On the public citation graph
Hierarchical visibility culling with occlusion trees
0 signed · 92 inferred · view as graph
Inferred edges come from two machine sources: sweeps of open repository metadata (mostly SSRN and Zenodo), and a bulk OpenAlex citation snapshot. Every row below is labelled with the one it came from. Neither is a complete citation index — absence here is not evidence of absence.
Is this your work? Sign in with ORCID and put your name on the
claims that are yours.
Reference health. See whether every reference in this work resolves to a
known work and none has been retracted — and get a dated CiteStamped
badge you can embed.
What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-7091-7484-5_25openalex-snapshot
The 3D visibility complex : a new approach to the problems of accurate visibility
inferredcites →https://doi.org/10.1007/bf00054919openalex-snapshot
Visibility, occlusion, and the aspect graph
inferredcites →https://doi.org/10.1016/b978-0-12-336156-1.50016-1openalex-snapshot
Detecting Intersection of a Rectangular Solid and a Convex Polyhedron
inferredcites →https://doi.org/10.1145/122718.122725openalex-snapshot
Visibility preprocessing for interactive walkthroughs
inferredcites →https://doi.org/10.1145/166117.166147openalex-snapshot
Hierarchical Z-buffer visibility
inferredcites →https://doi.org/10.1145/166117.166148openalex-snapshot
Global visibility algorithms for illumination computations
inferredcites →https://doi.org/10.1145/237170.237204openalex-snapshot
The feudal priority algorithm on hidden-surface removal
inferredcites →https://doi.org/10.1145/237170.237207openalex-snapshot
Hierarchical polygon tiling with coverage masks
inferredcites →https://doi.org/10.1145/258734.258781openalex-snapshot
Visibility culling using hierarchical occlusion maps
inferredcites →https://doi.org/10.1145/262839.262847openalex-snapshot
Accelerated occlusion culling using shadow frusta
inferredcites →https://doi.org/10.1145/37401.37421openalex-snapshot
Set operations on polyhedra using binary space partitioning trees
inferredcites →https://doi.org/10.1145/37402.37421openalex-snapshot
Set operations on polyhedra using binary space partitioning trees
inferredcites →https://doi.org/10.1145/74333.74343openalex-snapshot
Near real-time shadow generation using BSP trees
inferredcites →https://doi.org/10.1145/800250.807481openalex-snapshot
On visible surface generation by a priori tree structures
inferredcites →https://doi.org/10.1145/97879.97892openalex-snapshot
Merging BSP trees yields polyhedral set operations
inferredcites →https://doi.org/10.1145/97880.97892openalex-snapshot
Merging BSP trees yields polyhedral set operations
inferredcites →https://doi.org/10.1162/pres.1996.5.1.45openalex-snapshot
Visibility Computation for Efficient Walkthrough of Complex Environments
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1002/vis.269openalex-snapshot
Exploiting coherence in hierarchical visibility algorithms
inferred← citeshttps://doi.org/10.1007/1-4020-7775-0_4openalex-snapshot
Visibility Culling for Interactive Dynamic Scenes
inferred← citeshttps://doi.org/10.1007/11890881_11openalex-snapshot
Predictive Occlusion Culling for Interactive Rendering of Large Complex Virtual Scene
inferred← citeshttps://doi.org/10.1007/978-3-030-05051-1_12openalex-snapshot
Parallel Implementation and Optimizations of Visibility Computing of 3D Scene on Tianhe-2 Supercomputer
inferred← citeshttps://doi.org/10.1007/978-3-031-79531-2openalex-snapshot
Real-Time Massive Model Rendering
inferred← citeshttps://doi.org/10.1007/978-3-540-30182-0_11openalex-snapshot
An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes
inferred← citeshttps://doi.org/10.1007/978-3-540-76858-6_76openalex-snapshot
Six Degrees of Freedom Incremental Occlusion Horizon Culling Method for Urban Environments
inferred← citeshttps://doi.org/10.1007/978-3-642-12026-8_17openalex-snapshot
Efficient Approximate Visibility Query in Large Dynamic Environments
inferred← citeshttps://doi.org/10.1007/978-3-7091-6303-0_6openalex-snapshot
Virtual Occluders: An Efficient Intermediate PVS representation
inferred← citeshttps://doi.org/10.1007/978-3-7091-6303-0_7openalex-snapshot
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs
inferred← citeshttps://doi.org/10.1007/978-94-017-1689-5openalex-snapshot
Geometric Modeling: Techniques, Applications, Systems and Tools
inferred← citeshttps://doi.org/10.1007/978-94-017-1689-5_1openalex-snapshot
Modeling and Visualization of Complex Geometric Environments
inferred← citeshttps://doi.org/10.1007/s00371-018-1484-zopenalex-snapshot
A draw call-oriented approach for visibility of static and dynamic scenes with large number of triangles
inferred← citeshttps://doi.org/10.1007/s10055-023-00766-3openalex-snapshot
Rendering massive indoor point clouds in virtual reality
inferred← citeshttps://doi.org/10.1007/s11633-009-0335-9openalex-snapshot
Effective virtual reality based building navigation using dynamic loading and path optimization
inferred← citeshttps://doi.org/10.1016/j.apacoust.2011.09.004openalex-snapshot
Efficient finite-edge diffraction using conservative from-region visibility
inferred← citeshttps://doi.org/10.1016/j.jvlc.2005.03.002openalex-snapshot
Distributed visibility culling technique for complex scene rendering
inferred← citeshttps://doi.org/10.1016/s0097-8493(03)00101-8openalex-snapshot
Exact regional visibility using line space partitioning
inferred← citeshttps://doi.org/10.1023/a:1021175220384openalex-snapshot
Occlusion Culling Algorithms: A Comprehensive Survey
inferred← citeshttps://doi.org/10.1093/ietfec/e88-a.7.2007openalex-snapshot
Exploiting Hardware-Accelerated Occlusion Queries for Visibility Culling
inferred← citeshttps://doi.org/10.1109/cgi.2005.1500414openalex-snapshot
Fast and exact direct illumination
inferred← citeshttps://doi.org/10.1109/dmamh.2007.20openalex-snapshot
Multi-Attribute Complex Scene Rendering with State Clustering and Data Fusion
inferred← citeshttps://doi.org/10.1109/dmamh.2007.56openalex-snapshot
Recognition of Defects in Steel Surface Image Based on Neural Networks and Morphology
inferred← citeshttps://doi.org/10.1109/geoinformatics.2009.5293315openalex-snapshot
A system for visualizing spatiotemporal urban datasets
inferred← citeshttps://doi.org/10.1109/icde.2003.1260821openalex-snapshot
HDoV-tree: the structure, the storage, the speed
inferred← citeshttps://doi.org/10.1109/icig.2007.141openalex-snapshot
A Parallel Framework for Interactive Rendering of Massive Complex Scenes on PCs Cluster
inferred← citeshttps://doi.org/10.1109/icig.2007.28openalex-snapshot
Image Reconstruction Based on Sub-Gaussian Random Projection
inferred← citeshttps://doi.org/10.1109/icvgip.2008.104openalex-snapshot
Visibility Cuts: A System for Rendering Dynamic Virtual Environments
inferred← citeshttps://doi.org/10.1109/jsen.2024.3372622openalex-snapshot
Sparse Sampling-Based View Planning for Complex Geometries
inferred← citeshttps://doi.org/10.1109/pccga.2001.962883openalex-snapshot
Visibility preprocessing for urban scenes using line space subdivision
inferred← citeshttps://doi.org/10.1109/pccga.2003.1238272openalex-snapshot
Breaking the walls: scene partitioning and portal creation
inferred← citeshttps://doi.org/10.1109/pccga.2003.1238273openalex-snapshot
Feature-based visibility-driven CLOD for terrain
inferred← citeshttps://doi.org/10.1109/sccg.2001.945350openalex-snapshot
Exploiting temporal and spatial coherence in hierarchical visibility algorithms
inferred← citeshttps://doi.org/10.1109/tkde.2004.78openalex-snapshot
The hierarchical degree-of-visibility tree
inferred← citeshttps://doi.org/10.1109/tvcg.2003.1207447openalex-snapshot
A survey of visibility for walkthrough applications
inferred← citeshttps://doi.org/10.1109/tvcg.2010.228openalex-snapshot
A Memory-Efficient Unified Early Z-Test
inferred← citeshttps://doi.org/10.1109/tvcg.2023.3291138openalex-snapshot
Efficient and Robust From-Point Visibility
inferred← citeshttps://doi.org/10.1109/visual.2002.1183801openalex-snapshot
Horizon occlusion culling for real-time rendering of hierarchical terrains
inferred← citeshttps://doi.org/10.1109/vr59515.2025.00060openalex-snapshot
Complex VEs on All-In-One VR Headsets Through Continuous From-Segment Visibility Computation
inferred← citeshttps://doi.org/10.1109/vsmm.2001.969748openalex-snapshot
Conservative visibility preprocessing for complex virtual environments
inferred← citeshttps://doi.org/10.1111/1467-8659.00327openalex-snapshot
Occluder Shadows for Fast Walkthroughs of Urban Environments
inferred← citeshttps://doi.org/10.1111/cgf.14669openalex-snapshot
Occluder Generation for Buildings in Digital Games
inferred← citeshttps://doi.org/10.1111/cgf.70077openalex-snapshot
Differentiable Rendering based Part‐Aware Occlusion Proxy Generation
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2004.00793.xopenalex-snapshot
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
inferred← citeshttps://doi.org/10.1111/j.1467-8659.2009.01501.xopenalex-snapshot
FastV: From‐point Visibility Culling on Complex Models
inferred← citeshttps://doi.org/10.1115/1.4044153openalex-snapshot
Optimization Approaches for the Numerical Design of Structures Under Consideration of Polymorphic Uncertain Data
inferred← citeshttps://doi.org/10.1117/12.477533openalex-snapshot
Visualizing realistic 3D urban environments
inferred← citeshttps://doi.org/10.1137/120870761openalex-snapshot
An Optimized Sparse Approximate Matrix Multiply for Matrices with Decay
inferred← citeshttps://doi.org/10.1145/1053427.1053433openalex-snapshot
A general algorithm for output-sensitive visibility preprocessing
inferred← citeshttps://doi.org/10.1145/1201775.882313openalex-snapshot
Ray space factorization for from-region visibility
inferred← citeshttps://doi.org/10.1145/1529282.1529318openalex-snapshot
A lightweight 3D visualization and navigation system on handheld devices
inferred← citeshttps://doi.org/10.1145/3592434openalex-snapshot
Trim Regions for Online Computation of From-Region Potentially Visible Sets
inferred← citeshttps://doi.org/10.1145/3757377.3763981openalex-snapshot
Potentially Visible Set Generation with the Disocclusion Buffer
inferred← citeshttps://doi.org/10.1145/584458.584486openalex-snapshot
Efficient construction of visibility maps using approximate occlusion sweep
inferred← citeshttps://doi.org/10.1145/952532.952721openalex-snapshot
Supporting real-time visualization with the HDoV tree
inferred← citeshttps://doi.org/10.1260/1351-010x.18.1-2.123openalex-snapshot
Fast and Accurate Geometric Sound Propagation Using Visibility Computations
inferred← citeshttps://doi.org/10.1360/jos172199openalex-snapshot
Fast Selecting Visible Surfaces in High Precision
inferred← citeshttps://doi.org/10.15514/ispras-2020-32(4)-4openalex-snapshot
Performance model of graphics pipeline for single-pass dynamic 3d scene rendering scheme
inferred← citeshttps://doi.org/10.2312/diss.20058172openalex-snapshot
Accelerating the Rendering Process Using Impostors
inferred← citeshttps://doi.org/10.2312/egt.20141024openalex-snapshot
Efficient Sorting and Searching in Rendering Algorithms
inferred← citeshttps://doi.org/10.2312/egwr/egwr01/217-221openalex-snapshot
Real-Time Occlusion Culling with a Lazy Occlusion Grid
inferred← citeshttps://doi.org/10.3390/jimaging7060096openalex-snapshot
Robust Visibility Surface Determination in Object Space via Plücker Coordinates
inferred← citeshttps://doi.org/10.3722/cadaps.2011.407-420openalex-snapshot
Cell Segmentation-based Dynamical Loading for Efficient VE Navigation
inferred← citeshttps://doi.org/10.4018/978-1-4666-2785-7.ch019openalex-snapshot
Interactive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data Structures
inferred← citeshttps://doi.org/10.4018/jhcr.2011010104openalex-snapshot
Interactive Rendering of Indoor and Urban Environments on Handheld Devices by Combining Visibility Algorithms with Spatial Data Structures
inferred← citeshttps://doi.org/10.5555/602099.602162openalex-snapshot
Horizon occlusion culling for real-time rendering of hierarchical terrains
inferred← citeshttps://doi.org/10.5555/882484.883951openalex-snapshot
Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms
inferred← citeshttps://doi.org/10.5753/ctd.2018.3665openalex-snapshot
Uma Nova Solução para Visibility Culling de Cenas Genéricas, baseada em Replicação, Heurísticas e Redução de Draw Calls
Editorial review for independent work. ICSAC — the Institute for Complexity
Science and Advanced Computing — runs a structured editorial panel for researchers
publishing outside journals, and publishes on CiteStamp rails. Submission is free
and goes through ORCID: icsacinstitute.org/submit.