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Analysis of emotions in the use of augmented reality technologies in education: A systematic review
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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The Control-Value Theory of Achievement Emotions
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Effect of augmented reality applications on secondary school students' reading comprehension and learning permanency
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EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children
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Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement
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Recent tools and techniques of BIM-Based Augmented Reality: A systematic review
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Joint user-interest and social-influence emotion prediction for individuals
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Positive emotions, emotional intelligence, and successful experiential learning
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Achievement emotions with location‐based mobile augmented reality: An examination of discourse processes in simulated guided walking tours
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An Empirical Study of Incorporation of Augmented Reality into Civic Education
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The Impact of an Augmented Reality Application on Learning Motivation of Students
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Emotions and Leadership: The Role of Emotional Intelligence
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Education in the Digital Age: Learning Experience in Virtual and Mixed Realities
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Layar-ed places: Using mobile augmented reality to tactically reengage, reproduce, and reappropriate public space
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Use of Augmented Reality in Learning
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Recognizing emotional state of user based on learning method and conceptual memories
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Visualisation in Basic Science and Engineering Education of Future Primary School Teachers in Human Biology Education Using Augmented Reality
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Psyhophysiological Approaches to Instructional Design for Immersive Environments
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Herramientas y propuestas de innovación basadas en la tecnología de realidad aumentada aplicadas a la literatura infantil y juvenil / Tools and proposals for innovation based on augmented reality technology applied children's literature
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Uso de la realidad aumentada, gamificación y m-learning
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Motivación y emociones: ingredientes esenciales del interés y el involucramiento en el aprendizaje en línea
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A PRISMA assessment of the reporting quality of systematic reviews in orthodontics
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Aplicación en formación de la realidad aumentada para el estudio de los huesos del cráneo utilizando dispositivos móviles
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The Influences of Emotion on Learning and Memory
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Augmented Reality: A Systematic Review of Its Benefits and Challenges in E-learning Contexts
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The Motivation of Technological Scenarios in Augmented Reality (AR): Results of Different Experiments
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User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices
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Effects of Incorporating AR into a Board Game on Learning Outcomes and Emotions in Health Education
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Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom
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Emotional Intelligence, Knowledge Management Processes and Creative Performance: Modelling the Mediating Role of Self-Directed Learning in Higher Education
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A Guide for Systematic Reviews: PRISMA
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Apps flexibility of augmented reality tales.
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Working with Emotional Intelligence
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Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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An active learning approach to teach distributed forces using augmented reality with guided inquiry
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Analysis of Students’ Emotions in Real-Time During Class Sessions Through an Emotion Recognition System
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Emotional Implications of Stress and/or Anxiety Using Augmented Reality in Learning Tools
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Virtual Reality and Augmented Reality Technology in Cultural and Creative Product Design
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Information and communication technologies in higher education: Comparison of stimulated motivation
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Evaluating the impact of augmented reality on visual communication design education: Enhancing student motivation, achievement, interest, and engagement
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Facilitating the development of preservice teachers’ geometric thinking through artificial intelligence (AI) assisted augmented reality (AR) activities: The case of platonic solids
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Current applications and future perspectives of extended reality in radiology
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Using AR-based secondary tasks to enhance user cognitive focus in monitoring tasks within intelligent workplaces
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Exploring student engagement and reuse intention in a VR-based art exhibition
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When technology meets emotions: Exploring preschool teachers' emotion profiles in technology use
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Exploring the impact of augmented reality on cognitive load, emotion, and creative performance
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Exploring the effect of fingertip aero-haptic feedforward cues in directing eyes-free target acquisition in VR
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Expanding AR social attributes: an exploration of AR content shared on social media
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Impulse Buying and Stickiness Using Flow Theory: A Longitudinal Study
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The Essentials: A Comprehensive Survey to Get Started in Augmented Reality
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Architecture of an augmented reality application for coding and labeling UML class diagrams
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The Introduction of Augmented Reality in STREAM Education Impacts Science Students' State Emotions
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Integrating Smart Education in Basic Education: A Systematic Review of Roles and Challenges
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Exploring the Integration of Augmented Reality and Gamification in English Language Learning: A Systematic Review
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Game-Based Learning With Augmented Reality for History Education
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Integration of Extended Reality (XR) in Non-Native Undergraduate Programmes
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The Role of Cognitive Load and Engagement in Students' Adoption of an AI-supported VR Training System
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The impact of augmented reality technology on students' innovation ability: Evidence from a meta‐analysis
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The Role of Enjoyment and Epistemic Emotions in Middle School AR Learning: A Quasi‐Experimental Field Study
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Emotion Recognition in HMDs: A Multi-task Approach Using Physiological Signals and Occluded Faces
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Augmented Reality Enhanced Analytics to Monitor Emotional Engagement in Young Students
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The effects of virtual reality and augmented reality technologies on students’ story retelling performance
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Embedding Emotions in the Metaverse: The Emotive Keywords for Augmented Reality Mobile Library Application
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Three-dimensional Digital Reconstruction and Application of AR_MR Technology in Medicine
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Classroom Model of DanceSport in Universities Based on Internet Layered Teaching Method
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Augmented Reality for Learning Algorithms: Evaluation of Its Impact on Students’ Emotions Using Artificial Intelligence
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Teachers’ Professional Training through Augmented Reality: A Literature Review
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Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments
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Hybrid AI–Taguchi–ANOVA Approach for Thermographic Monitoring of Electronic Devices
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Healthcare and Wellness via Augmented and Virtual Reality Modules in Post-Traumatic Stress Disorder (PTSD)
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Medical Procedures for PTSD Treatment
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El impacto de las competencias blandas en el desempeño académico de los estudiantes de ingeniería.
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Salidas laterales una necesidad urgente en la Educación Superior.
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Neurociencias en el aprendizaje y la enseñanza.
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Las competencias blandas y el ABR: articulaciones pedagógicas necesarias en la formación integral de ingenieros.
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Perception des activités collaboratives par la réalité étendue
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Augmented Reality in Interventional Radiology: Transforming Training Paradigms
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