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From "Player" to "Viewer or Listener": A Survey on the Willingness of Video Game Players to Alter Their Game Consumption Behavior
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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
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Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/s10586-013-0316-1openalex-snapshot
Emerging factors affecting the continuance of online gaming: the roles of bridging and bonding social factors
inferredcites →https://doi.org/10.1007/s10654-018-0380-1openalex-snapshot
Sedentary behaviour and risk of all-cause, cardiovascular and cancer mortality, and incident type 2 diabetes: a systematic review and dose response meta-analysis
inferredcites →https://doi.org/10.1016/j.amepre.2019.04.015openalex-snapshot
Sitting Time and Risk of Cardiovascular Disease and Diabetes: A Systematic Review and Meta-Analysis
inferredcites →https://doi.org/10.1016/j.chb.2016.10.019openalex-snapshot
Why do people watch others play video games? An empirical study on the motivations of Twitch users
inferredcites →https://doi.org/10.1016/j.chb.2016.11.045openalex-snapshot
Why do players buy in-game content? An empirical study on concrete purchase motivations
inferredcites →https://doi.org/10.1016/j.chb.2017.03.036openalex-snapshot
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
inferredcites →https://doi.org/10.1016/j.chb.2017.06.006openalex-snapshot
Why do audiences choose to keep watching on live video streaming platforms? An explanation of dual identification framework
inferredcites →https://doi.org/10.1016/j.chb.2018.02.013openalex-snapshot
Social motivations of live-streaming viewer engagement on Twitch
inferredcites →https://doi.org/10.1016/j.chb.2019.106206openalex-snapshot
Expressivity of creativity and creative design considerations in digital games
inferredcites →https://doi.org/10.1016/j.chb.2022.107467openalex-snapshot
Does game-irrelevant chatting stimulate high-value gifting in live streaming? A session-level perspective
inferredcites →https://doi.org/10.1016/j.copsyc.2022.101326openalex-snapshot
The dark and bright side of video game consumption: Effects of violent and prosocial video games
inferredcites →https://doi.org/10.1016/j.ecns.2023.101488openalex-snapshot
Child Nursing Simulation Scenario Content Analysis: A Directed Qualitative Content Analysis
inferredcites →https://doi.org/10.1016/j.jad.2017.08.005openalex-snapshot
Prevalence and correlates of comorbid depression in a nonclinical online sample with DSM-5 internet gaming disorder
inferredcites →https://doi.org/10.1016/j.pubrev.2017.02.006openalex-snapshot
Like, comment, and share on Facebook: How each behavior differs from the other
inferredcites →https://doi.org/10.1016/j.smr.2017.07.002openalex-snapshot
Embracing the sportification of society: Defining e-sports through a polymorphic view on sport
inferredcites →https://doi.org/10.1016/j.tele.2023.102075openalex-snapshot
Why do Chinese people consume video game live streaming on the platform? An exploratory study connecting affordance-based gratifications, user identification, and user engagement
inferredcites →https://doi.org/10.1080/10447318.2021.1885224openalex-snapshot
What Drives Gift-giving Intention in Live Streaming? The Perspectives of Emotional Attachment and Flow Experience
inferredcites →https://doi.org/10.1080/13676261.2015.1048200openalex-snapshot
Video gaming in adolescence: factors associated with leisure time use
inferredcites →https://doi.org/10.1080/14626268.2011.603734openalex-snapshot
Towards a theory of pervasive ludology: reflections on gameplay, rules, and space
inferredcites →https://doi.org/10.1080/15213269.2017.1338964openalex-snapshot
(Don’t) Tell Me How It Ends: Spoilers, Enjoyment, and Involvement in Television and Film
inferredcites →https://doi.org/10.1080/15295036.2019.1658886openalex-snapshot
Nothing but a “titty streamer”: legitimacy, labor, and the debate over women’s breasts in video game live streaming
inferredcites →https://doi.org/10.1108/intr-04-2016-0085openalex-snapshot
What Is eSports and Why Do People Watch It?
inferredcites →https://doi.org/10.1109/access.2019.2936470openalex-snapshot
Why is Multimedia Quality of Experience Assessment a Challenging Problem?
inferredcites →https://doi.org/10.1109/tcsvt.2016.2595325openalex-snapshot
Characterizing and Modeling User Behavior in a Large-Scale Mobile Live Streaming System
inferredcites →https://doi.org/10.1109/tcsvt.2018.2877694openalex-snapshot
Beyond the Watching: Understanding Viewer Interactions in Crowdsourced Live Video Broadcasting Services
inferredcites →https://doi.org/10.1109/tip.2021.3060255openalex-snapshot
Temporal Reasoning Guided QoE Evaluation for Mobile Live Video Broadcasting
inferredcites →https://doi.org/10.1111/j.1083-6101.2008.00428.xopenalex-snapshot
Who plays, how much, and why? Debunking the stereotypical gamer profile
inferredcites →https://doi.org/10.1111/j.1540-5915.2012.00384.xopenalex-snapshot
An Empirical Analysis of Virtual Goods Permission Rights and Pricing Strategies
inferredcites →https://doi.org/10.1145/3173574.3174048openalex-snapshot
Explaining Viewers' Emotional, Instrumental, and Financial Support Provision for Live Streamers
inferredcites →https://doi.org/10.1145/3342220.3344926openalex-snapshot
Audience and Streamer Participation at Scale on Twitch
inferredcites →https://doi.org/10.1186/s12889-020-08522-xopenalex-snapshot
Health behaviours associated with video gaming in adolescent men: a cross-sectional population-based MOPO study
inferredcites →https://doi.org/10.1186/s12889-020-09643-zopenalex-snapshot
Transtheoretical model-based nutritional interventions in adolescents: a systematic review
inferredcites →https://doi.org/10.24251/hicss.2019.305openalex-snapshot
Introduction to the Minitrack on Live Streaming Services
inferredcites →https://doi.org/10.3389/fpsyg.2018.02239openalex-snapshot
A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health
inferredcites →https://doi.org/10.3389/fpsyg.2020.586975openalex-snapshot
Live Streams on Twitch Help Viewers Cope With Difficult Periods in Life
inferredcites →https://doi.org/10.4018/jeco.2021100101openalex-snapshot
Users' In-Game Purchase Intention
inferredcites →https://doi.org/10.4278/0890-1171-12.1.38openalex-snapshot
The Transtheoretical Model of Health Behavior Change
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