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Visualization of large terrains made easy
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/s00453-001-0006-xopenalex-snapshot
Right-Triangulated Irregular Networks
inferredcites →https://doi.org/10.1090/dimacs/050/08openalex-snapshot
On showing lower bounds for external-memory computational geometry problems
inferredcites →https://doi.org/10.1109/38.749120openalex-snapshot
TerraVision II: visualizing massive terrain databases in VRML
inferredcites →https://doi.org/10.1109/pvgs.1999.810144openalex-snapshot
Parallel accelerated isocontouring for out-of-core visualization
inferredcites →https://doi.org/10.1109/sfcs.1993.366816openalex-snapshot
External-memory computational geometry
inferredcites →https://doi.org/10.1109/visual.1995.480805openalex-snapshot
Fast multiresolution surface meshing
inferredcites →https://doi.org/10.1109/visual.1996.568125openalex-snapshot
Optimizing triangle strips for fast rendering
inferredcites →https://doi.org/10.1109/visual.1997.663862openalex-snapshot
Visualization of height field data with physical models and texture photomapping
inferredcites →https://doi.org/10.1109/visual.1997.663895openalex-snapshot
I/O optimal isosurface extraction
inferredcites →https://doi.org/10.1109/visual.1998.745280openalex-snapshot
Large scale terrain visualization using the restricted quadtree triangulation
inferredcites →https://doi.org/10.1109/visual.1998.745282openalex-snapshot
Smooth view-dependent level-of-detail control and its application to terrain rendering
inferredcites →https://doi.org/10.1109/visual.1998.745342openalex-snapshot
Intent, perception, and out-of-core visualization applied to terrain
inferredcites →https://doi.org/10.1109/visual.2000.885699openalex-snapshot
Texturing techniques for terrain visualization
inferredcites →https://doi.org/10.1111/1467-8659.00457openalex-snapshot
Variable Resolution 4‐k Meshes: Concepts and Applications
inferredcites →https://doi.org/10.1145/237170.237217openalex-snapshot
Real-time, continuous level of detail rendering of height fields
inferredcites →https://doi.org/10.1145/258734.258843openalex-snapshot
View-dependent refinement of progressive meshes
inferredcites →https://doi.org/10.1145/384192.384193openalex-snapshot
External memory algorithms and data structures
inferredcites →https://doi.org/10.1145/582034.582036openalex-snapshot
Global static indexing for real-time exploration of very large regular grids
inferredcites →https://doi.org/10.5555/266989.267033openalex-snapshot
Visualization of large terrains in resource-limited computing environments
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Mesh Optimization Using Global Error with Application to Geometry Simplification
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Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments
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Real-Time GPU-Based Simulation of Dynamic Terrain
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Exploiting Frame-to-Frame Coherence for Rendering Terrain Using Continuous LOD
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City-on-Web: Real-Time Neural Rendering of Large-Scale Scenes on the Web
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Web-Based Visualization Component for Geo-Information
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A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation
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Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform
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Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD
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Accurate Interpolation of Terrain Surfaces from Over-Sampled Grid Data
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Bounds on the Geometric Mean of Arc Lengths for Bounded-Degree Planar Graphs
inferred← citeshttps://doi.org/10.1007/978-3-642-18342-3_5openalex-snapshot
Optimal Representation and Rendering for Large-Scale Terrain
inferred← citeshttps://doi.org/10.1007/978-3-642-24028-7_40openalex-snapshot
Terramechanics Based Terrain Deformation for Real-Time Off-Road Vehicle Simulation
inferred← citeshttps://doi.org/10.1007/978-3-662-04388-2_13openalex-snapshot
Multiresolution Mesh Representation: Models and Data Structures
inferred← citeshttps://doi.org/10.1007/978-3-662-07443-5_20openalex-snapshot
Selective Refinement on Nested Tetrahedral Meshes
inferred← citeshttps://doi.org/10.1007/978-981-10-2672-0_4openalex-snapshot
An Ameliorated Two Segment Large-Scale Terrain Real-Time Rendering Technology
inferred← citeshttps://doi.org/10.1007/b106657_16openalex-snapshot
Compression and Occlusion Culling for Fast Isosurface Extraction from Massive Datasets
inferred← citeshttps://doi.org/10.1007/s00371-007-0163-2openalex-snapshot
Survey of semi-regular multiresolution models for interactive terrain rendering
inferred← citeshttps://doi.org/10.1007/s00371-014-0949-yopenalex-snapshot
Optimizing redundant-data clustering for interactive walkthrough applications
inferred← citeshttps://doi.org/10.1007/s10707-006-0003-yopenalex-snapshot
Unified Hybrid Terrain Representation Based on Local Convexifications
inferred← citeshttps://doi.org/10.1007/s12008-010-0094-4openalex-snapshot
Virtual representation of terrain through the web with VRML-Web3D and graphic libraries
inferred← citeshttps://doi.org/10.1016/j.apnum.2008.12.011openalex-snapshot
Lepp-bisection algorithms, applications and mathematical properties
inferred← citeshttps://doi.org/10.1016/j.isprsjprs.2017.04.013openalex-snapshot
A morphologically preserved multi-resolution TIN surface modeling and visualization method for virtual globes
inferred← citeshttps://doi.org/10.1023/a:1022818126783openalex-snapshot
Multiresolution Compression and Visualization of Global Topographic Data
inferred← citeshttps://doi.org/10.1061/(asce)0887-3801(2005)19:2(160)openalex-snapshot
Large-Scale Dynamic Terrain in Three-Dimensional Construction Process Visualizations
inferred← citeshttps://doi.org/10.1061/41039(345)536openalex-snapshot
The Modeling Method of Railway Location System's Three-Dimensional Terrain Environment Based on GPU
inferred← citeshttps://doi.org/10.1080/13658810801932039openalex-snapshot
Dynamic hybrid terrain representation based on convexity limits identification
inferred← citeshttps://doi.org/10.1109/appeec.2009.4918618openalex-snapshot
Power Transmission Scene Simulation in a Large Scale Terrain Environment
inferred← citeshttps://doi.org/10.1109/asc-icsc.2008.4675322openalex-snapshot
Real time visualization of large terrain in flight simulation
inferred← citeshttps://doi.org/10.1109/bigdata66926.2025.11402527openalex-snapshot
TP-Bundle: Interactive Hierarchical Edge Bundling for Large Graphs with Transformer-Based Prefetching
inferred← citeshttps://doi.org/10.1109/cacwd.2004.1349112openalex-snapshot
A review of real-time terrain rendering techniques
inferred← citeshttps://doi.org/10.1109/cad-cg.2005.24openalex-snapshot
Cluster Based Real-time Rendering System for Large Terrain Dataset
inferred← citeshttps://doi.org/10.1109/cdc.2006.377657openalex-snapshot
Safe Receding Horizon Control of an Aerial Vehicle
inferred← citeshttps://doi.org/10.1109/cgiv.2007.17openalex-snapshot
An Improved Approach on Visualization of Large-Scale Terrain Surface
inferred← citeshttps://doi.org/10.1109/cise.2009.5366711openalex-snapshot
Data Block Partition and Database Based Large Scale Terrain 3D Visualization
inferred← citeshttps://doi.org/10.1109/cscwd.2013.6580950openalex-snapshot
Multi-user mass satellite image collaborative scheduling scheme research
inferred← citeshttps://doi.org/10.1109/cso.2009.195openalex-snapshot
A Modified LOD Terrain Model Based on QuadTree Algorithm
inferred← citeshttps://doi.org/10.1109/dmamh.2007.19openalex-snapshot
A Method for Terrain Rendering Real-Time Based on Two-Level Model
inferred← citeshttps://doi.org/10.1109/dmamh.2007.60openalex-snapshot
Real-Time Visualization of Dynamic Terrain in Off-Road Driving Simulation System
inferred← citeshttps://doi.org/10.1109/eltech.2018.8401419openalex-snapshot
Roaming of large urban scenes based on Unity 3D
inferred← citeshttps://doi.org/10.1109/hpcasia.2004.1324046openalex-snapshot
VIsualization for HPC data - large terrain model
inferred← citeshttps://doi.org/10.1109/iasp.2009.5054576openalex-snapshot
Projected displaced-mesh: A fast terrain visualization algorithm
inferred← citeshttps://doi.org/10.1109/icalip.2012.6376712openalex-snapshot
Rendering of large-scale 3D terrain point cloud based on out-of-core
inferred← citeshttps://doi.org/10.1109/iccet.2009.180openalex-snapshot
Improved Error Metric of Terrain Rendering for Flying High Over the Terrain
inferred← citeshttps://doi.org/10.1109/iccias.2006.295342openalex-snapshot
Dynamic Terrain Visualization Method using Strip Masks and Its Applications
inferred← citeshttps://doi.org/10.1109/iccsit.2009.5234644openalex-snapshot
Photorealistic terrain generation method based on fractal geometry theory and procedural texture
inferred← citeshttps://doi.org/10.1109/icde.2004.1320044openalex-snapshot
Direct mesh: a multiresolution approach to terrain visualization
inferred← citeshttps://doi.org/10.1109/icme.2010.5582617openalex-snapshot
Tree model simplification with hybrid polygon/billboard approach and human-centered quality evaluation
inferred← citeshttps://doi.org/10.1109/icosp.2006.345646openalex-snapshot
A Hybrid Simplification Algorithm for Large Scale Terrain
inferred← citeshttps://doi.org/10.1109/igarss.2005.1526642openalex-snapshot
A LOD algorithm based on unfull quadtree
inferred← citeshttps://doi.org/10.1109/igarss.2010.5651260openalex-snapshot
3D visualization computing in fast design and construction
inferred← citeshttps://doi.org/10.1109/iscid.2016.2034openalex-snapshot
Research of Large-Scale Terrain Data Organization Method in Virtual Reality
inferred← citeshttps://doi.org/10.1109/mmmc.2006.1651332openalex-snapshot
Keep Region for Constructing LOD of Terrain Regular Mesh
inferred← citeshttps://doi.org/10.1109/rt.2007.4342586openalex-snapshot
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
inferred← citeshttps://doi.org/10.1109/sibgrapi.2013.44openalex-snapshot
Single-Seek Data Layout for Walkthrough Applications
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The error metric based on roughness
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Research and implementation of multiscale dynamic terrain
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Design and Implementation of Adaptive Rendering Engine for Large Scale 3D-Terrain Data
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SHIC: a view-dependent rendering framework for isosurfaces
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A Parallel Algorithm for Rendering Huge Terrain Surfaces
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A Novel LOD Rendering Method With Multilevel Structure-Keeping Mesh Simplification and Fast Texture Alignment for Realistic 3-D Models
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Terrain simplification simplified: a general framework for view-dependent out-of-core visualization
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Efficient implementation of real-time view-dependent multiresolution meshing
inferred← citeshttps://doi.org/10.1109/tvcg.2004.35openalex-snapshot
Adaptive extraction of time-varying isosurfaces
inferred← citeshttps://doi.org/10.1109/tvcg.2005.50openalex-snapshot
Uniform Remeshing with an Adaptive Domain: A New Scheme for View-Dependent Level-of-Detail Rendering of Meshes
inferred← citeshttps://doi.org/10.1109/tvcg.2005.65openalex-snapshot
Real-time optimal adaptation for planetary geometry and texture: 4-8 tile hierarchies
inferred← citeshttps://doi.org/10.1109/tvcg.2006.162openalex-snapshot
Mesh Layouts for Block-Based Caches
inferred← citeshttps://doi.org/10.1109/tvcg.2009.43openalex-snapshot
Planetary-Scale Terrain Composition
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Robust Morse Decompositions of Piecewise Constant Vector Fields
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Simulation Applications Based on Digital Terrain Models Integrated in Web3D Viewers and Graphic Engines
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Fast view-dependent level-of-detail rendering using cached geometry
inferred← citeshttps://doi.org/10.1109/visual.2002.1183800openalex-snapshot
QuadTIN: quadtree based triangulated irregular networks
inferred← citeshttps://doi.org/10.1109/visual.2002.1183810openalex-snapshot
Interactive view-dependent rendering of large isosurfaces
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Real-time refinement and simplification of adaptive triangular meshes
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Adaptive 4-8 texture hierarchies
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Live Range Visibility Constraints for Adaptive Terrain Visualization
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Large-scale terrain rendering using strip masks of terrain blocks
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Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces
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BDAM — Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
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Graph‐Based Wavelet Representation of Multi‐Variate Terrain Data
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Compression of Large‐Scale Terrain Data for Real‐Time Visualization Using a Tiled Quad Tree
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Interactive Multiresolution Editing and Display of Large Terrains
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C‐BDAM – Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
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Cache‐Efficient Layouts of Bounding Volume Hierarchies
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Efficient Geometry Compression for GPU‐based Decoding in Realtime Terrain Rendering
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A Hybrid Spatial Index for Massive Point Cloud Data Management and Visualization
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Multi-grained level of detail using a hierarchical seamless texture atlas
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Level of detail for terrain geometry images
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A novel page-based data structure for interactive walkthroughs
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Data management for SSDs for large-scale interactive graphics applications
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Using Mesh Shaders for Continuous Level-of-Detail Terrain Rendering
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Terrender: A Web-Based Multi-Resolution Terrain Rendering Framework
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Out-of-core construction and visualization of multiresolution surfaces
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An efficient simplification and real-time rendering algorithm for large-scale terrain
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Автоматизированный синтез модели поверхности ландшафта по спутниковым снимкам
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VISUALIZAÇÃO DE MODELOS DIGITAIS DE ELEVAÇÃO EM MULTIRESOLUÇÃO UTILIZANDO PROGRAMAÇÃO EM GPU
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Real-Time Massive Model Rendering
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On-Line Trajectory Planning for Aerial Vehicles: A Safe Approach with Guaranteed Task Completion
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XIII Encuentros de Geometría Computacional. Zaragoza, 29 de junio al 1 de julio de 2009
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Real-Time Rendering of Massive Geological Data
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Visualizing Massive Terrain with Transportation Infrastructure by Using Continuous Level of Detail
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Transition on Graphics
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Compression of Multi-Resolution Terrain Data Based on Binary Tree
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Research on the Digital Earth Based on OpenGL
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Digital Earth and Exploration of Military Application
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A VIRTUAL GLOBE-BASED MULTI-RESOLUTION TIN SURFACE MODELING AND VISUALIZETION METHOD
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