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Gamified Assistance System: Effects of a Level and Feedback System on Work Performance, System Usability, and Motivation
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inferredcites →https://doi.org/10.1002/cae.22077openalex-extracted
Implementing gamification in a university‐level UML modeling course: A case study
inferredcites →https://doi.org/10.1007/978-1-84800-267-8_50openalex-extracted
Towards Optimal Worker Assistance: Investigating Cognitive Processes in Manual Assembly
inferredcites →https://doi.org/10.1007/978-3-030-99235-4_10openalex-extracted
Gamification in Industrial Production: An Overview, Best Practices, and Design Recommendations
inferredcites →https://doi.org/10.1007/978-3-319-41661-8_42openalex-extracted
Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry
inferredcites →https://doi.org/10.1007/978-3-319-47283-6openalex-extracted
Gamification in Learning and Education
inferredcites →https://doi.org/10.1007/978-3-319-99118-4openalex-extracted
Quantitative Methods for the Social Sciences
inferredcites →https://doi.org/10.1007/978-3-319-99516-8openalex-extracted
Internet of Things From Hype to Reality
inferredcites →https://doi.org/10.1007/978-3-642-12770-0openalex-extracted
Statistik für Human- und Sozialwissenschaftler
inferredcites →https://doi.org/10.1007/s10758-018-9374-zopenalex-extracted
A Wide View on Gamification
inferredcites →https://doi.org/10.1016/j.chb.2015.08.048openalex-extracted
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance
inferredcites →https://doi.org/10.1016/j.chb.2021.106702openalex-extracted
Individualized gamification elements: The impact of avatar and feedback design on reuse intention
inferredcites →https://doi.org/10.1016/j.chb.2021.106963openalex-extracted
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
inferredcites →https://doi.org/10.1016/j.compedu.2018.10.008openalex-extracted
Testing the novelty effect of an m-learning tool on internalization and achievement: A Self-Determination Theory approach
inferredcites →https://doi.org/10.1016/j.ifacol.2016.07.598openalex-extracted
Evaluation of Guidelines for Assembly Instructions
inferredcites →https://doi.org/10.1016/j.ijhcs.2014.09.006openalex-extracted
Gamification in theory and action: A survey
inferredcites →https://doi.org/10.1016/j.ijinfomgt.2018.10.013openalex-extracted
The Rise of Motivational Information Systems: A Review of Gamification Research
inferredcites →https://doi.org/10.1016/j.procir.2015.12.113openalex-extracted
Dynamic Operator Instructions Based on Augmented Reality and Rule-based Expert Systems
inferredcites →https://doi.org/10.1016/j.procir.2020.04.076openalex-extracted
Human-Centered Gamification Framework for Manufacturing Systems
inferredcites →https://doi.org/10.1016/j.procir.2020.05.160openalex-extracted
A machine learning approach for improved shop-floor operator support using a two-level collaborative filtering and gamification features
inferredcites →https://doi.org/10.1016/j.procir.2020.05.261openalex-extracted
Human-centered performance management in manual assembly
inferredcites →https://doi.org/10.1016/j.promfg.2020.05.025openalex-extracted
Closed Loop Feedback Mechanism Effect Pilot Investigation on Manual Assembly Time and Process Variation
inferredcites →https://doi.org/10.1037//0003-066x.55.1.68openalex-extracted
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.
inferredcites →https://doi.org/10.1080/00207543.2021.1969462openalex-extracted
Digitalisation and servitisation of machine tools in the era of Industry 4.0: a review
inferredcites →https://doi.org/10.1080/10447318.2020.1870828openalex-extracted
The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment
inferredcites →https://doi.org/10.1109/access.2020.3011222openalex-extracted
What Perception Do Students Have About the Gamification Elements?
inferredcites →https://doi.org/10.1109/hicss.2014.377openalex-extracted
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
inferredcites →https://doi.org/10.1109/icisit54091.2022.9872830openalex-extracted
Gamification: A Comprehensive Review of Literature
inferredcites →https://doi.org/10.1109/me49197.2020.9286661openalex-extracted
Gamified Virtual Reality Training Environment for the Manufacturing Industry
inferredcites →https://doi.org/10.1109/tg.2021.3069445openalex-extracted
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation
inferredcites →https://doi.org/10.1109/tlt.2020.3018503openalex-extracted
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles
inferredcites →https://doi.org/10.1201/9781498710411-35openalex-extracted
SUS: A 'Quick and Dirty' Usability Scale
inferredcites →https://doi.org/10.18419/opus-8997openalex-extracted
Augmented reality at the workplace : a context-aware assistive system using in-situ projection
inferredcites →https://doi.org/10.20982/tqmp.04.1.p013openalex-extracted
The Mann-Whitney U: A Test for Assessing Whether Two Independent Samples Come from the Same Distribution
inferredcites →https://doi.org/10.3991/ijet.v15i17.14207openalex-extracted
Gamification in Corporate Training to Enhance Engagement: An Approach
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