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Immersed in Media

https://doi.org/10.4324/9780203892336
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inferred← citeshttps://doi.org/10.2139/ssrn.2575339openalex-extracted
The Role of the Stereoscopic 3-D Film Format in Spatial Presence and Enjoyment
inferred← citeshttps://doi.org/10.1002/9781118783764.wbieme0087openalex-snapshot
Presence Theory
inferred← citeshttps://doi.org/10.1002/9781118783764.wbieme0205openalex-snapshot
Modality and Medium Characteristics
inferred← citeshttps://doi.org/10.1007/978-3-030-21565-1_20openalex-snapshot
Cicero VR - Public Speaking Training Tool and an Attempt to Create Positive Social VR Experience
inferred← citeshttps://doi.org/10.1007/978-3-030-42954-6_2openalex-snapshot
Being Through Interaction
inferred← citeshttps://doi.org/10.1007/978-3-031-61362-3_3openalex-snapshot
Comparative Analysis of the Presence and Decision Making in Romantic Visual Novels: Influence of Personalization and Sense of Presence
inferred← citeshttps://doi.org/10.1007/978-3-031-70333-1_8openalex-snapshot
Virtual Places
inferred← citeshttps://doi.org/10.1007/978-3-319-07227-2_59openalex-snapshot
Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback
inferred← citeshttps://doi.org/10.1007/978-3-319-76270-8_3openalex-snapshot
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience
inferred← citeshttps://doi.org/10.1007/978-3-531-18967-3_14openalex-snapshot
Präsenzerleben und Transportation
inferred← citeshttps://doi.org/10.1007/978-3-642-16095-0_10openalex-snapshot
The Role of Presence in Healthcare Technology Applications
inferred← citeshttps://doi.org/10.1007/s10055-017-0316-1openalex-snapshot
Control mapping in virtual reality: effects on spatial presence and controller naturalness
inferred← citeshttps://doi.org/10.1007/s10055-018-0364-1openalex-snapshot
Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies
inferred← citeshttps://doi.org/10.1007/s10055-020-00437-7openalex-snapshot
From TAM to AVRTS: development and validation of the attitudes toward Virtual Reality Technology Scale
inferred← citeshttps://doi.org/10.1007/s10055-023-00814-yopenalex-snapshot
Concert experiences in virtual reality environments
inferred← citeshttps://doi.org/10.1007/s10746-020-09567-yopenalex-snapshot
Presence in Digital Spaces. A Phenomenological Concept of Presence in Mediatized Communication
inferred← citeshttps://doi.org/10.1007/s12193-022-00391-5openalex-snapshot
Designing multi-purpose devices to enhance users’ perception of haptics
inferred← citeshttps://doi.org/10.1016/j.chb.2011.11.007openalex-snapshot
Effects of screen size, viewing angle, and players’ immersion tendencies on game experience
inferred← citeshttps://doi.org/10.1016/j.chb.2013.01.011openalex-snapshot
Page flipping vs. clicking: The impact of naturally mapped interaction technique on user learning and attitudes
inferred← citeshttps://doi.org/10.1016/j.chb.2018.04.024openalex-snapshot
Investigating the determinants of telepresence in the e-commerce setting
inferred← citeshttps://doi.org/10.1016/j.chb.2020.106373openalex-snapshot
Humor and camera view on mobile short-form video apps influence user experience and technology-adoption intent, an example of TikTok (DouYin)
inferred← citeshttps://doi.org/10.1016/j.ijhcs.2019.102370openalex-snapshot
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
inferred← citeshttps://doi.org/10.1016/j.intcom.2012.04.005openalex-snapshot
Presence in blended spaces
inferred← citeshttps://doi.org/10.1037/a0021769openalex-snapshot
Lifestyle and mental health.
inferred← citeshttps://doi.org/10.1037/aca0000082openalex-snapshot
As film goes byte: The change from analog to digital film perception.
inferred← citeshttps://doi.org/10.1057/978-1-137-51680-0_7openalex-snapshot
Towards 3-D Sound: Spatial Presence and the Space Vacuum
inferred← citeshttps://doi.org/10.1068/d0310openalex-snapshot
Lifeworld Inc—And What to Do about it
inferred← citeshttps://doi.org/10.1080/00107530.2015.1023669openalex-snapshot
The Gains and Losses of Screen Relations: A Clinical Approach to Simulation Entrapment and Simulation Avoidance in a Case of Excessive Internet Pornography Use
inferred← citeshttps://doi.org/10.1080/0144929x.2012.687769openalex-snapshot
The moderating role of sensation seeking tendency in robotic haptic interfaces
inferred← citeshttps://doi.org/10.1080/07370024.2014.921494openalex-snapshot
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence
inferred← citeshttps://doi.org/10.1080/08824096.2012.723272openalex-snapshot
Telepresence and Exemplification: Does Spatial Presence Impact Sleeper Effects?
inferred← citeshttps://doi.org/10.1080/10447318.2026.2631665openalex-snapshot
What Makes Us Feel (Tele)Present? A PRISMA Systematic Review of Psychological Factors
inferred← citeshttps://doi.org/10.1080/14735784.2019.1645610openalex-snapshot
Lessons on telepresence from the Mars explorer Rovers: Merleau- Ponty and the open perceptual circuit
inferred← citeshttps://doi.org/10.1080/1475939x.2023.2224347openalex-snapshot
Promoting peer connection in online courses: exploring the effect of media richness on presence and social connection
inferred← citeshttps://doi.org/10.1080/17450101.2022.2090021openalex-snapshot
Inside cars: changing automobilities and backseat passengering in experimental film and 360 video
inferred← citeshttps://doi.org/10.1080/19376529.2023.2225062openalex-snapshot
Un Bon Voyage Sonore: Avoiding Listener Discomfort in Immersive Audio Documentary
inferred← citeshttps://doi.org/10.1108/s2044-9968(2011)0000003016openalex-snapshot
Disconnect36: A Social Experiment to Teach Students to Shut Down, Turn off, and Understand Connectivity
inferred← citeshttps://doi.org/10.1109/access.2023.3285709openalex-snapshot
Photorealistic True-Dimensional Visualization of Remote Panoramic Views for VR Headsets
inferred← citeshttps://doi.org/10.1111/jcom.12194openalex-snapshot
Communication and the Good Life: Why and How Our Discipline Should Make a Difference
inferred← citeshttps://doi.org/10.1145/3385955.3407923openalex-snapshot
Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences
inferred← citeshttps://doi.org/10.1145/3411763.3451514openalex-snapshot
Immersion, Flow and Usability in video games
inferred← citeshttps://doi.org/10.1145/3772363.3798425openalex-snapshot
Sonic Stage: Automatically Generating an Interactive Spatial Soundscape to Facilitate Dialogue Video Comprehension for Blind and Low Vision Viewers
inferred← citeshttps://doi.org/10.1162/pres_a_00214openalex-snapshot
Measuring Spatial Presence: Introducing and Validating the Pictorial Presence SAM
inferred← citeshttps://doi.org/10.1177/0013916518817878openalex-snapshot
Ubiquitous Pokémon Go: Human–Environment Relationships and the Location-Based Augmented Reality Game
inferred← citeshttps://doi.org/10.1177/1745691614521243openalex-snapshot
Missed Programs (You Can’t TiVo This One): Why Psychologists Should Study Media
inferred← citeshttps://doi.org/10.1177/1931243110387092openalex-snapshot
Disaster News and Subsequent Information Seeking: Exploring the Role of Spatial Presence and Perceptual Realism
inferred← citeshttps://doi.org/10.1371/journal.pone.0280390openalex-snapshot
A predictive model for understanding the role of emotion for the formation of presence in virtual reality
inferred← citeshttps://doi.org/10.14361/9783839468807-004openalex-snapshot
Scoping the Virtual World. Identity Reshaping as an Epistemological Prerequisite for Research
inferred← citeshttps://doi.org/10.1598/rrq.46.3.4openalex-snapshot
Teaching and Learning Argumentative Reading and Writing: A Review of Research
inferred← citeshttps://doi.org/10.17011/ht/urn.201305211721openalex-snapshot
Telepresence and Sexuality: A Review and a Call to Scholars
inferred← citeshttps://doi.org/10.2312/egve.20151319openalex-snapshot
Development of Mutual Telexistence System using Virtual Projection of Operator's Egocentric Body Images
inferred← citeshttps://doi.org/10.2478/9783110409697.11openalex-snapshot
11 The Experience of Presence in Persuasive Virtual Environments
inferred← citeshttps://doi.org/10.2478/9783110409697.2openalex-snapshot
2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence
inferred← citeshttps://doi.org/10.30658/hmc.2.2openalex-snapshot
Social Responses to Media Technologies in the 21st Century: The Media are Social Actors Paradigm
inferred← citeshttps://doi.org/10.31979/etd.5se8-r2buopenalex-snapshot
Crying Wolf
inferred← citeshttps://doi.org/10.3389/fpsyg.2021.628298openalex-snapshot
How to Get There When You Are There Already? Defining Presence in Virtual Reality and the Importance of Perceived Realism
inferred← citeshttps://doi.org/10.3390/arts9040131openalex-snapshot
The Force Is Strong with This One (but Not That One): What Makes a Successful Star Wars Video Game Adaptation?
inferred← citeshttps://doi.org/10.3390/robotics12040111openalex-snapshot
Telepresence in the Recent Literature with a Focus on Robotic Platforms, Applications and Challenges
inferred← citeshttps://doi.org/10.7275/r52r3pm7openalex-snapshot
Presence in a Pocket. Phantasms of Immediacy in Japanese Mobile Telepresence Robotics
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