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Horizon computation on a hierarchical triangulated terrain model

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What this work says

Outgoing claims: the papers this work cites, builds on, or argues with.

inferredcites →https://doi.org/10.1007/3-540-55966-3_14openalex-snapshot
A hierarchical triangle-based model for terrain description
inferredcites →https://doi.org/10.1007/bf01898599openalex-snapshot
Horizon computation on a hierarchical triangulated terrain model
inferredcites →https://doi.org/10.1007/bf02187740openalex-snapshot
Applications of random sampling in computational geometry, II
inferredcites →https://doi.org/10.1007/bf02293035openalex-snapshot
Applications of random sampling to on-line algorithms in computational geometry
inferredcites →https://doi.org/10.1016/0020-0190(89)90136-1openalex-snapshot
Finding the upper envelope of n line segments in O(n log n) time
inferredcites →https://doi.org/10.1016/0097-8493(84)90054-2openalex-snapshot
A hierarchical structure for surface approximation
inferredcites →https://doi.org/10.1016/0167-8396(90)90011-fopenalex-snapshot
Minimal roughness property of the Delaunay triangulation
inferredcites →https://doi.org/10.1016/1049-9652(92)90062-3openalex-snapshot
Hierarchical triangulation using cartographic coherence
inferredcites →https://doi.org/10.1016/s0734-189x(87)80151-2openalex-snapshot
An object centered hierarchical representation for 3D objects: The prism tree
inferredcites →https://doi.org/10.1016/s0747-7171(89)80003-3openalex-snapshot
Visibility problems for polyhedral terrains
inferredcites →https://doi.org/10.1080/02693799408901985openalex-snapshot
Visibility algorithms on triangulated digital terrain models
inferredcites →https://doi.org/10.1109/sfcs.1983.13openalex-snapshot
Dynamic computational geometry
inferredcites →https://doi.org/10.1111/1467-8659.1230249openalex-snapshot
Extracting contour lines from a hierarchical surface model
inferredcites →https://doi.org/10.1142/9789814538312openalex-snapshot
Progress in Image Analysis and Processing II
inferredcites →https://doi.org/10.1145/37401.37415openalex-snapshot
Accurate triangulations of deformed, intersecting surfaces
inferredcites →https://doi.org/10.1145/37402.37415openalex-snapshot
Accurate triangulations of deformed, intersecting surfaces
inferredcites →https://doi.org/10.1145/73393.73394openalex-snapshot
Applications of random sampling in computational geometry, II

What points at this work

Incoming claims: where this work appears in other papers’ reference lists and arguments.

inferred← citeshttps://doi.org/10.1006/cviu.1996.0041openalex-snapshot
Image Analysis and Computer Vision: 1995
inferred← citeshttps://doi.org/10.1007/3-540-58795-0_37openalex-snapshot
Hierarchical hypersurface modeling
inferred← citeshttps://doi.org/10.1007/3-540-60392-1_18openalex-snapshot
Updating visibility information on multiresolut ion terrain models
inferred← citeshttps://doi.org/10.1007/978-3-030-02438-3_165openalex-snapshot
The Horizon: Ontology and Conceptualization
inferred← citeshttps://doi.org/10.1007/978-3-319-73400-2_165-1openalex-snapshot
The Horizon: Ontology and Conceptualization
inferred← citeshttps://doi.org/10.1007/978-3-540-39923-0_9openalex-snapshot
Linearized Terrain: Languages for Silhouette Representations
inferred← citeshttps://doi.org/10.1016/b978-044482537-7/50008-5openalex-snapshot
Applications of Computational Geometry to Geographic Information Systems
inferred← citeshttps://doi.org/10.1016/j.comgeo.2004.03.005openalex-snapshot
Visibility preserving terrain simplification— an experimental study
inferred← citeshttps://doi.org/10.1016/s0096-3003(02)00608-2openalex-snapshot
Remarks on the computation of the horizon of a digital terrain
inferred← citeshttps://doi.org/10.1068/b12979openalex-snapshot
Algorithms for Visibility Computation on Terrains: A Survey
inferred← citeshttps://doi.org/10.1068/b2957openalex-snapshot
Visibility in Computer Graphics
inferred← citeshttps://doi.org/10.1080/13658810903149995openalex-snapshot
High-performance three-horizon composition algorithm for large-scale terrains
inferred← citeshttps://doi.org/10.1109/2945.675656openalex-snapshot
Fast horizon computation at all points of a terrain with visibility and shading applications
inferred← citeshttps://doi.org/10.1109/2945.910820openalex-snapshot
"Meshsweeper": dynamic point-to-polygonal mesh distance and applications
inferred← citeshttps://doi.org/10.1109/cacwd.2004.1349112openalex-snapshot
A review of real-time terrain rendering techniques
inferred← citeshttps://doi.org/10.1109/pccga.2003.1238273openalex-snapshot
Feature-based visibility-driven CLOD for terrain
inferred← citeshttps://doi.org/10.1142/s0218195905001841openalex-snapshot
COMPUTING THE SET OF ALL THE DISTANT HORIZONS OF A TERRAIN
inferred← citeshttps://doi.org/10.1145/225294.225297openalex-snapshot
Hierarchical triangulation for multiresolution surface description
inferred← citeshttps://doi.org/10.1145/3274895.3274990openalex-snapshot
A multiresolution approach for viewsheds on 2D terrains
inferred← citeshttps://doi.org/10.1145/3517382openalex-snapshot
Planning Wireless Backhaul Links by Testing Line of Sight and Fresnel Zone Clearance
inferred← citeshttps://doi.org/10.1145/513400.513439openalex-snapshot
Visibility preserving terrain simplification
inferred← citeshttps://doi.org/10.14288/1.0051704openalex-snapshot
All the distant horizon edges of a terrain
inferred← citeshttps://doi.org/10.1590/s1678-58782003000300009openalex-snapshot
Building 3D frameworks of accessory aquatic systems
inferred← citeshttps://doi.org/10.2312/egt.20141024openalex-snapshot
Efficient Sorting and Searching in Rendering Algorithms
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