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Mixed-Initiative Trial Design for Video Game Quests
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Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1002/wcs.35openalex-snapshot
Government–binding/principles and parameters theory
inferredcites →https://doi.org/10.1007/978-3-031-74353-5_20openalex-snapshot
Harmony in Hierarchy: Mixed-Initiative Music Composition Inspired by WFC
inferredcites →https://doi.org/10.1007/978-3-319-42716-4openalex-snapshot
Procedural Content Generation in Games
inferredcites →https://doi.org/10.1007/978-3-319-42716-4_7openalex-snapshot
Planning with applications to quests and story
inferredcites →https://doi.org/10.1007/978-3-642-41106-9_3openalex-snapshot
A Systematic Review of Game Design Methods and Tools
inferredcites →https://doi.org/10.1016/j.compind.2020.103308openalex-snapshot
Exploring the use of AR technology for co-creative product and packaging design
inferredcites →https://doi.org/10.1016/j.entcom.2018.04.003openalex-snapshot
Procedural feature generation for volumetric terrains using voxel grammars
inferredcites →https://doi.org/10.1016/j.entcom.2021.100422openalex-snapshot
Let CONAN tell you a story: Procedural quest generation
inferredcites →https://doi.org/10.1016/j.intcom.2006.08.006openalex-snapshot
A model of cognitive loads in massively multiplayer online role playing games
inferredcites →https://doi.org/10.1016/j.jjimei.2021.100025openalex-snapshot
Optimization of paraphrase generation and identification using language models in natural language processing
inferredcites →https://doi.org/10.1023/b:bttj.0000047600.45421.6dopenalex-snapshot
ConceptNet — A Practical Commonsense Reasoning Tool-Kit
inferredcites →https://doi.org/10.1080/14626268.2024.2411222openalex-snapshot
Video game structural layers for narrative design and articulation
inferredcites →https://doi.org/10.1093/polsoc/puae006openalex-snapshot
Good models borrow, great models steal: intellectual property rights and generative AI
inferredcites →https://doi.org/10.1109/cec48606.2020.9185631openalex-snapshot
Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda
inferredcites →https://doi.org/10.1109/cog47356.2020.9231750openalex-snapshot
Software Engineering For Automated Game Design
inferredcites →https://doi.org/10.1109/cog60054.2024.10645629openalex-snapshot
PaceMaker: A Practical Tool for Pacing Video Games
inferredcites →https://doi.org/10.1109/tciaig.2011.2149523openalex-snapshot
Generating Missions and Spaces for Adaptable Play Experiences
inferredcites →https://doi.org/10.1109/tciaig.2016.2546063openalex-snapshot
A Survey on Story Generation Techniques for Authoring Computational Narratives
inferredcites →https://doi.org/10.1109/tg.2022.3176215openalex-snapshot
On Mixed-Initiative Content Creation for Video Games
inferredcites →https://doi.org/10.1109/tg.2022.3228480openalex-snapshot
Generating Role-Playing Game Quests With GPT Language Models
inferredcites →https://doi.org/10.1145/2000919.2000920openalex-snapshot
A prototype quest generator based on a structural analysis of quests from four MMORPGs
inferredcites →https://doi.org/10.1145/2663806.2663833openalex-snapshot
Hierarchical generation of dynamic and nondeterministic quests in games
inferredcites →https://doi.org/10.1145/3402942.3402945openalex-snapshot
A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels
inferredcites →https://doi.org/10.1145/3472538.3472595openalex-snapshot
Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation
inferredcites →https://doi.org/10.1145/3474703openalex-snapshot
The Puzzle Challenge Analysis Tool. A Tool for Analysing the Cognitive Challenge Level of Puzzles in Video Games
inferredcites →https://doi.org/10.1145/3544548.3581441openalex-snapshot
Personalized Quest and Dialogue Generation in Role-Playing Games: A Knowledge Graph- and Language Model-based Approach
inferredcites →https://doi.org/10.1145/3582437.3587188openalex-snapshot
QuestVille: Procedural Quest Generation Using NLP Models
inferredcites →https://doi.org/10.1145/3673791.3698432openalex-snapshot
A Reproducibility and Generalizability Study of Large Language Models for Query Generation
inferredcites →https://doi.org/10.12974/2313-1047.2023.10.01openalex-snapshot
The Rise of the Use of TTRPGs and RPGs in Therapeutic Endeavors
inferredcites →https://doi.org/10.1609/aaai.v38i17.29863openalex-snapshot
RewriteLM: An Instruction-Tuned Large Language Model for Text Rewriting
inferredcites →https://doi.org/10.1609/aiide.v11i1.12778openalex-snapshot
Targeting Horror via Level and Soundscape Generation
inferredcites →https://doi.org/10.1609/aiide.v12i1.12863openalex-snapshot
Co-Creative Drawing Agent with Object Recognition
inferredcites →https://doi.org/10.1609/aiide.v18i1.21955openalex-snapshot
Loose Ends: A Mixed-Initiative Creative Interface for Playful Storytelling
inferredcites →https://doi.org/10.1609/aiide.v6i1.12408openalex-snapshot
Quest Patterns for Story-Based Computer Games
inferredcites →https://doi.org/10.1609/aiide.v8i1.12504openalex-snapshot
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment
inferredcites →https://doi.org/10.3390/electronics9091421openalex-snapshot
Developing an Open-Source Lightweight Game Engine with DNN Support
inferredcites →https://doi.org/10.48550/arxiv.1909.06283openalex-snapshot
Toward Automated Quest Generation in Text-Adventure Games
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