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A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Adolescent Exergame Play for Weight Loss and Psychosocial Improvement: A Controlled Physical Activity Intervention
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Physical activity from childhood to adulthood
inferredcites →https://doi.org/10.1016/j.brat.2017.07.002openalex-snapshot
The NIH Science of Behavior Change Program: Transforming the science through a focus on mechanisms of change
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Knowledge translation in tri-sectoral collaborations: An exploration of perceptions of academia, industry and healthcare collaborations in innovation adoption
inferredcites →https://doi.org/10.1016/j.jadohealth.2017.05.024openalex-snapshot
A Systematic Review of Digital Interventions for Improving the Diet and Physical Activity Behaviors of Adolescents
inferredcites →https://doi.org/10.1016/j.jshs.2017.07.001openalex-snapshot
Physical activity guidelines for Chinese children and adolescents: The next essential step
inferredcites →https://doi.org/10.1016/j.pmrj.2012.09.585openalex-snapshot
Physical Activity in Children and Adolescents
inferredcites →https://doi.org/10.1016/j.scaman.2015.02.003openalex-snapshot
Universities–industry collaboration: A systematic review
inferredcites →https://doi.org/10.1016/s0140-6736(12)60735-1openalex-snapshot
Correlates of physical activity: why are some people physically active and others not?
inferredcites →https://doi.org/10.1016/s0747-5632(02)00074-2openalex-snapshot
Might virtual reality promote the mood benefits of exercise?
inferredcites →https://doi.org/10.1016/s2352-4642(19)30323-2openalex-snapshot
Global trends in insufficient physical activity among adolescents: a pooled analysis of 298 population-based surveys with 1·6 million participants
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Treating depression with physical activity in adolescents and young adults: a systematic review and meta-analysis of randomised controlled trials
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Effective techniques in healthy eating and physical activity interventions: A meta-regression.
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A Motivational Model of Video Game Engagement
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Supporting thinking on sample sizes for thematic analyses: a quantitative tool
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Examining the active ingredients of physical activity interventions underpinned by theory versus no stated theory: a meta-analysis
inferredcites →https://doi.org/10.1089/cyber.2019.0341openalex-snapshot
The Psychological Effects of Exergames for Children and Adolescents with Obesity: A Systematic Review and Meta-Analysis
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Physical activity change during adolescence: a systematic review and a pooled analysis
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A randomized controlled trial of dance exergaming for exercise training in overweight and obese adolescent girls
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Some Elements of a Sociology of Translation: Domestication of the Scallops and the Fishermen of St Brieuc Bay
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A meta‐analysis of active video games on health outcomes among children and adolescents
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Are school‐based physical activity interventions effective and equitable? A meta‐analysis of cluster randomized controlled trials with accelerometer‐assessed activity
inferredcites →https://doi.org/10.1136/bjsports-2013-093190openalex-snapshot
Change in objectively measured physical activity during the transition to adolescence
inferredcites →https://doi.org/10.1136/bjsports-2014-094523openalex-snapshot
‘Physical Activity 4 Everyone’ school-based intervention to prevent decline in adolescent physical activity levels: 12 month (mid-intervention) report on a cluster randomised trial
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Effectiveness of interventions to promote physical activity in children and adolescents: systematic review of controlled trials
inferredcites →https://doi.org/10.1136/bmj.a1655openalex-snapshot
Developing and evaluating complex interventions: the new Medical Research Council guidance
inferredcites →https://doi.org/10.1136/bmj.e5888openalex-snapshot
Effectiveness of intervention on physical activity of children: systematic review and meta-analysis of controlled trials with objectively measured outcomes (EarlyBird 54)
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Gotta catch’em all! Pokémon GO and physical activity among young adults: difference in differences study
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Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps
inferredcites →https://doi.org/10.1136/bmjopen-2017-021119openalex-snapshot
Relationship between leisure time physical activity, sedentary behaviour and symptoms of depression and anxiety: evidence from a population-based sample of Canadian adolescents
inferredcites →https://doi.org/10.1162/pres.1997.6.6.603openalex-snapshot
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
inferredcites →https://doi.org/10.1162/pres_a_00036openalex-snapshot
Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame
inferredcites →https://doi.org/10.1177/2055207618770325openalex-snapshot
Seven lessons for interdisciplinary research on interactive digital health interventions
inferredcites →https://doi.org/10.1186/1471-2288-13-117openalex-snapshot
Using the framework method for the analysis of qualitative data in multi-disciplinary health research
inferredcites →https://doi.org/10.1186/1471-2458-14-510openalex-snapshot
Does physical activity prevent cognitive decline and dementia?: A systematic review and meta-analysis of longitudinal studies
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The behaviour change wheel: A new method for characterising and designing behaviour change interventions
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Testing the effects of narrative and play on physical activity among breast cancer survivors using mobile apps: study protocol for a randomized controlled trial
inferredcites →https://doi.org/10.1186/s12889-016-3974-0openalex-snapshot
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Effective behaviour change techniques for physical activity and healthy eating in overweight and obese adults; systematic review and meta-regression analyses
inferredcites →https://doi.org/10.1249/mss.0b013e3182630ec1openalex-snapshot
Initial Validation of an Exercise “Vital Sign” in Electronic Medical Records
inferredcites →https://doi.org/10.1371/journal.pmed.1002649openalex-snapshot
Associations of device-measured physical activity across adolescence with metabolic traits: Prospective cohort study
inferredcites →https://doi.org/10.1503/cmaj.051351openalex-snapshot
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inferredcites →https://doi.org/10.2165/00007256-200636120-00003openalex-snapshot
Adolescent Physical Activity and Health
inferredcites →https://doi.org/10.2196/10161openalex-snapshot
The Untapped Potential of the Gaming Community: Narrative Review
inferredcites →https://doi.org/10.2196/11960openalex-snapshot
Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
inferredcites →https://doi.org/10.2196/13335openalex-snapshot
Factors Associated with Sustained Exergaming: Longitudinal Investigation
inferredcites →https://doi.org/10.2196/13833openalex-snapshot
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews
inferredcites →https://doi.org/10.2196/14920openalex-snapshot
Parents of Adolescents Perspectives of Physical Activity, Gaming and Virtual Reality: Qualitative Study
inferredcites →https://doi.org/10.2196/games.7758openalex-snapshot
Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial
inferredcites →https://doi.org/10.2196/jmir.4444openalex-snapshot
Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis
inferredcites →https://doi.org/10.3389/fpubh.2019.00055openalex-snapshot
How Can Physical Activity Be Promoted Among Children and Adolescents? A Systematic Review of Reviews Across Settings
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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The DID-guide: A guide to developing digital mental health interventions
inferred← citeshttps://doi.org/10.1016/j.jadohealth.2024.07.028openalex-snapshot
How Are Extended Reality Technologies Being Used for Behavioral Prevention and Health Promotion With Children and Adolescents? A Scoping Review
inferred← citeshttps://doi.org/10.1016/j.mhpa.2022.100465openalex-snapshot
Effects of virtual Reality-Based Training and aerobic training on gaming disorder, physical activity, physical fitness, and anxiety: A randomized, controlled trial
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Enhancing affective responses to physical activity with extended reality (XR) technology: Current progress and future roadmap
inferred← citeshttps://doi.org/10.1038/s41398-024-03129-xopenalex-snapshot
Virtual stressors with real impact: what virtual reality-based biobehavioral research can teach us about typical and atypical stress responsivity
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inferred← citeshttps://doi.org/10.1080/1612197x.2025.2570192openalex-snapshot
A systematic literature review of remote social support for physical activity
inferred← citeshttps://doi.org/10.1080/17483107.2023.2249031openalex-snapshot
Virtual reality as a telerehabilitation strategy for people with autism spectrum disorder during the COVID-19 quarantine scenario: physical activity, motor performance and enjoyment
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Security Implications of Augmented Reality in Healthcare: Integrating Human-Computer Interaction for Modern Systems
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UCInvaders: Reusing a Game to Promote Physical Activity Among College Students
inferred← citeshttps://doi.org/10.1109/sbgames56371.2022.9961109openalex-snapshot
Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play
inferred← citeshttps://doi.org/10.1111/cch.13293openalex-snapshot
The effectiveness of exergames in improving physical activity behaviour and physical literacy domains in adolescents with developmental coordination disorder and cerebral palsy: A scoping review
inferred← citeshttps://doi.org/10.1145/3610211openalex-snapshot
Technology-Enabled Interventions for Sustaining Behaviour Change in Adolescents: A Scoping Review for Research Gaps
inferred← citeshttps://doi.org/10.1145/3613904.3642124openalex-snapshot
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
inferred← citeshttps://doi.org/10.1145/3663547.3746365openalex-snapshot
PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
inferred← citeshttps://doi.org/10.1145/3706598.3713575openalex-snapshot
Snap, Sweat, and Sketch: Designing Home Exercise Experiences for Augmented Reality Head-mounted Displays
inferred← citeshttps://doi.org/10.1186/s12993-024-00247-wopenalex-snapshot
Effects of repeated unihemispheric concurrent dual-site tDCS and virtual reality games on motor coordination of sedentary adolescent girls
inferred← citeshttps://doi.org/10.1186/s13102-026-01685-xopenalex-snapshot
Exergame enjoyment using various devices and awareness of their use for physical activity and health improvement among young adults
inferred← citeshttps://doi.org/10.1186/s44247-023-00025-0openalex-snapshot
Global youth perspectives on digital health promotion: a scoping review
inferred← citeshttps://doi.org/10.1186/s44247-024-00070-3openalex-snapshot
What do adults living with obesity want from a chatbot for physical activity? – a qualitative study
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User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents
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Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial
inferred← citeshttps://doi.org/10.2196/40898openalex-snapshot
Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies
inferred← citeshttps://doi.org/10.2196/49923openalex-snapshot
Immersive Virtual Reality for Health Promotion and Primary Prevention in Psychology: Scoping Review
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Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
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Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study
inferred← citeshttps://doi.org/10.2196/75777openalex-snapshot
Effects of an Immersive Virtual Reality–Based Exercise Intervention on Psychological and Physiological Outcomes in College Students: Randomized Controlled Trial
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Evaluating the Acceptability of Using Virtual Reality to Promote Physical Activity Among Latino, Latina, and Latine Adults With Cardiometabolic Risk Factors and Obesity in Underresourced Settings: Protocol for a Qualitative Focus Group Study
inferred← citeshttps://doi.org/10.2196/preprints.55655openalex-snapshot
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inferred← citeshttps://doi.org/10.2459/jcm.0000000000001648openalex-snapshot
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inferred← citeshttps://doi.org/10.3390/nu15153370openalex-snapshot
Strategies to Improve Physical Activity and Nutrition Behaviours in Children and Adolescents: A Review
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