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Virtual item sales as a revenue model: identifying attributes that drive purchase decisions
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What this work says
Outgoing claims: the papers this work cites, builds on, or argues with.
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Material Culture and Mass Consumption.
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Motivations of Play in MMORPGs
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Game Design on Item-selling Based Payment Model in Korean Online Games
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Collecting in a Consumer Society
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I Shop therefore I Know that I Am: The Metaphysical Basis of Modern Consumerism
What points at this work
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Brand extension evaluation: real world and virtual world
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Attachment to Digital Virtual Possessions in Videogames
inferred← citeshttps://doi.org/10.1109/bdicn55575.2022.00020openalex-snapshot
Prediction and analysis of illegal accounts on Ethereum based on Catboost algorithm
inferred← citeshttps://doi.org/10.1109/cig.2018.8490456openalex-snapshot
A Machine-Learning Item Recommendation System for Video Games
inferred← citeshttps://doi.org/10.1109/citsm47753.2019.8965331openalex-snapshot
Why Do We Buy Virtual Goods?
inferred← citeshttps://doi.org/10.1109/dest.2011.5936603openalex-snapshot
Mobile social business ecosystems with revenue-generating emotional engineering: Lessons from mobile business in Japan
inferred← citeshttps://doi.org/10.1109/hicss.2015.427openalex-snapshot
Notice of Violation of IEEE Publication Principles: I'm Not a Transvestite: Antecedents and Consequences of Gender Swapping in Online Games
inferred← citeshttps://doi.org/10.1109/hicss.2016.171openalex-snapshot
Why do People Buy Virtual Goods? A Literature Review
inferred← citeshttps://doi.org/10.1109/hicss.2016.188openalex-snapshot
Business Models for Free Digital Goods and Services
inferred← citeshttps://doi.org/10.1109/iccsmt51754.2020.00046openalex-snapshot
The Application of Multimedia Computer Technology in Live-stream Shopping —— From the Perspective of User’s Purchasing Behavior
inferred← citeshttps://doi.org/10.1109/icdcs.2019.00153openalex-snapshot
Robust Profit Maximization with Double Sandwich Algorithms in Social Networks
inferred← citeshttps://doi.org/10.1109/icegic.2009.5293609openalex-snapshot
A secure and efficient micropayment solution for online gaming
inferred← citeshttps://doi.org/10.1109/iciii.2010.573openalex-snapshot
Study on the Strategies for Promoting the After-sales Service in C2C E-commerce
inferred← citeshttps://doi.org/10.1109/icisit54091.2022.9872959openalex-snapshot
Perceived Value model analysis on Video Games cosmetics Purchase and Continued use intention
inferred← citeshttps://doi.org/10.1109/icitsi.2014.7048256openalex-snapshot
Approach method to follow up fraud in online gaming
inferred← citeshttps://doi.org/10.1109/icmb.2011.36openalex-snapshot
A Four-Layer Success Factor View Model of Mobile Social Games: Analysis of Mobage Success in Japan
inferred← citeshttps://doi.org/10.1109/icmse.2010.5719868openalex-snapshot
The influence of real world on virtual world: An investigation of virtual land price in second life
inferred← citeshttps://doi.org/10.1109/icoeins69996.2026.11605822openalex-snapshot
Loot Box: The Mysterious Box That Quietly Influences Purchase Intentions in Online Games
inferred← citeshttps://doi.org/10.1109/iiai-aai.2019.00176openalex-snapshot
Online Game Marketplace for Online Game Virtual Item Transaction
inferred← citeshttps://doi.org/10.1109/incit60207.2023.10413076openalex-snapshot
Analyzing Emotional Values’ Impact on Purchase Intention in Mobile Game Virtual Item Stores
inferred← citeshttps://doi.org/10.1109/incit63192.2024.10810543openalex-snapshot
Examining the Influence of Social Values on Purchase Intentions in Virtual Item Stores for Mobile Games
inferred← citeshttps://doi.org/10.1109/itmc.2009.7461415openalex-snapshot
Knowledge intensive value creation in virtual worlds
inferred← citeshttps://doi.org/10.1109/mue.2011.45openalex-snapshot
A 3-stage Evolutionary Model of Mobile Social Game Design in Japan
inferred← citeshttps://doi.org/10.1109/nbis.2011.34openalex-snapshot
A 3-Stage Transition Model of the Architecture of Mobile Social Games: Lessons from Mobile Social Games in Japan
inferred← citeshttps://doi.org/10.1109/nbis.2011.69openalex-snapshot
Time Management in Mobile Social Game Design: Lessons from Mobile Social Games in Japan
inferred← citeshttps://doi.org/10.1109/netgames.2012.6404029openalex-snapshot
Forecasting online game addictiveness
inferred← citeshttps://doi.org/10.1109/soca.2011.6166235openalex-snapshot
Digital-physical hybrid design: Enhancing real worlds with Augmented reality
inferred← citeshttps://doi.org/10.1109/tg.2019.2913320openalex-snapshot
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes
inferred← citeshttps://doi.org/10.1111/j.1540-5915.2012.00384.xopenalex-snapshot
An Empirical Analysis of Virtual Goods Permission Rights and Pricing Strategies
inferred← citeshttps://doi.org/10.1111/jcc4.12119openalex-snapshot
Retracted: Antecedents and Consequences of Gender Swapping in Online Games
inferred← citeshttps://doi.org/10.1142/s0219622026500057openalex-snapshot
Motivational Theory Perspective of Factors Influencing MOBA In–game Items Purchase: A Fuzzy DEMATEL Approach
inferred← citeshttps://doi.org/10.1145/1971630.1971670openalex-snapshot
Exploiting MMORPG log data toward efficient RMT player detection
inferred← citeshttps://doi.org/10.1145/1982185.1982351openalex-snapshot
Game vendors' influence on the monetary value of virtual goods
inferred← citeshttps://doi.org/10.1145/2132176.2132237openalex-snapshot
Virtual item purchasing patterns in a social game
inferred← citeshttps://doi.org/10.1145/2994310.2994336openalex-snapshot
Creating play money for free-to-play and gambling games
inferred← citeshttps://doi.org/10.1145/3025453.3025893openalex-snapshot
Deconstructing Cosmetic Virtual Goods Experiences in Dota 2
inferred← citeshttps://doi.org/10.1145/3290605.3300921openalex-snapshot
Virtual Objects in the Physical World
inferred← citeshttps://doi.org/10.1145/3292522.3326017openalex-snapshot
The Potential for Serious Spaceships to Make a Serious Difference
inferred← citeshttps://doi.org/10.1145/3409929.3409931openalex-snapshot
Online Video Games as Distribution Channel for Retail Brand Voucher
inferred← citeshttps://doi.org/10.1145/3410404.3414250openalex-snapshot
Risking Treasure: Testing Loss Aversion in an Adventure Game
inferred← citeshttps://doi.org/10.1145/3410404.3414262openalex-snapshot
Power in Skin: The Interplay of Self-Presentation, Tactical Play, and Spending in Fortnite
inferred← citeshttps://doi.org/10.1145/3613904.3642768openalex-snapshot
Trading as Gambling: Social Investing and Financial Risks on the r/WallStreetBets Subreddit
inferred← citeshttps://doi.org/10.1145/3748616openalex-snapshot
Fake Game but Real Play: Exploring Player Motivations and Coping Strategies with Fake Games
inferred← citeshttps://doi.org/10.1145/3815598.3815677openalex-snapshot
Pre-Balancing Structural Risk Screening for Crafting Economy Design
inferred← citeshttps://doi.org/10.1155/2017/4152705openalex-snapshot
Predicting the Currency Market in Online Gaming via Lexicon-Based Analysis on Its Online Forum
inferred← citeshttps://doi.org/10.1155/2017/6531404openalex-snapshot
The Relationship between Player’s Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game
inferred← citeshttps://doi.org/10.1155/hbe2/9159986openalex-snapshot
The Influence of Player Motivation on Problematic Online Gaming of Youth in China: A Mediation Effect of Age
inferred← citeshttps://doi.org/10.1155/ijcg/8864472openalex-snapshot
Across Economics and Psychology: Development and Validation of the In‐Game Purchase Motivation Scale
inferred← citeshttps://doi.org/10.1177/02537176221150601openalex-snapshot
What Constitutes ‘Gaming’ in the Gaming Disorder?: Observations and Recommendations
inferred← citeshttps://doi.org/10.1177/03128962241246696openalex-snapshot
Digital fashion and metaverse platforms: Do platform attributes drive shopper’s purchase intention?
inferred← citeshttps://doi.org/10.1177/07673701251331694openalex-snapshot
Liens forts entre les joueurs et familiarité avec l’équipe : vers une nouvelle compréhension du comportement d’achat des joueurs de MOBA
inferred← citeshttps://doi.org/10.1177/10591478241310221openalex-snapshot
Is In-Game Purchase a Guilty Pleasure? Negative Beliefs and Treatment
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