On the public citation graph

Does Social Engagement Within a Gaming Context Moderate Associations of Gaming Duration with Problem Gaming and Loneliness?

0 signed · 41 inferred · view as graph

Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

Is this your work? Sign in with ORCID and put your name on the claims that are yours.
Claim with ORCID
Reference health. See whether every reference in this work resolves to a known work and none has been retracted — and get a dated CiteStamped badge you can embed.
See reference health

What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/icd.2228openalex-snapshot
Digital diet: A 21st century approach to understanding digital technologies and development
inferredcites →https://doi.org/10.1007/s11469-009-9229-xopenalex-snapshot
The Role of Context in Online Gaming Excess and Addiction: Some Case Study Evidence
inferredcites →https://doi.org/10.1007/s12144-023-04278-wopenalex-snapshot
Gamers’ and non-gamers’ perspectives on the development of problematic video game play
inferredcites →https://doi.org/10.1007/s40429-019-00259-xopenalex-snapshot
High Involvement Versus Pathological Involvement in Video Games: a Crucial Distinction for Ensuring the Validity and Utility of Gaming Disorder
inferredcites →https://doi.org/10.1007/s40429-020-00339-3openalex-snapshot
Gaming Disorder Across the Lifespan: a Scoping Review of Longitudinal Studies
inferredcites →https://doi.org/10.1007/s40429-021-00367-7openalex-snapshot
Contribution of Game Genre and Structural Game Characteristics to the Risk of Problem Gaming and Gaming Disorder: a Systematic Review
inferredcites →https://doi.org/10.1016/j.abrep.2021.100391openalex-snapshot
Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample
inferredcites →https://doi.org/10.1016/j.addbeh.2020.106595openalex-snapshot
The role of maladaptive cognitions in gaming disorder: Differences between online and offline gaming types
inferredcites →https://doi.org/10.1016/j.addbeh.2022.107590openalex-snapshot
Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies
inferredcites →https://doi.org/10.1016/j.chb.2010.07.015openalex-snapshot
Psychosocial causes and consequences of pathological gaming
inferredcites →https://doi.org/10.1016/j.chb.2014.05.004openalex-snapshot
Playing for social comfort: Online video game play as a social accommodator for the insecurely attached
inferredcites →https://doi.org/10.1016/j.chb.2014.06.004openalex-snapshot
A vacation from your mind: Problematic online gaming is a stress response
inferredcites →https://doi.org/10.1016/j.chb.2016.11.060openalex-snapshot
Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents
inferredcites →https://doi.org/10.1016/j.chb.2023.107824openalex-snapshot
How gaming motives affect the reciprocal relationships between video game use and quality of life: A prospective study using objective playtime indicators
inferredcites →https://doi.org/10.1016/j.physbeh.2024.114724openalex-snapshot
Self-reported and physiological stress indicators and the moderating role of the Dark Tetrad in violent and non-violent gaming
inferredcites →https://doi.org/10.1027/1864-1105.21.3.126openalex-snapshot
Games and Recovery
inferredcites →https://doi.org/10.1037/adb0000316openalex-snapshot
Intense video gaming is not essentially problematic.
inferredcites →https://doi.org/10.1037/tps0000176openalex-snapshot
Ten frequently asked questions about latent class analysis.
inferredcites →https://doi.org/10.1080/02673843.2021.2013263openalex-snapshot
How young adults cope with loneliness: a study of London’s most deprived boroughs
inferredcites →https://doi.org/10.1080/15213269.2012.756374openalex-snapshot
Gaming Addiction, Gaming Engagement, and Psychological Health Complaints Among Norwegian Adolescents
inferredcites →https://doi.org/10.1089/cpb.2006.9.772openalex-snapshot
Motivations for Play in Online Games
inferredcites →https://doi.org/10.1089/cyber.2015.0415openalex-snapshot
Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder
inferredcites →https://doi.org/10.1089/cyber.2021.0252openalex-snapshot
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
inferredcites →https://doi.org/10.1089/cyber.2022.0019openalex-snapshot
How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing
inferredcites →https://doi.org/10.1093/oxfordhb/9780199934898.013.0025openalex-snapshot
Latent Class Analysis and Finite Mixture Modeling
inferredcites →https://doi.org/10.1093/pan/mpq025openalex-snapshot
Latent Class Modeling with Covariates: Two Improved Three-Step Approaches
inferredcites →https://doi.org/10.1097/yco.0000000000000949openalex-snapshot
The nature and characteristics of problem gaming, with a focus on ICD-11 diagnoses
inferredcites →https://doi.org/10.1111/1540-4560.00248openalex-snapshot
Internet Paradox Revisited
inferredcites →https://doi.org/10.1111/add.13244openalex-snapshot
Commentary on Baggio et al. (2016): Internet/gaming addiction is more than heavy use over time
inferredcites →https://doi.org/10.1145/2145204.2145330openalex-snapshot
This is not a one-horse race
inferredcites →https://doi.org/10.1145/2207676.2208681openalex-snapshot
Online gaming motivations scale
inferredcites →https://doi.org/10.1177/0004867420962851openalex-snapshot
Global prevalence of gaming disorder: A systematic review and meta-analysis
inferredcites →https://doi.org/10.1177/0164027504268574openalex-snapshot
A Short Scale for Measuring Loneliness in Large Surveys
inferredcites →https://doi.org/10.1177/1745691619863807openalex-snapshot
When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being
inferredcites →https://doi.org/10.1556/2006.2022.00053openalex-snapshot
Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis
inferredcites →https://doi.org/10.1556/2006.2023.00017openalex-snapshot
Longitudinal modifiable risk and protective factors of internet gaming disorder: A systematic review and meta-analysis
inferredcites →https://doi.org/10.1556/2006.2023.00079openalex-snapshot
Red box, green box: A self-report behavioral frequency measurement approach for behavioral addictions research
inferredcites →https://doi.org/10.1556/2006.2024.00038openalex-snapshot
The Gaming Disorder Identification Test (GADIT) – A screening tool for Gaming Disorder based on ICD-11
inferredcites →https://doi.org/10.3389/fpsyg.2020.02165openalex-snapshot
How Passion for Playing World of Warcraft Predicts In-Game Social Capital, Loneliness, and Wellbeing
inferredcites →https://doi.org/10.3389/fpsyg.2022.683842openalex-snapshot
Does Playing Apart Really Bring Us Together? Investigating the Link Between Perceived Loneliness and the Use of Video Games During a Period of Social Distancing
inferredcites →https://doi.org/10.5817/cp2014-2-6openalex-snapshot
The role of social motivation and sociability of gamers in online game addiction
Editorial review for independent work. ICSAC — the Institute for Complexity Science and Advanced Computing — runs a structured editorial panel for researchers publishing outside journals, and publishes on CiteStamp rails. Submission is free and goes through ORCID: icsacinstitute.org/submit.