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MVO-GS: A Multi-View Geometric Optimization Method for Reflective Surfaces with 3D Gaussian Splatting
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Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/s00371-024-03754-zopenalex-snapshot
Enhancing 3D Gaussian splatting for low-quality images: semantically guided training and unsupervised quality assessment
inferredcites →https://doi.org/10.1007/s00371-025-04124-zopenalex-snapshot
Geometry-based light probe placement for realtime lighting in Gaussian Splatting environments
inferredcites →https://doi.org/10.1007/s41095-024-0436-yopenalex-snapshot
Recent advances in 3D Gaussian splatting
inferredcites →https://doi.org/10.1016/j.cviu.2024.104273openalex-snapshot
Gaussian Splatting with NeRF-based color and opacity
inferredcites →https://doi.org/10.1109/tip.2003.819861openalex-snapshot
Image quality assessment: from error visibility to structural similarity
inferredcites →https://doi.org/10.1109/tvcg.2024.3494046openalex-snapshot
PGSR: Planar-Based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
inferredcites →https://doi.org/10.1109/tvcg.2025.3637033openalex-snapshot
Structure-Guided Memory-Efficient 3D Gaussians for Large-Scale Reconstruction
inferredcites →https://doi.org/10.1109/wacv61041.2025.00241openalex-snapshot
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
inferredcites →https://doi.org/10.1111/cgf.70078openalex-snapshot
3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
inferredcites →https://doi.org/10.1111/cgf.70252openalex-snapshot
Introducing Unbiased Depth into 2D Gaussian Splatting for High‐accuracy Surface Reconstruction
inferredcites →https://doi.org/10.1145/3528223.3530127openalex-snapshot
Instant neural graphics primitives with a multiresolution hash encoding
inferredcites →https://doi.org/10.1145/3592134openalex-snapshot
NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images
inferredcites →https://doi.org/10.1145/3592433openalex-snapshot
3D Gaussian Splatting for Real-Time Radiance Field Rendering
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