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Experiencing Virtual Reality in Retail: Extending the Acceptance Model for Vr Hardware Towards VR Experiences

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inferred← citeshttps://doi.org/10.1002/cb.2374openalex-snapshot
Consumer behavior in immersive virtual reality retail environments: A systematic literature review using the stimuli‐organisms‐responses (S‐O‐r) model
inferred← citeshttps://doi.org/10.1007/s10055-024-00995-0openalex-snapshot
Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training
inferred← citeshttps://doi.org/10.1109/csde56538.2022.10089288openalex-snapshot
Comparing Customer Behaviours: Immersive Virtual Reality Store Experiences versus Web and Physical Store Experiences
inferred← citeshttps://doi.org/10.23939/iw_itpm2024.250openalex-snapshot
Strategizing VR Integration in Business and Education: Extending the Technology Acceptance Model through Project Management Perspectives
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