10.3390/healthcare11121767openalex-snapshot
Putting the Gaming Experience at the Center of the Therapy—The Video Game Therapy® Approach
inferred← citeshttps://doi.org/10.3390/ijerph110100749openalex-snapshot
Adaptive Tele-Therapies Based on Serious Games for Health for People with Time-Management and Organisational Problems: Preliminary Results
inferred← citeshttps://doi.org/10.3390/ijerph16071197openalex-snapshot
Considerations for Designing Context-Aware Mobile Apps for Mental Health Interventions
inferred← citeshttps://doi.org/10.3390/ijerph17228617openalex-snapshot
The Role of the Avatar in Gaming for Trans and Gender Diverse Young People
inferred← citeshttps://doi.org/10.3390/journalmedia7010041openalex-snapshot
The Emotional Toll of Conflict Reporting: Institutional, Cultural, and Audience Pressures in Pakistani Journalism
inferred← citeshttps://doi.org/10.3390/life11080775openalex-snapshot
Biochemical Correlates of Video Game Use: From Physiology to Pathology. A Narrative Review
inferred← citeshttps://doi.org/10.36548/jitdw.2019.1.003openalex-snapshot
VIRTUAL REALITY GAMING TECHNOLOGY FOR MENTAL STIMULATION AND THERAPY
inferred← citeshttps://doi.org/10.3917/cont.057.0221openalex-snapshot
Les jeux vidéo dans le soin
inferred← citeshttps://doi.org/10.3991/ijac.v8i3.4897openalex-snapshot
Tobias in the Zoo – A Serious Game for Children with Autism Spectrum Disorders
inferred← citeshttps://doi.org/10.3991/ijes.v7i3.11178openalex-snapshot
Effectiveness of Assessment, Diagnostic and Intervention ICT Tools for Children and Adolescents with ADHD
inferred← citeshttps://doi.org/10.4018/978-1-4666-1903-6.ch003openalex-snapshot
Rehabilitation Gaming
inferred← citeshttps://doi.org/10.4018/978-1-4666-4438-0.ch002openalex-snapshot
Assistive Technologies for Brain-Injured Gamers
inferred← citeshttps://doi.org/10.4018/978-1-4666-5071-8.ch008openalex-snapshot
Rehabilitation Gaming
inferred← citeshttps://doi.org/10.4018/978-1-4666-5888-2.ch634openalex-snapshot
Technology and Mental Health
inferred← citeshttps://doi.org/10.4018/978-1-4666-8175-0.ch004openalex-snapshot
Video Games and Health
inferred← citeshttps://doi.org/10.4018/978-1-4666-8200-9.ch056openalex-snapshot
Assistive Technologies for Brain-Injured Gamers
inferred← citeshttps://doi.org/10.4018/978-1-4666-9522-1.ch017openalex-snapshot
Online Prevention and Early Intervention in the Field of Psychiatry Using Gamification in Internet Interventions
inferred← citeshttps://doi.org/10.4018/978-1-4666-9986-1.ch013openalex-snapshot
Serious Games and Gamified Tools for Psychological Intervention
inferred← citeshttps://doi.org/10.4018/978-1-5225-0513-6.ch008openalex-snapshot
A Game-Based Approach to Teaching Social Problem-Solving Skills
inferred← citeshttps://doi.org/10.4018/978-1-5225-0778-9.ch012openalex-snapshot
Online Prevention and Early Intervention in the Field of Psychiatry Using Gamification in Internet Interventions
inferred← citeshttps://doi.org/10.4018/978-1-5225-2255-3.ch284openalex-snapshot
Clinical Use of Video Games
inferred← citeshttps://doi.org/10.4018/978-1-5225-3958-2.ch011openalex-snapshot
Being a Child Is a “Serious Game”
inferred← citeshttps://doi.org/10.4018/978-1-5225-5198-0.ch028openalex-snapshot
A Game-Based Approach to Teaching Social Problem-Solving Skills
inferred← citeshttps://doi.org/10.4018/978-1-5225-5469-1.ch031openalex-snapshot
Serious Games and Gamified Tools for Psychological Intervention
inferred← citeshttps://doi.org/10.4018/978-1-5225-7036-3.ch021openalex-snapshot
Being a Child Is a “Serious Game”
inferred← citeshttps://doi.org/10.4018/978-1-5225-7601-3.ch007openalex-snapshot
Clinical Use of Video Games
inferred← citeshttps://doi.org/10.4081/ripppo.2016.182openalex-snapshot
Acceptability of an adventure video game in the treatment of female adolescents with symptoms of depression
inferred← citeshttps://doi.org/10.4103/jehp.jehp_923_23openalex-snapshot
Disorder and rehabilitation: The paradox of digital games and vulnerabilities
inferred← citeshttps://doi.org/10.46569/20.500.12680/qb98mn641openalex-snapshot
Virtual Reality (VR) Predisposition: Examining the Impact on User Presence and Motivation
inferred← citeshttps://doi.org/10.51698/aloma.2015.33.2.59-66openalex-snapshot
Nuevas tecnologías como estrategia terapéutica complementaria para el Trastorno de Juego
inferred← citeshttps://doi.org/10.5455/aim.2017.25.240-246openalex-snapshot
Telemental Health Care, an Effective Alternative to Conventional Mental Care: a Systematic Review
inferred← citeshttps://doi.org/10.5507/pdf.18.24454047openalex-snapshot
Počítačové hry a jejich místo v životě člověka
inferred← citeshttps://doi.org/10.5944/ap.18.1.29455openalex-snapshot
Intervención psicológica online en un caso de sintomatología fóbica infantil desde la Terapia de Juego Cognitivo Conductual durante el confinamiento por COVID-19
inferred← citeshttps://doi.org/10.6035/14101.2019.142529openalex-snapshot
Analysis and Development of a Platform for Generating Context-Aware Apps for Mental Health
inferred← citeshttps://doi.org/10.7557/ejcgc.v16i2.8039openalex-snapshot
The arena of teamwork
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.