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Rounds, Levels, and Waves

https://doi.org/10.1177/1555412008314129
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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1016/s0033-3182(68)71872-7openalex-snapshot
The Discovery of Grounded Theory: Strategies for Qualitative Research
inferredcites →https://doi.org/10.1162/105474600566943openalex-snapshot
A Model to Support the Design of Multiplayer Games
inferredcites →https://doi.org/10.1207/s15327051hci1704_1openalex-snapshot
Playability in Action Videogames: A Qualitative Design Model
inferredcites →https://doi.org/10.2307/1982238openalex-snapshot
Women, Fire, and Dangerous Things: What Categories Reveal about the Mind
inferredcites →https://doi.org/10.2307/2575405openalex-snapshot
The Discovery of Grounded Theory: Strategies for Qualitative Research.
inferredcites →https://doi.org/10.26503/dl.v2005i1.136openalex-snapshot
Towards an Ontological Language for Game Analysis
inferredcites →https://doi.org/10.26503/dl.v2005i1.200openalex-snapshot
Evolution of Spatial Configurations In Videogames
inferredcites →https://doi.org/10.5860/choice.35-1342openalex-snapshot
Hamlet on the holodeck: the future of narrative in cyberspace
inferredcites →https://doi.org/10.7208/chicago/9780226471013.001.0001openalex-snapshot
Women, Fire, and Dangerous Things
inferredcites →https://doi.org/10.7560/791480-005openalex-snapshot
3 Space in the Video Game

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.2267287openalex-extracted
Time, Space and Motion in Braid: A Cognitive Semantic Approach to a Video Game
inferred← citeshttps://doi.org/10.1002/mar.21444openalex-snapshot
Fright, attention, and joy while killing zombies in Virtual Reality: A psychophysiological analysis of VR user experience
inferred← citeshttps://doi.org/10.1007/978-3-031-23161-2_298openalex-snapshot
Timed Automata for Video Games and Interaction
inferred← citeshttps://doi.org/10.1007/978-3-319-08234-9_298-1openalex-snapshot
Timed Automata for Video Games and Interaction
inferred← citeshttps://doi.org/10.1007/978-3-476-04569-0_13openalex-snapshot
Raum
inferred← citeshttps://doi.org/10.1007/978-3-531-19023-5_14openalex-snapshot
Die Sehnsucht nach dem Pixelklumpen
inferred← citeshttps://doi.org/10.1016/j.intcom.2009.12.004openalex-snapshot
Effects of different scenarios of game difficulty on player immersion
inferred← citeshttps://doi.org/10.1080/20004214.2022.2064598openalex-snapshot
Levels and loot: archives in video games
inferred← citeshttps://doi.org/10.1109/cisti.2015.7170619openalex-snapshot
Digital games in Catalan classrooms: Teacher's point of view (2)
inferred← citeshttps://doi.org/10.1109/cog64752.2025.11114235openalex-snapshot
Gameplay Evolution: A Game Design Method Based on Evolutionary Theory
inferred← citeshttps://doi.org/10.1109/ftc.2016.7821657openalex-snapshot
Understanding game actions: The development of a post-processing method for audio-visual scene analysis
inferred← citeshttps://doi.org/10.1109/tciaig.2014.2382718openalex-snapshot
Postprocessing Gameplay Metrics for Gameplay Performance Segmentation Based on Audiovisual Analysis
inferred← citeshttps://doi.org/10.1145/1822348.1822359openalex-snapshot
Design patterns in FPS levels
inferred← citeshttps://doi.org/10.1145/2513002.2513017openalex-snapshot
Collapsing action; or, games of life and death
inferred← citeshttps://doi.org/10.1145/2559206.2581312openalex-snapshot
Playful science
inferred← citeshttps://doi.org/10.1155/2010/897217openalex-snapshot
Time and Space in Digital Game Storytelling
inferred← citeshttps://doi.org/10.1386/jgvw_00051_1openalex-snapshot
On the pseudo-open world and ludotopian dissonance: A curious case of Cyberpunk 2077
inferred← citeshttps://doi.org/10.14361/9783839447130openalex-snapshot
Time and Space in Video Games
inferred← citeshttps://doi.org/10.14746/i.2021.38.03openalex-snapshot
O strukturze świata w narracyjnych grach wideo
inferred← citeshttps://doi.org/10.1515/9783839447130openalex-snapshot
Time and Space in Video Games
inferred← citeshttps://doi.org/10.22456/1982-8918.12177openalex-snapshot
WINNING ELEVEN/PRO EVOLUTION SOCCER:REPRESENTAÇÕES DE ATLETAS DE FUTEBOL MASCULINO NOS JOGOS DIGITAIS (1995-2009)
inferred← citeshttps://doi.org/10.26503/dl.v2015i1.737openalex-snapshot
Understanding Player Experience Through the Use of Similarity Matrix
inferred← citeshttps://doi.org/10.26503/todigra.v2i2.38openalex-snapshot
Exploring the Cause of Game (Derived) Arousal: What biometric accounts of player experience revealed
inferred← citeshttps://doi.org/10.4000/communicationorganisation.8154openalex-snapshot
Sites de rencontre en ligne : comment se gamifie l’amour 2.0 !
inferred← citeshttps://doi.org/10.4000/communicationorganisation.8466openalex-snapshot
Sites de rencontre en ligne : comment se gamifie l’amour 2.0 !
inferred← citeshttps://doi.org/10.4000/rfsic.3610openalex-snapshot
Quand le jeu vidéo devient affaire de clan : un Clash Royale entre incitation et inhibition
inferred← citeshttps://doi.org/10.4018/978-1-4666-2848-9.ch016openalex-snapshot
3D GameLab
inferred← citeshttps://doi.org/10.4324/9781003322696openalex-snapshot
New Perspectives on Educational Resources
inferred← citeshttps://doi.org/10.4324/9781003322696-18openalex-snapshot
Gamers' perspectives on the First World War
inferred← citeshttps://doi.org/10.5204/thesis.eprints.227919openalex-snapshot
A conceptual framework of game feel: An evolutionary approach
inferred← citeshttps://doi.org/10.5220/0004640000470054openalex-snapshot
Knowledge-driven Game Design by Non-programmers
inferred← citeshttps://doi.org/10.7557/13.5015openalex-snapshot
Always Already Monsters
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