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Real-Time GPU-Based Simulation of Dynamic Terrain
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1109/ca.1996.540485openalex-snapshot
Physical models of loose soils dynamically marked by a moving object
inferredcites →https://doi.org/10.1109/visual.1997.663860openalex-snapshot
ROAMing terrain: Real-time Optimally Adapting Meshes
inferredcites →https://doi.org/10.1109/visual.1998.745282openalex-snapshot
Smooth view-dependent level-of-detail control and its application to terrain rendering
inferredcites →https://doi.org/10.1109/visual.2001.964533openalex-snapshot
Visualization of large terrains made easy
inferredcites →https://doi.org/10.1111/1467-8659.00299openalex-snapshot
Animating Sand, Mud, and Snow
inferredcites →https://doi.org/10.1111/j.1467-8659.2005.00828.xopenalex-snapshot
An Interactive Deformation System for Granular Material
inferredcites →https://doi.org/10.1145/237170.237217openalex-snapshot
Real-time, continuous level of detail rendering of height fields
inferredcites →https://doi.org/10.5555/601671.601729openalex-snapshot
Visualization of large terrains made easy
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
inferred← citeshttps://doi.org/10.1007/978-3-031-43824-0_11openalex-snapshot
Flood Fill-Based Techniques for Large-Scale Changes in QuadTree Terrain Representations for Agent-Based Modelling and Simulation Systems
inferred← citeshttps://doi.org/10.1007/978-3-642-24028-7_40openalex-snapshot
Terramechanics Based Terrain Deformation for Real-Time Off-Road Vehicle Simulation
inferred← citeshttps://doi.org/10.1007/978-3-642-41914-0_43openalex-snapshot
Real-Time Simulation of Vehicle Tracks on Soft Terrain
inferred← citeshttps://doi.org/10.1109/cise.2009.5365552openalex-snapshot
Real-Time GPU-Based Visualization of Tile Tracks in Dynamic Terrain
inferred← citeshttps://doi.org/10.1109/eitce47263.2019.9095098openalex-snapshot
Real-Time LOD Rendering of Tire Tracks in Dynamic Terrain
inferred← citeshttps://doi.org/10.1109/iccsit.2010.5565005openalex-snapshot
Real-time visualization of tire tracks in large scale dynamic terrain
inferred← citeshttps://doi.org/10.1109/iccsnt.2012.6526063openalex-snapshot
LOD methods of large-scale urban building models by GPU accelerating
inferred← citeshttps://doi.org/10.1109/oceanse.2017.8084984openalex-snapshot
Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project
inferred← citeshttps://doi.org/10.1109/tg.2025.3533949openalex-snapshot
Hybrid Architecture for AI-Based RTS Games
inferred← citeshttps://doi.org/10.4028/www.scientific.net/amr.382.16openalex-snapshot
Real-Time GPU-Based Visualization of Dynamic Terrain in Excavator Simulator
inferred← citeshttps://doi.org/10.4304/jsw.9.4.889-894openalex-snapshot
Real-time Multiresolution Rendering for Dynamic Terrain
inferred← citeshttps://doi.org/10.57709/4825214openalex-snapshot
Real-time Physics Based Simulation for 3D Computer Graphics
inferred← citeshttps://doi.org/10.7753/ijsea1112.1049openalex-snapshot
Research on Key Technologies of 3D Rendering Algorithm in Urban Architecture Design
inferred← citeshttps://doi.org/10.82465/4503openalex-snapshot
A Voxel-Based Approach to the Real-Time Simulation of Sands and Soils
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