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Effects on Co-Presence of a Virtual Human: A Comparison of Display and Interaction Types
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Autonomous social gaze model for an interactive virtual character in real‐life settings
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Social influence of humor in virtual human counselor's self‐disclosure
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Audio‐driven emotional speech animation for interactive virtual characters
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Research on Virtual Human Animation Based on Motion Capture Data
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Virtual Reality Job Interview Training in Adults with Autism Spectrum Disorder
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Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality
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How level of realism influences anxiety in virtual reality environments for a job interview
inferredcites →https://doi.org/10.1016/j.neuron.2020.09.017openalex-snapshot
A Primer on Motion Capture with Deep Learning: Principles, Pitfalls, and Perspectives
inferredcites →https://doi.org/10.1016/j.robot.2018.09.009openalex-snapshot
Skeleton estimation and tracking by means of depth data fusion from depth camera networks
inferredcites →https://doi.org/10.1080/10447318.2021.1898851openalex-snapshot
Examining the Use of Nonverbal Communication in Virtual Agents
inferredcites →https://doi.org/10.1089/cpb.2007.9936openalex-snapshot
Presence and Emotions in Virtual Environments: The Influence of Stereoscopy
inferredcites →https://doi.org/10.1109/38.749116openalex-snapshot
Public speaking in virtual reality: facing an audience of avatars
inferredcites →https://doi.org/10.1109/mcg.2016.6openalex-snapshot
Telexistence: Enabling Humans to Be Virtually Ubiquitous
inferredcites →https://doi.org/10.1109/tvcg.2013.33openalex-snapshot
Immersive Group-to-Group Telepresence
inferredcites →https://doi.org/10.1109/tvcg.2013.35openalex-snapshot
Leveraging Virtual Humans to Effectively Prepare Learners for Stressful Interpersonal Experiences
inferredcites →https://doi.org/10.1109/tvcg.2015.2391855openalex-snapshot
Teaming Up with Virtual Humans: How Other People Change Our Perceptions of and Behavior with Virtual Teammates
inferredcites →https://doi.org/10.1109/tvcg.2016.2518158openalex-snapshot
Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations
inferredcites →https://doi.org/10.1109/vr.2003.1191132openalex-snapshot
Effect of latency on presence in stressful virtual environments
inferredcites →https://doi.org/10.1109/vr.2013.6549352openalex-snapshot
General-purpose telepresence with head-worn optical see-through displays and projector-based lighting
inferredcites →https://doi.org/10.1145/1531326.1531370openalex-snapshot
Achieving eye contact in a one-to-many 3D video teleconferencing system
inferredcites →https://doi.org/10.1145/2915926.2915931openalex-snapshot
An Immersive Bidirectional System for Life-size 3D Communication
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The effect of avatar realism in immersive social virtual realities
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Virtual shadows for real humans in a CAVE
inferredcites →https://doi.org/10.1145/3274247.3274506openalex-snapshot
Physics-based motion capture imitation with deep reinforcement learning
inferredcites →https://doi.org/10.1145/3415256.3421487openalex-snapshot
A Mixed Reality Telepresence System for Dissimilar Spaces Using Full-Body Avatar
inferredcites →https://doi.org/10.1145/3464327.3464329openalex-snapshot
Observing Virtual Avatars: The Impact of Avatars’ Fidelity on Identifying Interactions
inferredcites →https://doi.org/10.1162/105474698565686openalex-snapshot
Measuring Presence in Virtual Environments: A Presence Questionnaire
inferredcites →https://doi.org/10.1162/105474699566477openalex-snapshot
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
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The Accuracy and Precision of Position and Orientation Tracking in the HTC Vive Virtual Reality System for Scientific Research
inferredcites →https://doi.org/10.3389/frobt.2019.00061openalex-snapshot
Bento Box: An Interactive and Zoomable Small Multiples Technique for Visualizing 4D Simulation Ensembles in Virtual Reality
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Evaluating Virtual Human Role-Players for the Practice and Development of Leadership Skills
inferredcites →https://doi.org/10.3390/app10113680openalex-snapshot
Skeleton-Based Dynamic Hand Gesture Recognition Using an Enhanced Network with One-Shot Learning
inferredcites →https://doi.org/10.3390/app9061182openalex-snapshot
Holographic Three-Dimensional Virtual Reality and Augmented Reality Display Based on 4K-Spatial Light Modulators
inferredcites →https://doi.org/10.3390/computers8010009openalex-snapshot
User Satisfaction in Augmented Reality-Based Training Using Microsoft HoloLens
inferredcites →https://doi.org/10.3390/electronics9101623openalex-snapshot
Exploring the Effects of Scale and Color Differences on Users’ Perception for Everyday Mixed Reality (MR) Experience: Toward Comparative Analysis Using MR Devices
inferredcites →https://doi.org/10.3390/su12176958openalex-snapshot
A Virtual Assistant for Natural Interactions in Museums
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Bio-Adaptive Virtual Humans for Arousal Regulation: A Preliminary Study
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Beyond Being There: Evaluating Co-presence Cues in Virtual Museums
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Virtual Avatars in Digital Heritage: A Systematic Review of Design Evolution and User Experience
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Social facilitation within immersive virtual reality enhances perseverance in stroke rehabilitation training
inferred← citeshttps://doi.org/10.3390/app12115557openalex-snapshot
Telepresence Social Robotics towards Co-Presence: A Review
inferred← citeshttps://doi.org/10.3390/app12189154openalex-snapshot
AnyPlace: Automatic Gaze Alignment of the Teleported Avatar for MR Collaborative Environments
inferred← citeshttps://doi.org/10.3390/app122110972openalex-snapshot
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