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Presence Effects in Virtual Reality Based on User Characteristics: Attention, Enjoyment, and Memory

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1002/cav.1812openalex-snapshot
Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation study
inferredcites →https://doi.org/10.1002/meet.14505001129openalex-snapshot
Wikipedians from Mars: Female students' perceptions toward wikipedia
inferredcites →https://doi.org/10.1002/meet.14505001155openalex-snapshot
Information seeking through social media: Impact of user characteristics on social media use
inferredcites →https://doi.org/10.1007/bf00986931openalex-snapshot
Sex differences in the encoding and decoding of negative facial emotions
inferredcites →https://doi.org/10.1016/j.autcon.2020.103311openalex-snapshot
Virtual reality applications for the built environment: Research trends and opportunities
inferredcites →https://doi.org/10.1016/j.cag.2017.11.007openalex-snapshot
Presence and cybersickness in immersive content: Effects of content type, exposure time and gender
inferredcites →https://doi.org/10.1016/j.compedu.2011.08.024openalex-snapshot
Place presence, social presence, co-presence, and satisfaction in virtual worlds
inferredcites →https://doi.org/10.1016/j.ipm.2018.10.018openalex-snapshot
Instagram user characteristics and the color of their photos: Colorfulness, color diversity, and color harmony
inferredcites →https://doi.org/10.1016/j.learninstruc.2009.02.013openalex-snapshot
The use of eye movements in the study of multimedia learning
inferredcites →https://doi.org/10.1016/j.proeng.2014.02.240openalex-snapshot
Measuring Eye Gaze Convergent Distance within Immersive Virtual Environments
inferredcites →https://doi.org/10.1016/j.tourman.2017.12.003openalex-snapshot
Virtual reality, presence, and attitude change: Empirical evidence from tourism
inferredcites →https://doi.org/10.1080/00335630701593998openalex-snapshot
Looking White and Middle-Class: Stereoscopic Imagery and Technology in the Early Twentieth-Century United States
inferredcites →https://doi.org/10.1080/07359683.2017.1310553openalex-snapshot
Sexual and gender minority’s social media user characteristics: Examining preferred health information
inferredcites →https://doi.org/10.1080/07370024.2017.1326008openalex-snapshot
Gaze Patterns and the Temporal Organization of Multiple Activities in Mobile Smartphone Uses
inferredcites →https://doi.org/10.1080/15213269.2015.1015740openalex-snapshot
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
inferredcites →https://doi.org/10.1089/cpb.2004.7.734openalex-snapshot
Immersion and Emotion: Their Impact on the Sense of Presence
inferredcites →https://doi.org/10.1093/hcr/26.1.75openalex-snapshot
Presence and television. The role of screen size
inferredcites →https://doi.org/10.1097/sih.0b013e3182a99dd9openalex-snapshot
Measuring Sense of Presence and User Characteristics to Predict Effective Training in an Online Simulated Virtual Environment
inferredcites →https://doi.org/10.1109/access.2018.2864872openalex-snapshot
A Framework for Assessing Spatial Presence of Omnidirectional Video on Virtual Reality Device
inferredcites →https://doi.org/10.1111/j.1083-6101.1997.tb00073.xopenalex-snapshot
Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion.[1]
inferredcites →https://doi.org/10.1111/j.1460-2466.1992.tb00812.xopenalex-snapshot
Defining Virtual Reality: Dimensions Determining Telepresence
inferredcites →https://doi.org/10.1111/j.1468-2958.2000.tb00750.xopenalex-snapshot
Presence and television..
inferredcites →https://doi.org/10.1145/1476589.1476686openalex-snapshot
A head-mounted three dimensional display
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/pres.1992.1.1.120openalex-snapshot
Musings on Telepresence and Virtual Presence
inferredcites →https://doi.org/10.1162/pres.1993.2.3.221openalex-snapshot
Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments
inferredcites →https://doi.org/10.1191/1478088705qp022oaopenalex-snapshot
Doing Q ethodology: theory, method and interpretation
inferredcites →https://doi.org/10.1556/jba.3.2014.008openalex-snapshot
Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
inferredcites →https://doi.org/10.16910/jemr.12.1.3openalex-snapshot
Eye tracking in virtual reality
inferredcites →https://doi.org/10.16910/jemr.12.3.1openalex-snapshot
Effects of an active visuomotor steering task on covert attention

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/978-3-031-61950-2_2openalex-snapshot
Exploring the Influences of Virtual Reality Experiences from the Perspective of Children's Cognition
inferred← citeshttps://doi.org/10.1007/978-3-031-98080-0_16openalex-snapshot
Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students
inferred← citeshttps://doi.org/10.1007/978-3-032-03805-0_15openalex-snapshot
Triggering Immersion in Public Spaces: A Comparative Study of Interactive Digital Art Installations
inferred← citeshttps://doi.org/10.1007/978-3-658-51635-2_1openalex-snapshot
Immersive Consumer Experience: XR-Technologien als Instrument hyper-personalisierter Customer Journeys
inferred← citeshttps://doi.org/10.1016/j.chb.2023.107812openalex-snapshot
How do emotions elicited in virtual reality affect our memory? A systematic review
inferred← citeshttps://doi.org/10.1016/j.chbr.2025.100712openalex-snapshot
Metaverse technologies and human behavior: Insights into engagement, adoption, and ethical challenges
inferred← citeshttps://doi.org/10.1016/j.compedu.2023.104959openalex-snapshot
A novel quantitative assessment of engagement in virtual reality: Task-unrelated thought is reduced compared to 2D videos.
inferred← citeshttps://doi.org/10.1016/j.displa.2026.103395openalex-snapshot
The influence of audiovisual design on emotional responses and presence in virtual reality environments
inferred← citeshttps://doi.org/10.1016/j.dsm.2026.100192openalex-snapshot
Immersion for all? Rethinking equity and fatigue in the XR era: a literature review of immersive technology
inferred← citeshttps://doi.org/10.1016/j.jbusres.2025.115485openalex-snapshot
Beyond exposure: The influence of user tasks and induced presence on product placement effectiveness in virtual environments
inferred← citeshttps://doi.org/10.1016/j.tourman.2025.105133openalex-snapshot
The collision of tradition and fashion: How anthropomorphizing museum exhibits influences cultural inheritance
inferred← citeshttps://doi.org/10.1080/10447318.2026.2631665openalex-snapshot
What Makes Us Feel (Tele)Present? A PRISMA Systematic Review of Psychological Factors
inferred← citeshttps://doi.org/10.1080/13683500.2022.2148520openalex-snapshot
How A 360° virtual tour is more effective than photographs on communication effects: the roles of mental imagery processing and a sense of presence
inferred← citeshttps://doi.org/10.1108/ijsms-03-2023-0042openalex-snapshot
Real-time psychophysiological approaches to explore emotional and cognitive processing of VR-mediated sports
inferred← citeshttps://doi.org/10.1109/tvcg.2024.3372120openalex-snapshot
Human Factors at Play: Understanding the Impact of Conditioning on Presence and Reaction Time in Mixed Reality
inferred← citeshttps://doi.org/10.1139/cjce-2025-0139openalex-snapshot
Elevating immersive construction training with high-fidelity haptic feedback for human–robot collaboration
inferred← citeshttps://doi.org/10.1145/3485444.3487646openalex-snapshot
In Ersilia's Footsteps
inferred← citeshttps://doi.org/10.1145/3488162.3488228openalex-snapshot
Virtual Reality Assessment and Customization Using Physiological Measures: A Literature Analysis
inferred← citeshttps://doi.org/10.1145/3636534.3690660openalex-snapshot
Bere: A Novel Video Recommender System for Virtual Reality Using Human Behavioral Signals
inferred← citeshttps://doi.org/10.12681/healthresj.28872openalex-snapshot
Immersive Virtual Reality in Cognitive Rehabilitation: A systematic Review
inferred← citeshttps://doi.org/10.1371/journal.pone.0351114openalex-snapshot
Effects of immersive virtual reality on limb motor function, balance, gait and quality of life after stroke: A systematic review and meta-analysis
inferred← citeshttps://doi.org/10.21203/rs.3.rs-2661350/v1openalex-snapshot
Examining Learning Enjoyment, Presence, and Achievement Using a Virtual Reality Pathology Laboratory by Applying the CAMIL Model in Health Education
inferred← citeshttps://doi.org/10.22215/etd/2022-15151openalex-snapshot
The Virtual Reality Questionnaire Watch: Exploring Novel Methods Integrated with Google Forms
inferred← citeshttps://doi.org/10.31893/multiscience.2026098openalex-snapshot
From virtual views to visit intention: The role of 360-video in promoting tourist destination
inferred← citeshttps://doi.org/10.3389/fcomp.2023.1250652openalex-snapshot
Enhancing attention in autism spectrum disorder: comparative analysis of virtual reality-based training programs using physiological data
inferred← citeshttps://doi.org/10.3389/fpsyg.2022.957037openalex-snapshot
Experiencing an art education program through immersive virtual reality or iPad: Examining the mediating effects of sense of presence and extraneous cognitive load on enjoyment, attention, and retention
inferred← citeshttps://doi.org/10.3390/app15073786openalex-snapshot
Profiling Students by Perceived Immersion: Insights from VR Engine Room Simulator Trials in Maritime Higher Education
inferred← citeshttps://doi.org/10.3390/electronics11101647openalex-snapshot
Gaze-Based Interaction Intention Recognition in Virtual Reality
inferred← citeshttps://doi.org/10.4018/978-1-6684-8958-1.ch012openalex-snapshot
Mixed Reality in Confronting Consumer Security and Privacy Issues in Digital Marketing
inferred← citeshttps://doi.org/10.62227/as/74s21openalex-snapshot
Application and Expansion of Virtual Production Technology in the Field of Digital Film and Television
inferred← citeshttps://doi.org/10.9728/dcs.2025.26.5.1317openalex-snapshot
The Mediation Effect of Presence Between Technology Acceptance and Learnability in Head-Mounted Display-Based Multisensory Virtual Reality Museum
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