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Gaming Habits, Gender, and Mental Health: Exploring Links between Perceived Stress, Social Anxiety, and Gaming Motives Among University Students

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Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/jclp.22624openalex-snapshot
Gender differences in social anxiety disorder
inferredcites →https://doi.org/10.1002/mar.21631openalex-snapshot
Motivations of playing digital games: A review and research agenda
inferredcites →https://doi.org/10.1007/978-3-031-78269-5_8openalex-snapshot
Establishing a New Computational Method to Predict Effects of Gaming: A Feasibility Study on Growth Mindset
inferredcites →https://doi.org/10.1007/978-3-531-19568-1openalex-snapshot
Mediensozialisation
inferredcites →https://doi.org/10.1007/s11199-016-0678-yopenalex-snapshot
What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture
inferredcites →https://doi.org/10.1007/s40429-021-00406-3openalex-snapshot
Evidence on Problematic Online Gaming and Social Anxiety over the Past Ten Years: a Systematic Literature Review
inferredcites →https://doi.org/10.1016/j.chb.2013.07.014openalex-snapshot
Sexism in online video games: The role of conformity to masculine norms and social dominance orientation
inferredcites →https://doi.org/10.1016/j.chb.2014.05.020openalex-snapshot
The moderating role of psychosocial well-being on the relationship between escapism and excessive online gaming
inferredcites →https://doi.org/10.1016/j.chb.2016.04.003openalex-snapshot
Social anxiety and internet use – A meta-analysis: What do we know? What are we missing?
inferredcites →https://doi.org/10.1016/j.compedu.2011.06.001openalex-snapshot
The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level
inferredcites →https://doi.org/10.1016/j.cpr.2017.05.004openalex-snapshot
Gender differences in social anxiety disorder: A review
inferredcites →https://doi.org/10.1016/j.janxdis.2011.11.001openalex-snapshot
Seeking safety on the internet: Relationship between social anxiety and problematic internet use
inferredcites →https://doi.org/10.1017/sjp.2024.16openalex-snapshot
Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students
inferredcites →https://doi.org/10.1024/2235-0977/a000374openalex-snapshot
Belastungen durch Fernlehre und psychische Gesundheit von Studierenden während der COVID-19-Pandemie
inferredcites →https://doi.org/10.1037/0033-2909.127.6.773openalex-snapshot
Development of gender differences in depression: An elaborated cognitive vulnerability-transactional stress theory.
inferredcites →https://doi.org/10.1037/a0028085openalex-snapshot
Identifying careless responses in survey data.
inferredcites →https://doi.org/10.1037/adb0000316openalex-snapshot
Intense video gaming is not essentially problematic.
inferredcites →https://doi.org/10.1037/h0027806openalex-snapshot
Measurement of social-evaluative anxiety.
inferredcites →https://doi.org/10.1037/tmb0000124openalex-snapshot
Registered report evidence suggests no relationship between objectively tracked video game playtime and well-being over 3 months.
inferredcites →https://doi.org/10.1038/s41386-018-0137-2openalex-snapshot
Sex differences in stress reactivity in arousal and attention systems
inferredcites →https://doi.org/10.1056/nejm199801153380307openalex-snapshot
Protective and Damaging Effects of Stress Mediators
inferredcites →https://doi.org/10.1089/cyber.2020.0234openalex-snapshot
Social Context and Gaming Motives Predict Mental Health Better Than Time Played: An Exploratory Regression Analysis with over 13,000 Video Game Players
inferredcites →https://doi.org/10.1089/g4h.2019.0132openalex-snapshot
The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review
inferredcites →https://doi.org/10.1098/rsos.202049openalex-snapshot
Video game play is positively correlated with well-being
inferredcites →https://doi.org/10.1098/rsos.220411openalex-snapshot
Time spent playing video games is unlikely to impact well-being
inferredcites →https://doi.org/10.1109/tg.2021.3116077openalex-snapshot
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players
inferredcites →https://doi.org/10.1123/jege.2022-0035openalex-snapshot
Measuring Toxicity Toward Women in Game-Based Communities
inferredcites →https://doi.org/10.1146/annurev-clinpsy-050212-185631openalex-snapshot
Social Anxiety and Social Anxiety Disorder
inferredcites →https://doi.org/10.1177/0018720817715360openalex-snapshot
Searching for Affective and Cognitive Restoration: Examining the Restorative Effects of Casual Video Game Play
inferredcites →https://doi.org/10.1177/1555412015591900openalex-snapshot
Why Video Game Genres Fail
inferredcites →https://doi.org/10.1186/s12888-016-0875-9openalex-snapshot
The German version of the Perceived Stress Scale – psychometric characteristics in a representative German community sample
inferredcites →https://doi.org/10.1371/journal.pone.0255634openalex-snapshot
Gender differences in perceived stress and coping among college students
inferredcites →https://doi.org/10.1556/2006.2020.00044openalex-snapshot
Social anxiety and Internet gaming disorder: The role of motives and metacognitions
inferredcites →https://doi.org/10.20882/adicciones.1370openalex-snapshot
The role of personality on disordered gaming and game genre preferences in adolescence: Gender differences and person-environment transactions
inferredcites →https://doi.org/10.2196/jmir.3515openalex-snapshot
The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey
inferredcites →https://doi.org/10.2307/2136404openalex-snapshot
A Global Measure of Perceived Stress
inferredcites →https://doi.org/10.3233/978-1-60750-017-9-189openalex-snapshot
EEG, HRV and Psychological Correlates while Playing Bejeweled II: A Randomized Controlled Study
inferredcites →https://doi.org/10.3389/fpsyg.2021.657430openalex-snapshot
Of Time Gals and Mega Men: Empirical Findings on Gender Differences in Digital Game Genre Preferences and the Accuracy of Respective Gender Stereotypes
inferredcites →https://doi.org/10.3389/fpsyg.2022.683842openalex-snapshot
Does Playing Apart Really Bring Us Together? Investigating the Link Between Perceived Loneliness and the Use of Video Games During a Period of Social Distancing
inferredcites →https://doi.org/10.3389/fpsyg.2024.1412739openalex-snapshot
Gender differences in internet gaming among university students: a discriminant analysis
inferredcites →https://doi.org/10.3758/s13428-011-0091-yopenalex-snapshot
Why do you play? The development of the motives for online gaming questionnaire (MOGQ)
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