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Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Gambling Risk Amongst Adolescents: Evidence from a School-Based Survey in the Malaysian Setting
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An Exploratory Study of Individual and Parental Techniques for Limiting Loot Box Consumption
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Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions
inferredcites →https://doi.org/10.1016/j.addbeh.2019.05.016openalex-snapshot
The relationship of loot box purchases to problem video gaming and problem gambling
inferredcites →https://doi.org/10.1016/j.addbeh.2019.106254openalex-snapshot
Loot box engagement and problem gambling among adolescent gamers: Findings from a national survey
inferredcites →https://doi.org/10.1016/j.schres.2018.12.016openalex-snapshot
Maternal diabetes in early pregnancy, and psychotic experiences and depressive symptoms in 10-year-old offspring: A population-based birth cohort study
inferredcites →https://doi.org/10.1016/j.scog.2016.04.001openalex-snapshot
Dissociation mediates the relationship between peer victimization and hallucinatory experiences among early adolescents
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Loot boxes and the convergence of video games and gambling
inferredcites →https://doi.org/10.1023/b:jogs.0000016702.69068.53openalex-snapshot
Individual, Family, and Peer Correlates of Adolescent Gambling
inferredcites →https://doi.org/10.1037/0893-164x.18.4.398openalex-snapshot
Adolescent Gambling: Relationships With Parent Gambling and Parenting Practices.
inferredcites →https://doi.org/10.1038/s41562-018-0360-1openalex-snapshot
Video game loot boxes are psychologically akin to gambling
inferredcites →https://doi.org/10.1093/ije/dyz033openalex-snapshot
Cohort Profile: The Tokyo Teen Cohort study (TTC)
inferredcites →https://doi.org/10.1098/rsos.190049openalex-snapshot
Adolescents and loot boxes: links with problem gambling and motivations for purchase
inferredcites →https://doi.org/10.1111/add.14973openalex-snapshot
The prevalence of loot boxes in mobile and desktop games
inferredcites →https://doi.org/10.1371/journal.pone.0206767openalex-snapshot
Video game loot boxes are linked to problem gambling: Results of a large-scale survey
inferredcites →https://doi.org/10.1371/journal.pone.0214359openalex-snapshot
Age relative to school class peers and emotional well-being in 10-year-olds
inferredcites →https://doi.org/10.1371/journal.pone.0230378openalex-snapshot
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Rocking the Boat: Loot Boxes in Online Digital Games, the Regulatory Challenge, and the EU’s Unfair Commercial Practices Directive
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Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents
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Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review
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Measuring loot box consumption and negative consequences: Psychometric investigation of a Swedish version of the Risky Loot Box Index
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Adolescents and loot boxes: a systematic review of behavioral mechanisms and problematic outcomes
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Loot boxes in Spanish adolescents and young adults: Relationship with internet gaming disorder and online gambling disorder
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No effect of short term exposure to gambling like reward systems on post game risk taking
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Problematic online gaming mediates the association between attention-deficit/hyperactivity and subsequent mental health issues in adolescents
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Pay to play in freemium mobile games: a compensatory mechanism
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Dangerous Playgrounds: Child Players’ Encounters with Design-Mediated Risks on User Generated Game Platforms and Their Safety Practices
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“I usually profit because I know when to stop”: Understanding Teenagers' Risk Perception and Mitigation Strategies of Gambling from Reddit CSCW023
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The gamblification of digital leisure: The introduction of gambling among new publics
inferred← citeshttps://doi.org/10.1371/journal.pone.0263177openalex-snapshot
Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling
inferred← citeshttps://doi.org/10.1556/2006.2023.00013openalex-snapshot
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inferred← citeshttps://doi.org/10.1556/2006.2023.00019openalex-snapshot
Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review
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Behavioral Consequences of Value Perception in Steam Community Market Users
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Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
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Adölesanlarda Teknolojik Oyun Bağımlılığı İle Karakter Gelişimi Arasındaki İlişki
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inferred← citeshttps://doi.org/10.2196/59740openalex-snapshot
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inferred← citeshttps://doi.org/10.29316/rs/216647openalex-snapshot
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inferred← citeshttps://doi.org/10.31234/osf.io/z24ueopenalex-snapshot
Loot boxes: A scoping review on primary studies of prevalence and association with problematic gaming and gambling
inferred← citeshttps://doi.org/10.3389/fpsyg.2021.708801openalex-snapshot
Psychosocial Adjustment and Mental Distress Associated With In-Game Purchases Among Japanese Junior High School Students
inferred← citeshttps://doi.org/10.3389/fpsyg.2022.1009129openalex-snapshot
Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy
inferred← citeshttps://doi.org/10.3389/fpsyt.2022.873033openalex-snapshot
Development and Internal Validation of a Model for Predicting Internet Gaming Disorder Risk in Adolescents and Children
inferred← citeshttps://doi.org/10.3389/fpubh.2026.1867460openalex-snapshot
Heavy spenders in digital games: expenditure disparities and associations between microtransactions, gaming disorder and gambling disorder among adolescents
inferred← citeshttps://doi.org/10.3390/bs14080652openalex-snapshot
Buying Game Derivative Products Is Different from In-Game Purchases: A Mixed-Method Approach
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Dysfunctional risks of the internet and their overlap in the different stages of adolescence
inferred← citeshttps://doi.org/10.7334/psicothema2022.484openalex-snapshot
Risk Factors Associated with Gambling on Loot Boxes
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