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Research on factors influencing user experience in the digital presentation of intangible cultural heritage in museums

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Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-1-4419-1428-6_446openalex-snapshot
Cognitive Load Theory
inferredcites →https://doi.org/10.1007/978-981-13-1628-9_4openalex-snapshot
A Systematic Review on Digital Technology for Enhancing User Experience in Museums
inferredcites →https://doi.org/10.1007/bf02504793openalex-snapshot
Research on cognitive load theory and its design implications for e-learning
inferredcites →https://doi.org/10.1007/bf02726504openalex-snapshot
Resistance to Technological Innovations: An Examination of the Role of Self-Efficacy and Performance Satisfaction
inferredcites →https://doi.org/10.1007/s10055-019-00422-9openalex-snapshot
Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX)
inferredcites →https://doi.org/10.1007/s10055-020-00497-9openalex-snapshot
A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums
inferredcites →https://doi.org/10.1007/s10055-024-01043-7openalex-snapshot
Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective
inferredcites →https://doi.org/10.1007/s10648-005-3951-0openalex-snapshot
Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions
inferredcites →https://doi.org/10.1007/s10648-023-09738-0openalex-snapshot
Development and Validation of a Theory-Based Questionnaire to Measure Different Types of Cognitive Load
inferredcites →https://doi.org/10.1007/s40558-023-00256-xopenalex-snapshot
A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR
inferredcites →https://doi.org/10.1016/0305-0483(95)00035-6openalex-snapshot
The effects of self-efficacy on computer usage
inferredcites →https://doi.org/10.1016/j.chb.2006.11.003openalex-snapshot
Components of human experience in virtual environments
inferredcites →https://doi.org/10.1016/j.chb.2009.10.005openalex-snapshot
Effects of computer self-efficacy and system reliability on user interaction with decision support systems
inferredcites →https://doi.org/10.1016/j.compedu.2015.03.009openalex-snapshot
A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world: An experiment to find the right representation involving the Marginal Value Theorem
inferredcites →https://doi.org/10.1016/j.cpr.2004.04.001openalex-snapshot
Virtual reality exposure therapy of anxiety disorders: A review
inferredcites →https://doi.org/10.1016/j.culher.2017.02.005openalex-snapshot
Virtual museum system evaluation through user studies
inferredcites →https://doi.org/10.1016/j.jbusres.2018.10.004openalex-snapshot
Chatbot e-service and customer satisfaction regarding luxury brands
inferredcites →https://doi.org/10.1016/j.jbusres.2018.10.062openalex-snapshot
With or without you? Interaction and immersion in a virtual reality experience
inferredcites →https://doi.org/10.1016/j.jretconser.2018.07.018openalex-snapshot
Customer engagement behaviors: The role of service convenience, fairness and quality
inferredcites →https://doi.org/10.1016/j.promfg.2015.07.436openalex-snapshot
Keeping Users in the Flow: Mapping System Responsiveness with User Experience
inferredcites →https://doi.org/10.1016/s0953-5438(97)00019-2openalex-snapshot
A psychological investigation of long retrieval times on the World Wide Web
inferredcites →https://doi.org/10.1017/cbo9780511621956openalex-snapshot
Optimal Experience
inferredcites →https://doi.org/10.1037//0022-3514.51.6.1173openalex-snapshot
The moderator-mediator variable distinction in social psychological research: Conceptual, strategic, and statistical considerations.
inferredcites →https://doi.org/10.1080/00913367.2020.1789014openalex-snapshot
The Effects of Dynamic Product Presentation and Contextual Backgrounds on Consumer Purchase Intentions: Perspectives from the Load Theory of Attention and Cognitive Control
inferredcites →https://doi.org/10.1080/014492900750052688openalex-snapshot
The effect of network delay and media on user perceptions of web resources
inferredcites →https://doi.org/10.1080/02607476.2021.1902748openalex-snapshot
Teacher decision-making in the classroom: the influence of cognitive load and teacher affect
inferredcites →https://doi.org/10.1080/10447319509526110openalex-snapshot
IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use
inferredcites →https://doi.org/10.1080/10645578.2022.2129944openalex-snapshot
Creating Meaningful Museums: A Model for Museum Exhibition User Experience
inferredcites →https://doi.org/10.1080/13527258.2023.2281769openalex-snapshot
Recognising menhu as a community within Wushu Intangible Cultural Heritage
inferredcites →https://doi.org/10.1080/15022250.2020.1725624openalex-snapshot
Consumer immersion in managed visitor attractions: The role of individual responses and antecedent factors
inferredcites →https://doi.org/10.1093/ejil/chr006openalex-snapshot
Intangible Cultural Heritage: The Living Culture of Peoples
inferredcites →https://doi.org/10.1108/ijrdm-08-2020-0312openalex-snapshot
Usability and responsiveness of artificial intelligence chatbot on online customer experience in e-retailing
inferredcites →https://doi.org/10.1108/intr-05-2019-0223openalex-snapshot
Unravelling the relationship between response time and user experience in mobile applications
inferredcites →https://doi.org/10.1109/2.241424openalex-snapshot
Iterative user-interface design
inferredcites →https://doi.org/10.1109/2.56849openalex-snapshot
Fault-tolerant computing: fundamental concepts
inferredcites →https://doi.org/10.1109/access.2023.3297501openalex-snapshot
Exploring the Key Drivers of User Continuance Intention to Use Digital Museums: Evidence From China’s Sanxingdui Museum
inferredcites →https://doi.org/10.1109/dsn.2008.4630085openalex-snapshot
Enhanced server fault-tolerance for improved user experience
inferredcites →https://doi.org/10.1111/bjet.12946openalex-snapshot
Immersive virtual field trips and elementary students’ perceptions
inferredcites →https://doi.org/10.1111/j.1460-2466.1992.tb00812.xopenalex-snapshot
Defining Virtual Reality: Dimensions Determining Telepresence
inferredcites →https://doi.org/10.1111/j.1467-8535.1993.tb00076.xopenalex-snapshot
SUMI: the Software Usability Measurement Inventory
inferredcites →https://doi.org/10.1145/3377143openalex-snapshot
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality
inferredcites →https://doi.org/10.1145/3597430openalex-snapshot
Application of Intelligent Image Recognition and Digital Media Art in the Inheritance of Black Pottery Intangible Cultural Heritage
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/pres.1992.1.4.482openalex-snapshot
The Experience of a Sense of Presence in Intercultural and International Encounters
inferredcites →https://doi.org/10.1177/002224378101800104openalex-snapshot
Evaluating Structural Equation Models with Unobservable Variables and Measurement Error
inferredcites →https://doi.org/10.1177/1071181381025001196openalex-snapshot
Response Times to User Activities in Interactive Man/Machine Computer Systems
inferredcites →https://doi.org/10.1177/135910457000100301openalex-snapshot
Back-Translation for Cross-Cultural Research
inferredcites →https://doi.org/10.1186/s40494-024-01365-4openalex-snapshot
What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models
inferredcites →https://doi.org/10.1186/s43238-020-00016-4openalex-snapshot
Evaluating visitor experience of digital interpretation and presentation technologies at cultural heritage sites: a case study of the old town, Zuoying
inferredcites →https://doi.org/10.1207/s15327590ijhc1703_3openalex-snapshot
Determining Causes and Severity of End-User Frustration
inferredcites →https://doi.org/10.1207/s15327663jcp1203_08openalex-snapshot
Effects of Interruptions on Consumer Online Decision Processes
inferredcites →https://doi.org/10.1207/s15516709cog1202_4openalex-snapshot
Cognitive Load During Problem Solving: Effects on Learning
inferredcites →https://doi.org/10.1287/isre.13.2.205.83openalex-snapshot
Applying the Technology Acceptance Model and Flow Theory to Online Consumer Behavior
inferredcites →https://doi.org/10.20870/ijvr.2016.16.1.2880openalex-snapshot
Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments
inferredcites →https://doi.org/10.2307/249008openalex-snapshot
Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
inferredcites →https://doi.org/10.2307/3151627openalex-snapshot
The Pretest in Survey Research: Issues and Preliminary Findings
inferredcites →https://doi.org/10.3390/app12031341openalex-snapshot
An Evaluation of the Effects of a Virtual Museum on Users’ Attitudes towards Cultural Heritage
inferredcites →https://doi.org/10.3390/digital2010002openalex-snapshot
Augmented Reality (AR) as a Tool for Engaging Museum Experience: A Case Study on Chinese Art Pieces
inferredcites →https://doi.org/10.3390/heritage5020056openalex-snapshot
Conveying Intangible Cultural Heritage in Museums with Interactive Storytelling and Projection Mapping: The Case of the Mastic Villages
inferredcites →https://doi.org/10.3390/heritage7030082openalex-snapshot
Evaluating the Impact of XR on User Experience in the Tomato Industrial Museum “D. Nomikos”
inferredcites →https://doi.org/10.3390/ijgi9060367openalex-snapshot
Meet the Virtual Jeju Dol Harubang—The Mixed VR/AR Application for Cultural Immersion in Korea’s Main Heritage
inferredcites →https://doi.org/10.3390/jtaer19020053openalex-snapshot
Unlock Happy Interactions: Voice Assistants Enable Autonomy and Timeliness
inferredcites →https://doi.org/10.3991/ijet.v17i07.29525openalex-snapshot
The Evaluation of User Experience on Learning Management Systems Using UEQ
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