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A Framework for the Evaluation of CASE Tool Learnability in Educational Environments
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-1-4614-3858-8_100431openalex-snapshot
Human-Computer Interaction
inferredcites →https://doi.org/10.1016/0003-6870(93)90471-kopenalex-snapshot
Designing the user interface: Strategies for effective human-computer interaction
inferredcites →https://doi.org/10.1016/0306-4573(94)90083-3openalex-snapshot
A guide to usability: Human factors in computing
inferredcites →https://doi.org/10.1016/0360-1315(96)00010-3openalex-snapshot
Usability and learning: Evaluating the potential of educational software
inferredcites →https://doi.org/10.1016/0950-5849(90)90128-eopenalex-snapshot
Analysing CASE system characteristics: evaluative framework
inferredcites →https://doi.org/10.1016/s0360-1315(96)00027-9openalex-snapshot
Introduction of a CASE tool to teach structured analysis
inferredcites →https://doi.org/10.1016/s0953-5438(98)00064-2openalex-snapshot
Contexts for evaluating educational software
inferredcites →https://doi.org/10.1049/cce:19970406openalex-snapshot
Current practice in software engineering: a survey
inferredcites →https://doi.org/10.1076/csed.11.3.261.3835openalex-snapshot
CASE Tools: Constructivism and its Application to Learning and Usability of Software Engineering Tools
inferredcites →https://doi.org/10.1080/01449299408914592openalex-snapshot
Usability measurement in context
inferredcites →https://doi.org/10.1080/07421222.1996.11518126openalex-snapshot
Cognitive Fit in Requirements Modeling: A Study of Object and Process Methodologies
inferredcites →https://doi.org/10.1108/ir.1999.04926cae.001openalex-snapshot
Human Computer-Interaction
inferredcites →https://doi.org/10.1109/13.704544openalex-snapshot
CASE tool learnability in a software engineering course
inferredcites →https://doi.org/10.1109/52.136163openalex-snapshot
How to assess tools efficiently and quantitatively
inferredcites →https://doi.org/10.1109/hcc.2001.995263openalex-snapshot
Investigating the relationship between usability and conceptual gaps for human-centric CASE tools
inferredcites →https://doi.org/10.1109/hicss.2000.926722openalex-snapshot
The role of usability on the implementation and evaluation of educational technology
inferredcites →https://doi.org/10.1109/sedc.1994.475328openalex-snapshot
Using a commercial integrated CASE tool in an undergraduate computing degree
inferredcites →https://doi.org/10.1109/seep.1998.707643openalex-snapshot
The usability component of a framework for the evaluation of OO CASE tools
inferredcites →https://doi.org/10.1145/1029533.1029565openalex-snapshot
Implementation of object-orientation using UML in entry level software development courses
inferredcites →https://doi.org/10.1145/234526.234527openalex-snapshot
A field study of exploratory learning strategies
inferredcites →https://doi.org/10.1145/25065.950626openalex-snapshot
Designing the user interface strategies for effective human-computer interaction
inferredcites →https://doi.org/10.1145/301153.301168openalex-snapshot
Affordance, conventions, and design
inferredcites →https://doi.org/10.1145/319059.319080openalex-snapshot
An evaluation of a CASE-based approach to teaching undergraduate software engineering
inferredcites →https://doi.org/10.1145/57167.57203openalex-snapshot
Development of an instrument measuring user satisfaction of the human-computer interface
inferredcites →https://doi.org/10.1145/65293.71200openalex-snapshot
A CASE primer for computer science educators
inferredcites →https://doi.org/10.1145/65294.71200openalex-snapshot
A CASE primer for computer science educators
inferredcites →https://doi.org/10.1207/s15327051hci1403_3openalex-snapshot
User Interface Affordances in a Planning Representation
inferredcites →https://doi.org/10.2307/249520openalex-snapshot
Perceptions of the Benefits From the Introduction of CASE: An Empirical Study
inferredcites →https://doi.org/10.2307/249649openalex-snapshot
Reuse and Productivity in Integrated Computer-Aided Software Engineering: An Empirical Study
inferredcites →https://doi.org/10.28945/2610openalex-snapshot
Using UML in Software Requirements Analysis - Experiences from Practical Student Project Work
inferredcites →https://doi.org/10.5555/948785.948824openalex-snapshot
Software development productivity and cycle time reduction
inferredcites →https://doi.org/10.5555/948785.948828openalex-snapshot
Case tools in object-oriented analysis and design
inferredcites →https://doi.org/10.5555/948835.948863openalex-snapshot
Using UML to facilitate the teaching of object-oriented systems analysis and design
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/cae.22455openalex-snapshot
inDev: A software to generate an MVC architecture based on the ER model
inferred← citeshttps://doi.org/10.1007/978-0-387-09678-0_8openalex-snapshot
How ‘learnable’ are CASE tools in diverse user communities?
inferred← citeshttps://doi.org/10.1007/978-3-642-23768-3_102openalex-snapshot
Towards an Experimental Framework for Measuring Usability of Model-Driven Tools
inferred← citeshttps://doi.org/10.1016/j.ifacol.2024.07.170openalex-snapshot
Students Attitude to Serious Games for Cultural Heritage
inferred← citeshttps://doi.org/10.1016/j.infsof.2014.02.009openalex-snapshot
A CSCW Requirements Engineering CASE Tool: Development and usability evaluation
inferred← citeshttps://doi.org/10.1016/j.scico.2012.07.017openalex-snapshot
An empirical approach for evaluating the usability of model-driven tools
inferred← citeshttps://doi.org/10.1145/1899503.1899534openalex-snapshot
Using eye tracking to compare how adults and children learn to use an unfamiliar computer game
inferred← citeshttps://doi.org/10.1145/2652524.2652588openalex-snapshot
Evaluating the TESTAR tool in an industrial case study
inferred← citeshttps://doi.org/10.3390/app15010021openalex-snapshot
Raising Awareness of Climate Heritage Resilience and Vulnerability by Playing Serious Video Games
inferred← citeshttps://doi.org/10.4102/td.v7i2.248openalex-snapshot
Engageability: a new sub-principle of the learnability principle in human-computer interaction
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