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Gamification: What it is, and how to fight it

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/mar.10006openalex-snapshot
Consumer resistance in a world of advertising clutter: The case of Adbusters
inferredcites →https://doi.org/10.1007/978-3-319-29553-4_7openalex-snapshot
Make-Believe in Gameful and Playful Design
inferredcites →https://doi.org/10.1016/0304-405x(76)90026-xopenalex-snapshot
Theory of the firm: Managerial behavior, agency costs and ownership structure
inferredcites →https://doi.org/10.1016/j.destud.2008.05.001openalex-snapshot
RE:Definitions of use
inferredcites →https://doi.org/10.1016/s0278-1204(08)00005-4openalex-snapshot
From the culture industry to the society of the spectacle: Critical theory and the situationist international
inferredcites →https://doi.org/10.1057/978-1-137-55649-3openalex-snapshot
Metric Power
inferredcites →https://doi.org/10.1080/00393541.2004.11651778openalex-snapshot
Visual Culture Jam: Art, Pedagogy, and Creative Resistance
inferredcites →https://doi.org/10.1080/10400419.2003.9651418openalex-snapshot
Cases of Social Innovation: Lessons From Two Innovations in the 20th Century
inferredcites →https://doi.org/10.1093/oaj/27.3.365openalex-snapshot
The Situationist International, Surrealism, and the Difficult Fusion of Art and Politics
inferredcites →https://doi.org/10.1108/ajim-11-2015-0182openalex-snapshot
Playing with science
inferredcites →https://doi.org/10.1111/1467-954x.12051openalex-snapshot
Rhythm and Noise: The City, Memory and the Archive
inferredcites →https://doi.org/10.1111/1467-954x.12312openalex-snapshot
‘You're Not Going Anywhere’: Employee Retention, Symbolic Violence and the Structuring of Subordination in a UK-Based Call Centre
inferredcites →https://doi.org/10.1111/1468-2427.00369openalex-snapshot
The Strange Respectability of the Situationist City in the Society of the Spectacle
inferredcites →https://doi.org/10.1145/2181037.2181040openalex-snapshot
From game design elements to gamefulness
inferredcites →https://doi.org/10.1177/0094306118755396vvopenalex-snapshot
Working the Phones: Control and Resistance in Call Centres
inferredcites →https://doi.org/10.1177/0263276406067096openalex-snapshot
The Nostalgias of Situationist Subversion
inferredcites →https://doi.org/10.1177/030981680408400108openalex-snapshot
The legacy of the Situationist International: The production of situations of creative resistance
inferredcites →https://doi.org/10.1177/0725513616689399openalex-snapshot
Fighting games and Go
inferredcites →https://doi.org/10.1177/0893318907309931openalex-snapshot
Spectacles of Resistance and Resistance of Spectacles
inferredcites →https://doi.org/10.1177/1461444815604328openalex-snapshot
The quantified self: What counts in the neoliberal workplace
inferredcites →https://doi.org/10.1177/1555412005281779openalex-snapshot
Playful Identities, or the Ludification of Culture
inferredcites →https://doi.org/10.1177/2050157916678271openalex-snapshot
Pokémon ’s progressive revelation: Notes on 20 years of game design
inferredcites →https://doi.org/10.1215/07990537-2739812openalex-snapshot
The Refusal of Work: From the Postemancipation Caribbean to Post-Fordist Empire
inferredcites →https://doi.org/10.1215/9780822394723openalex-snapshot
The Problem with Work
inferredcites →https://doi.org/10.1515/9780773571068openalex-snapshot
Digital Play
inferredcites →https://doi.org/10.1515/9780822390169-009openalex-snapshot
Capital: A Critique of Political Economy
inferredcites →https://doi.org/10.1515/9789048523030openalex-snapshot
Playful Identities
inferredcites →https://doi.org/10.17705/1jais.00144openalex-snapshot
Boundary Objects in Design: An Ecological View of Design Artifacts
inferredcites →https://doi.org/10.22439/fs.v0i0.2465openalex-snapshot
A Genealogy of Homo-Economicus: Neoliberalism and the Production of Subjectivity
inferredcites →https://doi.org/10.2307/2090095openalex-snapshot
Man, Play, and Games.
inferredcites →https://doi.org/10.2307/258907openalex-snapshot
Foucault, Power/Knowledge, and Its Relevance for Human Resource Management
inferredcites →https://doi.org/10.2307/2930195openalex-snapshot
The Great Sideshow of the Situationist International
inferredcites →https://doi.org/10.2307/jj.2353928.14openalex-snapshot
Revolution of Everyday Life
inferredcites →https://doi.org/10.25969/mediarep/654openalex-snapshot
Gamification: Rethinking ‘Playing the Game’ with Jacques Henriot
inferredcites →https://doi.org/10.26503/dl.v2009i1.409openalex-snapshot
What We Talk About When We Talk About Game Aesthetics
inferredcites →https://doi.org/10.4135/9781452206905.n541openalex-snapshot
Principles of Scientific Management, The
inferredcites →https://doi.org/10.4324/9780203210260openalex-snapshot
The Most Radical Gesture
inferredcites →https://doi.org/10.4324/9780203703380-2openalex-snapshot
The Principles of Scientific Management
inferredcites →https://doi.org/10.5040/9781350251151openalex-snapshot
The Refusal of Work
inferredcites →https://doi.org/10.5117/9789089646392openalex-snapshot
Playful Identities: The Ludification of Digital Media Cultures
inferredcites →https://doi.org/10.5465/amr.1993.9309035149openalex-snapshot
FOUCAULT, POWER/KNOWLEDGE, AND ITS RELEVANCE FOR HUMAN RESOURCE MANAGEMENT
inferredcites →https://doi.org/10.5860/choice.30-3774openalex-snapshot
Shaping technology/building society
inferredcites →https://doi.org/10.5860/choice.46-1310openalex-snapshot
The Pleasures of computer gaming: essays on cultural history, theory and aesthetics
inferredcites →https://doi.org/10.7551/mitpress/10042.001.0001openalex-snapshot
Play Matters

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.5345142openalex-extracted
Platform work and labour legislation in India: Women's engagement and the role of gender
inferred← citeshttps://doi.org/10.1002/9781119821557.refsopenalex-snapshot
References
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Platform‐mediated Informal Employment, the State, and Labor Politics in China
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Acting authentically: Using play to cultivate authentic interrelating in role performance
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The Game of Making Money: How Rural Migrant Delivery Riders Are Motivated to Work Very Long Hours in China
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Gamification for Education: Review of Current Publications
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Supporting Cultural Heritage Preservation Through Game-Based Crowdsourcing
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Motivating Employees in a Globalized Economy: The Moral Legitimacy of Applying Gamification in a Corporate Context
inferred← citeshttps://doi.org/10.1007/978-3-030-19458-1_3openalex-snapshot
“Fifteen Million Merits”: Gamification, Spectacle, and Neoliberal Aspiration
inferred← citeshttps://doi.org/10.1007/978-3-030-28258-5_5openalex-snapshot
It’s All in the Game: Emancipation in Digitalized Working Environments
inferred← citeshttps://doi.org/10.1007/978-3-030-45545-3_7openalex-snapshot
Expanding the Video Game Concept: The Perceptual and Epistemological Bases of the Digital Objects
inferred← citeshttps://doi.org/10.1007/978-3-030-65291-3_20openalex-snapshot
Perspectives on Scales, Contexts, and Directionality of Collaborations in and Around Virtual Worlds and Video Games
inferred← citeshttps://doi.org/10.1007/978-3-030-68207-1_2openalex-snapshot
Seven Points to Reappropriate Gamification
inferred← citeshttps://doi.org/10.1007/978-3-030-76986-4_10openalex-snapshot
Implementing Quiz Apps as Game-Based Learning Tools in Higher Education for the Enhancement of Learning Motivation
inferred← citeshttps://doi.org/10.1007/978-3-030-98764-0_12openalex-snapshot
Ludic Leadership: The Counter-Intuitive Case for Playing Games in the Life Science Industry
inferred← citeshttps://doi.org/10.1007/978-3-031-31949-5_8openalex-snapshot
The Dark Aspects of Gamification in Education
inferred← citeshttps://doi.org/10.1007/978-3-031-32653-0_6openalex-snapshot
AI-Enabled Gamification in Education
inferred← citeshttps://doi.org/10.1007/978-3-031-49147-4_7openalex-snapshot
Managing the Will: Managerial Normativity from the Wage Society to the Platform Age
inferred← citeshttps://doi.org/10.1007/978-3-031-63223-5_2openalex-snapshot
Gamified Crowd Management Utilizing AR and Computer Vision on the Edge
inferred← citeshttps://doi.org/10.1007/978-3-031-73823-4_25openalex-snapshot
Playing with Cultural Heritage. Reflections and Experiences Between Analogue and Digital
inferred← citeshttps://doi.org/10.1007/978-3-031-77500-0_15-1openalex-snapshot
Platform Work in Latin America
inferred← citeshttps://doi.org/10.1007/978-3-032-02754-2_1openalex-snapshot
Introduction: Digital Technology, Algorithmic Governance and the Nordic Model
inferred← citeshttps://doi.org/10.1007/978-3-032-02774-0_7openalex-snapshot
Hungarian Trade Unions, Platform Workers and Workplace Democracy: New Challenges for Post-Socialist Labour Movements
inferred← citeshttps://doi.org/10.1007/978-3-319-68845-9_109-1openalex-snapshot
Motivating Employees in a Globalized Economy: The Moral Legitimacy of Applying Gamification in a Corporate Context
inferred← citeshttps://doi.org/10.1007/978-3-476-05845-4_11openalex-snapshot
Motivating Employees in a Globalised Economy. The Moral Legitimacy of Applying Gamification in a Corporate Context
inferred← citeshttps://doi.org/10.1007/978-3-658-31480-4_49-1openalex-snapshot
Gamification, Serious Games und politische Beteiligung
inferred← citeshttps://doi.org/10.1007/978-3-658-45130-1_3openalex-snapshot
Level 2 – Gamifizierung
inferred← citeshttps://doi.org/10.1007/978-3-658-48447-7_3openalex-snapshot
Level 2 // Gamification
inferred← citeshttps://doi.org/10.1007/978-3-658-49531-2_4openalex-snapshot
„Du fährst wie ein Pro. Jetzt ist es an der Zeit, auch wie ein Pro Umsätze zu erzielen.“ Das Spiel als Subjektivierungsinstanz in der Arbeitswelt
inferred← citeshttps://doi.org/10.1007/978-981-95-1841-8_6openalex-snapshot
Labour Process and Manufacturing Consent in Platform Capitalism
inferred← citeshttps://doi.org/10.1007/978-981-95-3658-0_90openalex-snapshot
Algorithmic Governance
inferred← citeshttps://doi.org/10.1007/978-981-96-0201-8_43openalex-snapshot
Enhancing Student Engagement Through AI and Gamification: A Holistic Approach in Education
inferred← citeshttps://doi.org/10.1007/s10551-023-05584-wopenalex-snapshot
Redemption Through Play? Exploring the Ethics of Workplace Gamification
inferred← citeshttps://doi.org/10.1007/s11301-026-00596-yopenalex-snapshot
A systematic literature review of gamification in HRM using the TCCM model framework
inferred← citeshttps://doi.org/10.1007/s11609-025-00570-7openalex-snapshot
Grenzauflösungen: Arbeit, Aktivität und Freiwilligkeit im digitalisierten Kapitalismus
inferred← citeshttps://doi.org/10.1007/s41027-026-00628-xopenalex-snapshot
Labour Process and Contested Spatial Orders in South Africa’s Gig Economy
inferred← citeshttps://doi.org/10.1007/s41978-025-00184-6openalex-snapshot
Video Games in/as Culture: The Evolving Cultural Significance of Video Games
inferred← citeshttps://doi.org/10.1007/s42979-021-00472-4openalex-snapshot
Beyond Classical Definition: The Non-definition of Gamification
inferred← citeshttps://doi.org/10.1016/j.cities.2017.12.021openalex-snapshot
Cities and the politics of gamification
inferred← citeshttps://doi.org/10.1016/j.diggeo.2020.100004openalex-snapshot
Pay to play? Subverting the digital economy of Pokémon Go in the smart city
inferred← citeshttps://doi.org/10.1016/j.diggeo.2025.100134openalex-snapshot
Platforming space: How food delivery platforms optimize users through physical, digital, and virtual space
inferred← citeshttps://doi.org/10.1016/j.enpol.2018.07.013openalex-snapshot
Differentiating ‘the user’ in DSR: Developing demand side response in advanced economies
inferred← citeshttps://doi.org/10.1016/j.geoforum.2023.103848openalex-snapshot
Playful finance: Gamification and intermediation in FinTech economies
inferred← citeshttps://doi.org/10.1016/j.heliyon.2024.e36485openalex-snapshot
The multidimensional influence structure of college students’ online gamified learning engagement: A hybrid design based on QCA-SEM
inferred← citeshttps://doi.org/10.1016/j.jce.2024.08.001openalex-snapshot
The impact of an online game-based financial education course: Multi-country experimental evidence
inferred← citeshttps://doi.org/10.1016/j.techfore.2023.123018openalex-snapshot
Gig to the left, algorithms to the right: A case study of the dark sides in the gig economy
inferred← citeshttps://doi.org/10.1017/9781009254571.008openalex-snapshot
Gambling Away Fraud: Tax and Speculative Governance in Slovakia
inferred← citeshttps://doi.org/10.1017/bjt.2023.6openalex-snapshot
Five experimentations in computer vision: seeing (through) images from Large Scale Vision Datasets
inferred← citeshttps://doi.org/10.1080/00343404.2021.1910229openalex-snapshot
Powering the local review engine at Yelp and Google: intensive and extensive approaches to crowdsourcing spatial data
inferred← citeshttps://doi.org/10.1080/01296612.2024.2364512openalex-snapshot
Gamification of digital labour: the platformization of queer community and gender disobedience in China
inferred← citeshttps://doi.org/10.1080/0144929x.2025.2541223openalex-snapshot
Reversing the dark side of gamification: a study of the influence of interpersonal interaction gamification on ethical behaviour
inferred← citeshttps://doi.org/10.1080/01956051.2021.1871584openalex-snapshot
Algorithmic Intimacy, Prosthetic Memory, and Gamification inBlack Mirror
inferred← citeshttps://doi.org/10.1080/01972243.2023.2241470openalex-snapshot
Business as usual? How gamification transforms internal party democracy
inferred← citeshttps://doi.org/10.1080/02614367.2026.2637492openalex-snapshot
The gamified life: corporate gamification, simulation of play, and the reappropriation of leisure
inferred← citeshttps://doi.org/10.1080/08164649.2024.2344219openalex-snapshot
Designing a Greedy and Earth-Devouring Cat: Towards a Critical Feminist Approach to Gamification
inferred← citeshttps://doi.org/10.1080/09585192.2020.1867615openalex-snapshot
Fair’s fair: psychological contracts and power in platform work
inferred← citeshttps://doi.org/10.1080/10447318.2021.1952804openalex-snapshot
The Impact of Gamification on Macro- and Micro-level Social structures—The Case of an Industrial Organization
inferred← citeshttps://doi.org/10.1080/10447318.2024.2346690openalex-snapshot
Examining the Commonalities and Differences Between Gamblification and Gamification: A Theoretical Perspective
inferred← citeshttps://doi.org/10.1080/11745398.2026.2638210openalex-snapshot
From profession to play: hedonic and eudaimonic enjoyment in professional esports
inferred← citeshttps://doi.org/10.1080/13608746.2024.2413857openalex-snapshot
The relevance and resilience of the cordon sanitaire in Portugal: the March 2024 legislative elections
inferred← citeshttps://doi.org/10.1080/1369118x.2021.1994630openalex-snapshot
Zhibo gonghui: China’s ‘live-streaming guilds’ of manipulation experts
inferred← citeshttps://doi.org/10.1080/1369118x.2022.2097016openalex-snapshot
You make me feel … autonomous or controlled: A mixed-method study on for- and non-profit platform organizations
inferred← citeshttps://doi.org/10.1080/1369183x.2024.2379641openalex-snapshot
At your service: the mobilities, rhythms and everyday lives of migrant labour in the gig economy
inferred← citeshttps://doi.org/10.1080/14747731.2025.2499421openalex-snapshot
Representation, regulation and voice of immigrant couriers and platform drivers in Portugal
inferred← citeshttps://doi.org/10.1080/14797585.2019.1631997openalex-snapshot
I’m not playing: gamification, mental illness, and neoliberal subjectivity
inferred← citeshttps://doi.org/10.1080/15405702.2026.2673313openalex-snapshot
Introduction: helping and understanding people with video games
inferred← citeshttps://doi.org/10.1080/15512169.2026.2696065openalex-snapshot
“Putting Students in the Simulation Designer’s Seat”
inferred← citeshttps://doi.org/10.1080/17450101.2025.2532399openalex-snapshot
Food warriors: app-based delivery on electric micromobilities
inferred← citeshttps://doi.org/10.1080/17511321.2023.2250922openalex-snapshot
What is a metagame?
inferred← citeshttps://doi.org/10.1080/17530350.2021.1882537openalex-snapshot
‘Level up your money game’: an analysis of gamification discourse in financial services
inferred← citeshttps://doi.org/10.1080/17530350.2022.2120054openalex-snapshot
Peiwan: the cruel optimism of China’s online ‘play companions’
inferred← citeshttps://doi.org/10.1080/17544750.2019.1583260openalex-snapshot
Virtual gifting on China’s live streaming platforms: hijacking the online gift economy
inferred← citeshttps://doi.org/10.1080/21598282.2023.2253051openalex-snapshot
The New in the Old: Subsumption and Reserve Army on Digital Platforms
inferred← citeshttps://doi.org/10.1086/731316openalex-snapshot
Effort Traps: Socially Structured Striving and the Reproduction of Disadvantage
inferred← citeshttps://doi.org/10.1086/734652openalex-snapshot
Consumer Activism in the Metaverse: A Framework for Virtualized Protest as Playful Resistance
inferred← citeshttps://doi.org/10.1088/1742-6596/1874/1/012023openalex-snapshot
Malware Awareness Tool for Internet Safety using Gamification Techniques
inferred← citeshttps://doi.org/10.1093/oxfordhb/9780197510636.013.14openalex-snapshot
Technology, Labor, and the Gig Economy
inferred← citeshttps://doi.org/10.1093/oxfordhb/9780197653609.013.37openalex-snapshot
Epistemic Infrastructures of Moral Decision-Making in the Ethics of Autonomous Driving
inferred← citeshttps://doi.org/10.1093/ser/mwab028openalex-snapshot
Odds stacked against workers: datafied gamification on Chinese and American food delivery platforms
inferred← citeshttps://doi.org/10.1101/2021.11.09.21266103openalex-snapshot
Prevalence of and risk factors for burnout and occupational stress among couriers: A systematic review
inferred← citeshttps://doi.org/10.1108/bpmj-08-2021-0564openalex-snapshot
Understanding the effectiveness of gamification in an industrial work process: an experimental approach
inferred← citeshttps://doi.org/10.1108/joe-06-2025-0084openalex-snapshot
Ethical design: a post-Lacanian ethnography of a serious healthcare game
inferred← citeshttps://doi.org/10.1108/s0277-283320230000035003openalex-snapshot
‘It’s Simple, If You Stand Still You Do Not Get Paid': Piece Wage Games as Indirect Modality of Control in the Platform-mediated Food Delivery Sector
inferred← citeshttps://doi.org/10.1109/iceei52609.2021.9611101openalex-snapshot
Low-Fidelity Testing of Gamification Application for Low Cognitive Users
inferred← citeshttps://doi.org/10.1111/1748-8583.12258openalex-snapshot
Algorithmic management and app‐work in the gig economy: A research agenda for employment relations and HRM
inferred← citeshttps://doi.org/10.1111/anti.12917openalex-snapshot
Gaming the System: Tactical Workarounds and the Production of Antagonistic Subjectivities among Migrant Platform Workers in Italy
inferred← citeshttps://doi.org/10.1111/dech.70003openalex-snapshot
‘I Love Being My Own Boss (But the Work is Killing Me)’: Ride‐hail Drivers’ Contradictory Ideas about Work in African Cities
inferred← citeshttps://doi.org/10.1111/jtsb.12428openalex-snapshot
Post‐Legitimate Society
inferred← citeshttps://doi.org/10.1111/ntwe.12272openalex-snapshot
Platform couriers' self‐exploitation: The case study of Glovo
inferred← citeshttps://doi.org/10.1111/ntwe.12324openalex-snapshot
Gamification From Below as by Form of Resistance: Algorithm Control, Precarity, and Resistance Dynamic of Indonesian Gig Workers
inferred← citeshttps://doi.org/10.1111/ntwe.70013openalex-snapshot
‘Beating the App’ or Pyrrhic Victories? Gamification, Workaholism and FoMo in UK Food‐Delivery Platforms
inferred← citeshttps://doi.org/10.1111/ntwe.70039openalex-snapshot
Platforming Autonomy and Applying Control: Private Hire Drivers' Struggles and the Platform Mode of Management
inferred← citeshttps://doi.org/10.1111/soc4.13192openalex-snapshot
Labor‐capital relations on digital platforms: Organization, algorithmic discipline and the social factory again
inferred← citeshttps://doi.org/10.1145/3291533.3291562openalex-snapshot
Calling HCI professionals into health research
inferred← citeshttps://doi.org/10.1145/3474690openalex-snapshot
Respawn, Reload, Relate
inferred← citeshttps://doi.org/10.1145/3491102.3517581openalex-snapshot
Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task
inferred← citeshttps://doi.org/10.1145/3527546.3527551openalex-snapshot
Game over?
inferred← citeshttps://doi.org/10.1145/3544548.3580968openalex-snapshot
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale
inferred← citeshttps://doi.org/10.1145/3674829.3675066openalex-snapshot
Unveiling Two-Fold Gamification: Exploring the Agency Of DeliveryWorkers in Urban India
inferred← citeshttps://doi.org/10.1145/3686904openalex-snapshot
"Guilds" as Worker Empowerment and Control in a Chinese Data Work Platform
inferred← citeshttps://doi.org/10.1145/3711059openalex-snapshot
Rideshare Transparency: Translating Gig Worker Insights on AI Platform Design to Policy
inferred← citeshttps://doi.org/10.1145/3788052openalex-snapshot
FareShare: A Tool for Labor Organizers to Estimate Lost Wages and Contest Arbitrary AI and Algorithmic Deactivations CSCW016
inferred← citeshttps://doi.org/10.11606/t.12.2021.tde-30082023-191758openalex-snapshot
O trabalho, as práticas de gestão e os vínculos na economia >i /i<: um estudo com motoristas de aplicativos
inferred← citeshttps://doi.org/10.1163/22142312-bja10034openalex-snapshot
User Engagement against Online Far-Right Actions in Japan: Driven by High Perceptions of Personal Abilities and Benefits
inferred← citeshttps://doi.org/10.1163/24714607-bja10063openalex-snapshot
Beyond Algorithmic Control: Ordering and Delivery Platforms Labor Process in the Chilean Retail Production Network
inferred← citeshttps://doi.org/10.1177/00187267261431565openalex-snapshot
Playing with trash: How gamification fostered the early adoption of zero-waste practices
inferred← citeshttps://doi.org/10.1177/00380261231184755openalex-snapshot
Cards against gamification: Using a role-playing game to tell alternative futures in the gig economy
inferred← citeshttps://doi.org/10.1177/00380261261424969openalex-snapshot
Gamification, metrification and data fans in China: From lovebour to playbour
inferred← citeshttps://doi.org/10.1177/01622439261489331openalex-snapshot
From Optimization to Subversion : Sociotechnical Expressions of Agency in Platform Labor in Indonesia and the Philippines
inferred← citeshttps://doi.org/10.1177/0308518x20949266openalex-snapshot
“Just-in-Place” labor: Driver organizing in the Uber workplace
inferred← citeshttps://doi.org/10.1177/0309816820906356openalex-snapshot
Rediscovering the cash nexus, again: Subsumption and the labour–capital relation in platform work
inferred← citeshttps://doi.org/10.1177/0950017019836911openalex-snapshot
Platform-Capital’s ‘App-etite’ for Control: A Labour Process Analysis of Food-Delivery Work in Australia
inferred← citeshttps://doi.org/10.1177/0950017020952661openalex-snapshot
At Least I’m My Own Boss! Explaining Consent, Coercion and Resistance in Platform Work
inferred← citeshttps://doi.org/10.1177/09500170221150087openalex-snapshot
Labour Market Engineers: Reconceptualising Labour Market Intermediaries with the Rise of the Gig Economy in the United States
inferred← citeshttps://doi.org/10.1177/0973258621992644openalex-snapshot
The Role of Creative Communications and Gamification in Student Engagement in Higher Education: A Sentiment Analysis Approach
inferred← citeshttps://doi.org/10.1177/10468781231188392openalex-snapshot
Typologies and Features of Play in Mobile Games for Mental Wellbeing
inferred← citeshttps://doi.org/10.1177/10468781261459340openalex-snapshot
Undergraduate Nursing Students’ Experiences and Perceived Learning in a Digital Escape Room
inferred← citeshttps://doi.org/10.1177/1461444819885334openalex-snapshot
Human-aided artificial intelligence: Or, how to run large computations in human brains? Toward a media sociology of machine learning
inferred← citeshttps://doi.org/10.1177/14614448221079028openalex-snapshot
Gamification and work games: Examining consent and resistance among Uber drivers
inferred← citeshttps://doi.org/10.1177/14614448231201641openalex-snapshot
Supermarket ‘dark jobs’ and rapid grocery delivery: Transformations in labour, technology and logistics
inferred← citeshttps://doi.org/10.1177/14614448241254028openalex-snapshot
Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward
inferred← citeshttps://doi.org/10.1177/1527476419851077openalex-snapshot
The Affective Labor and Performance of Live Streaming on Twitch.tv
inferred← citeshttps://doi.org/10.1177/17499755221143835openalex-snapshot
Dystopian Games: Diagnosing Modernity as the Scene of Tests, Trials and Transformations
inferred← citeshttps://doi.org/10.1177/20438206221121652openalex-snapshot
Dispositions towards automation: Capital, technology, and labour relations in aeromobilities
inferred← citeshttps://doi.org/10.1177/20539517251407955openalex-snapshot
Algorithmicized bodies: Account nurturing behaviors on Chinese short video platforms
inferred← citeshttps://doi.org/10.1177/2056305119881694openalex-snapshot
“And Today’s Top Donator is”: How Live Streamers on Twitch.tv Monetize and Gamify Their Broadcasts
inferred← citeshttps://doi.org/10.1177/20563051251358748openalex-snapshot
Flame Badges and Virtual Pets: Gamified Sociality on Douyin
inferred← citeshttps://doi.org/10.1177/20570473211048029openalex-snapshot
China’s viral villages: Digital nationalism and the COVID-19 crisis on online video-sharing platform Bilibili
inferred← citeshttps://doi.org/10.1177/23780231261435044openalex-snapshot
Are There Service Work-Games of Resistance? “Work-Play” and Relational Resistance in Dance Club Waitstaff Work
inferred← citeshttps://doi.org/10.1177/27538702261432684openalex-snapshot
Digital literacy, esports, and DIY culture: Top-down and bottom-up approaches to twenty-first century competencies in Singapore
inferred← citeshttps://doi.org/10.1186/s12889-025-23916-5openalex-snapshot
What is known about the health of location-based and online web-based digital labour platform workers? A scoping review of the literature
inferred← citeshttps://doi.org/10.1186/s40711-026-00263-5openalex-snapshot
Digital trapped aspiration: the paradox of precarious formal labor in China’s boutique fashion sector
inferred← citeshttps://doi.org/10.1215/00382876-9443294openalex-snapshot
“Platformization” beyond the Point of Production
inferred← citeshttps://doi.org/10.12688/f1000research.131579.1openalex-snapshot
Game on: Can gamification enhance productivity?
inferred← citeshttps://doi.org/10.12688/f1000research.131579.2openalex-snapshot
Game on: Can gamification enhance productivity?
inferred← citeshttps://doi.org/10.12737/article_5afece51727676.80741661openalex-snapshot
Managementof Staffdevelopment In Public Authorities: Experience in the Use of Gamification Techniques
inferred← citeshttps://doi.org/10.13169/workorgalaboglob.14.1.0101openalex-snapshot
Work by app: algorithmic management and working conditions of Uber drivers in Brazil
inferred← citeshttps://doi.org/10.1332/273241721x16295434739161openalex-snapshot
Between automation and gamification: forms of labour control on crowdwork platforms
inferred← citeshttps://doi.org/10.1386/ap3_000019_1openalex-snapshot
It is all fun and games: Using gamification and serious gaming to bridge the practice–theory gap in a creative industries school
inferred← citeshttps://doi.org/10.1515/ijnes-2023-0078openalex-snapshot
The effectiveness of badging systems in engaging, motivating, and incentivizing students in the mastery of nursing licensure materials
inferred← citeshttps://doi.org/10.1515/ordo-2025-2003openalex-snapshot
Framing Business Ethical Discourses: How Moderation and Compromise Gravitate Towards Activism
inferred← citeshttps://doi.org/10.15173/glj.v14i3.5310openalex-snapshot
Wildcat Strike Season: The Origin and Limits of Platform Driver Protests during the COVID-19 Pandemic in Indonesia
inferred← citeshttps://doi.org/10.15581/015.xxi.2.59-90openalex-snapshot
La gamificación como herramienta para reducir los accidentes laborales viales en pymes y autónomos
inferred← citeshttps://doi.org/10.1561/1100000085openalex-snapshot
Modes of Uncertainty in HCI
inferred← citeshttps://doi.org/10.1590/15174522-112308openalex-snapshot
Hunger for profit: how food delivery platforms manage couriers in China
inferred← citeshttps://doi.org/10.1590/1982-3533.2023v32n3art06openalex-snapshot
Gerenciamento e disciplina algorítmica: uma análise focalizada em plataformas de emprego de elevada qualificação
inferred← citeshttps://doi.org/10.1590/s0034-759020210407openalex-snapshot
GAMIFICAÇÃO E TRABALHO UBERIZADO NAS EMPRESAS-APLICATIVO
inferred← citeshttps://doi.org/10.1590/s0034-759020210407xopenalex-snapshot
GAMIFICATION AND UBERIZED WORK IN APPLICATION COMPANIES
inferred← citeshttps://doi.org/10.1590/s0102-6992-202338010001openalex-snapshot
Organizing the digital working-class in Portugal during the Covid-19 pandemic
inferred← citeshttps://doi.org/10.17524/repec.v19.e3733openalex-snapshot
Gamification in accounting education using artificial intelligence algorithms
inferred← citeshttps://doi.org/10.18178/ijiet.2024.14.2.2040openalex-snapshot
Empowering Slow Learners: Gamification’s Impact on Students’ Engagement and Academic Performance in an LMS for Undergraduate Students
inferred← citeshttps://doi.org/10.18778/1733-8077.21.2.06openalex-snapshot
Affective Governmentality in Food Delivery Platforms: A Study of Bolt Food Riga Push Notifications
inferred← citeshttps://doi.org/10.20343/teachlearninqu.12.19openalex-snapshot
Unlocking the Potential in a Gamification-Based MOOC: Assessing Autonomous Learning and Self-Directed Learning Behaviors
inferred← citeshttps://doi.org/10.20396/tematicas.v32i63.18498openalex-snapshot
As muitas horas de um contrato zero hora
inferred← citeshttps://doi.org/10.21153/psj2024vol10no2art2078openalex-snapshot
V's Virtual Afterlife
inferred← citeshttps://doi.org/10.22409/contracampo.v39i1.42260openalex-snapshot
Contextualizing Platform Labor
inferred← citeshttps://doi.org/10.22409/contracampo.v40i2.50480openalex-snapshot
Platinar jogos
inferred← citeshttps://doi.org/10.24251/hicss.2022.547openalex-snapshot
The Food App is Watching You: The Relationship between Daily Algorithmic Control and Meaningful Work and the Role of Job Crafting
inferred← citeshttps://doi.org/10.26907/esd.21.1.06openalex-snapshot
Enhancing Learning Experiences: Development of an Interactive Gamification-Flipbook for Slow Learners
inferred← citeshttps://doi.org/10.28945/5278openalex-snapshot
Utilizing an SDL Approach in Designing a Gamification-Based MOOC to Enhance Autonomous Learning
inferred← citeshttps://doi.org/10.29173/cgs175openalex-snapshot
The Gamification of Responsible Gambling: A Critical Discussion of Emergent Techniques for Addressing Gambling-Related Harms
inferred← citeshttps://doi.org/10.29228/beytulhikme.71502openalex-snapshot
Gamification: A non-Duty Incentive
inferred← citeshttps://doi.org/10.29327/1334201.18-15openalex-snapshot
O jogo do Capital nas plataformas digitais. Quem é o verdadeiro vencedor na Gamificação?
inferred← citeshttps://doi.org/10.30650/ajte.v2i1.277openalex-snapshot
GAMIFICATION TO IMPROVE STUDENTS’ ENGAGEMENT IN LEARNING ENGLISH
inferred← citeshttps://doi.org/10.30962/ecomps.2926openalex-snapshot
Gamificação compulsória
inferred← citeshttps://doi.org/10.31235/osf.io/tk6v8openalex-snapshot
The intersectional precarity of platform cycle delivery workers
inferred← citeshttps://doi.org/10.31258/jkp.v14i1.8212openalex-snapshot
RESISTANSI PENGEMUDI OJEK ONLINE TERHADAP CELAH HUKUM KETENAGAKERJAAN
inferred← citeshttps://doi.org/10.31510/infa.v23i1.2453openalex-snapshot
GAMIFICAÇÃO E CONTROLE SOCIAL
inferred← citeshttps://doi.org/10.31851/jmksp.v9i1.14759openalex-snapshot
Influence of Gamification Media on the Learning Activities of Sociology in The High School of Surakarta
inferred← citeshttps://doi.org/10.32575/ppb.2024.1.9openalex-snapshot
Consent and Resistance
inferred← citeshttps://doi.org/10.3280/rgioa4-2025oa21693openalex-snapshot
Hackerare m0n0p0l1: un serious game sulla questione abitativa e le trasformazioni urbane
inferred← citeshttps://doi.org/10.32920/25164608openalex-snapshot
Gamified Cities: The Gamification of Urban Mobility
inferred← citeshttps://doi.org/10.32920/25164608.v1openalex-snapshot
Gamified Cities: The Gamification of Urban Mobility
inferred← citeshttps://doi.org/10.33064/artificio920269022openalex-snapshot
Salud, Meta-Diseño y Sistemas Complejos: Apuntes para una Pedagogía del Juego
inferred← citeshttps://doi.org/10.33418/education.1466294openalex-snapshot
An Adaptable Gamification Design in Online Education Based on the D6 Gamification Model
inferred← citeshttps://doi.org/10.3389/fcomm.2024.1323867openalex-snapshot
The game of academic publishing: a review of gamified publication practices in the social sciences
inferred← citeshttps://doi.org/10.3390/jtaer20040310openalex-snapshot
Gamification in the Metaverse: How Design Attributes Shape User Preferences Across Age Groups
inferred← citeshttps://doi.org/10.3390/socsci8090262openalex-snapshot
Integrating Social Scientific Perspectives on the Quantified Employee Self
inferred← citeshttps://doi.org/10.33965/ml_icedutech2021_202102c024openalex-snapshot
AI-ENABLED GAMIFICATION FOR LEARNING AND ASSESSMENT
inferred← citeshttps://doi.org/10.35379/cusosbil.1303114openalex-snapshot
OYUNLAŞTIRMANIN İŞLETMELER ÜZERİNDE ETKİLERİ: TOY CARDS ÖRNEĞİ
inferred← citeshttps://doi.org/10.37811/cl_rcm.v7i2.5541openalex-snapshot
Quizizz en el desarrollo de competencias matemáticas en estudiantes de secundaria: Una revisión teórica
inferred← citeshttps://doi.org/10.3917/comma.204.0023openalex-snapshot
Être chauffeur Uber : les enjeux de santé d’une organisation du travail atomisante et paradoxante
inferred← citeshttps://doi.org/10.3917/scpo.colle.2023.01.0561openalex-snapshot
Que sait‐on du travail ?
inferred← citeshttps://doi.org/10.4013/fem.2020.221.06openalex-snapshot
Trabalho por aplicativo: gerenciamento algorítmico e condições de trabalho dos motoristas da Uber
inferred← citeshttps://doi.org/10.4018/978-1-7998-3487-8.ch008openalex-snapshot
Governmentality, Playbor, and Peak Performance
inferred← citeshttps://doi.org/10.4018/979-8-3373-1459-4.ch009openalex-snapshot
Crisis and Transformation in Digital Broadcasting
inferred← citeshttps://doi.org/10.4018/979-8-3693-0912-4.ch004openalex-snapshot
The Wendy's Retweet Challenge
inferred← citeshttps://doi.org/10.4018/979-8-3693-4119-3.ch011openalex-snapshot
Gamification in Education in the Age of Artificial Intelligence
inferred← citeshttps://doi.org/10.4018/ijgbl.304433openalex-snapshot
Gamification in Academia
inferred← citeshttps://doi.org/10.4103/cs.cs_122_22openalex-snapshot
‘Race the Wild’: Encountering Non-human Life Through the Gamification of Wildlife Movement
inferred← citeshttps://doi.org/10.4108/eai.16-10-2019.163235openalex-snapshot
How is the Gamification of Syllabus Changes Courses Student's Perception Towards Lesson (Preeliminary Research)
inferred← citeshttps://doi.org/10.4337/9781802205138.00017openalex-snapshot
Digitalised management, control and resistance in platform work: a labour process analysis
inferred← citeshttps://doi.org/10.46687/ulrs1031openalex-snapshot
A needs analysis for designing a gamification-based MOOC in English for specific purposes
inferred← citeshttps://doi.org/10.47750/pegegog.13.02.39openalex-snapshot
Competencies of Teachers in Game-based Pedagogy
inferred← citeshttps://doi.org/10.48082/espacios-a21v42n22p04openalex-snapshot
Uso de Quizziz en las actitudes y motivación en estudiantes de educación primaria durante la pandemia COVID-19
inferred← citeshttps://doi.org/10.5040/9781501351181.ch-004openalex-snapshot
The Political Economy of Wargames: The Production of History and Memory in Military Video Games
inferred← citeshttps://doi.org/10.5151/vi-enei-865openalex-snapshot
Três experiências de inovação social em Santa Catarina
inferred← citeshttps://doi.org/10.51661/bjocs.v12i2.200openalex-snapshot
The Revolution will not be Gamified: Video Game Activism and Playful Resistance across the Sinosphere
inferred← citeshttps://doi.org/10.5194/gc-9-331-2026openalex-snapshot
Finding Gaia: exploring climate change through gamification
inferred← citeshttps://doi.org/10.5194/gh-73-79-2018openalex-snapshot
Die Verschränkung von Umwelt und Wohnwelt – Grüne smart homes aus der Perspektive der pluralen Sphärologie
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