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PLM: A Planning-Learning-Matching Collaborative Framework for Continuous-Time Dynamic Weapon Target Assignment
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Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/s10462-022-10228-yopenalex-snapshot
Monte Carlo Tree Search: a review of recent modifications and applications
inferredcites →https://doi.org/10.1016/j.asoc.2018.06.014openalex-snapshot
Solving the dynamic weapon target assignment problem by an improved artificial bee colony algorithm with heuristic factor initialization
inferredcites →https://doi.org/10.1016/j.cor.2018.10.015openalex-snapshot
The Weapon-Target Assignment Problem
inferredcites →https://doi.org/10.1016/j.engappai.2022.105612openalex-snapshot
Unmanned ground weapon target assignment based on deep Q-learning network with an improved multi-objective artificial bee colony algorithm
inferredcites →https://doi.org/10.1038/nature16961openalex-snapshot
Mastering the game of Go with deep neural networks and tree search
inferredcites →https://doi.org/10.1038/s41586-020-03051-4openalex-snapshot
Mastering Atari, Go, chess and shogi by planning with a learned model
inferredcites →https://doi.org/10.1109/icus66297.2025.11295467openalex-snapshot
MCTS-based Dynamic Decision-making for High-energy Laser Weapons
inferredcites →https://doi.org/10.1109/jiot.2025.3611829openalex-snapshot
AAV Weapon Target Assignment via State Split Flow Deep Q-Learning Network With Threat Degree Index
inferredcites →https://doi.org/10.1109/tciaig.2012.2186810openalex-snapshot
A Survey of Monte Carlo Tree Search Methods
inferredcites →https://doi.org/10.1109/tetci.2024.3451338openalex-snapshot
Multi-Ship Dynamic Weapon-Target Assignment via Cooperative Distributional Reinforcement Learning With Dynamic Reward
inferredcites →https://doi.org/10.1126/science.aar6404openalex-snapshot
A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
inferredcites →https://doi.org/10.1287/opre.35.4.537openalex-snapshot
Optimal Terminal Defense Tactics When Several Sequential Engagements are Possible
inferredcites →https://doi.org/10.1609/aiide.v4i1.18700openalex-snapshot
Monte-Carlo Tree Search: A New Framework for Game AI
inferredcites →https://doi.org/10.2514/1.i011150openalex-snapshot
Weapon–Target Assignment by Reinforcement Learning with Pointer Network
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