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Does Augmented Reality Affect Sociability, Entertainment, and Learning? A Field Experiment

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/978-3-319-28231-2_45openalex-snapshot
Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum
inferredcites →https://doi.org/10.1007/978-3-319-98572-5openalex-snapshot
Lifelong Technology-Enhanced Learning
inferredcites →https://doi.org/10.1007/s00779-010-0307-7openalex-snapshot
A ludological view on the pervasive mixed-reality game research paradigm
inferredcites →https://doi.org/10.1007/s10055-019-00379-9openalex-snapshot
Systematic review and meta-analysis of augmented reality in educational settings
inferredcites →https://doi.org/10.1016/b978-0-12-800965-9.00010-6openalex-snapshot
Virtual Reality
inferredcites →https://doi.org/10.1016/j.chb.2010.08.015openalex-snapshot
Cultural difference in motivations for using social network sites: A comparative study of American and Korean college students
inferredcites →https://doi.org/10.1016/j.chb.2010.12.009openalex-snapshot
Why people use social networking sites: An empirical study integrating network externalities and motivation theory
inferredcites →https://doi.org/10.1016/j.chb.2011.11.020openalex-snapshot
Engagement in digital entertainment games: A systematic review
inferredcites →https://doi.org/10.1016/j.chb.2017.07.030openalex-snapshot
An adoption framework for mobile augmented reality games: The case of Pokémon Go
inferredcites →https://doi.org/10.1016/j.compedu.2012.03.004openalex-snapshot
A systematic literature review of empirical evidence on computer games and serious games
inferredcites →https://doi.org/10.1016/j.compedu.2012.10.024openalex-snapshot
Current status, opportunities and challenges of augmented reality in education
inferredcites →https://doi.org/10.1016/j.edurev.2016.11.002openalex-snapshot
Advantages and challenges associated with augmented reality for education: A systematic review of the literature
inferredcites →https://doi.org/10.1037/1040-3590.11.3.326openalex-snapshot
A measure of positive and negative affect for children: Scale development and preliminary validation.
inferredcites →https://doi.org/10.1080/0144929x.2016.1212929openalex-snapshot
Evaluation of quality and personalisation of VR/AR/MR learning systems
inferredcites →https://doi.org/10.1080/02763869.2012.670604openalex-snapshot
Augmented Reality: A Review
inferredcites →https://doi.org/10.1080/07370024.2014.993471openalex-snapshot
The Lens of Intrinsic Skill Atoms: A Method for Gameful Design
inferredcites →https://doi.org/10.1080/09537325.2019.1603368openalex-snapshot
Attractiveness of augmented reality to consumers
inferredcites →https://doi.org/10.1080/10494820.2013.815221openalex-snapshot
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks
inferredcites →https://doi.org/10.1080/15213269.2015.1015740openalex-snapshot
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
inferredcites →https://doi.org/10.1086/268109openalex-snapshot
Uses and Gratifications Research
inferredcites →https://doi.org/10.1089/109493104323024429openalex-snapshot
Determining Sociability, Social Space, and Social Presence in (A)synchronous Collaborative Groups
inferredcites →https://doi.org/10.1097/mop.0000000000000409openalex-snapshot
Pokémon Go and augmented virtual reality games: a cautionary commentary for parents and pediatricians
inferredcites →https://doi.org/10.1108/qmr-06-2013-0041openalex-snapshot
Why people use social media: a uses and gratifications approach
inferredcites →https://doi.org/10.1109/mcom.2017.1601089openalex-snapshot
Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers
inferredcites →https://doi.org/10.1145/3132787.3139200openalex-snapshot
Exploring enhancements for remote mixed reality collaboration
inferredcites →https://doi.org/10.1145/3173574.3173620openalex-snapshot
Mini-Me
inferredcites →https://doi.org/10.1145/3290605.3300767openalex-snapshot
What is Mixed Reality?
inferredcites →https://doi.org/10.1177/1049732305276687openalex-snapshot
Three Approaches to Qualitative Content Analysis
inferredcites →https://doi.org/10.1177/1536867x1501500117openalex-snapshot
Nonparametric Pairwise Multiple Comparisons in Independent Groups using Dunn's Test
inferredcites →https://doi.org/10.1177/1948550611425194openalex-snapshot
Experimental Evidence That Positive Moods Cause Sociability
inferredcites →https://doi.org/10.12924/mac2013.01010002openalex-snapshot
Understanding Social Media Logic
inferredcites →https://doi.org/10.1504/ijart.2011.041486openalex-snapshot
Social interaction in games
inferredcites →https://doi.org/10.4135/9780857024374openalex-snapshot
Communication Theory and Research
inferredcites →https://doi.org/10.4324/9781315629308openalex-snapshot
Envisioning the other: a grounded exploration of social roles in digital game play

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.2139/ssrn.4667809openalex-extracted
The Global Trend of Augmented Reality-Based Learning and its Impact on Students' Academic Ability: A Meta-Analysis
inferred← citeshttps://doi.org/10.1002/cae.22628openalex-snapshot
A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)
inferred← citeshttps://doi.org/10.1002/fer3.70006openalex-snapshot
Effect of virtual simulation supported museum‐based learning on primary school students' multidisciplinary knowledge acquisition, learning motivation, critical thinking, creativity, and problem‐solving skills in C‐STEAM courses
inferred← citeshttps://doi.org/10.1007/978-3-030-68452-5_31openalex-snapshot
Audio Augmented Reality Using Unity for Marine Tourism
inferred← citeshttps://doi.org/10.1007/978-3-031-54475-0_2openalex-snapshot
New Horizons for Digital Youth: Augmented Reality and the Gamification of Elementary and Secondary Education
inferred← citeshttps://doi.org/10.1007/978-981-97-8752-4_3openalex-snapshot
The Impact of Mixed Reality Technology on Visitors’ Experiences in Museum: A Systematic Review
inferred← citeshttps://doi.org/10.1007/s10055-023-00789-wopenalex-snapshot
Incorporating AR/VR-assisted learning into informal science institutions: A systematic review
inferred← citeshttps://doi.org/10.1007/s10055-025-01268-0openalex-snapshot
A Systematic Review and Meta-analysis of Applying Extended Reality Digital Storytelling for Assisted Learning in Education
inferred← citeshttps://doi.org/10.1007/s42486-023-00139-4openalex-snapshot
Spatialgaze: towards spatial gaze tracking for extended reality
inferred← citeshttps://doi.org/10.1007/s44217-025-00673-6openalex-snapshot
Teaching vocabulary with augmented reality: voices from junior high school English teachers
inferred← citeshttps://doi.org/10.1016/j.chb.2022.107197openalex-snapshot
A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented virtuality
inferred← citeshttps://doi.org/10.1016/j.edurev.2022.100454openalex-snapshot
A meta-analytic review on incorporating virtual and augmented reality in museum learning
inferred← citeshttps://doi.org/10.1016/j.jbusres.2023.114092openalex-snapshot
Influence of social augmented reality app usage on customer relationships and continuance intention: The role of shared social experience
inferred← citeshttps://doi.org/10.1016/j.jhlste.2026.100629openalex-snapshot
The impact of gamification on learning outcomes in virtual museums
inferred← citeshttps://doi.org/10.1016/j.jretconser.2023.103443openalex-snapshot
Effects of augmented reality technology characteristics on customer citizenship behavior
inferred← citeshttps://doi.org/10.1061/jceecd.eieng-2007openalex-snapshot
Enhancing Civil Engineering Education through Affordable AR Tools for Visualizing BIM Models
inferred← citeshttps://doi.org/10.1080/00346764.2022.2099006openalex-snapshot
Streaming the festival: what is lost when cultural events go online
inferred← citeshttps://doi.org/10.1080/01691864.2021.2017342openalex-snapshot
Development of AR training systems for Humanitude dementia care
inferred← citeshttps://doi.org/10.1080/10447318.2024.2434963openalex-snapshot
Conceptual Model of Innovation Decision Process and Hesitation to Adopt Augmented Reality in Tourism Industry
inferred← citeshttps://doi.org/10.1080/15391523.2025.2586526openalex-snapshot
Impact of augmented reality-enhanced biological taxonomy instruction on students’ knowledge gains and science motivation
inferred← citeshttps://doi.org/10.1109/access.2022.3216860openalex-snapshot
Characterization of Quality Attributes to Evaluate the User Experience in Augmented Reality
inferred← citeshttps://doi.org/10.1109/icdate58146.2023.10248427openalex-snapshot
NavPES: Augmented Reality Redefining Indoor Navigation in the Digital Era
inferred← citeshttps://doi.org/10.1109/ismar-adjunct51615.2020.00050openalex-snapshot
AR-Chat: an AR-based instant messaging system
inferred← citeshttps://doi.org/10.1186/s40494-024-01139-yopenalex-snapshot
Enhancing traditional museum fruition: current state and emerging tendencies
inferred← citeshttps://doi.org/10.21608/ijel.2023.287756openalex-snapshot
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inferred← citeshttps://doi.org/10.2196/32715openalex-snapshot
Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis
inferred← citeshttps://doi.org/10.24010/soid.1081685openalex-snapshot
Doğa Turizminde Artırılmış Gerçeklik Teknolojileri Kullanıma İlişkin Turist Rehberlerinin Görüşlerinin Belirlenmesi
inferred← citeshttps://doi.org/10.24191/ba/v6i2/80438openalex-snapshot
Augmented reality application: enhancing visitor experience at the Sabah State Museum
inferred← citeshttps://doi.org/10.30687/mag/2724-3923/2024/01openalex-snapshot
5 | 1 | 2024
inferred← citeshttps://doi.org/10.30687/mag/2724-3923/2024/01/005openalex-snapshot
Panoramas, Keys to Unlock Complexity in Digital Humanities and Data Humanism Methodological Analysis, Performance Assessment and Cataloguing of 31 Real Cases
inferred← citeshttps://doi.org/10.30935/cedtech/10866openalex-snapshot
Augmented Reality (AR) as an Enhancement Teaching Tool: Are Educators Ready for It?
inferred← citeshttps://doi.org/10.31009/hipertext.net.2022.i25.12openalex-snapshot
Affordances de interacción, emergencia y socialidad en videojuegos con realidad aumentada móvil
inferred← citeshttps://doi.org/10.3145/epi.2020.nov.02openalex-snapshot
Journalism that tells the future: possibilities and journalistic scenarios for augmented reality
inferred← citeshttps://doi.org/10.3389/feduc.2024.1359692openalex-snapshot
Assessing the effect of Augmented Reality on English language learning and student motivation in secondary education
inferred← citeshttps://doi.org/10.3390/app12189066openalex-snapshot
Combining Gamification and Augmented Reality to Raise Interest in Logistics Careers
inferred← citeshttps://doi.org/10.3390/app132312965openalex-snapshot
Technological Breakthroughs in Sport: Current Practice and Future Potential of Artificial Intelligence, Virtual Reality, Augmented Reality, and Modern Data Visualization in Performance Analysis
inferred← citeshttps://doi.org/10.3390/computers11060087openalex-snapshot
The Potential of AR Solutions for Behavioral Learning: A Scoping Review
inferred← citeshttps://doi.org/10.3390/educsci13111080openalex-snapshot
A Case Study of a Secondary Biology Teacher’s Pedagogical Reasoning and Action with Augmented Reality Technology
inferred← citeshttps://doi.org/10.3390/electronics12030749openalex-snapshot
The Impact of Augmented Reality (AR) on Vocabulary Acquisition and Student Motivation
inferred← citeshttps://doi.org/10.3390/math11132834openalex-snapshot
Combined Framework of Multicriteria Methods to Identify Quality Attributes in Augmented Reality Applications
inferred← citeshttps://doi.org/10.53048/johass.1370991openalex-snapshot
The Impact of Virtual Museum on Learning Achievement: A Meta-Synthesis Study
inferred← citeshttps://doi.org/10.61098/jarcis.v1i2.60openalex-snapshot
Influence of Augmanted Reality Text Learning Media Description Of The Learning Independence of Class Students VII SMP in Central Lampung
inferred← citeshttps://doi.org/10.7249/rra2662-1openalex-snapshot
Cultural and technological change in the future information environment
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