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Into the virtual worlds: conceptualizing the consumer‐avatar journey in virtual environments

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

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Creating virtual product experiences: The role of telepresence
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Avatars as information: Perception of consumers based on their avatars in virtual worlds
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Buffer bots: The role of virtual service agents in mitigating negative effects when service fails
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Metaverse marketing: How the metaverse will shape the future of consumer research and practice
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Chatbots in frontline services and customer experience: An anthropomorphism perspective
inferredcites →https://doi.org/10.1002/mar.21980openalex-snapshot
How do username and avatar affect people's engagement with native advertising on social media: From the self‐disclosure perspective
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Intrinsic Motivation and Self-Determination in Human Behavior
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Virtual Doppelgangers: Psychological Effects of Avatars Who Ignore Their Owners
inferredcites →https://doi.org/10.1007/s00426-021-01613-3openalex-snapshot
Visual–haptic integration, action and embodiment in virtual reality
inferredcites →https://doi.org/10.1007/s11747-022-00908-0openalex-snapshot
Social interactions in the metaverse: Framework, initial evidence, and research roadmap
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Self-verification processes: How we sustain our self-conceptions
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The social psychology of telecommunications
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Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator
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Me, myself and I: The role of interactional context on self-presentation through avatars
inferredcites →https://doi.org/10.1016/j.chb.2012.02.021openalex-snapshot
Visualizing ideal self vs. actual self through avatars: Impact on preventive health outcomes
inferredcites →https://doi.org/10.1016/j.ijhcs.2008.08.002openalex-snapshot
Avatars in social media: Balancing accuracy, playfulness and embodied messages
inferredcites →https://doi.org/10.1016/j.im.2022.103706openalex-snapshot
My Real Avatar has a Doctor Appointment in the Wepital: A System for Persistent, Efficient, and Ubiquitous Medical Care
inferredcites →https://doi.org/10.1016/j.jbusres.2018.12.020openalex-snapshot
Reflections of the extended self: Visual self-representation in avatar-mediated environments
inferredcites →https://doi.org/10.1016/j.jclepro.2017.11.064openalex-snapshot
The circular economy umbrella: Trends and gaps on integrating pathways
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The effects of sexualized video game characters and character personalization on women's self-objectification and body satisfaction
inferredcites →https://doi.org/10.1016/j.jretconser.2023.103382openalex-snapshot
Avatar-mediated experience in the metaverse: The impact of avatar realism on user-avatar relationship
inferredcites →https://doi.org/10.1016/j.techfore.2024.123205openalex-snapshot
Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buy
inferredcites →https://doi.org/10.1016/s0167-8116(96)00013-4openalex-snapshot
The relationships among arousal potential, arousal and stimulus evaluation, and the moderating role of need for stimulation
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On the Self-Regulation of Behavior
inferredcites →https://doi.org/10.1037//0022-3514.57.5.782openalex-snapshot
Agreeable fancy or disagreeable truth? Reconciling self-enhancement and self-verification.
inferredcites →https://doi.org/10.1037//0033-295x.94.3.319openalex-snapshot
Self-discrepancy: A theory relating self and affect.
inferredcites →https://doi.org/10.1037/1089-2680.2.2.175openalex-snapshot
Confirmation Bias: A Ubiquitous Phenomenon in Many Guises
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Need for stimulation as a factor in social behavior.
inferredcites →https://doi.org/10.1038/s41598-020-62932-wopenalex-snapshot
An Embodied Perspective as a Victim of Sexual Harassment in Virtual Reality Reduces Action Conformity in a Later Milgram Obedience Scenario
inferredcites →https://doi.org/10.1057/ejis.2012.52openalex-snapshot
Performing embodied identity in virtual worlds
inferredcites →https://doi.org/10.1057/jibs.2013.20openalex-snapshot
A bibliometric analysis of the global branding literature and a research agenda
inferredcites →https://doi.org/10.1057/jit.2009.25openalex-snapshot
Embodiment and Presence in Virtual Worlds: A Review
inferredcites →https://doi.org/10.1080/00223891.1972.10119730openalex-snapshot
Need for Stimulation as a Factor in Preferences for Different Stimuli
inferredcites →https://doi.org/10.1080/02650487.2020.1834210openalex-snapshot
Virtual reality advertising with brand experiences: the effects of media devices, virtual representation of the self, and self-presence
inferredcites →https://doi.org/10.1080/07421222.2023.2267320openalex-snapshot
Avatar-Mediated Communication and Social Identification
inferredcites →https://doi.org/10.1080/10463280802613866openalex-snapshot
Self-enhancement and self-protection: What they are and what they do
inferredcites →https://doi.org/10.1080/13527266.2023.2193824openalex-snapshot
Impacts of immersion on loyalty to guesthouse websites: The simultaneous effect of 3d decor and avatars in a hyper-real environment
inferredcites →https://doi.org/10.1080/15213260802023433openalex-snapshot
Identity Shift in Computer-Mediated Environments
inferredcites →https://doi.org/10.1080/20932685.2023.2180768openalex-snapshot
Examining self-congruence between user and avatar in purchasing behavior from the metaverse to the real world
inferredcites →https://doi.org/10.1086/208924openalex-snapshot
Self-Concept in Consumer Behavior: A Critical Review
inferredcites →https://doi.org/10.1086/209154openalex-snapshot
Possessions and the Extended Self
inferredcites →https://doi.org/10.1086/378616openalex-snapshot
We Are What We Post? Self-Presentation in Personal Web Space
inferredcites →https://doi.org/10.1086/671052openalex-snapshot
Extended Self in a Digital World: Table 1.
inferredcites →https://doi.org/10.1089/cpb.2006.9.772openalex-snapshot
Motivations for Play in Online Games
inferredcites →https://doi.org/10.1089/cpb.2007.9994openalex-snapshot
The Ideal Elf: Identity Exploration in World of Warcraft
inferredcites →https://doi.org/10.1089/cpb.2009.0130openalex-snapshot
Avatars Mirroring the Actual Self versus Projecting the Ideal Self: The Effects of Self-Priming on Interactivity and Immersion in an Exergame, Wii Fit
inferredcites →https://doi.org/10.1089/cyber.2009.0243openalex-snapshot
“I Feel More Connected to the Physically Ideal Mini Me than the Mirror-Image Mini Me ”: Theoretical Implications of the “Malleable Self” for Speculations on the Effects of Avatar Creation on Avatar–Self Connection in Wii
inferredcites →https://doi.org/10.1089/cyber.2017.29099.griopenalex-snapshot
Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine
inferredcites →https://doi.org/10.1093/jcmc/zmac031openalex-snapshot
People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
inferredcites →https://doi.org/10.1093/oso/9780195135336.001.0001openalex-snapshot
Handbook of Positive Psychology
inferredcites →https://doi.org/10.1108/17505931111191500openalex-snapshot
Consumer profiles in reality vs fantasy‐based virtual worlds: implications for brand entry
inferredcites →https://doi.org/10.1108/intr-05-2018-0222openalex-snapshot
How avatars create identification and loyalty among online gamers
inferredcites →https://doi.org/10.1108/intr-07-2022-0487openalex-snapshot
Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)
inferredcites →https://doi.org/10.1108/intr-08-2022-0691openalex-snapshot
Avatar design in Metaverse: the effect of avatar-user similarity in procedural and creative tasks
inferredcites →https://doi.org/10.1108/intr-11-2017-0463openalex-snapshot
How do avatar attractiveness and customization impact online gamers’ flow and loyalty?
inferredcites →https://doi.org/10.1108/itp-06-2022-0461openalex-snapshot
How users cognitively appraise and emotionally experience the metaverse: focusing on social virtual reality
inferredcites →https://doi.org/10.1108/yc-12-2018-0910openalex-snapshot
Paying to play: an economic experiment examining children’s avatar preferences and their willingness to pay for them
inferredcites →https://doi.org/10.1111/1467-8551.00375openalex-snapshot
Towards a Methodology for Developing Evidence‐Informed Management Knowledge by Means of Systematic Review
inferredcites →https://doi.org/10.1111/j.1083-6101.1997.tb00070.xopenalex-snapshot
The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments [1]
inferredcites →https://doi.org/10.1111/j.1083-6101.1997.tb00072.xopenalex-snapshot
At the Heart of It All: The Concept of Presence
inferredcites →https://doi.org/10.1111/j.1083-6101.2011.01540.xopenalex-snapshot
Understanding the Role of Sense of Presence and Perceived Autonomy in Users' Continued Use of Social Virtual Worlds
inferredcites →https://doi.org/10.1111/j.1083-6101.2011.01543.xopenalex-snapshot
An Exploration of Why People Participate in Second Life Social Support Groups
inferredcites →https://doi.org/10.1111/j.1468-2958.2007.00299.xopenalex-snapshot
The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
inferredcites →https://doi.org/10.1111/j.1468-2958.2008.00322.xopenalex-snapshot
Avatar-Mediated Networking: Increasing Social Presence and Interpersonal Trust in Net-Based Collaborations
inferredcites →https://doi.org/10.1111/j.1471-6402.1997.tb00108.xopenalex-snapshot
Objectification Theory: Toward Understanding Women's Lived Experiences and Mental Health Risks
inferredcites →https://doi.org/10.1111/j.1540-5915.2011.00317.xopenalex-snapshot
An Examination of a Theory of Embodied Social Presence in Virtual Worlds*
inferredcites →https://doi.org/10.1111/jcc4.12090openalex-snapshot
Social Presence as a Multi-Dimensional Group Construct in 3D Virtual Environments
inferredcites →https://doi.org/10.1145/1518701.1518877openalex-snapshot
Body and mind
inferredcites →https://doi.org/10.1145/1778765.1778829openalex-snapshot
Simulating virtual environments within virtual environments as the basis for a psychophysics of presence
inferredcites →https://doi.org/10.1146/annurev.ps.38.020187.001503openalex-snapshot
The Dynamic Self-Concept: A Social Psychological Perspective
inferredcites →https://doi.org/10.1146/annurev.so.12.080186.000435openalex-snapshot
Recent Developments in Role Theory
inferredcites →https://doi.org/10.1162/105474603322761289openalex-snapshot
The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments
inferredcites →https://doi.org/10.1162/pres.1993.2.3.221openalex-snapshot
Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments
inferredcites →https://doi.org/10.1162/pres_a_00249openalex-snapshot
Influencing Human Affective Responses to Dynamic Virtual Environments
inferredcites →https://doi.org/10.1162/pres_r_00068openalex-snapshot
Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution
inferredcites →https://doi.org/10.1177/0022242921996646openalex-snapshot
An Emerging Theory of Avatar Marketing
inferredcites →https://doi.org/10.1177/00222429231196122openalex-snapshot
Conceptual Contributions in Marketing Scholarship: Patterns, Mechanisms, and Rebalancing Options
inferredcites →https://doi.org/10.1177/00222437231154871openalex-snapshot
Virtual Fitting Room Effect: Moderating Role of Body Mass Index
inferredcites →https://doi.org/10.1177/0146167214562761openalex-snapshot
What Does My Avatar Say About Me? Inferring Personality From Avatars
inferredcites →https://doi.org/10.1177/0361684314553578openalex-snapshot
Sexualized Avatars Lead to Women’s Self-Objectification and Acceptance of Rape Myths
inferredcites →https://doi.org/10.1177/0956797611418676openalex-snapshot
The Ideal Self at Play
inferredcites →https://doi.org/10.1177/0956797613519271openalex-snapshot
Know Thy Avatar
inferredcites →https://doi.org/10.1177/1094428114562629openalex-snapshot
Bibliometric Methods in Management and Organization
inferredcites →https://doi.org/10.1207/s15327965pli1104_01openalex-snapshot
The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior
inferredcites →https://doi.org/10.12840/issn.2255-4165.2018.06.01.015openalex-snapshot
Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication
inferredcites →https://doi.org/10.1287/mnsc.32.5.554openalex-snapshot
Organizational Information Requirements, Media Richness and Structural Design
inferredcites →https://doi.org/10.1371/journal.pone.0161794openalex-snapshot
Let the Avatar Brighten Your Smile: Effects of Enhancing Facial Expressions in Virtual Environments
inferredcites →https://doi.org/10.1504/ijima.2018.095400openalex-snapshot
How avatars help enhancing self-image congruence
inferredcites →https://doi.org/10.1509/jmkg.74.1.1openalex-snapshot
The Decline of Conceptual Articles and Implications for Knowledge Development
inferredcites →https://doi.org/10.1509/jmkg.75.4.136openalex-snapshot
A Framework for Conceptual Contributions in Marketing
inferredcites →https://doi.org/10.2307/23042805openalex-snapshot
What if Your Avatar Looks Like You? Dual-Congruity Perspectives for Avatar Use1
inferredcites →https://doi.org/10.2307/258189openalex-snapshot
Social Identity Theory and the Organization
inferredcites →https://doi.org/10.2307/2695870openalex-snapshot
Identity Theory and Social Identity Theory
inferredcites →https://doi.org/10.2753/mis0742-1222280308openalex-snapshot
Usability Design and Psychological Ownership of a Virtual World
inferredcites →https://doi.org/10.3758/bf03196322openalex-snapshot
Six views of embodied cognition
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The Presentation of Self in Everyday Life
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Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters
inferredcites →https://doi.org/10.5840/schoolman19361328openalex-snapshot
Mind, Self and Society from the Standpoint of a Social Behaviorist

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

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