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Exploiting coherence in hierarchical visibility algorithms

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Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1016/s0925-7721(98)00037-6openalex-snapshot
Temporally coherent conservative visibility
inferredcites →https://doi.org/10.1109/cgi.1998.694268openalex-snapshot
Hierarchical visibility culling with occlusion trees
inferredcites →https://doi.org/10.1145/166117.166147openalex-snapshot
Hierarchical Z-buffer visibility
inferredcites →https://doi.org/10.1145/192161.192262openalex-snapshot
IRIS performer
inferredcites →https://doi.org/10.1145/237170.237207openalex-snapshot
Hierarchical polygon tiling with coverage masks
inferredcites →https://doi.org/10.1145/237218.237242openalex-snapshot
Temporally coherent conservative visibility (extended abstract)
inferredcites →https://doi.org/10.1145/253284.253312openalex-snapshot
Real-time occlusion culling for models with large occluders
inferredcites →https://doi.org/10.1145/258734.258781openalex-snapshot
Visibility culling using hierarchical occlusion maps
inferredcites →https://doi.org/10.1145/261135.261150openalex-snapshot
View volume culling using a probabilistic caching scheme
inferredcites →https://doi.org/10.1145/262839.262847openalex-snapshot
Accelerated occlusion culling using shadow frusta
inferredcites →https://doi.org/10.1145/800250.807481openalex-snapshot
On visible surface generation by a priori tree structures
inferredcites →https://doi.org/10.1145/965105.807481openalex-snapshot
On visible surface generation by a priori tree structures

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1007/11941354_74openalex-snapshot
Simple and Fast Terrain Rendering Using Graphics Hardware
inferred← citeshttps://doi.org/10.1109/dmamh.2007.20openalex-snapshot
Multi-Attribute Complex Scene Rendering with State Clustering and Data Fusion
inferred← citeshttps://doi.org/10.1109/dmamh.2007.56openalex-snapshot
Recognition of Defects in Steel Surface Image Based on Neural Networks and Morphology
inferred← citeshttps://doi.org/10.1109/icat.2006.102openalex-snapshot
Range Detection Approach in Interactive Virtual Heritage Walkthrough
inferred← citeshttps://doi.org/10.1111/cgf.142649openalex-snapshot
Hierarchical Raster Occlusion Culling
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2004.00793.xopenalex-snapshot
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
inferred← citeshttps://doi.org/10.1145/984952.984977openalex-snapshot
Exploiting temporal coherence in ray casted walkthroughs
inferred← citeshttps://doi.org/10.2312/diss.20088200openalex-snapshot
HLOD Refinement Driven by Hardware Occlusion Queries
inferred← citeshttps://doi.org/10.2312/egt.20141024openalex-snapshot
Efficient Sorting and Searching in Rendering Algorithms
inferred← citeshttps://doi.org/10.3745/kipsta.2008.15-a.1.1openalex-snapshot
A Real-time Single-Pass Visibility Culling Method Based on a 3D Graphics Accelerator Architecture
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