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An Empirical Evaluation of Ai-Powered Non-Player Characters’ Perceived Realism and Performance in Virtual Reality Environments

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-981-99-9436-6_6openalex-extracted
Application of Artificial Intelligence in Virtual Reality
inferredcites →https://doi.org/10.1037/t33776-000openalex-extracted
Game Experience Questionnaire
inferredcites →https://doi.org/10.1109/cog57401.2023.10333221openalex-extracted
Non-Player Character Decision-Making With Prolog and Ontologies
inferredcites →https://doi.org/10.1109/ismar59233.2023.00077openalex-extracted
Who’s Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames
inferredcites →https://doi.org/10.1145/3565020openalex-extracted
Virtual Reality Solutions Employing Artificial Intelligence Methods: A Systematic Literature Review
inferredcites →https://doi.org/10.1162/pres_a_00330openalex-extracted
Reducing Outgroup Bias through Intergroup Contact with Non-Playable Video Game Characters in VR
inferredcites →https://doi.org/10.31234/osf.io/8pt4qopenalex-extracted
AI - Powered Procedural Content Generation: Enhancing NPC Behaviour for an Immersive Gaming Experience
inferredcites →https://doi.org/10.31763/businta.v6i1.551openalex-extracted
Dragonfly Algorithm for Crowd NPC Movement Simulation in Metaverse
inferredcites →https://doi.org/10.3389/fpsyg.2020.01252openalex-extracted
Moderators of Social Facilitation Effect in Virtual Reality: Co-presence and Realism of Virtual Agents
inferredcites →https://doi.org/10.3389/fpsyg.2023.1079132openalex-extracted
Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames
inferredcites →https://doi.org/10.3390/mti2030053openalex-extracted
Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children
inferredcites →https://doi.org/10.3390/sym12101592openalex-extracted
Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity
inferredcites →https://doi.org/10.48550/arxiv.2310.14867openalex-extracted
inferredcites →https://doi.org/10.51738/kpolisa2023.20.3r.50fopenalex-extracted
THE ROLE OF ARTIFICIAL INTELLIGENCE IN VIDEO GAME DEVELOPMENT
inferredcites →https://doi.org/10.54254/2755-2721/15/20230827openalex-extracted
A review of AI-based game NPCs research
inferredcites →https://doi.org/10.5937/pnb25-46760openalex-extracted
Metaverses, artificial intelligence and challenges to psychological security
inferredcites →https://doi.org/10.59934/jaiea.v3i1.311openalex-extracted
Implementation of Finite State Machine Models on the Artificial Intelligence System of Characters in The Game "MMORPG" using RPG Maker
inferredcites →https://doi.org/10.2312/egve.20231312openalex-snapshot
Developing a Scale for Measuring the Believability of Virtual Agents

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-032-31048-4_27openalex-snapshot
Beyond Reactive Dialogue: Designing Emotionally Situated Contexts for AI-Enabled VR Nursing Training
inferred← citeshttps://doi.org/10.1007/s00371-025-04332-7openalex-snapshot
A survey of visual-language foundation models for enhancing virtual and augmented reality interactivity
inferred← citeshttps://doi.org/10.1080/15228835.2025.2565820openalex-snapshot
Creating an AI Powered VR Simulation Platform for Social Work Skill Development
inferred← citeshttps://doi.org/10.1109/svr67689.2025.00053openalex-snapshot
Impact of a Non-Playable Character on Player Experience and Performance in VR Games
inferred← citeshttps://doi.org/10.14801/jkiit.2025.23.12.89openalex-snapshot
PRIME Evaluation Framework for Game NPC Dialogue Systems
inferred← citeshttps://doi.org/10.15198/seeci.2026.59.e953openalex-snapshot
Entre la innovación y el riesgo: Ética comunicativa en la gobernanza del metaverso
inferred← citeshttps://doi.org/10.33411/ijist/1974openalex-snapshot
Adaptive Non-Playable Characters with Reinforcement Learning: Training and Shipping a Learned Game Opponent
inferred← citeshttps://doi.org/10.54254/2753-7080/2025.21939openalex-snapshot
Character-driven storytelling in VR: the evolution of NPC interaction and player agency in immersive games
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