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Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Sharing a Virtual World with People Living with Dementia
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Designing Sentic: Participatory Design with People Living with Dementia
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Against Dedicated Methods: Relational Expertise in Participatory Design with People with Dementia
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Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health
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Using Affinity Diagrams to Evaluate Interactive Prototypes
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Ageing and Digital Technology
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The Technology Explorers: Partnering with Older Adults to Engage with Virtual Reality and Virtual Avatars
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Use of virtual reality technique for the training of motor control in the elderly
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Impact of the recreational use of virtual reality on physical and mental wellbeing during the Covid-19 lockdown
inferredcites →https://doi.org/10.1007/s12603-020-1424-2openalex-snapshot
Effect of the COVID-19 Epidemic on Physical Activity in Community-Dwelling Older Adults in Japan: A Cross-Sectional Online Survey
inferredcites →https://doi.org/10.1007/s40279-016-0485-1openalex-snapshot
Effects of Virtual Reality Training (Exergaming) Compared to Alternative Exercise Training and Passive Control on Standing Balance and Functional Mobility in Healthy Community-Dwelling Seniors: A Meta-Analytical Review
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Aviation, space and environmental medicine
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Effects of participating in virtual environmentsa review of current knowledge
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The effects of exercise training on elderly persons with cognitive impairment and dementia: A meta-analysis11No commercial party having a direct financial interest in the results of the research supporting this article has or will confer a benefit upon the author(s) or upon any organization with…
inferredcites →https://doi.org/10.1016/j.apmr.2012.12.010openalex-snapshot
Unsupervised Virtual Reality-Based Exercise Program Improves Hip Muscle Strength and Balance Control in Older Adults: A Pilot Study
inferredcites →https://doi.org/10.1016/j.archger.2016.05.008openalex-snapshot
Barriers, motivators, and facilitators of physical activity in dementia patients: A systematic review
inferredcites →https://doi.org/10.1016/j.chb.2015.01.062openalex-snapshot
Older adults’ experiences and perceptions of digital technology: (Dis)empowerment, wellbeing, and inclusion
inferredcites →https://doi.org/10.1016/j.destud.2008.03.003openalex-snapshot
Barriers and enablers for creating shared understanding in co-design projects
inferredcites →https://doi.org/10.1016/j.displa.2007.09.005openalex-snapshot
Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems
inferredcites →https://doi.org/10.1016/j.ijhcs.2020.102398openalex-snapshot
Narrative and gaming experience interact to affect presence and cybersickness in virtual reality
inferredcites →https://doi.org/10.1016/j.ijmedinf.2015.10.008openalex-snapshot
Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy
inferredcites →https://doi.org/10.1016/j.ipm.2019.102105openalex-snapshot
Evaluating the use of interactive virtual reality technology with older adults living in residential aged care
inferredcites →https://doi.org/10.1016/j.jamda.2015.08.016openalex-snapshot
Effects of Physical Exercise on Health and Well-Being of Individuals Living With a Dementia in Nursing Homes: A Systematic Review
inferredcites →https://doi.org/10.1016/j.jshs.2016.12.002openalex-snapshot
A systematic review of active video games on rehabilitative outcomes among older patients
inferredcites →https://doi.org/10.1016/j.jshs.2018.09.009openalex-snapshot
The compelling link between physical activity and the body's defense system
inferredcites →https://doi.org/10.1016/j.trci.2018.04.003openalex-snapshot
Digital technologies as biomarkers, clinical outcomes assessment, and recruitment tools in Alzheimer's disease clinical trials
inferredcites →https://doi.org/10.1016/s0140-6736(20)30460-8openalex-snapshot
The psychological impact of quarantine and how to reduce it: rapid review of the evidence
inferredcites →https://doi.org/10.1016/s0747-5632(02)00074-2openalex-snapshot
Might virtual reality promote the mood benefits of exercise?
inferredcites →https://doi.org/10.1016/s2468-2667(20)30061-xopenalex-snapshot
COVID-19 and the consequences of isolating the elderly
inferredcites →https://doi.org/10.1080/01634372.2020.1733726openalex-snapshot
Immersive Virtual Reality and Persons with Dementia: A Literature Review
inferredcites →https://doi.org/10.1080/09540261.2020.1810643openalex-snapshot
Smart technology and the meaning in life of older adults during the Covid-19 public health emergency period: a cross-cultural qualitative study
inferredcites →https://doi.org/10.1080/10447318.2020.1778351openalex-snapshot
Virtual Reality Sickness: A Review of Causes and Measurements
inferredcites →https://doi.org/10.1080/13607863.2019.1590308openalex-snapshot
Physical activity engagement strategies in people with mild cognitive impairment or dementia – a focus group study
inferredcites →https://doi.org/10.1089/g4h.2013.0617openalex-snapshot
Videogame Mechanics in Games for Health
inferredcites →https://doi.org/10.1089/g4h.2014.0090openalex-snapshot
Narrative in Exergames: Thoughts on Procedure, Mechanism, and Others
inferredcites →https://doi.org/10.1089/g4h.2018.0028openalex-snapshot
Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults
inferredcites →https://doi.org/10.1089/g4h.2020.0060openalex-snapshot
Exergames as Coping Strategies for Anxiety Disorders During the COVID-19 Quarantine Period
inferredcites →https://doi.org/10.1089/g4h.2020.0095openalex-snapshot
Exergaming as a Supportive Tool for Home-Based Rehabilitation in the COVID-19 Pandemic Era
inferredcites →https://doi.org/10.1089/pop.2016.0071openalex-snapshot
The Frequency and Health Benefits of Physical Activity for Older Adults
inferredcites →https://doi.org/10.1093/geront/gny034openalex-snapshot
Participatory Design in Gerontechnology: A Systematic Literature Review
inferredcites →https://doi.org/10.1093/geront/gnz132openalex-snapshot
Are We There Yet? Immersive Virtual Reality to Improve Cognitive Function in Dementia and Mild Cognitive Impairment
inferredcites →https://doi.org/10.1109/aivr46125.2019.00026openalex-snapshot
Kinematically Adaptive Exergames: Personalizing Exercise Therapy Through Closed-Loop Systems
inferredcites →https://doi.org/10.1109/jbhi.2014.2378814openalex-snapshot
Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens
inferredcites →https://doi.org/10.1109/lisat.2017.8001960openalex-snapshot
Lateropulsion rehabilitation using Virtual Reality for stroke patients
inferredcites →https://doi.org/10.1111/1467-9280.t01-1-01430openalex-snapshot
Fitness Effects on the Cognitive Function of Older Adults
inferredcites →https://doi.org/10.1123/japa.2019-0010openalex-snapshot
Perceived Facilitators and Barriers to Exercise Among Older Adults With Mild Cognitive Impairment and Early Dementia
inferredcites →https://doi.org/10.1145/1746050.1746061openalex-snapshot
Exergame development using the dual flow model
inferredcites →https://doi.org/10.1145/2556288.2557272openalex-snapshot
Supporting the creative game design process with exertion cards
inferredcites →https://doi.org/10.1145/3170427.3174362openalex-snapshot
Participatory Design of a Virtual Reality Exercise for People with Mild Cognitive Impairment
inferredcites →https://doi.org/10.1145/3242671.3242673openalex-snapshot
Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults
inferredcites →https://doi.org/10.1145/3266037.3266124openalex-snapshot
Game Design for Users with Constraint
inferredcites →https://doi.org/10.1145/3313831.3376432openalex-snapshot
Approach Matters: Linking Practitioner Approaches to Technology Design for People with Dementia
inferredcites →https://doi.org/10.1145/3357155.3358471openalex-snapshot
A systematic literature review on user centered design and participatory design with older people
inferredcites →https://doi.org/10.1159/000500040openalex-snapshot
A Mini-Review of Virtual Reality-Based Interventions to Promote Well-Being for People Living with Dementia and Mild Cognitive Impairment
inferredcites →https://doi.org/10.1162/105474699566152openalex-snapshot
Virtual Reality-Induced Symptoms and Effects (VRISE)
inferredcites →https://doi.org/10.1177/1471301218791692openalex-snapshot
Engaging people with dementia in designing playful and creative practices: Co-design or co-creation?
inferredcites →https://doi.org/10.1177/154193120204602603openalex-snapshot
Dropouts and Aftereffects: Examining General Accessibility to Virtual Environment Technology
inferredcites →https://doi.org/10.1177/2055668320913770openalex-snapshot
Participatory design and evaluation of virtual reality games to promote engagement in physical activity for people living with dementia
inferredcites →https://doi.org/10.1186/1743-0003-11-156openalex-snapshot
Virtual reality using games for improving physical functioning in older adults: a systematic review
inferredcites →https://doi.org/10.1186/s11556-018-0200-3openalex-snapshot
Barriers and facilitators to adherence to group exercise in institutionalized older people living with dementia: a systematic review
inferredcites →https://doi.org/10.1186/s12888-019-2180-xopenalex-snapshot
The effectiveness of virtual reality for people with mild cognitive impairment or dementia: a meta-analysis
inferredcites →https://doi.org/10.1186/s12889-017-4090-5openalex-snapshot
Formulation of evidence-based messages to promote the use of physical activity to prevent and manage Alzheimer’s disease
inferredcites →https://doi.org/10.1186/s42358-018-0013-0openalex-snapshot
Virtual reality therapy for rehabilitation of balance in the elderly: a systematic review and META-analysis
inferredcites →https://doi.org/10.1201/9780203301302-8openalex-snapshot
From user-centered to participatory design approaches
inferredcites →https://doi.org/10.1212/wnl.0000000000004826openalex-snapshot
Practice guideline update summary: Mild cognitive impairment [RETIRED]
inferredcites →https://doi.org/10.1556/2006.2021.00014openalex-snapshot
Comment on: Problematic online gaming and the COVID-19 pandemic – The role of exergames
inferredcites →https://doi.org/10.1586/ern.10.201openalex-snapshot
Can virtual reality offer enriched environments for rehabilitation?
inferredcites →https://doi.org/10.2196/17331openalex-snapshot
The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review
inferredcites →https://doi.org/10.2196/19007openalex-snapshot
Impact of Home Quarantine on Physical Activity Among Older Adults Living at Home During the COVID-19 Pandemic: Qualitative Interview Study
inferredcites →https://doi.org/10.2196/19434openalex-snapshot
Telehealth Home Support During COVID-19 Confinement for Community-Dwelling Older Adults With Mild Cognitive Impairment or Mild Dementia: Survey Study
inferredcites →https://doi.org/10.2196/jmir.4444openalex-snapshot
Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis
inferredcites →https://doi.org/10.2478/9783110617832-018openalex-snapshot
Evidence Based Dementia Personas: Human Factors Design for People Living with Dementia
inferredcites →https://doi.org/10.31014/aior.1992.03.03.272openalex-snapshot
The Impact of COVID-19 on Entrepreneurship Globally
inferredcites →https://doi.org/10.3109/17483107.2016.1151953openalex-snapshot
Principles for fostering the transdisciplinary development of assistive technologies
inferredcites →https://doi.org/10.3233/jad-190050openalex-snapshot
Active Involvement of People with Dementia: A Systematic Review of Studies Developing Supportive Technologies
inferredcites →https://doi.org/10.3389/fnagi.2014.00054openalex-snapshot
Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty
inferredcites →https://doi.org/10.3389/fnhum.2020.00093openalex-snapshot
Usability Issues of Clinical and Research Applications of Virtual Reality in Older People: A Systematic Review
inferredcites →https://doi.org/10.3389/fpsyt.2018.00189openalex-snapshot
System Development Guidelines From a Review of Motion-Based Technology for People With Dementia or MCI
inferredcites →https://doi.org/10.3390/jcm9061986openalex-snapshot
Virtual Reality Exercise as a Coping Strategy for Health and Wellness Promotion in Older Adults during the COVID-19 Pandemic
inferredcites →https://doi.org/10.3390/nu12061583openalex-snapshot
Effects of COVID-19 Home Confinement on Eating Behaviour and Physical Activity: Results of the ECLB-COVID19 International Online Survey
inferredcites →https://doi.org/10.35241/emeraldopenres.13727.1openalex-snapshot
What role can videogames play in the COVID-19 pandemic?
inferredcites →https://doi.org/10.4108/icst.pervasivehealth.2013.252016openalex-snapshot
Exploring Audio Storytelling in Mobile Exergames to Affect the Perception of Physical Exercise
inferredcites →https://doi.org/10.5114/hm.2020.94826openalex-snapshot
Home is the new gym: exergame as a potential tool to maintain adequate fitness levels also during quarantine
inferredcites →https://doi.org/10.5772/2607openalex-snapshot
Virtual Reality in Psychological, Medical and Pedagogical Applications
inferredcites →https://doi.org/10.5772/46412openalex-snapshot
A Discussion of the Use of Virtual Reality in Dementia
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/gps.6014openalex-snapshot
Co‐design of a digital app “WhatMatters” to support person‐centred care: A critical reflection
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Possibilities of Rehabilitation and Telerehabilitation of Patients with Moderate and Severe Course of COVID-19 Disease Using Virtual Reality
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Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia
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Learning Curve and Acceptability for Immersive VR Exergame Intervention Among Community-Dwelling Elderly Individuals in Shanghai: A Pilot Study
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Dementia: Where Reality Meets Imagination—Designing XR Soundscapes and Visuals for Dementia Patients
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Personalized Fitness in a Hybrid World: Lessons from Online and In-Person Training
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Getting Serious About Serious VR Games for People with Dementia: A Scoping Review of Applications Designed to Date
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Cross-System Virtual Reality (VR) Authentication Using Transformer-Based Trajectory Forecasting
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Vision AI-Based Gamified Cognitive Prosthesis for Executive Function: Feasibility and Usability Study
inferred← citeshttps://doi.org/10.2196/75961openalex-snapshot
Assessing Patient Acceptance of Being Offered a Virtual Calm Room in Psychiatric Inpatient Care: Mixed Methods Study
inferred← citeshttps://doi.org/10.2196/86595openalex-snapshot
Service Design Strategies to Enhance Exercise Adherence in Extended Reality Interventions for Older Adults: Systematic Review
inferred← citeshttps://doi.org/10.2196/preprints.43098openalex-snapshot
Development of a Home-Based Stress Management Toolkit for Dementia Caring Dyads: Protocol for A Pilot Intervention Development and Feasibility Study (Preprint)
inferred← citeshttps://doi.org/10.2196/preprints.75961openalex-snapshot
Assessing Patient Acceptance of Being Offered a Virtual Calm Room in Psychiatric Inpatient Care: A Mixed-Methods Study (Preprint)
inferred← citeshttps://doi.org/10.2196/preprints.82876openalex-snapshot
Effectiveness of VR-based cognitive training and games on cognitive rehabilitation in patients with MCI:A Systematic Review and Meta-Analysis (Preprint)
inferred← citeshttps://doi.org/10.22399/ijcesen.757openalex-snapshot
The Role of Physical Activity and Exercise in the Prevention and Treatment of Depression
inferred← citeshttps://doi.org/10.22490/26194759.11880openalex-snapshot
Videojuegos como apoyo terapéutico en el contexto de la salud: revisión integrativa
inferred← citeshttps://doi.org/10.30629/2658-7947-2022-27-6-5-12openalex-snapshot
Virtual reality as a personifi cation method for training memory and attention (non-systematic review)
inferred← citeshttps://doi.org/10.3389/fbioe.2026.1795304openalex-snapshot
Design considerations for miniaturized biosensor-enabled systems for older adults: insights from participatory design
inferred← citeshttps://doi.org/10.3389/fneur.2025.1691344openalex-snapshot
Effectiveness of VR-based cognitive training and games on cognitive rehabilitation in patients with MCI: a systematic review and meta-analysis
inferred← citeshttps://doi.org/10.3389/fnhum.2025.1706793openalex-snapshot
Brain neural mechanisms underlying VR enhanced aerobic exercise for mood enhancement in depressed adolescents
inferred← citeshttps://doi.org/10.3389/frvir.2025.1675309openalex-snapshot
Co-designing meaningful extended reality for physical rehabilitation: a stakeholder-driven approach to embodied telehealth
inferred← citeshttps://doi.org/10.3390/brainsci13081222openalex-snapshot
Screening for Mild Cognitive Impairment with Speech Interaction Based on Virtual Reality and Wearable Devices
inferred← citeshttps://doi.org/10.3390/computers12030052openalex-snapshot
Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly
inferred← citeshttps://doi.org/10.3390/fi17080332openalex-snapshot
Augmented Reality and Virtual Reality in Exergaming
inferred← citeshttps://doi.org/10.3390/healthcare12090935openalex-snapshot
Age Unplugged: A Brief Narrative Review on the Intersection of Digital Tools, Sedentary and Physical Activity Behaviors in Community-Dwelling Older Adults
inferred← citeshttps://doi.org/10.3390/healthcare13162013openalex-snapshot
Virtual and Augmented Reality Games in Dementia Care: Systematic and Bibliographic Review
inferred← citeshttps://doi.org/10.3390/ijerph192316343openalex-snapshot
Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality
inferred← citeshttps://doi.org/10.3390/ijms242216533openalex-snapshot
Topical Cellular/Tissue and Molecular Aspects Regarding Nonpharmacological Interventions in Alzheimer’s Disease—A Systematic Review
inferred← citeshttps://doi.org/10.3390/jdad2020007openalex-snapshot
Game on: Staff Insights into Gamified Exercise for Long-Term Care Residents Living with Dementia—A Pilot Study
inferred← citeshttps://doi.org/10.3390/medicina61030524openalex-snapshot
Impact of Virtual Reality Alone and in Combination with Conventional Therapy on Balance in Parkinson’s Disease: A Systematic Review with a Meta-Analysis of Randomized Controlled Trials
inferred← citeshttps://doi.org/10.36227/techrxiv.21231701openalex-snapshot
Development of classifiers to determine factors associated with older adult’s cognitive functions and game user experience in VR using head kinematics
inferred← citeshttps://doi.org/10.36227/techrxiv.21231701.v1openalex-snapshot
Development of classifiers to determine factors associated with older adult's cognitive functions and game user experience in VR using head kinematics
inferred← citeshttps://doi.org/10.3844/ajeassp.2022.126.131openalex-snapshot
Children Emotions Detection and Learning using a Fairy Tale Serious Game
inferred← citeshttps://doi.org/10.47373/rfcs.2025.v27.2565openalex-snapshot
Uso de dispositivos de videojuegos como herramienta innovadora en contextos clínicos y terapéuticos. Revisión integrativa
inferred← citeshttps://doi.org/10.5114/hm/214443openalex-snapshot
Icarus new rising? A narrative review on virtual reality-based motor interventions in older adults
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.