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Proximity clouds — an acceleration technique for 3D grid traversal
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
inferredcites →https://doi.org/10.1007/978-3-642-71071-1_4openalex-snapshot
Data structures for ray tracing
inferredcites →https://doi.org/10.1007/bf01905559openalex-snapshot
Analysis of an algorithm for fast ray tracing using uniform space subdivision
inferredcites →https://doi.org/10.1016/0097-8493(89)90006-xopenalex-snapshot
Implementing ray tracing with octrees and neighbor finding
inferredcites →https://doi.org/10.1016/0262-8856(90)90033-2openalex-snapshot
An introduction to ray tracing
inferredcites →https://doi.org/10.1016/b978-0-08-049905-5.50010-xopenalex-snapshot
10.1016/b978-0-08-049905-5.50010-x
inferredcites →https://doi.org/10.1016/s0734-189x(86)80047-0openalex-snapshot
Distance transformations in digital images
inferredcites →https://doi.org/10.1109/mcg.1984.6429331openalex-snapshot
Space subdivision for fast ray tracing
inferredcites →https://doi.org/10.1109/mcg.1986.276715openalex-snapshot
ARTS: Accelerated Ray-Tracing System
inferredcites →https://doi.org/10.1109/visual.1992.235231openalex-snapshot
Towards a comprehensive volume visualization system
inferredcites →https://doi.org/10.1117/12.131088openalex-snapshot
Acceleration of ray-casting using 3-D distance transforms
inferredcites →https://doi.org/10.1145/37401.37409openalex-snapshot
Fast ray tracing by ray classification
inferredcites →https://doi.org/10.1145/37402.37409openalex-snapshot
Fast ray tracing by ray classification
inferredcites →https://doi.org/10.1145/800250.807479openalex-snapshot
A 3-dimensional representation for fast rendering of complex scenes
inferredcites →https://doi.org/10.1145/965105.807479openalex-snapshot
A 3-dimensional representation for fast rendering of complex scenes
inferredcites →https://doi.org/10.11575/prism/31213openalex-snapshot
ADAPTIVE VOXEL SUBDIVISION FOR RAY TRACING
inferredcites →https://doi.org/10.2312/egtp.19871000openalex-snapshot
A Fast Voxel Traversal Algorithm for Ray Tracing
inferredcites →https://doi.org/10.2312/egtp.19891002openalex-snapshot
The Macro-Regions: An Efficient Space Subdivision Structure for Ray Tracing
inferredcites →https://doi.org/10.2312/egtp.19911005openalex-snapshot
A DDA Octree Traversal Algorithm for Ray Tracing
What points at this work
Incoming claims: where this work appears in other papers’ reference lists and arguments.
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Volume rendering using seed-filling acceleration: Supporting cut planes by fast reseeding
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Hierarchical σ–Octree for Visualization of Ultrasound Datasets
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Extending Hypertextures to Non-Geometrically Definable Volume Data
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Grid-Based Spatial Indexing for Geometrical Data Processing
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Efficient Perspective Volume Visualization Method Using Progressive Depth Refinement
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Reliable Space Leaping Using Distance Template
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Hybrid Distance Field Computation
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Image-Based Rendering of Surfaces from Volume Data
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Real-Time Volume Rendering for Virtual Colonoscopy
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Fast Volume Rotation using Binary Shear-Warp Factorization
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Parallel Ray Casting of Visible Human on Distributed Memory Architectures
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Fast ray-tracing of rectilinear volume data
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Dynamic Proximity Clouds on the GPU
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An efficient classification and rendering method using tagged distance maps
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Acceleration of direct volume rendering with programmable graphics hardware
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A distance template for octree traversal in CPU-based volume ray casting
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Efficient ray casting polygonized isosurface of binary volumes
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Overview of Volume Rendering
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Real-time visualization of large volume datasets on standard PC hardware
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Accelerating volume rendering by ray leaping with back steps
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Refraction in volume graphics
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Accelerated regular grid traversals using extended anisotropic chessboard distance fields on a parallel stream processor
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VS: A surface-based system for topological analysis, quantization and visualization of voxel data
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Using 2- and 2-dimensional seed filling in view lattice to accelerate volumetric rendering
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Oral implant treatment planning in a virtual reality environment
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Maximum intensity projection by 3-dimensional seed filling in view lattice
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A Half-Skewed Octree for Volume Ray Casting
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Grouping volume renderers for enhanced visualization in computational fluid dynamics
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Fast ray-tracing of rectilinear volume data using distance transforms
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Interactive direct rendering of trivariate B-spline scalar functions
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Faster ray tracing using adaptive grids
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Acceleration of Regular Grid Traversals Using Extended Chessboard Distance Transformation on GPU
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An high efficient and speed algorithm of Ray Casting in volume rendering
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NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis
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Application of the MITK Based Intelligent Volume Rendering by Ray-Leaping Method in Medical Image Visualization
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Neural network algorithm for solving ray-tracing problem
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Fast Volume Rendering for Medical Image
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4D volume rendering by differential splatting
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Grid Creation Strategies for Efficient Ray Tracing
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Explorable Volumetric Depth Images from Raycasting
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Shape representation using space filled sub-voxel distance fields
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Accelerating volume rendering with texture hulls
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Interactive volume rendering of large sparse data sets using adaptive mesh refinement hierarchies
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Interactive stereoscopic rendering of volumetric environments
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3D distance fields: a survey of techniques and applications
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QuadStack: An Efficient Representation and Direct Rendering of Layered Datasets
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Point feature-based outdoor SLAM for rural environments with geometric analysis
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Accelerating volume animation by space-leaping
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Accelerated volume rendering using homogeneous region encoding
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A visibility determination algorithm for interactive virtual endoscopy
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RTVR-a flexible Java library for interactive volume rendering
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Empty space skipping and occlusion clipping for texture-based volume rendering
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Monte Carlo volume rendering
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Light weight space leaping using ray coherence
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Using Direct Volume Rendering for Augmented Reality in Resource-constrained Platforms
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Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering
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GPU Ray Tracing using Irregular Grids
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Efficient CPU‐based Volume Ray Tracing Techniques
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Efficient space-leaping method for volume rendering
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View Dependent Layer Sampling: An Approach to Hardware Implementation of Volume Ray Casting
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Patientenorientierte interaktive Visualisierung medizinischer Bilddaten
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Effective volume rendering on mobile and standalone VR headsets by means of a hybrid method
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Directed safe zones and the dual extent algorithms for efficient grid traversal during ray tracing
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Texture Partitioning and Packing for Accelerating Texture-Based Volume Rendering
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Volume Visualization and Volume Rendering Techniques
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Efficient Sorting and Searching in Rendering Algorithms
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A Survey on Exploiting Grids for Ray Tracing
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Accelerating Raycasting Utilizing Volume Segmentation of Industrial CT Data
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Hybrid Distance Field Computation
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Image-Based Rendering of Surfaces from Volume Data
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Real-Time Volume Rendering for Virtual ColonoscopyS
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Cell-Based First-Hit Ray Casting
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Raytracing Renaissance: An elegant framework for modeling light at Multiple Scales
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ALIVE: Adaptive-Chromaticity for Interactive Low-light Image and Video Enhancement
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Volume Rendering Using Seed-Filling Acceleration: Supporting Cut Planes by Fast Reseeding
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Ray Tracing of Dynamic Scenes by Managing Empty Regions in Adaptive Boxes
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Accelerated volume rendering with homogeneous region encoding using extended anisotropic chessboard distance on GPU
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A visibility determination algorithm for interactive virtual endoscopy
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Accelerating volume rendering with texture hulls
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RTVR: a flexible java library for interactive volume rendering
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Imalytics Preclinical: Interactive Analysis of Biomedical Volume Data
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