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Using Medical Device Standards for Design and Risk Management of Immersive Virtual Reality for At-Home Therapy and Remote Patient Monitoring
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Medical device standards' requirements for traceability during the software development lifecycle and implementation of a traceability assessment model
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Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems
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Feasibility and Effects of a Physical Activity Program Using Gerontechnology in Assisted Living Communities for Older Adults
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Cognitive rehabilitation in patients with traumatic brain injury: A narrative review on the emerging use of virtual reality
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Virtual reality in multiple sclerosis rehabilitation: A review on cognitive and motor outcomes
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Therapeutic potential of the home-based exercise program with the augmented reality system on balance in stroke patients: A preliminary report
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Challenges and opportunities in software-driven medical devices
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Virtual reality therapy for upper limb rehabilitation in patients with stroke: a meta-analysis of randomized clinical trials
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Does virtual reality help to cut the Gordian knot between ecological validity and experimental control?
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Establishing a small company's medical device quality system
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There has to be a better way! [software development]
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Agile Development in a Medical Device Company
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Patient Engagement Platform for Remote Monitoring of Vestibular Rehabilitation with Applications in Concussion Management and Elderly Fall Prevention
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DevOps in Regulated Software Development: Case Medical Devices
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Medical device design process
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Paving the Road for Virtual and Augmented Reality [Standards]
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Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation
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Software failure modes and effects analysis
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Certification and regulatory challenges in medical device software development
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An agile V-model for medical device software development to overcome the challenges with plan-driven software development lifecycles
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Assessing Upper Extremity Motor Function in Practice of Virtual Activities of Daily Living
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Virtual Activities of Daily Living for Recovery of Upper Extremity Motor Function
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Observing Actions Through Immersive Virtual Reality Enhances Motor Imagery Training
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Could Virtual Reality play a role in the rehabilitation after COVID-19 infection?
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FAILURE MODES IN MEDICAL DEVICE SOFTWARE: AN ANALYSIS OF 15 YEARS OF RECALL DATA
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Participatory Design of a Virtual Reality Exercise for People with Mild Cognitive Impairment
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DevOps in an ISO 13485 Regulated Environment
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At-Home Self-Administration of an Immersive Virtual Reality Therapeutic Game for Post-Stroke Upper Limb Rehabilitation
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Requirements Elicitation and Prototyping of a Fully Immersive Virtual Reality Gaming System for Upper Limb Stroke Rehabilitation in Saudi Arabia
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A Mini-Review of Virtual Reality-Based Interventions to Promote Well-Being for People Living with Dementia and Mild Cognitive Impairment
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Virtual Reality Exergames for People Living with Dementia Based on Exercise Therapy Best Practices
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Design Control Requirements for Medical Device Development
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ISO 13485:2003/2016—Medical Devices—Quality Management Systems—Requirements for Regulatory Purposes
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Virtual Environmental Enrichment through Video Games Improves Hippocampal-Associated Memory
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Recommendations for Methodology of Virtual Reality Clinical Trials in Health Care by an International Working Group: Iterative Study
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Medical Device Apps: An Introduction to Regulatory Affairs for Developers
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Augmented Reality–Based Rehabilitation of Gait Impairments: Case Report
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The Effectiveness of Virtual Reality in Managing Acute Pain and Anxiety for Medical Inpatients: Systematic Review
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A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality
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Heart Rate Monitoring Apps: Information for Engineers and Researchers About the New European Medical Devices Regulation 2017/745
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Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research
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Can Standards and Regulations Keep Up With Health Technology?
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Cybersecurity for Medical Device Manufacturers: Ensuring Safety and Functionality
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Using Standards to Establish Foundational Security Requirements for Medical Devices
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Use of Immersive Virtual Reality in the Assessment and Treatment of Alzheimer’s Disease: A Systematic Review
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Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences
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Usability Issues of Clinical and Research Applications of Virtual Reality in Older People: A Systematic Review
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Virtual Trauma Interventions for the Treatment of Post-traumatic Stress Disorders: A Scoping Review
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How to Treat Depression With Low-Intensity Virtual Reality Interventions: Perspectives on Translating Cognitive Behavioral Techniques Into the Virtual Reality Modality and How to Make Anti-Depressive Use of Virtual Reality–Unique Experiences
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Immersive Virtual Reality Applications in Schizophrenia Spectrum Therapy: A Systematic Review
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Clinical Application of Virtual Reality for Upper Limb Motor Rehabilitation in Stroke: Review of Technologies and Clinical Evidence
inferredcites →https://doi.org/10.5014/ajot.2015.014373openalex-snapshot
Behavioral Intention to Use a Virtual Instrumental Activities of Daily Living System Among People With Stroke
inferredcites →https://doi.org/10.5014/ajot.2020.74s1-po9724openalex-snapshot
Feasibility of and Adherence to a Home-Based Video Game Rehabilitation Protocol
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Hardware and software design trends and considerations in gamified stroke rehabilitation: Results from a systematic review
inferred← citeshttps://doi.org/10.1007/s12553-022-00645-yopenalex-snapshot
Review on people’s trust on home use medical devices during Covid-19 pandemic in India
inferred← citeshttps://doi.org/10.1007/s12553-023-00775-xopenalex-snapshot
Is medical device regulatory compliance growing as fast as extended reality to avoid misunderstandings in the future?
inferred← citeshttps://doi.org/10.1016/b978-0-443-15728-8.00014-8openalex-snapshot
Metaverse and healthcare
inferred← citeshttps://doi.org/10.1044/2025_persp-25-00035openalex-snapshot
Speech and Language Rehabilitation for Neurogenic Communication Disorders: The Potential Role of Immersive Virtual Reality Interventions
inferred← citeshttps://doi.org/10.1108/ijqrm-10-2024-0356openalex-snapshot
Risk management as a crucial and challenging process for medical devices SMEs: evidence from a multiple case study on Brazilian and Portuguese startups
inferred← citeshttps://doi.org/10.1109/dsn-s58398.2023.00045openalex-snapshot
Assurance of Software-Intensive Medical Devices: What About Mental Harm?
inferred← citeshttps://doi.org/10.1186/s13018-025-05705-3openalex-snapshot
Virtual reality-enhanced rehabilitation for improving musculoskeletal function and recovery after trauma
inferred← citeshttps://doi.org/10.17816/dd635577openalex-snapshot
Potential use of virtual and augmented reality technologies in modern cardiology and cardiac surgery
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Older Adults’ Pain Outcomes After mHealth Interventions: Scoping Review
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THE GAMIFICATION OF REHABILITATION: A NARRATIVE REVIEW OF SOCIAL AND BEHAVIORAL IMPACTS
inferred← citeshttps://doi.org/10.3389/fmedt.2026.1863808openalex-snapshot
Reported best practices for effective risk management of medical devices: a scoping review
inferred← citeshttps://doi.org/10.3389/fnins.2024.1328540openalex-snapshot
Accelerating neurotechnology development using an Agile methodology
inferred← citeshttps://doi.org/10.3390/app12199462openalex-snapshot
Agile Software Development in Healthcare: A Synthetic Scoping Review
inferred← citeshttps://doi.org/10.3390/jimaging12030100openalex-snapshot
The Augmented Cytopathologist: A Conceptual Exploratory Narrative Review on Immersive and Vision–Language Models Tools in Digital Pathology
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