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Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Validation of the Leap Motion Controller using markered motion capture technology
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Reminiscence therapy in dementia: A review
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Internally Generated Preactivation of Single Neurons in Human Medial Frontal Cortex Predicts Volition
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inferredcites →https://doi.org/10.1016/j.tics.2019.01.006openalex-snapshot
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An Empirical Evaluation of the System Usability Scale
inferredcites →https://doi.org/10.1080/13607863.2020.1711864openalex-snapshot
Rehabilitation of persons with dementia: using technology to improve participation
inferredcites →https://doi.org/10.1089/g4h.2014.0047openalex-snapshot
Motor Rehabilitation Using Kinect: A Systematic Review
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Motion sensors: Gesticulation efficiency across multiple platforms
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Dynamic Hand Gesture Recognition With Leap Motion Controller
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Integrating Application Security into Software Development
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Reminiscence therapy for older adults with Alzheimer's disease: A literature review
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Review of health information technology usability study methodologies
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The Memorable Travel Experience and Its Reminiscence Functions
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The Effect of Reminiscence Therapy on Cognition, Depression, and Activities of Daily Living for Patients With Alzheimer Disease
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Effects of physical activity and exercise on the cognitive function of patients with Alzheimer disease: a meta-analysis
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Usability Evaluation In Industry
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SUS: A 'Quick and Dirty' Usability Scale
inferredcites →https://doi.org/10.1212/wnl.0000000000004826openalex-snapshot
Practice guideline update summary: Mild cognitive impairment [RETIRED]
inferredcites →https://doi.org/10.12973/ejmste/80763openalex-snapshot
Healthy Education Exercise Prevention and Treatment Prescription for Senile Dementia
inferredcites →https://doi.org/10.1523/jneurosci.2814-14.2014openalex-snapshot
Exercise, Energy Intake, Glucose Homeostasis, and the Brain
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Serious Gaming and Gamification Education in Health Professions: Systematic Review
inferredcites →https://doi.org/10.2196/16928openalex-snapshot
Perceived Need and Acceptability of an App to Support Activities of Daily Living in People With Cognitive Impairment and Their Carers: Pilot Survey Study
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inferredcites →https://doi.org/10.2196/games.7969openalex-snapshot
Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study
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Item benchmarks for the system usability scale
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Exercise Is Associated with Reduced Risk for Incident Dementia among Persons 65 Years of Age and Older
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-031-76818-7_1openalex-snapshot
Playing Games with NAO: Gamified Training for Mild Cognitive Impairment with Socially Assisted Robots
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inferred← citeshttps://doi.org/10.1007/978-3-031-93163-5_12openalex-snapshot
Integrating sEMG and Cooperative Games to Enhance the Fun and Engagement of Home Fitness
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Exploring the Effectiveness of Combining Intergenerational Learning with Technology for Health Promotion and Reducing Ageism: A Case Study of Taiwanese High School Students
inferred← citeshttps://doi.org/10.1007/978-3-032-18746-8_29openalex-snapshot
Modular Hall Game System for Older Adults: Interface Familiarity, Adaptive Feedback, and User Acceptance
inferred← citeshttps://doi.org/10.1007/978-3-032-30414-8_12openalex-snapshot
Designing for Accessibility: A Cantonese-Language Memory Training Tool for Older Adults SITA
inferred← citeshttps://doi.org/10.1007/978-3-032-31418-5_25openalex-snapshot
Evaluating User eXperience in Serious Games for Cognitive Health: A Systematic Mapping Study
inferred← citeshttps://doi.org/10.1007/978-3-032-34459-5_7openalex-snapshot
Enhancing Home Physiotherapy with Real-Time Feedback and Automated Performance Evaluation
inferred← citeshttps://doi.org/10.1007/s11042-024-20429-yopenalex-snapshot
RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation
inferred← citeshttps://doi.org/10.1016/j.chb.2025.108668openalex-snapshot
Investigating the cognitive enhancement effects of multisensory VR reminiscence therapy on older adults: Analyzing the impact of sensory combinations
inferred← citeshttps://doi.org/10.1016/j.chbah.2024.100071openalex-snapshot
Usability and acceptance as facilitators of behavioral intention to use a mixed reality exercise program in older adults: A structural equation model
inferred← citeshttps://doi.org/10.1016/j.compbiomed.2025.111020openalex-snapshot
How does it affect the willingness to continue rehabilitation training? A usability evaluation of a multi-sensory rehabilitation interactive game system (MRIGS) for older adults with mild dementia
inferred← citeshttps://doi.org/10.1080/0144929x.2026.2676748openalex-snapshot
CogniFrame: a serious games framework for older adults with mild cognitive impairment
inferred← citeshttps://doi.org/10.1080/10447318.2023.2248833openalex-snapshot
State-of-the-Art Human-Computer-Interaction in Metaverse
inferred← citeshttps://doi.org/10.1080/10447318.2024.2414095openalex-snapshot
Exploring the Impact of Game Elements and Technological Platforms on Dementia Rehabilitation: A Scoping Review
inferred← citeshttps://doi.org/10.1080/10447318.2025.2506508openalex-snapshot
Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions
inferred← citeshttps://doi.org/10.1080/10447318.2026.2714326openalex-snapshot
Combating Interest Decline with NAO: An Empirical Study on Robot Embodied Interactive Games for the Serial 7 Task in Mild Cognitive Impairments
inferred← citeshttps://doi.org/10.1080/10494820.2025.2591227openalex-snapshot
Can serious games truly stand the test of aging? An ANOVA and random forest study exploring the long-term effects of multimodal interaction on cognitive load in adaptive serious games
inferred← citeshttps://doi.org/10.1109/cme60059.2023.10565610openalex-snapshot
Effects of Somatosensory Interactive Games on Cognitive Recovery in Patients with Post-Stroke Cognitive Impairment: A Pilot Intervention Study
inferred← citeshttps://doi.org/10.1109/gcce59613.2023.10315621openalex-snapshot
The Impact of Virtual Reality Experiences on the Quality of Life and Psychological Well-Being of the Elderly
inferred← citeshttps://doi.org/10.1109/gcce59613.2023.10315626openalex-snapshot
A Usability Evaluation of Utilizing Retro Game Design for Upper Limb Rehabilitation in Older Adults
inferred← citeshttps://doi.org/10.1111/phn.13366openalex-snapshot
Somatosensory game intervention experience among prefrail older adults in the community: A qualitative study
inferred← citeshttps://doi.org/10.1145/3743093.3771658openalex-snapshot
Toward a Rehabilitation Game Model Using a Brain-Computer Interface for Older Adults with Mild Dementia
inferred← citeshttps://doi.org/10.1145/3800645.3813004openalex-snapshot
ElderPlay: Supporting Age-Inclusive Gameplay for Older Adults via Real-Time Gesture-to-Controller Translation
inferred← citeshttps://doi.org/10.1177/00469580261432417openalex-snapshot
Exergaming and Cognitive Function Research: A Bibliometric Visualization Analysis Using CiteSpace
inferred← citeshttps://doi.org/10.21606/iasdr.2023.421openalex-snapshot
Post-pandemic era: evaluation of Quality of Life and Usability Testing for elderly rehabilitation app design
inferred← citeshttps://doi.org/10.2196/48063openalex-snapshot
Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study
inferred← citeshttps://doi.org/10.2196/50669openalex-snapshot
The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study
inferred← citeshttps://doi.org/10.2196/54193openalex-snapshot
A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study
inferred← citeshttps://doi.org/10.2196/78229openalex-snapshot
Examining Technology Perspectives of Older Adults With Mild Cognitive Impairment: Scoping Review
inferred← citeshttps://doi.org/10.2196/82881openalex-snapshot
Digital Health Technologies Applied in Patients With Early Cognitive Change: Scoping Review
inferred← citeshttps://doi.org/10.2196/89321openalex-snapshot
Effectiveness of Interactive Remote Rehabilitation After Total Knee Arthroplasty: Systematic Review and Meta-Analysis of Randomized Controlled Trials
inferred← citeshttps://doi.org/10.2196/preprints.87718openalex-snapshot
TrainBo: A Pilot Study of Developing an Interactive Robot-assisted Scenario Training System for Older Adults (Preprint)
inferred← citeshttps://doi.org/10.3389/fpsyt.2024.1436499openalex-snapshot
Optimal dose and type of exercise to improve cognitive function in patients with mild cognitive impairment: a systematic review and network meta-analysis of RCTs
inferred← citeshttps://doi.org/10.3389/fpubh.2023.1026662openalex-snapshot
A novel smart somatosensory wearable assistive device for older adults’ home rehabilitation during the COVID-19 pandemic
inferred← citeshttps://doi.org/10.3390/computers12010020openalex-snapshot
Application of Somatosensory Computer Game for Nutrition Education in Preschool Children
inferred← citeshttps://doi.org/10.3390/healthcare12222310openalex-snapshot
Dementia and Video Games: Systematic and Bibliographic Review
inferred← citeshttps://doi.org/10.3934/mbe.2023652openalex-snapshot
Research on motion recognition based on multi-dimensional sensing data and deep learning algorithms
inferred← citeshttps://doi.org/10.5220/0013127400003911openalex-snapshot
VIRTUAL-PHYSIO: A Virtual Assistant for Home Physiotherapy Rehabilitation
inferred← citeshttps://doi.org/10.7189/jogh.13.04177openalex-snapshot
Exergames improve cognitive function in older adults and their possible mechanisms: A systematic review
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