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Maker Education for Cultural Awareness With a Serious 3d Game Authoring Tool: Design Considerations
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-642-33542-6_70openalex-extracted
Future Trends in Game Authoring Tools
inferredcites →https://doi.org/10.1016/j.compedu.2012.03.004openalex-extracted
A systematic literature review of empirical evidence on computer games and serious games
inferredcites →https://doi.org/10.1016/j.culher.2013.04.004openalex-extracted
Learning cultural heritage by serious games
inferredcites →https://doi.org/10.1016/j.entcom.2010.12.002openalex-extracted
The role of psychology in understanding the impact of computer games
inferredcites →https://doi.org/10.1080/17475759.2016.1226932openalex-extracted
Multiliteracies of Transnational and Immigrant Pre-teens: Meditating Intercultural Meaning
inferredcites →https://doi.org/10.1108/jarhe-09-2020-0302openalex-extracted
Lecture-based, virtual reality game-based and their combination: which is better for higher education?
inferredcites →https://doi.org/10.1109/digitel.2010.55openalex-extracted
Toward a Framework for the Analysis and Design of Educational Games
inferredcites →https://doi.org/10.1109/iotsms.2018.8554899openalex-extracted
Interacting with Heritage: On the Use and Potential of IoT Within the Cultural Heritage Sector
inferredcites →https://doi.org/10.1109/tciaig.2017.2678759openalex-extracted
Authoring Adaptive Game World Generation
inferredcites →https://doi.org/10.1109/tlt.2012.14openalex-extracted
Multiliteracies and Active Learning in CLIL—The Development of LearnWeb2.0
inferredcites →https://doi.org/10.1109/tlt.2020.3018503openalex-extracted
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles
inferredcites →https://doi.org/10.1109/vsmm.2010.5665978openalex-extracted
Design and evaluation of a Serious Game for immersive cultural training
inferredcites →https://doi.org/10.1145/1690388.1690499openalex-extracted
Game based technology to enhance the learning of history and cultural heritage
inferredcites →https://doi.org/10.1145/2399180.2399185openalex-extracted
A serious game model for cultural heritage
inferredcites →https://doi.org/10.1145/2460376.2460380openalex-extracted
An annales school-based serious game creation framework for taiwanese indigenous cultural heritage
inferredcites →https://doi.org/10.1145/3117801openalex-extracted
A Conceptual Framework for Designing Virtual Heritage Environment for Cultural Learning
inferredcites →https://doi.org/10.1145/3145534openalex-extracted
A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage
inferredcites →https://doi.org/10.1145/3292057openalex-extracted
Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective
inferredcites →https://doi.org/10.1145/3325480.3325501openalex-extracted
Designing Manipulative Tools for Creative Multi and Cross-Cultural Storytelling
inferredcites →https://doi.org/10.2307/canajeducrevucan.38.2.11openalex-extracted
Digital Storytelling for Transformative Global Citizenship Education
inferredcites →https://doi.org/10.3390/info11010022openalex-extracted
Game-Based Learning in Museums—Cultural Heritage Applications
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inferred← citeshttps://doi.org/10.14293/s2199-1006.1.sor-.ppnx68c.v1openalex-snapshot
Maker-based Serious 3D Game Authoring Tool for Cultural Heritage Education
inferred← citeshttps://doi.org/10.3390/ecsa-9-13371openalex-snapshot
Integrating Internet-of-Things (IoT) into a Cultural Game Authoring Tool: An Innovative Approach in Maker Education
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