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Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

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Peabody Picture Vocabulary Test, Fourth Edition
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Wechsler Abbreviated Scale of Intelligence
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Durable and generalized effects of spatial experience on mental rotation: gender differences in growth patterns
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Selective Association Between Tetris Game Play and Visuospatial Working Memory: A Preliminary Investigation
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Involuntary Memories after a Positive Film Are Dampened by a Visuospatial Task: Unhelpful in Depression but Helpful in Mania?
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Neural Correlates of Three Neurocognitive Intervention Strategies: A Preliminary Step Towards Personalized Treatment for Psychological Disorders
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What an image depicts depends on what an image means
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Effects of video game playing on measures of spatial performance: Gender effects in late adolescence
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Playing Tetris decreases drug and other cravings in real world settings
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Cerebral-cortical networking and activation increase as a function of cognitive-motor task difficulty
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Unwanted memories of assault: what intrusion characteristics are associated with PTSD?
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How eye movements affect unpleasant memories: Support for a working-memory account
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Video game training to improve selective visual attention in older adults
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The trauma film paradigm as an experimental psychopathology model of psychological trauma: intrusive memories and beyond
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Dichoptic training enables the adult amblyopic brain to learn
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Intrusive images and “hotspots” of trauma memories in Posttraumatic Stress Disorder: an exploratory investigation of emotions and cognitive themes
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Imagery in the aftermath of viewing a traumatic film: Using cognitive tasks to modulate the development of involuntary memory
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Playing the computer game Tetris prior to viewing traumatic film material and subsequent intrusive memories: Examining proactive interference
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The working memory rating scale: A classroom-based behavioral assessment of working memory
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Mental Imagery: Functional Mechanisms and Clinical Applications
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The neural basis of flashback formation: the impact of viewing trauma
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‘I Can't Concentrate’: A Feasibility Study with Young Refugees in Sweden on Developing Science-Driven Interventions for Intrusive Memories Related to Trauma
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Comparing correlated correlation coefficients.
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The separability of working memory resources for spatial thinking and language processing: An individual differences approach.
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Working memory and the vividness of imagery.
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Differential roles for visuospatial and verbal working memory in situation model construction.
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How are visuospatial working memory, executive functioning, and spatial abilities related? A latent-variable analysis.
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Influence of short-term memory codes on visual image processing: Evidence from image transformation tasks.
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The nature of individual differences in working memory capacity: Active maintenance in primary memory and controlled search from secondary memory.
inferredcites →https://doi.org/10.1037/0096-3445.132.1.71openalex-snapshot
The complexities of complex span: Explaining individual differences in working memory in children and adults.
inferredcites →https://doi.org/10.1037/0096-3445.133.1.3openalex-snapshot
Trauma Films, Information Processing, and Intrusive Memory Development.
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Wechsler Abbreviated Scale of Intelligence
inferredcites →https://doi.org/10.1038/35021052openalex-snapshot
Fear memories require protein synthesis in the amygdala for reconsolidation after retrieval
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Psychological treatments: A call for mental-health science
inferredcites →https://doi.org/10.1038/mp.2017.23openalex-snapshot
Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department: a proof-of-concept randomized controlled trial
inferredcites →https://doi.org/10.1038/nature01647openalex-snapshot
Action video game modifies visual selective attention
inferredcites →https://doi.org/10.1038/nature01930openalex-snapshot
Dissociable stages of human memory consolidation and reconsolidation
inferredcites →https://doi.org/10.1038/nrn1201openalex-snapshot
Working memory: looking back and looking forward
inferredcites →https://doi.org/10.1080/00221320209598683openalex-snapshot
Improving Children's Mental Rotation Accuracy With Computer Game Playing
inferredcites →https://doi.org/10.1080/01443410802243828openalex-snapshot
Evaluating the validity of the Automated Working Memory Assessment
inferredcites →https://doi.org/10.1080/02699930701446296openalex-snapshot
Imagery and strength of craving for eating, drinking, and playing sport
inferredcites →https://doi.org/10.1080/17470218.2012.744761openalex-snapshot
Differentiating two- from three-dimensional mental rotation training effects
inferredcites →https://doi.org/10.1111/j.1365-2869.2011.00939.xopenalex-snapshot
Experience‐dependent induction of hypnagogic images during daytime naps: a combined behavioural and EEG study
inferredcites →https://doi.org/10.1111/j.1467-8624.2006.00968.xopenalex-snapshot
Verbal and Visuospatial Short-Term and Working Memory in Children: Are They Separable?
inferredcites →https://doi.org/10.1111/j.2044-8260.1997.tb01408.xopenalex-snapshot
Eye‐movements and visual imagery: A working memory approach to the treatment of post‐traumatic stress disorder
inferredcites →https://doi.org/10.1126/science.290.5490.350openalex-snapshot
Replaying the Game: Hypnagogic Images in Normals and Amnesics
inferredcites →https://doi.org/10.1146/annurev-psych-120710-100422openalex-snapshot
Working Memory: Theories, Models, and Controversies
inferredcites →https://doi.org/10.1162/0898929054475118openalex-snapshot
Working Memory Maintenance Contributes to Long-term Memory Formation: Neural and Behavioral Evidence
inferredcites →https://doi.org/10.1177/0141076813480996openalex-snapshot
‘Gamification’: Influencing health behaviours with games
inferredcites →https://doi.org/10.1177/0956797615583071openalex-snapshot
Computer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-Update Mechanisms
inferredcites →https://doi.org/10.1177/2167702612463566openalex-snapshot
Novel Models for Delivering Mental Health Services and Reducing the Burdens of Mental Illness
inferredcites →https://doi.org/10.1371/journal.pone.0004153openalex-snapshot
Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science
inferredcites →https://doi.org/10.3402/ejpt.v1i0.5623openalex-snapshot
The impact of taxing working memory on negative and positive memories
inferredcites →https://doi.org/10.3758/bf03197217openalex-snapshot
Two types of representation in visual memory: Evidence from the effects of stimulus contrast on image combination
inferredcites →https://doi.org/10.5127/jep.028212openalex-snapshot
How does EMDR work?
inferredcites →https://doi.org/10.53841/bpsecp.2003.20.3.123openalex-snapshot
Verbal and non-verbal working memory and achievements on National Curriculum tests at 11 and 14 years of age

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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Video Games Impact on the Executive Cognitive Capacity of High School Students
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HurricaneLog: A serious game for data collection and analysis of hurricane preparedness and response operations
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Visuospatial computer game play after memory reminder delivered three days after a traumatic film reduces the number of intrusive memories of the experimental trauma
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Boosting exposure and response prevention with imagery-based techniques: a case study tackling sexual obsessions in an adolescent
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Reducing intrusive memories of trauma using a visuospatial interference intervention with inpatients with posttraumatic stress disorder (PTSD).
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Can playing video games enhance reading skills through more efficient serial visual search mechanisms? Insights from an eye tracking study
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Novel Energy Drink Improves Cognitive Function and Mood, without Influencing Myocardial Oxygen Demand or Ventricular Repolarization in Adult Gamers: A Randomized, Double-Blind, Placebo-Controlled, Crossover Trial
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Regularly Playing First‐person Shooter Video Games Improves Dynamic Visual Acuity
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Saccadic Eye-Movements Suppress Visual Mental Imagery and Partly Reduce Emotional Response During Music Listening
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Do Cognitive Tasks Reduce Intrusive-Memory Frequency After Exposure to Analogue Trauma? An Experimental Replication
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Selectively Interfering With Intrusive but Not Voluntary Memories of a Trauma Film: Accounting for the Role of Associative Memory
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Mobilum—a new mobile app to engage visuospatial processing for the reduction of intrusive visual memories
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Frontal activation patterns during Tetris game play and differences between high and low performers: a preliminary functional near-infrared spectroscopy study
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Digitalizing a Brief Intervention to Reduce Intrusive Memories of Psychological Trauma: Qualitative Interview Study
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Leveraging Swipe Gesture Interactions From Mobile Games as Indicators of Anxiety and Depression: Exploratory Study
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A Brief Technique to Reduce Flashbacks of Sexual Trauma in an Adolescent: Proof-of-Concept Case Study Using Imagery Interference
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Evidence that Tetris Reduces Immediate but Not Subsequent Daily Intrusions of a Trauma Film: A Multilab Replication Study
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Indoor air quality and cognitive health: a study in the tropics
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fNIRS, EEG, ECG, and GSR reveal an effect of complex, dynamically changing environments on cognitive load, affective state, and performance, but not physiological stress
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Playing Tetris Lets You Rate Odors as Less Intense
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Comparing a new visuospatial intervention administered 3 days after a trauma film to reduce the occurrence of intrusive visual memories: a single-center randomized, controlled trial in healthy participants
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Sociodemographic correlates of cognitive performance in healthy children and adolescents
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Emotional Mental Imagery Abnormalities in Monozygotic Twins With, at High-Risk of, and Without Affective Disorders: Present in Affected Twins in Remission but Absent in High-Risk Twins
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Visuospatial Working Memory Tasks May Not Reduce the Intensity or Distress of Intrusive Memories
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Game-matching background music has an add-on effect for reducing emotionality of traumatic memories during reconsolidation intervention
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Agent-Based Simulation of the Infection Risk in Variable Indoor Geometries
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Unraveling the Dynamics of Mental and Visuospatial Workload in Virtual Reality Environments
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Visuospatial game in PTSD symptoms alleviation: intervention overview and clinical studies results
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Tetrix: A novel Tetris-based paradigm for neuroimaging research and clinical applications
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Impact of digital game-based learning to support students’ cognitive skills development for English language learning in Vietnam
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