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The Influence Mechanism of Gamified Interaction on User Immersion: An Empirical Study Based on Gamification of Mobile E-Commerce in China
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Outgoing claims: the papers this work cites, builds on, or argues with.
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The games people play: How the entertainment value of online ads helps or harms persuasion
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Role of cognitive absorption in building user trust and experience
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On the Evaluation of Structural Equation Models
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Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use
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Gamified interactions: whether, when, and how games facilitate self–brand connections
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A definition for gamification: anchoring gamification in the service marketing literature
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Social media and related technology: Drivers of change in managing the contemporary sales force
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Demographic differences in perceived benefits from gamification
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Measuring flow in gamification: Dispositional Flow Scale-2
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How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love
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Gamification and online consumer decisions: Is the game over?
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Intimacy, familiarity and continuance intention: An extended expectation–confirmation model in web-based services
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Gamified crowdsourcing: Conceptualization, literature review, and future agenda
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Strengthening gamification studies: Current trends and future opportunities of gamification research
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The Rise of Motivational Information Systems: A Review of Gamification Research
inferredcites →https://doi.org/10.1016/j.ijinfomgt.2018.12.002openalex-extracted
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
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How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking
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The relationships among community experience, community commitment, brand attitude, and purchase intention in social media
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Game on! How gamified loyalty programs boost customer engagement value
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Hook vs. hope: How to enhance customer engagement through gamification
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Integrating perceived playfulness into expectation-confirmation model for web portal context
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Gamification and Mobile Marketing Effectiveness
inferredcites →https://doi.org/10.1016/j.intmar.2016.07.001openalex-extracted
Social Media and Value Creation: The Role of Interaction Satisfaction and Interaction Immersion
inferredcites →https://doi.org/10.1016/j.intmar.2018.03.002openalex-extracted
Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX]
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The effects of gamified customer benefits and characteristics on behavioral engagement and purchase: Evidence from mobile exercise application uses
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Having fun while receiving rewards?: Exploration of gamification in loyalty programs for consumer loyalty
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Creating brand engagement through in-store gamified customer experiences
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How to achieve consumer continuance intention toward branded apps—from the consumer–brand engagement perspective
inferredcites →https://doi.org/10.1016/j.techfore.2017.01.025openalex-extracted
Smart technologies and shopping experience: Are gamification interfaces effective? The case of the Smartstore
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Examining users′ intention to continue using social network games: A flow experience perspective
inferredcites →https://doi.org/10.1016/j.tele.2020.101505openalex-extracted
How a company’s gamification strategy influences corporate learning: A study based on gamified MSLP (Mobile social learning platform)
inferredcites →https://doi.org/10.1037//0003-066x.55.1.68openalex-extracted
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.
inferredcites →https://doi.org/10.1037//0003-066x.57.9.705openalex-extracted
Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.
inferredcites →https://doi.org/10.1037/0021-9010.88.5.879openalex-extracted
Common method biases in behavioral research: A critical review of the literature and recommended remedies.
inferredcites →https://doi.org/10.1037/a0034007openalex-extracted
When are mastery goals more adaptive? It depends on experiences of autonomy support and autonomy.
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Co-creation by engaging beyond oneself: the influence of task contribution on perceived customer-to-customer social interaction during a group service encounter
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inferredcites →https://doi.org/10.1108/jcm-04-2014-0945openalex-extracted
Motivational effects and age differences of gamification in product advertising
inferredcites →https://doi.org/10.1108/jmp-10-2018-0446openalex-extracted
Gamifying a situational judgment test with immersion and control game elements
inferredcites →https://doi.org/10.1108/josm-10-2018-0347openalex-extracted
Gamifying the digital shopping experience: games without monetary participation incentives increase customer satisfaction and loyalty
inferredcites →https://doi.org/10.1111/j.1083-6101.2007.00393.xopenalex-extracted
Social Network Sites: Definition, History, and Scholarship
inferredcites →https://doi.org/10.1111/jpim.12201openalex-extracted
Impacts of Hedonic and Utilitarian User Motives on the Innovativeness of User‐Developed Solutions
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Evaluating Structural Equation Models with Unobservable Variables and Measurement Error: A Comment
inferredcites →https://doi.org/10.1177/1046878118774385openalex-extracted
Gamification Science, Its History and Future: Definitions and a Research Agenda
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Gamification and service marketing
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Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model
inferredcites →https://doi.org/10.1287/isre.3.1.60openalex-extracted
Information Systems Success: The Quest for the Dependent Variable
inferredcites →https://doi.org/10.1287/mksc.19.1.22.15184openalex-extracted
Measuring the Customer Experience in Online Environments: A Structural Modeling Approach
inferredcites →https://doi.org/10.2307/249008openalex-extracted
Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
inferredcites →https://doi.org/10.2307/25148814openalex-extracted
Specifying Formative Constructs in Information Systems Research
inferredcites →https://doi.org/10.2307/3150979openalex-extracted
Evaluating Structural Equation Models with Unobservable Variables and Measurement Error: A Comment
inferredcites →https://doi.org/10.2753/mis0742-1222290401openalex-extracted
Information Systems Success: The Quest for the Independent Variables
inferredcites →https://doi.org/10.5860/choice.44-2769openalex-extracted
Confirmatory factor analysis for applied research
inferredcites →https://doi.org/10.1037/0003-066x.55.1.68openalex-snapshot
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.
inferredcites →https://doi.org/10.1037/0003-066x.57.9.705openalex-snapshot
Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.
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