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Gender Differences in Online Gaming: A Literature Review

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1016/j.chb.2004.11.011openalex-snapshot
Gender differences in Taiwan high school students’ computer game playing
inferredcites →https://doi.org/10.1016/j.chb.2010.06.008openalex-snapshot
The impact of perceived risk, intangibility and consumer characteristics on online game playing
inferredcites →https://doi.org/10.1016/j.chb.2010.08.008openalex-snapshot
Even in virtual environments women shop and men build: A social role perspective on Second Life
inferredcites →https://doi.org/10.1016/j.chb.2011.08.015openalex-snapshot
My avatar and me – Gender and personality predictors of avatar-self discrepancy
inferredcites →https://doi.org/10.1016/j.chb.2013.06.046openalex-snapshot
Why girls go pink: Game character identification and game-players’ motivations
inferredcites →https://doi.org/10.1016/j.chb.2013.07.014openalex-snapshot
Sexism in online video games: The role of conformity to masculine norms and social dominance orientation
inferredcites →https://doi.org/10.1016/j.chb.2013.08.012openalex-snapshot
A motivation-based typology of social virtual world users
inferredcites →https://doi.org/10.1016/j.chb.2013.09.016openalex-snapshot
Perceived control and gender difference on the relationship between trialability and intent to play new online games
inferredcites →https://doi.org/10.1016/j.chb.2013.10.058openalex-snapshot
My avatar is pregnant! Representation of pregnancy, birth, and maternity in a virtual world
inferredcites →https://doi.org/10.1016/j.childyouth.2013.05.021openalex-snapshot
The role of cognitive distortion in online game addiction among Chinese adolescents
inferredcites →https://doi.org/10.1016/j.compedu.2011.06.001openalex-snapshot
The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level
inferredcites →https://doi.org/10.1016/j.compedu.2011.11.015openalex-snapshot
Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG)
inferredcites →https://doi.org/10.1016/j.jenvp.2004.12.002openalex-snapshot
Gender differences in spatial knowledge acquired through simulated exploration of a virtual shopping centre
inferredcites →https://doi.org/10.1016/j.paid.2005.07.015openalex-snapshot
The relationship between computer-game preference, gender, and mental-rotation ability
inferredcites →https://doi.org/10.1016/j.sbspro.2010.03.488openalex-snapshot
Experiences and motivations of the young for participation in virtual worlds
inferredcites →https://doi.org/10.1016/j.sbspro.2012.11.041openalex-snapshot
Gender Differences in Help-Seeking and Supportive Dialogue During on-Line Game
inferredcites →https://doi.org/10.1080/10447318.2011.601973openalex-snapshot
Are Stereotypes Relative to Gender Usage Applicable to Virtual Worlds?
inferredcites →https://doi.org/10.1089/cpb.2006.9.772openalex-snapshot
Motivations for Play in Online Games
inferredcites →https://doi.org/10.1089/cpb.2006.9984openalex-snapshot
The Unbearable Likeness of Being Digital: The Persistence of Nonverbal Social Norms in Online Virtual Environments
inferredcites →https://doi.org/10.1089/cpb.2008.0218openalex-snapshot
Convergent Validity and Sex Differences in Healthy Elderly Adults for Performance on 3D Virtual Reality Navigation Learning and 2D Hidden Maze Tasks
inferredcites →https://doi.org/10.1109/digitel.2012.30openalex-snapshot
An Empirical Analysis of the Playing Time by Different Genders and Ages in an MMORPG
inferredcites →https://doi.org/10.1109/mis.2010.106openalex-snapshot
An Integrated Framework for Avatar Data Collection from the Virtual World: A Case Study in Second Life
inferredcites →https://doi.org/10.1111/j.1083-6101.2008.00428.xopenalex-snapshot
Who plays, how much, and why? Debunking the stereotypical gamer profile
inferredcites →https://doi.org/10.1145/1066149.1066156openalex-snapshot
If you spoke as she does, sir, instead of the way you do
inferredcites →https://doi.org/10.1145/1518701.1518877openalex-snapshot
Body and mind
inferredcites →https://doi.org/10.1162/pres.15.4.438openalex-snapshot
Being There Together and the Future of Connected Presence
inferredcites →https://doi.org/10.1177/0093650204267930openalex-snapshot
Sex Differences in Video Game Play:
inferredcites →https://doi.org/10.1177/1461444812458271openalex-snapshot
Communication in multiplayer gaming: Examining player responses to gender cues
inferredcites →https://doi.org/10.1177/1555412006292616openalex-snapshot
From Tree House to Barracks
inferredcites →https://doi.org/10.1177/1555412012440307openalex-snapshot
The Stoic Male
inferredcites →https://doi.org/10.1525/sp.1976.23.4.03a00100openalex-snapshot
Sex Differences in the Games Children Play
inferredcites →https://doi.org/10.2307/3250981openalex-snapshot
Why Don’t Men Ever Stop to Ask for Directions? Gender, Social Influence, and Their Role in Technology Acceptance and Usage Behavior1
inferredcites →https://doi.org/10.2307/4132319openalex-snapshot
Analyzing the Past to Prepare for the Future: Writing a Literature Review
inferredcites →https://doi.org/10.25300/misq/2013/37.1.05openalex-snapshot
Digital Games and Beyond: What Happens When Players Compete?1
inferredcites →https://doi.org/10.4101/jvwr.v1i2.346openalex-snapshot
Ugly Duckling by Day, Super Model by Night: The Influence of Body Image on the Use of Virtual Worlds

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Effects of Duration and Gender on Physiological and Cognitive Responses to Mobile Gaming: A Study on University Students Playing ROV
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The impact of time devoted to video games on student achievement
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The Social Processes of Excessive Online Gaming Homophily: Peer Selection or Influence?
inferred← citeshttps://doi.org/10.1007/s11469-022-00792-3openalex-snapshot
Gaming in China Before the COVID-19 Pandemic and After the Lifting of Lockdowns: a Nationwide Online Retrospective Survey
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The effects of violent video games on reactive-proactive aggression and cyberbullying
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The roles of parental expectation stress and regulatory focus in internet gaming disorder through a gender lens: the potential emotion regulation/coping mechanisms in adolescents
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For whom the bell tolls: Neurocognitive individual differences in the acute stress-reduction effects of an attention bias modification game for anxiety
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Pay for play – Behavioural patterns of pay-to-win gaming
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An examination of interactions in a three-dimensional virtual world
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Making sense of social robots: A structural analysis of the layperson's social representation of robots
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The use of digital badges by undergraduate nursing students: A three-year study
inferred← citeshttps://doi.org/10.1017/sjp.2024.16openalex-snapshot
Psychometric Properties of the Spanish Motives for Online Gaming Questionnaire in a Sample of College Students
inferred← citeshttps://doi.org/10.1093/tbm/ibaa091openalex-snapshot
Gender differences in the effect of gamification on weight loss during a daily, neurocognitive training program
inferred← citeshttps://doi.org/10.1108/k-04-2023-0569openalex-snapshot
Investigating quality factors of interactive fitness games based on Kano model
inferred← citeshttps://doi.org/10.1109/wiecon-ece57977.2022.10150821openalex-snapshot
Increased Cyber Activities and its Impacts During Covid-19 in Context of Bangladesh: An Exploratory Study
inferred← citeshttps://doi.org/10.1111/1471-3802.70007openalex-snapshot
Multiplayer gaming and autism: Social communication through repetitive behaviours
inferred← citeshttps://doi.org/10.1111/ajsp.12558openalex-snapshot
Stereotype content of players of violent and non‐violent games
inferred← citeshttps://doi.org/10.1111/jcal.12920openalex-snapshot
Examination of gender‐based video game‐playing classes: Influencing determinants and relations to academic achievement
inferred← citeshttps://doi.org/10.1111/medu.14060openalex-snapshot
A systematic review of digital badges in health care education
inferred← citeshttps://doi.org/10.1145/3242671.3242692openalex-snapshot
Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces
inferred← citeshttps://doi.org/10.1145/3311927.3323136openalex-snapshot
Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play Apps
inferred← citeshttps://doi.org/10.1177/00187208251355828openalex-snapshot
Investigating Transfer of Input Device Practice on Psychomotor Performance in an Aviation Selection Test
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“TikTok Is My Life and Snapchat Is My Ventricle”: A Mixed-Methods Study on the Role of Online Communication Tools for Friendships in Early Adolescents
inferred← citeshttps://doi.org/10.1177/10468781231181652openalex-snapshot
Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program
inferred← citeshttps://doi.org/10.1177/10468781241259831openalex-snapshot
Forced to Choose Silence: Social Gaming with Disabilities
inferred← citeshttps://doi.org/10.1177/10468781251364372openalex-snapshot
Digital Gaming and English L2 Informal Learning in Adolescents
inferred← citeshttps://doi.org/10.1186/s12889-015-2131-5openalex-snapshot
Leisure time computer use and overweight development in young adults – a prospective study
inferred← citeshttps://doi.org/10.12681/dial.20704openalex-snapshot
Evaluating 2D and 3D serious games: The significance of student-player characteristics
inferred← citeshttps://doi.org/10.1371/journal.pmen.0000179openalex-snapshot
Internet gaming disorder and violent video gameplay among higher secondary school-going adolescents in Karachi, Pakistan—A cross-sectional study
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Características de jogos digitais para o público feminino: uma revisão sistemática de literatura
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The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives
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Student Achievement in Relation to Time Spent Studying and Playing Video Games: A Gender Perspective
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Psychological traits of League of Legends players who prefer different positions and roles in the game
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Ortaokul Öğrencilerinin Dijital Oyun Bağımlılıklarının Öz-Yeterlik Düzeylerine Etkisi: Yapısal Eşitlik Modeli Çalışması
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Correlation Between Online Gaming Duration and Dry Eyes Complaints and Quality of Life Using DEQS Questionnaire
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Influencia del género y la edad en el uso de los videojuegos en la población adolescente
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Computerspiele im Kindes- und Jugendalter
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Problematic Online Gaming: A Longitudinal Study of a Mindfulness-Based Intervention in a Psychoeducational Prevention Program
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Exploring the Impact and Concerns of Online Gaming: A Survey-Based Study of Dhanbad, India
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%20%20%20Lise%20%c3%96%c4%9frencilerinin%20Dijital%20Oyun%20Ba%c4%9f%c4%b1ml%c4%b1l%c4%b1k%20D%c3%bczeylerinin%20Demografik%20%c3%96zelliklerine%20G%c3%b6re%20%c4%b0ncelenmesi
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ONLINE GAMING BAHAVIOR AMONG JUNIOR HIGH SCHOOL STUDENTS: THE ROLE OF PARENTAL CONTROL, FEAR OF MISSING OUT (FOMO), AND SELF-CONTROL
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Voice Communication Usage Among Video Game Players and Its Effects on Users Perceived Anonymity
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Item response theory in the development of a scale to measure harassment against women in online games
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Psychometric Assessment of the Motives for Online Gaming Questionnaire Among Iranian Gamers
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Explicit Mental Health Messaging Promotes Serious Video Game Selection in Youth With Elevated Mental Health Symptoms
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Aggressive motivation mediates the influence of prosocial video game play on young children’s aggressive behavior
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The relationship between self-control and internet gaming disorder and problematic social networking site use: the mediation effects of internet use motives
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ปจจยทมอทธพลตอความตงใจในการกลบมาใชซำและความตงใจในการบอกตอคราวดซอรสซงทมการผสมผสานเกม
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Internet addiction and psychological distress: Can social networking site addiction affect body uneasiness across gender? A mediation model
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